Educational Technology Lesson 1 & 2
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Questions and Answers

What does the term 'intergenerational relations' refer to?

It refers to relationships between individuals and groups of different generations.

Name two benefits of encouraging relationships between youngsters and the senior community.

Opportunities to learn new skills and methods, and it encourages children to accept people of all ages.

According to the lesson, what has significantly increased from 1990 to 2000?

Multigenerational households have increased.

What is a key aspect of 'meaningful learning'?

<p>Meaningful learning focuses on connecting new experiences to what the learner already knows.</p> Signup and view all the answers

List two characteristics of 'meaningful learning'?

<p>It is active, cooperative, constructive, intentional, and authentic learning.</p> Signup and view all the answers

In 'discovery learning', what is the student's main role?

<p>The student actively participates in exploring and discovering information themselves.</p> Signup and view all the answers

How should a student be engaged in the learning process according to 'discovery learning'?

<p>Students should be personally engaged and not subjected by the teacher to produce he/she is not allowed to depart from.</p> Signup and view all the answers

What type of instruction is 'discovery learning' considered?

<p>It is a technique of inquiry-based instruction.</p> Signup and view all the answers

What is the core idea behind generative learning?

<p>Learners actively create their understanding by integrating new experiences with existing knowledge.</p> Signup and view all the answers

List three examples of generative learning activities.

<p>Summarizing, creating representations, and developing questions.</p> Signup and view all the answers

In constructivism who is responsible for learning?

<p>The learner is directly responsible for learning.</p> Signup and view all the answers

How does a teacher play a role in the constructivist learning approach?

<p>They model effective learning, assist, facilitate, and encourage learners.</p> Signup and view all the answers

What are the two major functions of computers in education?

<p>Communication Media and Audio-visual media.</p> Signup and view all the answers

Give several examples of computer communication media.

<p>Email, chat rooms, blog sites, and news services.</p> Signup and view all the answers

What are the components of multimedia used in audiovisual media?

<p>Text, sound, graphics, charts, and photos.</p> Signup and view all the answers

What is the difference between instructional media and educational communication media?

<p>Instructional media enhances teaching with tools like blackboards and videos, while educational communication media includes mediums like print, satellite, and broadcast.</p> Signup and view all the answers

In a traditional classroom, how are student chairs typically arranged?

<p>In neat columns and rows.</p> Signup and view all the answers

What is the primary distinction between system software and application software?

<p>System software is the operating system of the computer, while application software is designed to solve particular tasks.</p> Signup and view all the answers

Provide an example of commercial software that helps with a variety of tasks.

<p>Microsoft Windows.</p> Signup and view all the answers

What is the meaning of GUI as it relates to software interfaces?

<p>GUI stands for Graphical User Interface.</p> Signup and view all the answers

What defines instructional software?

<p>It is computer software designed for instructional purposes that provides interaction with the user and often uses multimedia.</p> Signup and view all the answers

Define hypermedia in the context of educational computer software.

<p>Hypermedia is multimedia packaged as educational software where information is presented and student activities are integrated in a virtual learning environment.</p> Signup and view all the answers

What are the main components of a tutorial software package?

<p>One or more computer programs and possibly related materials such as utility programs or tutorial programs.</p> Signup and view all the answers

What type of information is commonly found on knowledge webpages?

<p>Conference reports, white papers, and case studies.</p> Signup and view all the answers

What is the primary function of Microsoft Office as listed in the provided text?

<p>Composing text and graphics.</p> Signup and view all the answers

What is the main purpose of drill and practice programs in educational software?

<p>Reinforcing learning through repetitive exercises.</p> Signup and view all the answers

What type of software is SimCity, and what is its defining characteristic?

<p>Simulation; constructivist in nature.</p> Signup and view all the answers

What elements do instructional games add to the learning process beyond basic skills practice?

<p>Competition and challenge.</p> Signup and view all the answers

What higher-level thinking skills are required when using problem-solving software?

<p>Logic, recognition, reflection, and strategy-making.</p> Signup and view all the answers

Who argued for active and individualized pedagogical methods that place the student at the center of learning?

<p>John Dewey.</p> Signup and view all the answers

According to John Dewey, how does traditional learning typically function?

<p>Teacher pours information to students.</p> Signup and view all the answers

Name two examples of drill and practice subjects mentioned in the text.

<p>Vocabulary, math facts, basic science, history, or geography.</p> Signup and view all the answers

What is a key characteristic of hypermedia applications that allows learners to make their own decisions regarding their learning path?

<p>Learner control</p> Signup and view all the answers

Besides learner control, what is another characteristic of hypermedia that enables a learner to repeat and amend their speed throughout the learning material?

<p>Wide range of navigation routes</p> Signup and view all the answers

What is an example of a technology that facilitates interactive engagement in education, as mentioned in the text?

<p>Interactive whiteboards</p> Signup and view all the answers

How do teachers typically utilize blogs, such as WordPress, in an educational setting?

<p>To post lessons, assignments, and updates.</p> Signup and view all the answers

Besides interactive whiteboards and blogs, what other technological tool is mentioned that's used to project documents and other items?

<p>Projectors, like Elmo projectors</p> Signup and view all the answers

Flashcards

Any relationship between individuals and groups of different ages.

Intergenerational Relationship

Meaningful Learning

Learning that connects new experiences to existing knowledge.

Discovery Learning

Learning by actively exploring and discovering information.

Benefits of Intergenerational Relations

Opportunities to learn new skills and methods.

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Benefits of Intergenerational Relations

Encouraging children to accept people of all ages and abilities.

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Benefits of Intergenerational Relations

Providing direction and purpose for both children and adults.

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Benefits of Intergenerational Relations

Reducing loneliness for elders.

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Communication in Multigenerational Households

Improving quality of life for children and seniors.

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Drill and Practice Software

Computer programs designed for practice and repetition, helping students master specific skills or knowledge, such as vocabulary building, math facts, or basic science concepts.

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Simulation Programs

Software that replicates real-world scenarios, allowing students to explore and learn through interactive simulations.

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Instructional Games

Educational software that combines learning with gameplay, adding elements of competition and challenge to enhance engagement.

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Problem-Solving Software

Software that goes beyond memorization, encouraging students to develop higher-order thinking skills by solving problems through logic, recognition, and strategic planning.

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Active Learning

A teaching approach that focuses on active and individualized learning, placing students at the center of the learning process, often through hands-on activities and personalized instruction.

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Traditional Learning

A teaching style where the teacher delivers information directly to students, similar to 'pouring' knowledge from a jug into cups.

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Computer-Aided Instruction (CAI)

A computer-based approach to instruction that uses software and technology to deliver educational content and facilitate learning.

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Technology in Education

The process of using technology to support and enhance teaching and learning, improving student engagement and understanding.

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Instructional software

Instructional software designed for learning purposes, often using multimedia or interactive features.

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System software

Computer software that manages the basic functions of a computer, such as launching programs and controlling hardware.

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Application software

Software designed for specific tasks or to solve specific problems, like word processing, spreadsheets, or games.

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Custom Software

Software made for a specific company or organization to meet their unique needs.

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Commercial software

Software available for purchase or download to help users with various tasks, like writing, calculating, drawing, and more.

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Tutorial Software

A type of instructional software that presents information and allows students to interact with it, typically in a linear or step-by-step manner.

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Knowledge Web pages

Web pages that provide access to knowledge and information, often for educational purposes.

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Simulation Instructional Games

A type of instructional software that allows students to simulate real-world scenarios or participate in virtual environments, often with game-like elements.

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Generative Learning

A learning approach where learners actively construct understanding by integrating new experiences with existing knowledge. This involves tasks like summarizing, organizing, and creating representations of concepts.

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Constructivism

A learning theory where individuals actively build their own understanding through engaging in learning activities and a conducive environment.

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Computer-Assisted Instruction (CAI)

Computer-based approach to learning that promotes individualized instruction, allowing learners to learn at their own pace and focus on specific areas.

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Learner Control

Learners can control the sequence, pace, content, media, and feedback they encounter in the program.

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Computers as Communication Media

Computers are used as communication tools for sharing information, collaborating, and connecting with others.

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Variety of Media in Hypermedia

Hypermedia applications include more than one type of media (text, audio, video, etc.), but not necessarily all types in any single presentation.

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Computers as Audiovisual Media

Computers serve as tools for creating multimedia applications to enhance teaching and learning. Examples include text, graphics, audio, and video presentations.

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Instructional Media

Media specifically designed to support the teaching and learning process, such as blackboards, photos, videos, and films.

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Interactive Whiteboards

Interactive whiteboards enhance learning through visual engagement and real-time collaboration.

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Teacher Blogs

Teachers use blogs (e.g., WordPress) to share lessons, assignments, and updates.

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Educational Communication Media

Media that focuses on communication and information dissemination, such as print, radio, television, and satellite broadcasts.

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What is Generative Learning?

The process of learning through active engagement and creation, drawing on personal experiences and existing knowledge.

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Projectors for Displaying Documents

Advanced tools like Elmo projectors showcase documents and objects clearly for all students.

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Study Notes

Lesson 1: Inclinations to Educational Technology

  • Intergenerational relations refer to relationships between different generations.
  • Benefits of encouraging relationships between young people and seniors include opportunities to learn new skills, encouraging acceptance of diverse ages and abilities, providing direction and purpose, and alleviating isolation in elders.
  • Multigenerational households have significantly increased from 1990 to 2000, according to U.S. Census Bureau records.
  • Quality of life for children and seniors involves communication, including planned activities, respect for elders, storytelling, skill learning, and shared hobbies.

Lesson 2: The Role of IT in Educational Technology

  • Meaningful learning focuses on new experiences related to prior knowledge, emphasizing meaning over rote memorization.
  • Students bring relevant knowledge to new learning experiences.
  • This learning involves active, cooperative, constructive, intentional, and authentic elements.
  • Discovery learning emphasizes student-centered exploration and active participation rather than passive reception.

Lesson 3: Computers as the Third Revolution in Education

  • Computer-Assisted Instruction (CAI) promotes individualized learning.
  • Computers serve as communication media (e.g., email, chat rooms, websites) and audiovisual media (e.g., media presentations, graphics).
  • Integrated computers and lessons reinforce and practice skills (vocabulary, math, basic science, and history).
  • Simulation programs are constructivist software.
  • Examples of instructional software include instructional games, problem-solving software, and custom-made computer software.

Lesson 4: Use of Technology in Teaching-Learning Process

  • Traditional learning involves direct instruction, like pouring water into a cup.
  • Traditional classrooms are arranged with neat rows of desks, and teachers often stand in front or sit at a desk.
  • Modern (SCL) classrooms focus on efficiency and economy, and often utilize ICTs.
  • Teachers utilize system software (operating systems) and applications software (custom and commercial).
  • Windows uses graphic user interface (GUI).
  • Instructional software, hypermedia, and tutorials encompass multimedia and interactive elements.

Lesson 5: Microteaching

  • Instructional technology includes interactive whiteboards, websites, blogs, and projectors.
  • Technology integrates learning through activities such as presentations, interactive whiteboard activities, and multimedia learning.

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Description

This quiz covers important concepts from Lessons 1 and 2 of Educational Technology, including intergenerational relations and the role of IT in meaningful learning. Participants will explore the benefits of fostering relationships among different age groups and the impact of technology on educational experiences. Test your knowledge on these fundamental ideas!

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