MCA101: Computer Graphics Overview

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Questions and Answers

What is the minimum throughput required for real-time processing?

  • 18 frames per second (FPS) (correct)
  • 24 frames per second (FPS)
  • 60 frames per second (FPS)
  • 30 frames per second (FPS)

At a target of 24 FPS, how much computation time per pixel is required for a resolution of 1024 × 768?

  • 135 ns
  • 77000 ns
  • 40 ns
  • 53 ns (correct)

Which of the following accurately represents how color is stored in machine code?

  • As a 16-bit grayscale value
  • As a mem block of 24-bits (correct)
  • As an array of 32-bits
  • As a vector of RGB values

What does interpolation primarily involve in the context of visualization?

<p>Estimating values between two states (D)</p> Signup and view all the answers

For a GPU with 384 cores, what is the computation time per pixel for a resolution of 1920 × 1280?

<p>6.5 µs (B)</p> Signup and view all the answers

Which of the following display technologies was introduced in 1995?

<p>Plasma (D)</p> Signup and view all the answers

What is one of the key components mentioned in the graphics outline that is related to performance limitations?

<p>Constraint of the Real-time (C)</p> Signup and view all the answers

Which printing method is associated with modern raster graphics?

<p>Offset Press (A)</p> Signup and view all the answers

In the context of graphics displays, which device is a variant of a neon lamp?

<p>Nixie Tube (C)</p> Signup and view all the answers

What kind of printing technique does thermal printing (thermochromic) belong to?

<p>Raster Printing (B)</p> Signup and view all the answers

Which of the following is NOT mentioned as a form of raster display technology?

<p>Vector display (C)</p> Signup and view all the answers

Which application listed in the content is primarily associated with the format of Flatland?

<p>2D graphics rendering (B)</p> Signup and view all the answers

What is a common characteristic of the technology known as E-Ink?

<p>It mimics the appearance of ink on paper. (C)</p> Signup and view all the answers

What is the primary function of the Vertex Shader in the graphics pipeline?

<p>To convert per-vertex data into positions for the next stage (A)</p> Signup and view all the answers

In the context of the graphics pipeline, what does the Triangle Assembly stage accomplish?

<p>It uses the Element Array to define triangles (B)</p> Signup and view all the answers

Which component of the graphics pipeline is responsible for determining the color of pixels?

<p>Fragment Shader (D)</p> Signup and view all the answers

What does the Rasterisation stage of the graphics pipeline do?

<p>It converts triangles into a pixel-based representation (D)</p> Signup and view all the answers

What type of geometrical shape is NOT part of the defined types in the content?

<p>Circle (D)</p> Signup and view all the answers

Which data does the Framebuffer hold?

<p>Final image output colors (B)</p> Signup and view all the answers

Which aspect of the Fragment Shader involves input from the previous stage?

<p>Uniform state information (C)</p> Signup and view all the answers

What could the uniform state in the vertex shader represent?

<p>Static values that do not change across the geometry (D)</p> Signup and view all the answers

Which of the following best describes the role of the Element Array?

<p>Defines the order in which vertices are connected (C)</p> Signup and view all the answers

What is a heat gradient used for in graphical data visualization?

<p>To represent variations in temperature values visually (C)</p> Signup and view all the answers

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Study Notes

History of Graphics

  • Early applications of graphics include sketches on clay tablets and woodblock printing.
  • The evolution of display technology spans from monochrome cathode ray tubes to modern displays like LCD, LED, and OLED.
  • Key historical pieces: Sketchpad (1960), Flatland (1999), Plushie (2007), and CityEngine (2012).

Constraints of Real-time Graphics

  • Real-time processing requires minimum throughput of 18 frames per second (FPS) and a refresh rate of at least 24 Hz.
  • Computation time depends significantly on resolution; higher resolutions result in shorter per pixel computation times (e.g., 320×240 resolution takes approximately 543 nanoseconds).

Graphics Terminology

  • Representation: Conceptual data structures in machine code, such as RGB for color, polygons for geometry, and 2D images for textures.
  • Transformation: Altering viewpoint within the graphics environment.
  • Interpolation: Estimating the values between two states, crucial for visual continuity.

The Graphics Pipeline

  • The process includes several stages: Data Input → Vertex Shader → Triangle Assembly → Rasterisation → Fragment Shader → Framebuffer.
  • Each stage modifies the data:
    • The Vertex Shader processes per-vertex data, passing on the position.
    • Triangle Assembly organizes vertex data into triangles.
    • Rasterisation determines how elements correspond to screen fragments.

Types of Geometry

  • Defines three major types: Point, Straight Line, and Planar Polygon.
  • Includes specific shapes like Triangles and Quads for more complex representations.

Problem-Solving in Graphics

  • Task example: Drawing a straight line with attributes for position in 2D and a temperature value, utilizing a heat map for color representation.

Modern Developments

  • Transition from traditional printing methods (e.g., rotary presses, screen printing) to digital techniques (e.g., laser printing).
  • Adoption of advanced display technologies improves how images and graphics are rendered in real-time environments.

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Related Documents

01-fundamentals.pdf

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