Mastering Design Principles

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Questions and Answers

Which of the following is NOT a reason for using proximity in design?

To add visual weight

Which type of balance relies on visual games such as scale, contrast, and color to achieve a balance with irregular elements?

Asymmetrical balance

What is the purpose of repetition in design?

To create a sense of unity and consistency

Study Notes

Proximity in Design

  • Proximity is used in design for various reasons, but one reason that is NOT applicable is not specified.

Balance in Design

  • Asymmetrical balance relies on visual games such as scale, contrast, and color to achieve a balance with irregular elements.

Repetition in Design

  • The purpose of repetition in design is to create a sense of unity and harmony by repeating elements such as color, shape, or texture.

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