Design Patterns Quiz

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Questions and Answers

Which pattern separates construction and representation of complex objects?

  • Abstract Factory
  • Factory Method
  • Prototype
  • Builder (correct)

What do design patterns solve?

  • Recurring documentation problems
  • Recurring design problems (correct)
  • Recurring testing problems
  • Recurring programming problems

Which pattern creates a family of related objects?

  • Singleton
  • Factory Method
  • Builder
  • Abstract Factory (correct)

What are patterns?

<p>Ideas for solving problems of a certain class (D)</p> Signup and view all the answers

Which pattern restricts object creation for a class to only one instance?

<p>Singleton (B)</p> Signup and view all the answers

What are anti-patterns?

<p>Ideas not to use due to bad design (C)</p> Signup and view all the answers

How many common patterns are included in the Gang-of-Four (GOF) Design Patterns?

<p>15 (C)</p> Signup and view all the answers

Into which categories are GOF Patterns divided?

<p>Creational, structural, and behavioral (C)</p> Signup and view all the answers

What does the Adapter pattern do?

<p>Bridges two incompatible interfaces (A)</p> Signup and view all the answers

What are the components of the Adapter pattern?

<p>Target interface and adapter (D)</p> Signup and view all the answers

Flashcards

Builder Pattern

Separates the construction and representation of complex objects.

Design Patterns

Ideas for solving recurring design problems.

Abstract Factory

Creates families of related objects.

Patterns (in design)

Ideas for solving problems of a class.

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Singleton Pattern

Limits object creation to one instance per class.

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Anti-patterns

Ideas not to use due to poor designs.

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GOF Design Patterns

Common design patterns.

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Types of GOF Patterns

Categorized as creational, structural, and behavioral.

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Adapter Pattern

Bridges incompatible interfaces.

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Adapter Pattern Components

Includes target interface and adapter.

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Study Notes

  • Design patterns solve recurring design problems.
  • Patterns are ideas for solving problems of a certain class.
  • Anti-patterns are ideas not to use due to bad design.
  • Gang-of-Four (GOF) Design Patterns include 15 common patterns.
  • GOF Patterns are divided into creational, structural, and behavioral categories.
  • Adapter pattern bridges two incompatible interfaces.
  • Adapter pattern uses a wrapper class to implement the target interface.
  • Adapter pattern promotes reusability of existing systems.
  • Adapter pattern is useful when dealing with incompatible interfaces.
  • Components of adapter pattern include target interface and adapter.

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