Podcast
Questions and Answers
Which pattern separates construction and representation of complex objects?
Which pattern separates construction and representation of complex objects?
- Abstract Factory
- Factory Method
- Prototype
- Builder (correct)
What do design patterns solve?
What do design patterns solve?
- Recurring documentation problems
- Recurring design problems (correct)
- Recurring testing problems
- Recurring programming problems
Which pattern creates a family of related objects?
Which pattern creates a family of related objects?
- Singleton
- Factory Method
- Builder
- Abstract Factory (correct)
What are patterns?
What are patterns?
Which pattern restricts object creation for a class to only one instance?
Which pattern restricts object creation for a class to only one instance?
What are anti-patterns?
What are anti-patterns?
How many common patterns are included in the Gang-of-Four (GOF) Design Patterns?
How many common patterns are included in the Gang-of-Four (GOF) Design Patterns?
Into which categories are GOF Patterns divided?
Into which categories are GOF Patterns divided?
What does the Adapter pattern do?
What does the Adapter pattern do?
What are the components of the Adapter pattern?
What are the components of the Adapter pattern?
Flashcards
Builder Pattern
Builder Pattern
Separates the construction and representation of complex objects.
Design Patterns
Design Patterns
Ideas for solving recurring design problems.
Abstract Factory
Abstract Factory
Creates families of related objects.
Patterns (in design)
Patterns (in design)
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Singleton Pattern
Singleton Pattern
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Anti-patterns
Anti-patterns
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GOF Design Patterns
GOF Design Patterns
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Types of GOF Patterns
Types of GOF Patterns
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Adapter Pattern
Adapter Pattern
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Adapter Pattern Components
Adapter Pattern Components
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Study Notes
- Design patterns solve recurring design problems.
- Patterns are ideas for solving problems of a certain class.
- Anti-patterns are ideas not to use due to bad design.
- Gang-of-Four (GOF) Design Patterns include 15 common patterns.
- GOF Patterns are divided into creational, structural, and behavioral categories.
- Adapter pattern bridges two incompatible interfaces.
- Adapter pattern uses a wrapper class to implement the target interface.
- Adapter pattern promotes reusability of existing systems.
- Adapter pattern is useful when dealing with incompatible interfaces.
- Components of adapter pattern include target interface and adapter.
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