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Expected versus Unexpected Behaviors Quiz
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Expected versus Unexpected Behaviors Quiz

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@chgrl63

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Questions and Answers

What is the main purpose of the game 'Expected versus Unexpected Behaviors'?

  • To teach students about expected behaviors in a fun way (correct)
  • To encourage students to break school rules
  • To make students feel uncomfortable
  • To discourage cooperative work with others
  • How can students differentiate between expected and unexpected behaviors in the game?

  • By using hand gestures for expected and feet stomping for unexpected
  • By shouting for expected and remaining silent for unexpected
  • By giving a thumbs up for expected and a thumbs down for unexpected (correct)
  • By clapping for expected and making a sad face for unexpected
  • What are examples of expected behaviors mentioned in the text?

  • Yelling during a test, insulting others, and hurting classmates
  • Working cooperatively with others, calling others mean names, and making students feel sad or angry
  • Being quiet during a test, trying best on classwork, and leaving classroom without permission (correct)
  • Making everyone feel safe, keeping voice down during a test, and putting hands on others to hurt them
  • What do unexpected behaviors do?

    <p>Disrupt learning and make others feel uncomfortable or sad</p> Signup and view all the answers

    Who is the game 'Expected versus Unexpected Behaviors' brought to you by?

    <p>Counseling Fanny Pack of Fun store on Teachers Pay Teachers</p> Signup and view all the answers

    What is the overall encouragement provided to students by the text?

    <p>To avoid unexpected behaviors and make good choices for a positive learning environment</p> Signup and view all the answers

    Study Notes

    • The text is about a game called "Expected versus Unexpected Behaviors" that teaches students the difference between expected and unexpected behaviors at school.
    • Expected behaviors include following classroom or school rules, keeping everyone safe, making others feel good, making students feel calm or happy, and completing classwork or following teacher's directions.
    • Unexpected behaviors include not following school or classroom rules, making others feel uncomfortable, causing injury or hurt feelings, and making students feel sad or angry.
    • The game involves listening to student situations and deciding if the behavior is expected or unexpected by giving a thumbs up for expected and a thumbs down for unexpected.
    • Examples of expected behaviors include keeping voice down during a test, trying best on classwork, and working cooperatively with others.
    • Examples of unexpected behaviors include leaving classroom without permission, calling others mean names, and putting hands on others to hurt them.
    • Expected behaviors make others feel good and following classroom rules while unexpected behaviors disrupt learning and make others feel uncomfortable or sad.
    • The game is brought to you by the Counseling Fanny Pack of Fun store on Teachers Pay Teachers.
    • The text encourages students to make good choices and avoid unexpected behaviors to create a positive learning environment.

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    Description

    The student is expected to understand the difference between what behaviors are appropriate in a school setting.

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