Edgar Dale's Cone of Experience and 8 M's of Teaching

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What is the primary purpose of Edgar Dale's Cone of Experience?

To illustrate the interrelationships of various audio-visual media

What do the terms 'Material' and 'Media' refer to in the 8 M's of teaching?

Resources of learning and communication systems

What is the name of the author who created the Cone of Experience?

Edgar Dale

What is the significance of the Cone of Experience?

It is a visual analogy that presents bands of experience

What is not one of the 8 M's of teaching?

Memory

What is the primary factor that determines the arrangement of experiences according to Dale (1969)?

Degree of abstraction

What is Measurement in the context of the 8 M's of teaching?

Evidence that learning took place

Why may contrived experiences be necessary in certain learning situations?

To substitute for experiences that are beyond the learner's grasp

What type of learning occurs in direct purposeful experiences?

Experiential learning

According to Dale, what is the role of the teacher in selecting experiences?

To adapt experiences to the learners' needs and abilities

What is the primary difference between a still photograph and a dramatization of Hamlet?

Type of sensory participation

What is the function of the Cone of Experience?

To provide a framework for selecting learning activities

What is the main purpose of a demonstration as a learning experience?

To show students how to execute a procedure or process

What type of learning experience allows students to interact with the display?

Exhibits

What type of learning experience provides a two-dimensional reconstruction of reality?

Television and motion pictures

What type of learning experience involves visiting a location to observe a situation or case?

Study trips

What type of learning experience involves the use of pictures, artifacts, or posters?

Exhibits

What type of learning experience includes still pictures, audio recordings, or radio broadcasts?

Still pictures, Recordings and Audio

What is the main purpose of the Cone of Experience?

To enrich students' learning experiences by using a variety of instructional materials

What is a common pitfall to avoid when using the Cone of Experience?

Using one medium in isolation

What is the advantage of using the Cone of Experience in education?

It helps to accommodate different learning styles and abilities

What should instructors avoid when moving from concrete to abstract learning?

Getting stuck in the concrete without moving to the abstract

What is the ultimate goal of using the Cone of Experience in education?

To revolutionize education and empower individuals to thrive

What type of symbols are considered the most abstract?

Verbal Symbols

According to Bruner's three-tiered model of learning, what is the recommended order for learners?

Enactive, Iconic, Symbolic

What is Dale's Cone of Experience used for?

To help instructors make decisions about resources and activities

What type of representation is a flow chart an example of?

Visual Symbols

What should a young learner do according to Bruner's theory of learning?

Gradually unfold their learning experience

When can a learner move fluidly across the cone of experience?

When they are matured and capable of directing their own learning

Study Notes

Dale's Cone of Experience

  • The Cone of Experience is a visual model that shows a continuum of learning, presenting bands of experience from concrete to abstract.
  • It helps instructors make decisions about resources and activities that cater to the needs and abilities of a particular learning situation.

The Bands of Experience

  • Direct Purposeful Experiences: Experiential learning where one learns by doing, using the senses to establish meaningful knowledge and understanding.
  • Contrived Experiences: Using representations such as models, miniatures, or mock-ups to provide a substitute experience when the real thing is not possible.
  • Visual Symbols: Abstract representations of concepts or information, such as graphs, charts, or flowcharts.
  • Dramatized Experiences: Role-playing or dramatization to actively participate in a reconstructed experience.
  • Demonstration: Showing how things are done, making the learning experience meaningful by executing a procedure or process.
  • Study Trips: Visiting locations to observe a situation or case not available in the classroom.
  • Exhibits: Displays of models, pictures, artifacts, or posters that provide information and can be interactive.
  • Television and Motion Pictures: Two-dimensional reconstruction of reality, providing a feeling of realism.
  • Still Pictures, Recordings, and Audio: Two-dimensional representations of reality, including pictures, audio recordings, and radio broadcasts.

Bruner's Theory of Learning

  • The three-tiered model of learning involves presenting and learning information in three steps: enactive (actions-based), iconic (image-based), and symbolic (language-based).
  • Learners should progress from enactive to symbolic, with young learners not rushing to abstraction without a gradual unfolding of concrete experiences.

The 8 M's of Teaching

  • Milieu: The learning environment.
  • Matter: The content of learning.
  • Method: Teaching and learning activities and strategies.
  • Material: The resources of learning.
  • Media: The communication system.
  • Motivation: Arousing and sustaining interest in learning.
  • Mastery: Internalization of learning.
  • Measurement: Evidence that learning took place.

Application of the Cone of Experience

  • The Cone of Experience helps instructors choose the most appropriate learning experience for their students.
  • It encourages the use of various instructional media and activities to cater to different learning needs.
  • Guiding questions help instructors reflect on their students' learning experiences and create engaging activities.

Learn about Edgar Dale's Cone of Experience and the 8 M's of Teaching, which include Milieu, Matter, Method, Material, Media, Motivation, Mastery, and Measurement. Explore how material and media are elements of the Cone of Experience.

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