Expected versus Unexpected Behaviors Quiz
6 Questions
3 Views

Choose a study mode

Play Quiz
Study Flashcards
Spaced Repetition
Chat to lesson

Podcast

Play an AI-generated podcast conversation about this lesson

Questions and Answers

What is the main purpose of the game 'Expected versus Unexpected Behaviors'?

  • To teach students about expected behaviors in a fun way (correct)
  • To encourage students to break school rules
  • To make students feel uncomfortable
  • To discourage cooperative work with others
  • How can students differentiate between expected and unexpected behaviors in the game?

  • By using hand gestures for expected and feet stomping for unexpected
  • By shouting for expected and remaining silent for unexpected
  • By giving a thumbs up for expected and a thumbs down for unexpected (correct)
  • By clapping for expected and making a sad face for unexpected
  • What are examples of expected behaviors mentioned in the text?

  • Yelling during a test, insulting others, and hurting classmates
  • Working cooperatively with others, calling others mean names, and making students feel sad or angry
  • Being quiet during a test, trying best on classwork, and leaving classroom without permission (correct)
  • Making everyone feel safe, keeping voice down during a test, and putting hands on others to hurt them
  • What do unexpected behaviors do?

    <p>Disrupt learning and make others feel uncomfortable or sad</p> Signup and view all the answers

    Who is the game 'Expected versus Unexpected Behaviors' brought to you by?

    <p>Counseling Fanny Pack of Fun store on Teachers Pay Teachers</p> Signup and view all the answers

    What is the overall encouragement provided to students by the text?

    <p>To avoid unexpected behaviors and make good choices for a positive learning environment</p> Signup and view all the answers

    Study Notes

    • The text is about a game called "Expected versus Unexpected Behaviors" that teaches students the difference between expected and unexpected behaviors at school.
    • Expected behaviors include following classroom or school rules, keeping everyone safe, making others feel good, making students feel calm or happy, and completing classwork or following teacher's directions.
    • Unexpected behaviors include not following school or classroom rules, making others feel uncomfortable, causing injury or hurt feelings, and making students feel sad or angry.
    • The game involves listening to student situations and deciding if the behavior is expected or unexpected by giving a thumbs up for expected and a thumbs down for unexpected.
    • Examples of expected behaviors include keeping voice down during a test, trying best on classwork, and working cooperatively with others.
    • Examples of unexpected behaviors include leaving classroom without permission, calling others mean names, and putting hands on others to hurt them.
    • Expected behaviors make others feel good and following classroom rules while unexpected behaviors disrupt learning and make others feel uncomfortable or sad.
    • The game is brought to you by the Counseling Fanny Pack of Fun store on Teachers Pay Teachers.
    • The text encourages students to make good choices and avoid unexpected behaviors to create a positive learning environment.

    Studying That Suits You

    Use AI to generate personalized quizzes and flashcards to suit your learning preferences.

    Quiz Team

    Description

    The student is expected to understand the difference between what behaviors are appropriate in a school setting.

    More Like This

    Use Quizgecko on...
    Browser
    Browser