Disc Golf: Anatomy of a Disc

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Questions and Answers

What part of the disc is the Lip or Rim?

The outside wall of the disc.

What is the Flight Plate of a disc?

The flat surface on the top of the disc.

Who are the 'Lines of Headrick' named after?

Ed Headrick

What popular Ultimate disc did Discraft add the Lines of Headrick to after Wham-O's patent expired?

<p>The Ultra-Star</p>
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What is the 'Line of Shelton'?

<p>The mold line that runs around the lip of the disc.</p>
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What is the Navel of a disc?

<p>The center of the disc, often marked by a small spot from manufacturing.</p>
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What is the Script Band on a disc?

<p>It acts like a big flight ring with an imprint of the disc name and model.</p>
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Who is the 'Slope of Morrison' named after?

<p>Fred Morrison</p>
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What is the 'Slope of Morrison'?

<p>The bent slope from the flight plate to the lip/rim.</p>
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In 1948, Fred Morrison researched how to make a flat object fly straighter and further, leading to the first patent for a flying disc toy called the _____(Flying Saucer).

<p>Flying Saucer</p>
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What was the name of the first mass-produced disc toy sold in 1951?

<p>The Pluto Platter</p>
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Why did Whamo change the name of their flying disc toy to "Frisbee"?

<p>Yale students nicknamed the Frisbie Pie Company tins &quot;Frisbies,&quot; and the name caught on.</p>
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The invention of Ultimate occurred within a year of the first mechanical patent on a flying disc by Ed _____

<p>Headrick</p>
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Who introduced a Frisbee-based game to the student council at Columbia High School in Maplewood, New Jersey in 1968?

<p>Joel Silver and a few other students.</p>
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Who created the 1st edition rules for Ultimate in 1970?

<p>Joel Silver, Buzzy Hellring, and Jon Hines.</p>
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What two high schools played in the first interscholastic Ultimate game in 1970?

<p>Columbia High and Millburn High.</p>
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What two universities played in the first intercollegiate Ultimate game in 1972?

<p>Rutgers and Princeton.</p>
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What organization, founded in 1979, is now known as USA Ultimate?

<p>Ultimate Players Association (UPA)</p>
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Where was the First World Ultimate Championship held in 1983?

<p>Gothenburg, Sweden.</p>
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What international governing body for all disc sports was founded in 1984?

<p>The World Flying Disc Federation (WFDF)</p>
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What are the dimensions of a regulation Ultimate field, including end zones?

<p>64 m long by 37 m wide, with end zones 18 m deep.</p>
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How many players are on each team in a regulation Ultimate game?

<p>Seven</p>
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How does a team score a point in Ultimate?

<p>The offense catches a pass in the defense's end zone.</p>
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Players are allowed to run with the disc in Ultimate.

<p>False (B)</p>
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How long does the thrower have to throw the disc before a stall count is reached?

<p>Ten seconds</p>
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List three ways a change of possession can occur in Ultimate.

<p>Out of bounds pass, dropped pass, blocked pass (by defense), intercepted pass, stalled throw.</p>
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When can substitutions be made in Ultimate?

<p>After a score and before the next pull, or during an injury timeout.</p>
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Physical contact is an expected part of Ultimate Frisbee.

<p>False (B)</p>
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Picks and screens are legal plays in Ultimate.

<p>False (B)</p>
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Who is primarily responsible for making foul and line calls in an Ultimate game?

<p>The players themselves.</p>
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What principle underlies the rules of Ultimate and emphasizes fair play and respect?

<p>Spirit of the Game</p>
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According to the rules provided, how long is a standard game of Ultimate Frisbee, including halves and halftime?

<p>40 minutes of playing time, divided into two 20-minute halves, with a five-minute halftime.</p>
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How many time-outs is each team permitted per half?

<p>Two</p>
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Players on the throwing team are allowed to touch the disc during a throw-off (pull) before the receiving team touches it.

<p>False (B)</p>
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In Ultimate, the disc can be handed from one player to another.

<p>False (B)</p>
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How many defensive players are allowed to guard the person with the disc?

<p>One</p>
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It is legal to knock the disc out of an opposing player's hand.

<p>False (B)</p>
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A player can catch their own throw in Ultimate.

<p>False (B)</p>
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How is a goal scored in Ultimate?

<p>An offensive player catches a pass from a teammate while having both feet in the end zone they are attacking.</p>
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What happens on the 7th defensive foul called against a team in one half?

<p>The Frisbee is automatically advanced to the defensive goal line.</p>
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Describe the 'Vertical Stack' offensive strategy.

<p>Players line up vertically in the middle of the field, creating open space on either side for cutters to run into to receive a pass.</p>
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Describe the 'Man-to-man' (Man D) defensive strategy.

<p>Each defensive player selects a specific offensive player to guard for the entire point, staying close to prevent them from getting open or catching the disc.</p>
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Describe the 'Zone defense' (Zone D) strategy.

<p>Defensive players guard specific areas or zones of the field rather than individual players, working together to prevent easy short passes and force turnovers.</p>
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What is the primary role of a 'Handler' in Ultimate?

<p>Handlers have good disc skills and are responsible for fielding the pull, maintaining possession, and initiating the offense with throws.</p>
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What is the primary role of a 'Cutter' in Ultimate?

<p>Cutters operate downfield from the handlers, making runs (cuts) to get open in space to receive passes and advance the disc towards the end zone.</p>
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What is a 'Poacher' in Ultimate defense?

<p>A defender who leaves the player they are nominally guarding to occupy space (often a cutting lane) elsewhere on the field, hoping to intercept a pass.</p>
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Flashcards

Lip or Rim

The outside wall of the disc.

Flight Plate

The flat top surface where the disc design is placed.

Lines of Headrick

The flight rings designed to stabilize the disc. Named after Ed Headrick.

Line of Shelton

Mold line around the lip, named after Jay Shelton, who studied disc flight.

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Navel

The center of the disc, often with a subtle spot from manufacturing.

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Script Band

Acts like a big flight ring with the disc's name and model imprinted.

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Slope of Morrison

Bent slope from the flight plate to the lip/rim, improved disc stability. Named after Fred Morrison.

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1948

Fred Morrison's flying disc toy patent.

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1951: Pluto Platter

The first mass-produced disc toy.

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"Spirit of the Game"

Ultimate combines athleticism and self-officiating.

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The Field

A rectangular area with end zones on each end.

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Starting Play

The way each point begins, with a throw from defense to offense.

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Scoring

Completes a pass in the defense's end zone.

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Movement of the Disc

Passing to a teammate in any direction.

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Change of Possession

When a pass is not completed, defense gains possession.

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Substitutions

Replace players after a score or injury timeout.

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Non-Contact

Avoid physical contact during play.

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Fouls

A player touches and affects the play.

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Self-Officiating

Players call their own fouls and line calls.

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Vertical Stack

Vertical alignment of players in the middle of the field.

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Study Notes

  • Lip or Rim is the outside wall of the disc.
  • Flight Plate is the flat surface on the top of the disc where the disc design (hot stamp) is placed.
  • Lines of Headrick are the flight rings named after Ed Headrick, the perfecter of the flying disc.
  • Wham-O's patent for the flight rings expired, Discraft added them to the Ultra-Star and became the go-to Ultimate disc.
  • Line of Shelton is the mold line that runs around the lip of the disc.
  • Jay Shelton, a professor of physics and one of the first people to study the flight characteristics of a disc, is who the Line of Shelton is named after.
  • The Navel is the center of the disc, usually with a small spot left over from manufacturing.
  • The Script Band acts like a big flight ring with an imprint of the disc name and model.
  • Slope of Morrison is named after Fred Morrison, the inventor of the Frisbee.
  • Slope of Morrison is the bent slope from the flight plate to the lip/rim.
  • Slope of Morrison was a major improvement to prevent the disc from turning on its side during every throw.

Important Events

  • 1940: Frisbie Pie Company sold pies to Yale students; students threw the pie tins for fun.
  • 1948: Fred Morrison researched how to make a flat object fly straighter, resulting in the first patent for a flying disc toy (Flying Saucer).
  • 1951: The Pluto Platter, the first mass-produced disc toy, was sold.
  • 1957: Frisbie Pie's closed down; Yale students' nickname for the pie-tins, "Frisbees," led Whamo to change the toy's name to "Frisbee".
  • 1966: Ultimate was invented within a year of the first mechanical patent on a flying disc, by Ed Headrick.
  • 1968: Joel Silver and others introduced a Frisbee-based game to the student council at Columbia High School in Maplewood, New Jersey.
  • 1969: The first Ultimate team was formed and practiced in the school parking lot.
  • 1970: Joel Silver, Buzzy Hellring, and Jon Hines created the first edition of Ultimate rules.
  • 1970: The first Interscholastic game took place between Columbia High (43) and Millburn High (10).
  • 1972: The first Intercollegiate game happened between Rutgers and Princeton.
  • 1975: The first organized tournament took place at Yale University, with eight teams attending.
  • 1979: The Ultimate Players Association (UPA), now USA Ultimate, was founded.
  • 1983: The First World Ultimate Championship was held in Gothenburg, Sweden.
  • 1984: The World Flying Disc Federation, the international governing body for all disc sports, was founded.
  • 1989: Ultimate was an exhibition sport at the world games in Akita, Japan.
  • 2001: Ultimate became an official medal sport in the world games in Japan.
  • 2012: There were over 100,000 Ultimate players across the globe.

Ultimate Rules

  • The field is rectangular with end zones; a regulation field is 64 m long by 37 m wide, with 18 m deep end zones.
  • Each point begins with teams lining up on opposite end zone lines.
  • The defense throws (“pulls”) the disc to the offense.
  • A regulation game has seven players per team.
  • The offense scores a point each time they catch a pass in the defense's end zone.
  • Teams switch direction after every goal.
  • The next point begins with a new pull by the team that just scored.
  • The disc can be advanced in any direction by passing to a teammate.
  • Players cannot run with the disc.
  • The thrower has ten seconds to throw the disc.
  • The defender guarding the thrower ("marker”) counts out the stall count.
  • The defense gains possession when a pass is incomplete due to various reasons.
  • Players not in the game can replace players after a score or during an injury timeout.
  • Players must avoid physical contact during play; picks and screens are prohibited.
  • A foul occurs when a player initiates contact that affects the play.
  • If a foul causes a player to lose possession, play resumes as if possession was retained; if disagreed, the play is redone.
  • Players are responsible for their own foul and line calls and resolve their own disputes.
  • The foundation of Ultimate's rules is "Spirit of the Game," emphasizing fair play, respect, and adherence to the rules.

Rules and Regulations

  • Ultimate Frisbee is a fast, competitive, non-contact sport played by two teams.
  • The sport relies on the spirit of sportsmanship, enabling an honor system.
  • The objective is to score goals by passing the Frisbee to a teammate in the end zone.
  • The team with the most points is declared winner.
  • Players can wear aids like hats, gloves, or helmets if they don't endanger others.
  • Shoes with cleats are permissible, but not those with sharp spikes.
  • Players cannot carry sticks, bats, or rackets.
  • The playing field can be grass, asphalt, sand, snow, or a gymnasium floor.
  • The official field is 64 m long and 37 m wide, with 37 m wide and 18 m deep end zones.
  • If a pass is completed outside the lateral boundary, it’s incomplete, and the defensive team gains possession.
  • To be in-bounds, a player must land with both feet touching the inside or on the boundary line.
  • If the Frisbee lands outside the lateral boundary, it’s returned to play where it went out of bounds.
  • Self-officiated games.
  • A game of Ultimate Frisbee lasts 40 minutes, divided into 20-minute halves.
  • Half-time lasts for five minutes.
  • The clock starts after every throw-off when the receiving team touches the Frisbee.
  • The clock stops after every goal, at the end of each period, for time-outs, injuries, and on every whistle of 2 minutes.
  • Each team gets two time-outs per half and one overtime period, each lasting two minutes.
  • Time-out may be called after a goal and before the ensuing throw-off, but a team must possess the Frisbee to call a time-out during play.
  • In a tie at the end of regulation, there’s a five-minute overtime period.
  • Captains flip a coin to determine who will throw-off; if there’s no winner, overtimes continue until the tie is broken.

Throw Off

  • Play begins with a throw-off; captains flip a coin to determine which team will throw or receive.
  • Teams alternate throw-offs each period.
  • All players must be on or behind their own goal line until the Frisbee is released.
  • The receiving team must stand on their own goal line without changing relative position.
  • A player on the goal line throws the Frisbee; once released, all players may cross the goal lines.
  • No throwing team player may touch the Frisbee before a receiving team member.
  • The receiving team may catch the Frisbee or let it fall; if caught, that player has possession.
  • If the receiving team touches but fails to catch the Frisbee, the throw-off team gains possession.
  • If the Frisbee is allowed to fall untouched, the receiving team has possession where it stops.
  • If the Frisbee goes out-of-bounds before crossing the goal line, the receiving team gains possession where it went out or has the Frisbee throw-off again.
  • If the Frisbee goes out-of-bounds after crossing the goal line, the receiving team gains possession on the goal line at the nearest corner.
  • Each time a goal is scored, the teams switch direction, and the team scores the throw-off upon receiving.

Gameplay

  • The team with the Frisbee must move it to score a goal.
  • Players can propel the Frisbee in any way, but it can't be handed off.
  • The Frisbee must be in the air to go from one player to another.
  • Players can't walk, run, or take steps with the Frisbee.
  • The momentum of the receiver is considered; if extra steps are taken, play stops, and resumes when both teams are ready.
  • The player in possession may pivot on one foot, and the thrower can't change their pivot foot.
  • Only one player may guard the person with the Frisbee and must be two yards away.
  • The Frisbee can’t be wrenched from a player's grasp or knocked from their hand.
  • The defensive team gains possession if the pass is incomplete, intercepted, knocked down, or goes out-of-bounds.
  • A rolling or sliding Frisbee may be stopped but can't be advanced.
  • After the Frisbee is stopped, no defensive player may touch it.
  • Possession is gained where the Frisbee is stopped.
  • A player can catch their own throw only if another player touched the Frisbee during its flight.
  • Bobbing to gain control is permitted, but tipping to oneself is not allowed.
  • Any time a team gains possession in the end zone they are defending, the player may choose to resume play where the Frisbee is stopped, or at the goal line.
  • A player can carry the Frisbee up to the goal line if they approach it perpendicularly.
  • The player may not pass the Frisbee as he approaches the goal line.
  • If a team gains possession in the end zone they are attacking, the Frisbee is carried perpendicularly to the goal line, and play resumes immediately.

Fouls

  • A throwing foul is called only by the player fouled.
  • Throwing foul is defined as any physical contact between an offensive and defensive player sufficient to deter the flight the Frisbee.
  • Contact occurring during the follow-through is not sufficient grounds for a foul.
  • If the pass is completed, the foul is declined, and play continues.
  • A foul is called when physical contact occurs because players are playing the man instead of the Frisbee (pushing, grabbing, kicking, clipping, holding, submarining, etc.).
  • When a player is fouled, play stops, and the player gains possession at the point of the infraction.
  • Play continues when both teams are ready.
  • If a foul occurs in the end zone, possession is regained at the goal line.
  • A stalling violation occurs if a player holds onto the Frisbee for ten seconds while guarded.
  • If the Frisbee hasn't been released, it's turned over to the defense.

Scoring and Substitutions

  • A goal is scored when an offensive player has two feet in the end zone after receiving a pass from a teammate.
  • A player in possession may not score by running into the end zone; the team that scores gets one point.
  • Substitutions are allowed after a goal and before the throw-off, to replace an injured player, or after periods of play.
  • On the 7th defensive foul of each half, the Frisbee is automatically advanced to the defensive goal line.
  • If time has expired, one additional possession is awarded to the offended team.
  • Fouls by the offense will result in loss of possession.

Strategies

  • Vertical Stack is an offensive strategy where players line up vertically in the middle of the field.
  • Horizontal Stack involves cutters lined up evenly across the field and handlers moving the disc side to side.
  • Man-to-man defense involves players defending a specific person for the entire point.
  • Zone defense involves coordinated teamwork and is effective on windy days.

Player Positions

  • Handlers are skilled players responsible for fielding the pull, keeping possession, and running the offense.
  • Cutters are typically downfield and prepare to cut for the disc when the pull comes.
  • Poachers camp out on the field in a cutting lane, instead of playing tight defense on the cutter the defender is supposed to be guarding.

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