Questions and Answers
Which of the following is NOT a reason for using proximity in design?
To add visual weight
Which type of balance relies on visual games such as scale, contrast, and color to achieve a balance with irregular elements?
Asymmetrical balance
What is the purpose of repetition in design?
To create a sense of unity and consistency
Study Notes
Proximity in Design
- Proximity is used in design for various reasons, but one reason that is NOT applicable is not specified.
Balance in Design
- Asymmetrical balance relies on visual games such as scale, contrast, and color to achieve a balance with irregular elements.
Repetition in Design
- The purpose of repetition in design is to create a sense of unity and harmony by repeating elements such as color, shape, or texture.
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