Podcast
Questions and Answers
What is the principle of proximity?
What is the principle of proximity?
- Elements that are different in size are perceived as a group
- Elements that are similar in color are perceived as a group
- Elements that are close to each other are perceived as a group (correct)
- Elements that are far apart are perceived as a group
How can the law of proximity be applied in design?
How can the law of proximity be applied in design?
- Use white spaces to show distance between related elements (correct)
- Separate elements that belong together
- Keep unrelated elements close together
- Avoid grouping related elements together
Why is proximity considered more potent than similarity or colors?
Why is proximity considered more potent than similarity or colors?
- Similarity does not affect perception
- Proximity helps automatically group elements together (correct)
- Similarity is only based on color
- Color categories are more distinguishable
Which Gestalt principle suggests that we naturally group similar items together based on color, size, and orientation?
Which Gestalt principle suggests that we naturally group similar items together based on color, size, and orientation?
In design, what do people tend to do with elements that are similar?
In design, what do people tend to do with elements that are similar?
What makes elements more likely to be grouped together in our mind?
What makes elements more likely to be grouped together in our mind?
What is the benefit of using UI Patterns library according to the text?
What is the benefit of using UI Patterns library according to the text?
Which library is recommended to start with for UI design patterns?
Which library is recommended to start with for UI design patterns?
What is suggested if no existing pattern fits the problem you're trying to solve?
What is suggested if no existing pattern fits the problem you're trying to solve?
What is a key best practice emphasized when creating a UI pattern library?
What is a key best practice emphasized when creating a UI pattern library?
Why is it important to test your work before launching it?
Why is it important to test your work before launching it?
Which library is mentioned as not offering as much documentation as others?
Which library is mentioned as not offering as much documentation as others?
What is the purpose of applying the Squint Test to a design?
What is the purpose of applying the Squint Test to a design?
How can one make the primary action stand out in a design?
How can one make the primary action stand out in a design?
What is a potential concern with elements competing for attention in a design?
What is a potential concern with elements competing for attention in a design?
Why is it important to remove unnecessary styles from a design?
Why is it important to remove unnecessary styles from a design?
What issue can be fixed by giving the primary action a bold font weight?
What issue can be fixed by giving the primary action a bold font weight?
How does applying typography guidelines help correct the visual hierarchy?
How does applying typography guidelines help correct the visual hierarchy?
What defines the choice of UI storyboard style according to the text?
What defines the choice of UI storyboard style according to the text?
What distinguishes Digital storyboarding from Thumbnail storyboarding?
What distinguishes Digital storyboarding from Thumbnail storyboarding?
What should be done before starting to create a storyboard as per the text?
What should be done before starting to create a storyboard as per the text?
Which component makes segmenting your script an important step in creating a storyboard?
Which component makes segmenting your script an important step in creating a storyboard?
What makes Thumbnail storyboarding different from traditional paper-based storyboards?
What makes Thumbnail storyboarding different from traditional paper-based storyboards?
In what way does Digital storyboarding differ from Thumbnail storyboarding in terms of tools?
In what way does Digital storyboarding differ from Thumbnail storyboarding in terms of tools?
What is the purpose of removing unnecessary styles in design?
What is the purpose of removing unnecessary styles in design?
Why should color be used purposefully in design?
Why should color be used purposefully in design?
When applying brand colors, where should they typically be used according to the text?
When applying brand colors, where should they typically be used according to the text?
Why is it important to ensure a 3:1 contrast ratio for interface elements?
Why is it important to ensure a 3:1 contrast ratio for interface elements?
In the context provided, what could happen if the brand color is used on non-interactive elements?
In the context provided, what could happen if the brand color is used on non-interactive elements?
What is the purpose of starting with black and white before introducing color in design?
What is the purpose of starting with black and white before introducing color in design?
Study Notes
Gestalt Principles
- The principle of proximity states that we tend to perceive elements as a group when they are close to each other.
- Proximity is more potent than similarity or colors.
- To use the law of proximity, bring elements that belong together closer together, and use white spaces to show when elements are unrelated.
Similarity
- The Gestalt principle of similarity suggests that we naturally group similar items together based on elements like color, size, and orientation.
- The more similar the elements, the more likely they will be grouped together in our mind and perceived as belonging to the same category.
Design Principles
- Remove unnecessary styles to simplify the design and reduce visual complexity.
- Use color purposefully to convey meaning, and avoid using color purely for decoration.
- Ensure interface elements have a 3:1 contrast ratio to make the design easy to understand.
Storyboarding
- Digital storyboarding style uses special storyboarding tools and software, allowing for modern elements like voiceover or motion.
- Thumbnail storyboarding style is done on paper, and is more old-school.
- The choice of UI storyboard style depends on personal preference, project needs, or client requirements.
Creating a Storyboard
- Before making a storyboard, ensure you have a project script and understand the user scenario.
- To make a storyboard, follow these steps: segment your script, create panels, sketching, arrange panels and add scene details, and get a second opinion.
UI Design Patterns
- There are many UI design pattern libraries available, such as Mobbin, UI Garage, UI Patterns, and Pttrns.
- UI Patterns is a recommended library due to its detailed documentation.
- When creating your own UI design pattern library, analyze apps you like, take screenshots, and study different UI design patterns in use.
Creating a UI Pattern Library
- Familiarize yourself with popular UI pattern libraries.
- Develop a clear hierarchy: distinguish more complicated macro-patterns from smaller ones.
- Apply the Squint Test to ensure a clear visual hierarchy and identify the most important elements.
Visual Hierarchy
- Apply the Squint Test to identify the most important elements and recognize what the interface is for.
- Create a clear visual hierarchy by giving the primary action a high contrast background color and bold font weight.
- Use typography guidelines to correct the visual hierarchy and reduce cognitive load.
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Description
Test your knowledge of the principle of proximity in design, which states that elements closer to each other are perceived as a group. Explore how to effectively apply the Law of Proximity in creating visually appealing websites and apps.