Design Principles and Interaction Model
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Questions and Answers

Which of the following is NOT a property of long-term memory?

  • Immediate retrieval (correct)
  • Slow access time
  • Huge capacity
  • Slow or no decay
  • The Scripts Model helps in guiding users through a series of actions.

    True

    What are the two main types of long-term memory?

    Episodic memory and semantic memory

    What does providing affordances in design primarily address?

    <p>Gulf of execution</p> Signup and view all the answers

    Windows operating system uses a graphical user interface that includes ______ and ______.

    <p>windows, icons</p> Signup and view all the answers

    What is one benefit of using breadcrumbs in web design?

    <p>They help users understand their location within the site.</p> Signup and view all the answers

    An explosion of controllable elements in design simplifies the design process.

    <p>False</p> Signup and view all the answers

    Name one method of idea generation in design.

    <p>Adapting objects</p> Signup and view all the answers

    Which command-line interface is an example of a scripting tool?

    <p>Overleaf</p> Signup and view all the answers

    Responsive design adapts to different screen sizes.

    <p>True</p> Signup and view all the answers

    Match the menu styles with their descriptions:

    <p>Flat lists = Present options in a single-level list Drop-down menus = Reveal options when a user hovers or clicks Pop-up menus = Displayed upon right-clicking Mega menus = Display multiple options in a large panel</p> Signup and view all the answers

    What are key considerations when designing for mobile interfaces?

    <p>Target sizes for touch interaction, responsive design, minimizing cognitive load, and efficient navigation.</p> Signup and view all the answers

    A good conceptual model helps users develop a mental model of how a system ______.

    <p>works</p> Signup and view all the answers

    Which principle emphasizes the importance of indicating a design's purpose?

    <p>Affordances</p> Signup and view all the answers

    The gulf of execution refers to the gap between a user's expectations and the actions they need to perform.

    <p>False</p> Signup and view all the answers

    Match the following design principles with their descriptions:

    <p>Consistency = Improves usability by reducing cognitive load Informative feedback = Helps users understand action outcomes Simple and natural dialogue = Uses clear language to avoid jargon Good conceptual model = Aligns design with user mental models</p> Signup and view all the answers

    Graphical user interfaces (GUIs) are typically more efficient than command-line interfaces (CLIs) for all tasks.

    <p>False</p> Signup and view all the answers

    Voice interfaces typically rely on accurate __________ to be effective.

    <p>speech recognition</p> Signup and view all the answers

    Which of the following is NOT a characteristic of interaction design prototypes?

    <p>Interactive software with full functionality</p> Signup and view all the answers

    Name one of the seven stages of Norman's model of interaction.

    <p>Establishing the goal</p> Signup and view all the answers

    Name one example of a common menu style found in GUIs.

    <p>Drop-down menu</p> Signup and view all the answers

    Which of the following is NOT a factor contributing to the complexity of design?

    <p>Shift to physical displays</p> Signup and view all the answers

    Apple.com uses complex jargon to maintain natural dialogue in design.

    <p>False</p> Signup and view all the answers

    Feedback helps to inform users of action __________.

    <p>outcomes</p> Signup and view all the answers

    Match the following mobile design considerations with their explanations:

    <p>Appropriate target sizes = Facilitates easy touch interaction Responsive design = Adapts layout for various screen sizes Minimizing cognitive load = Reduces information overload for users Efficient navigation = Ensures users can find what they need quickly</p> Signup and view all the answers

    Match the following principles to their corresponding descriptions:

    <p>Affordances = Design features indicating purpose Natural mappings = Intuitive control layout Feedback = Information on action outcomes Clear conceptual model = Understandable system workings</p> Signup and view all the answers

    What is co-design?

    <p>A collaborative design process that emphasizes shared creativity and mutual understanding.</p> Signup and view all the answers

    What is a benefit of striving for consistency in design?

    <p>Improved usability</p> Signup and view all the answers

    3D printing applications are limited to manufacturing only model jet engines.

    <p>False</p> Signup and view all the answers

    Which of the following addresses the gulf of interpretation in Norman's model?

    <p>Making current state and action alternatives visible</p> Signup and view all the answers

    What is the primary function of SmartTask in user interactions?

    <p>To populate task titles and due dates based on speech input</p> Signup and view all the answers

    Natural mappings ensure that controls are unintuitive and difficult to use.

    <p>False</p> Signup and view all the answers

    Real-time movement tracking does not require any sensors.

    <p>False</p> Signup and view all the answers

    What is an example of a natural mapping in design?

    <p>Trash can icon for delete</p> Signup and view all the answers

    What are the specific actions taken to achieve a user's goals called?

    <p>tasks</p> Signup and view all the answers

    The model that decomposes tasks into fundamental components is known as ______.

    <p>GOMS</p> Signup and view all the answers

    Match the evaluation technique to its focus:

    <p>GOMS = Decomposes tasks into components Cognitive Complexity Theory (CCT) = Examines mental processes in tasks Hierarchical Task Analysis (HTA) = Analyzes task complexity step-by-step Goals = Desired outcomes of users</p> Signup and view all the answers

    Which of the following modalities is NOT mentioned as part of multimodal interfaces?

    <p>Touch</p> Signup and view all the answers

    Which of the following is NOT an example of a single-touchscreen device?

    <p>Smartphone</p> Signup and view all the answers

    Tasks and goals are synonymous in user evaluation contexts.

    <p>False</p> Signup and view all the answers

    What technology can be used for facial recognition in real-time movement tracking?

    <p>RGB cameras</p> Signup and view all the answers

    Coded prototypes are primarily useful for projects requiring low-fidelity testing.

    <p>False</p> Signup and view all the answers

    What is one key benefit of using a coded prototype?

    <p>Platform familiarity</p> Signup and view all the answers

    Multi-touch surfaces support actions such as ______, flicking, pinching, pushing, and tapping.

    <p>swiping</p> Signup and view all the answers

    What happens when the number of gestures for multi-touch interaction is limited?

    <p>Users are more likely to understand them</p> Signup and view all the answers

    Coded prototypes should prioritize code reusability over speed of prototyping.

    <p>False</p> Signup and view all the answers

    Name one dynamic action that can be performed on a multi-touch surface.

    <p>Pinching</p> Signup and view all the answers

    Match the following devices with their interaction type:

    <p>ATM = Single touchscreen Smartphone = Multi-touch surface Walk-up kiosk = Single touchscreen Tablet = Multi-touch surface</p> Signup and view all the answers

    Study Notes

    Design Principles

    • Donald Norman's design principles aim for intuitive user interfaces
    • Key principles include affordances (design clearly indicating purpose), minimizing the Gulf of Interpretation and Execution (reducing gaps between user expectations and actions), using natural mappings (intuitive controls), making state visible (keeping users informed of system status), providing feedback (informing users of action outcomes), and using a clear conceptual model (understandable system workings) to enhance user experience.

    Norman's Model of Interaction

    • Norman's seven stages of interaction are:
      • Establishing the goal (e.g., turning on a light, buying a product online)
      • Forming the intention (e.g., planning to press a switch, using website search)
      • Specifying the action sequence (e.g., pressing the switch, entering keywords, clicking "Add to Cart")
      • Executing the action (e.g., pressing the switch, interacting with website search)
      • Perceiving the system state (e.g., seeing the light turn on, viewing search results)
      • Interpreting the system state (e.g., determining if the light works, assessing search results relevance)
      • Evaluating the system state (e.g., determining sufficient lighting, confirming product addition to cart)

    Design Challenges and Implications

    • Design complexity results from an explosion of controllable elements, a shift towards virtual displays, increasing marketplace pressure, and growing design error consequences.
    • Making current states and action alternatives visible addresses the gulf of interpretation.
    • A good conceptual model with consistent system image addresses the gulf of execution.
    • Mappings revealing relationships between stages address both gulfs.
    • Continuous feedback addresses the gulf of interpretation

    Idea Creation in Design Process

    • Idea generation methods include finding new uses, adapting, modifying, magnifying/adding to, minimizing/subtracting, substituting, rearranging, changing viewpoint and combining data.

    Conceptual Model in Design

    • A good conceptual model allows users to develop a mental model of how a system works.
    • Aligning the design with this mental model enables intuitive interaction and prediction of action effects.

    Design Principles (Continued)

    • Emphasizing simple and natural dialogue reduces jargon and ensures intuitive interactions.
    • Maintaining consistency in design improves usability by reducing cognitive load.
    • Providing informative feedback enhances user control and understanding of actions.
    • Minimizing memory load using recognition over recall improves user experience.

    Short-Term Memory

    • George Miller's theory suggests short-term memory can hold approximately seven (plus or minus two) chunks of information.

    Command Line Interfaces (CLIs)

    • CLIs use text commands for interacting with a system.
    • They are efficient for automation and scripting, but require learning specific commands.
    • CLIs are valuable for web scripting and document editing.

    Graphical User Interfaces (GUIs)

    • GUIs utilize visual elements like windows, icons, and menus for user interaction.
    • GUIs enhance usability by using pointing devices, but may be less efficient than CLIs for specific tasks.

    Windows and Menus in GUIs

    • Windows improve usability for simultaneous viewing and task management.
    • Different GUI menu styles (e.g., flat lists, drop-downs, pop-ups, collapsible menus) offer varying space efficiencies.
    • Icons improve interaction through visual representations of commands and tools, enhancing user experience.

    Icon Design Considerations

    • Clear mapping between icons and their functions is crucial for immediate recognition and understanding.
    • Consistent icon design across different screens enhances usability.

    Multimedia in Interfaces

    • Multimedia interfaces combine various media types (graphics, text, audio, video) to create interactive experiences.
    • Multimedia enhances engagement, presentation, and learning styles.

    Virtual Reality (VR) Interfaces

    • VR interfaces offer immersive experiences, a sense of presence, and enable interactive applications in gaming, training, and virtual tours.

    Interaction Types and Interface Styles

    • Interaction Types describe user actions (instructing, responding etc).
    • Interface Styles are the methods supporting interaction (command-based, menu-based, gesture-based, voice-based, etc).

    Conversational Interface Model

    • The conversational model facilitates interactions in a familiar way.
    • Voice assistants are an example, but misunderstandings can occur.

    Direct Manipulation Interaction

    • Direct manipulation provides quick learning, efficient task completion, good retention, and a strong sense of control.
    • Limitations include potential misinterpretations, not all tasks being suitable for this approach, potentially-space-consuming elements, and potentially slower interaction for some actions than keyboard shortcuts.

    Exploring as an Interaction Type

    • Exploring involves navigating virtual or physical environments.
    • This interaction type actively engages users in their surroundings.

    System-Initiated Notifications

    • System-initiated notifications are alerts triggered by the system based on user behavior or context (location, past actions).
    • They help proactively inform the user of relevant information.

    Website Design Considerations

    • Website design must prioritize clear information architecture for easy navigation and balance aesthetics and usability.

    Web Design Styles

    • Responsive design adapts to different screen sizes.
    • Infinite scrolling offers continuous scrolling without page breaks.

    Mobile Interface Considerations

    • Design for varying user dexterity levels, appropriate target sizes (touch targets), and screen sizes.
    • Minimizing cognitive load, and using easily usable navigation methods are crucial.

    Voice Interface

    • Voice interfaces use spoken language for interaction.
    • They're effective for information requests and transactions but reliant on speech recognition accuracy.

    Multimodal Interfaces

    • Multimodal interfaces combine diverse input and output methods (touch, sight, sound, speech) for more expressive interactions.

    Prototyping Techniques

    • Prototyping helps in evaluation, feedback, communication, testing and improving design.
    • Low-fidelity prototypes are quick and simple, with methods like sketching, index cards, and storyboards

    High-Fidelity Prototyping

    • High-fidelity prototypes mimic the final product visually and functionally.

    Co-Design

    • Co-design emphasizes shared creativity and learning.
    • Collaboration with multi-disciplinary teams is crucial throughout the design process.

    Keystroke Level Model (KLM)

    • KLM is a part of GOMS, that analyzes the execution phase of user actions
    • KLM includes operators related to physical motor actions (keystrokes, pointing, etc.) and mental processes.
    • Execution times for these actions are empirically determined.

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    Description

    Explore the essential design principles outlined by Donald Norman, aimed at creating intuitive user interfaces. This quiz covers key concepts such as affordances, natural mappings, and the seven stages of interaction to enhance user experience and system effectiveness.

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