Design Principles and Interaction Model

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Questions and Answers

Which of the following is NOT a property of long-term memory?

  • Immediate retrieval (correct)
  • Slow access time
  • Huge capacity
  • Slow or no decay

The Scripts Model helps in guiding users through a series of actions.

True (A)

What are the two main types of long-term memory?

Episodic memory and semantic memory

What does providing affordances in design primarily address?

<p>Gulf of execution (C)</p> Signup and view all the answers

Windows operating system uses a graphical user interface that includes ______ and ______.

<p>windows, icons</p> Signup and view all the answers

What is one benefit of using breadcrumbs in web design?

<p>They help users understand their location within the site. (A)</p> Signup and view all the answers

An explosion of controllable elements in design simplifies the design process.

<p>False (B)</p> Signup and view all the answers

Name one method of idea generation in design.

<p>Adapting objects</p> Signup and view all the answers

Which command-line interface is an example of a scripting tool?

<p>Overleaf (A)</p> Signup and view all the answers

Responsive design adapts to different screen sizes.

<p>True (A)</p> Signup and view all the answers

Match the menu styles with their descriptions:

<p>Flat lists = Present options in a single-level list Drop-down menus = Reveal options when a user hovers or clicks Pop-up menus = Displayed upon right-clicking Mega menus = Display multiple options in a large panel</p> Signup and view all the answers

What are key considerations when designing for mobile interfaces?

<p>Target sizes for touch interaction, responsive design, minimizing cognitive load, and efficient navigation.</p> Signup and view all the answers

A good conceptual model helps users develop a mental model of how a system ______.

<p>works</p> Signup and view all the answers

Which principle emphasizes the importance of indicating a design's purpose?

<p>Affordances (B)</p> Signup and view all the answers

The gulf of execution refers to the gap between a user's expectations and the actions they need to perform.

<p>False (B)</p> Signup and view all the answers

Match the following design principles with their descriptions:

<p>Consistency = Improves usability by reducing cognitive load Informative feedback = Helps users understand action outcomes Simple and natural dialogue = Uses clear language to avoid jargon Good conceptual model = Aligns design with user mental models</p> Signup and view all the answers

Graphical user interfaces (GUIs) are typically more efficient than command-line interfaces (CLIs) for all tasks.

<p>False (B)</p> Signup and view all the answers

Voice interfaces typically rely on accurate __________ to be effective.

<p>speech recognition</p> Signup and view all the answers

Which of the following is NOT a characteristic of interaction design prototypes?

<p>Interactive software with full functionality (A)</p> Signup and view all the answers

Name one of the seven stages of Norman's model of interaction.

<p>Establishing the goal</p> Signup and view all the answers

Name one example of a common menu style found in GUIs.

<p>Drop-down menu</p> Signup and view all the answers

Which of the following is NOT a factor contributing to the complexity of design?

<p>Shift to physical displays (B)</p> Signup and view all the answers

Apple.com uses complex jargon to maintain natural dialogue in design.

<p>False (B)</p> Signup and view all the answers

Feedback helps to inform users of action __________.

<p>outcomes</p> Signup and view all the answers

Match the following mobile design considerations with their explanations:

<p>Appropriate target sizes = Facilitates easy touch interaction Responsive design = Adapts layout for various screen sizes Minimizing cognitive load = Reduces information overload for users Efficient navigation = Ensures users can find what they need quickly</p> Signup and view all the answers

Match the following principles to their corresponding descriptions:

<p>Affordances = Design features indicating purpose Natural mappings = Intuitive control layout Feedback = Information on action outcomes Clear conceptual model = Understandable system workings</p> Signup and view all the answers

What is co-design?

<p>A collaborative design process that emphasizes shared creativity and mutual understanding.</p> Signup and view all the answers

What is a benefit of striving for consistency in design?

<p>Improved usability</p> Signup and view all the answers

3D printing applications are limited to manufacturing only model jet engines.

<p>False (B)</p> Signup and view all the answers

Which of the following addresses the gulf of interpretation in Norman's model?

<p>Making current state and action alternatives visible (B)</p> Signup and view all the answers

What is the primary function of SmartTask in user interactions?

<p>To populate task titles and due dates based on speech input (A)</p> Signup and view all the answers

Natural mappings ensure that controls are unintuitive and difficult to use.

<p>False (B)</p> Signup and view all the answers

Real-time movement tracking does not require any sensors.

<p>False (B)</p> Signup and view all the answers

What is an example of a natural mapping in design?

<p>Trash can icon for delete</p> Signup and view all the answers

What are the specific actions taken to achieve a user's goals called?

<p>tasks</p> Signup and view all the answers

The model that decomposes tasks into fundamental components is known as ______.

<p>GOMS</p> Signup and view all the answers

Match the evaluation technique to its focus:

<p>GOMS = Decomposes tasks into components Cognitive Complexity Theory (CCT) = Examines mental processes in tasks Hierarchical Task Analysis (HTA) = Analyzes task complexity step-by-step Goals = Desired outcomes of users</p> Signup and view all the answers

Which of the following modalities is NOT mentioned as part of multimodal interfaces?

<p>Touch (C)</p> Signup and view all the answers

Which of the following is NOT an example of a single-touchscreen device?

<p>Smartphone (A)</p> Signup and view all the answers

Tasks and goals are synonymous in user evaluation contexts.

<p>False (B)</p> Signup and view all the answers

What technology can be used for facial recognition in real-time movement tracking?

<p>RGB cameras</p> Signup and view all the answers

Coded prototypes are primarily useful for projects requiring low-fidelity testing.

<p>False (B)</p> Signup and view all the answers

What is one key benefit of using a coded prototype?

<p>Platform familiarity</p> Signup and view all the answers

Multi-touch surfaces support actions such as ______, flicking, pinching, pushing, and tapping.

<p>swiping</p> Signup and view all the answers

What happens when the number of gestures for multi-touch interaction is limited?

<p>Users are more likely to understand them (A)</p> Signup and view all the answers

Coded prototypes should prioritize code reusability over speed of prototyping.

<p>False (B)</p> Signup and view all the answers

Name one dynamic action that can be performed on a multi-touch surface.

<p>Pinching</p> Signup and view all the answers

Match the following devices with their interaction type:

<p>ATM = Single touchscreen Smartphone = Multi-touch surface Walk-up kiosk = Single touchscreen Tablet = Multi-touch surface</p> Signup and view all the answers

Flashcards

Responsive design

A way of designing websites that adjust to different screen sizes, like phones, tablets, and desktops.

Infinite scrolling

A website design where content loads continuously as you scroll down, without clear page breaks.

Mobile interface design

Designing user interfaces specifically for mobile devices, considering their unique features like touch screens and smaller sizes.

Voice interface

A type of user interface that uses spoken language for interaction, like asking questions or making commands.

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Co-design

A design process where designers and users work collaboratively to create solutions, sharing ideas and learning together.

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Prototype

A simplified representation of a design, used to test and refine ideas before building the final product.

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3D Printing

The process of creating physical objects using a 3D printer.

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Interaction design prototypes

Representations of how users interact with a design, using methods like sketches, storyboards, videos, or even physical models.

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Conceptual model

A visual representation of how a system works, creating a mental map for users, aiding intuition and predicting action effects.

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Natural Language

Eliminates confusion by creating a clear and understandable language for users, avoiding technical jargon.

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Predictability

The ability to predict the outcome of an action based on previous experiences with similar systems.

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Informative Feedback

Provides users with clear information about the results of their actions, enhancing the feeling of control and understanding.

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Design Consistency

Improving usability by minimizing cognitive load and facilitating knowledge transfer within the system. Consistency in sequences, actions, layout and terminology.

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Affordances

A set of actions and tools that allow users to interact with a system effectively, reducing confusion and friction.

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Mental Model

A visual representation of how a system should work, based on the user's understanding.

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Gulf of Interpretation

Addressing the gap between the user's understanding and the system's intended behavior, enhancing successful interactions and minimizing misinterpretations.

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Multimodal Interface User Behaviour Analysis

Understanding how people interact with multimodal interfaces by analyzing speech, gestures, and handwriting, and assessing the effectiveness of combining these modalities.

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Real-time Movement Tracking

Capturing and processing real-time movements using various sensors like cameras and microphones.

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Avatar Representation

Representing a person's movements in a virtual world using data captured from sensors, often used in VR applications.

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Goal (Evaluation)

The overall desired outcome or intention of a user.

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Coded Prototype

A prototype that uses code and functions like a real product. It's close to a 'minimally viable product', but focused on design exploration.

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Task (Evaluation)

The specific actions a user takes to achieve a goal.

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Benefits of Coded Prototypes

This type of prototype helps you test your design ideas in a realistic environment with working features. It allows you to see how things work in practice.

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Task Analysis

Analyzing the complexity of user tasks to understand the mental processes involved and the time needed to complete them.

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Single-Touch Screen Devices

Devices like ATMs, ticket machines, and kiosks where you interact using a single touch.

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GOMS (Goals, Operators, Methods, and Selection)

A technique used in task analysis that breaks tasks into goals, operators, methods, and selection rules.

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Cognitive Complexity Theory (CCT)

A technique used in task analysis that examines the mental processes involved in task completion.

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Multi-Touch Surfaces

Surfaces that respond to multiple touches, allowing actions like swiping, pinching, and flicking.

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Multi-Touch Gestures

Actions performed on multi-touch screens, like swiping, pinching, and flicking. They are learned through practice.

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Design Considerations for Touch Displays

Designing for multi-touch interfaces requires keeping gestures simple and understandable. Too many gestures can confuse users.

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Limited Gestures for Usability

A limited set of multi-touch gestures helps ensure users understand and use them correctly.

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Intuitive Multi-Touch Gestures

Use gestures that are easy to understand and naturally align with the task. For example, pinching to zoom in or out on a photo.

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Donald Norman's Design Principles

Design principles aiming for intuitive and user-friendly interfaces, focusing on elements like clear purpose indication, minimized gaps between user expectations and actions, and providing informative feedback.

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Affordance in design

The ability of an object to indicate its possible use, like a button suggesting a click or a handle suggesting pulling.

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Gulfs of Interpretation and Execution

The gap between the user's understanding of the system and the intended action, and the gap between the user's intended action and the system's actual response.

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Natural Mapping in design

A clear and intuitive relationship between interface elements and their corresponding actions, for example, a trash can icon indicating 'delete'.

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Making State Visible

Keeping users informed about the system's status, such as loading progress, actions completed, and potential errors.

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Feedback in design

Providing immediate feedback to users regarding their actions, confirming success or failure.

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Norman's Seven Stages of Interaction

A cyclical model of human-computer interaction with seven stages: establishing a goal, forming an intention, specifying the action, executing the action, perceiving the system state, interpreting the system state, and evaluating the system state.

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What are Command Line Interfaces (CLIs)?

A user interface that uses text commands typed at a prompt (e.g., Windows Command Prompt). It's efficient for automation, but requires learning specific commands.

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How can CLIs be used in web scripting and document editing?

CLIs can be used for automating tasks in web scripting and document editing. For example, Overleaf, a LaTeX editor, uses CLIs for document compilation.

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What are Graphical User Interfaces (GUIs)?

GUIs use visual elements like windows, icons, and menus, allowing users to interact with the system through pointing devices like a mouse or touchscreen. They emphasize usability but can be less efficient for specific tasks than CLIs.

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How do windows improve the usability of computer displays?

Windows allow the simultaneous viewing and management of multiple screens or tasks. They improve multitasking capabilities and provide access to extensive information through scroll bars.

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What are common menu styles in GUIs?

Common menu styles include flat lists, drop-down menus, pop-up menus, contextual menus, collapsible menus, and mega menus. Each offers different approaches to presenting options and has varying levels of space efficiency.

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Types and properties of long-term memory

Long-term memory stores information for extended periods and is divided into episodic memory (events and experiences) and semantic memory (facts and skills). Key properties include vast capacity, slow access time, and slow or no decay.

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Network model of long-term memory

The network model represents information as nodes and connections. It illustrates the interconnectedness of knowledge, like navigating a website with links.

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Frames model of long-term memory

The Frames model uses frames to represent different aspects of a process. Each frame is like a template with slots for specific information. It's useful for structuring complex tasks, like booking a travel trip.

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Study Notes

Design Principles

  • Donald Norman's design principles aim for intuitive user interfaces
  • Key principles include affordances (design clearly indicating purpose), minimizing the Gulf of Interpretation and Execution (reducing gaps between user expectations and actions), using natural mappings (intuitive controls), making state visible (keeping users informed of system status), providing feedback (informing users of action outcomes), and using a clear conceptual model (understandable system workings) to enhance user experience.

Norman's Model of Interaction

  • Norman's seven stages of interaction are:
    • Establishing the goal (e.g., turning on a light, buying a product online)
    • Forming the intention (e.g., planning to press a switch, using website search)
    • Specifying the action sequence (e.g., pressing the switch, entering keywords, clicking "Add to Cart")
    • Executing the action (e.g., pressing the switch, interacting with website search)
    • Perceiving the system state (e.g., seeing the light turn on, viewing search results)
    • Interpreting the system state (e.g., determining if the light works, assessing search results relevance)
    • Evaluating the system state (e.g., determining sufficient lighting, confirming product addition to cart)

Design Challenges and Implications

  • Design complexity results from an explosion of controllable elements, a shift towards virtual displays, increasing marketplace pressure, and growing design error consequences.
  • Making current states and action alternatives visible addresses the gulf of interpretation.
  • A good conceptual model with consistent system image addresses the gulf of execution.
  • Mappings revealing relationships between stages address both gulfs.
  • Continuous feedback addresses the gulf of interpretation

Idea Creation in Design Process

  • Idea generation methods include finding new uses, adapting, modifying, magnifying/adding to, minimizing/subtracting, substituting, rearranging, changing viewpoint and combining data.

Conceptual Model in Design

  • A good conceptual model allows users to develop a mental model of how a system works.
  • Aligning the design with this mental model enables intuitive interaction and prediction of action effects.

Design Principles (Continued)

  • Emphasizing simple and natural dialogue reduces jargon and ensures intuitive interactions.
  • Maintaining consistency in design improves usability by reducing cognitive load.
  • Providing informative feedback enhances user control and understanding of actions.
  • Minimizing memory load using recognition over recall improves user experience.

Short-Term Memory

  • George Miller's theory suggests short-term memory can hold approximately seven (plus or minus two) chunks of information.

Command Line Interfaces (CLIs)

  • CLIs use text commands for interacting with a system.
  • They are efficient for automation and scripting, but require learning specific commands.
  • CLIs are valuable for web scripting and document editing.

Graphical User Interfaces (GUIs)

  • GUIs utilize visual elements like windows, icons, and menus for user interaction.
  • GUIs enhance usability by using pointing devices, but may be less efficient than CLIs for specific tasks.

Windows and Menus in GUIs

  • Windows improve usability for simultaneous viewing and task management.
  • Different GUI menu styles (e.g., flat lists, drop-downs, pop-ups, collapsible menus) offer varying space efficiencies.
  • Icons improve interaction through visual representations of commands and tools, enhancing user experience.

Icon Design Considerations

  • Clear mapping between icons and their functions is crucial for immediate recognition and understanding.
  • Consistent icon design across different screens enhances usability.

Multimedia in Interfaces

  • Multimedia interfaces combine various media types (graphics, text, audio, video) to create interactive experiences.
  • Multimedia enhances engagement, presentation, and learning styles.

Virtual Reality (VR) Interfaces

  • VR interfaces offer immersive experiences, a sense of presence, and enable interactive applications in gaming, training, and virtual tours.

Interaction Types and Interface Styles

  • Interaction Types describe user actions (instructing, responding etc).
  • Interface Styles are the methods supporting interaction (command-based, menu-based, gesture-based, voice-based, etc).

Conversational Interface Model

  • The conversational model facilitates interactions in a familiar way.
  • Voice assistants are an example, but misunderstandings can occur.

Direct Manipulation Interaction

  • Direct manipulation provides quick learning, efficient task completion, good retention, and a strong sense of control.
  • Limitations include potential misinterpretations, not all tasks being suitable for this approach, potentially-space-consuming elements, and potentially slower interaction for some actions than keyboard shortcuts.

Exploring as an Interaction Type

  • Exploring involves navigating virtual or physical environments.
  • This interaction type actively engages users in their surroundings.

System-Initiated Notifications

  • System-initiated notifications are alerts triggered by the system based on user behavior or context (location, past actions).
  • They help proactively inform the user of relevant information.

Website Design Considerations

  • Website design must prioritize clear information architecture for easy navigation and balance aesthetics and usability.

Web Design Styles

  • Responsive design adapts to different screen sizes.
  • Infinite scrolling offers continuous scrolling without page breaks.

Mobile Interface Considerations

  • Design for varying user dexterity levels, appropriate target sizes (touch targets), and screen sizes.
  • Minimizing cognitive load, and using easily usable navigation methods are crucial.

Voice Interface

  • Voice interfaces use spoken language for interaction.
  • They're effective for information requests and transactions but reliant on speech recognition accuracy.

Multimodal Interfaces

  • Multimodal interfaces combine diverse input and output methods (touch, sight, sound, speech) for more expressive interactions.

Prototyping Techniques

  • Prototyping helps in evaluation, feedback, communication, testing and improving design.
  • Low-fidelity prototypes are quick and simple, with methods like sketching, index cards, and storyboards

High-Fidelity Prototyping

  • High-fidelity prototypes mimic the final product visually and functionally.

Co-Design

  • Co-design emphasizes shared creativity and learning.
  • Collaboration with multi-disciplinary teams is crucial throughout the design process.

Keystroke Level Model (KLM)

  • KLM is a part of GOMS, that analyzes the execution phase of user actions
  • KLM includes operators related to physical motor actions (keystrokes, pointing, etc.) and mental processes.
  • Execution times for these actions are empirically determined.

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