Mastering Design Principles

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Questions and Answers

Which of the following is NOT a reason for using proximity in design?

  • To add visual weight (correct)
  • To create a sense of unity
  • To show connections
  • To create a relationship or hierarchy

Which type of balance relies on visual games such as scale, contrast, and color to achieve a balance with irregular elements?

  • Formal balance
  • Visual balance
  • Symmetrical balance
  • Asymmetrical balance (correct)

What is the purpose of repetition in design?

  • To create a relationship or hierarchy
  • To group and shape objects
  • To achieve balance with irregular elements
  • To create a sense of unity and consistency (correct)

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Study Notes

Proximity in Design

  • Proximity is used in design for various reasons, but one reason that is NOT applicable is not specified.

Balance in Design

  • Asymmetrical balance relies on visual games such as scale, contrast, and color to achieve a balance with irregular elements.

Repetition in Design

  • The purpose of repetition in design is to create a sense of unity and harmony by repeating elements such as color, shape, or texture.

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