Podcast
Questions and Answers
Which pattern separates construction and representation of complex objects?
Which pattern separates construction and representation of complex objects?
What do design patterns solve?
What do design patterns solve?
Which pattern creates a family of related objects?
Which pattern creates a family of related objects?
What are patterns?
What are patterns?
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Which pattern restricts object creation for a class to only one instance?
Which pattern restricts object creation for a class to only one instance?
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What are anti-patterns?
What are anti-patterns?
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How many common patterns are included in the Gang-of-Four (GOF) Design Patterns?
How many common patterns are included in the Gang-of-Four (GOF) Design Patterns?
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Into which categories are GOF Patterns divided?
Into which categories are GOF Patterns divided?
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What does the Adapter pattern do?
What does the Adapter pattern do?
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What are the components of the Adapter pattern?
What are the components of the Adapter pattern?
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Study Notes
- Design patterns solve recurring design problems.
- Patterns are ideas for solving problems of a certain class.
- Anti-patterns are ideas not to use due to bad design.
- Gang-of-Four (GOF) Design Patterns include 15 common patterns.
- GOF Patterns are divided into creational, structural, and behavioral categories.
- Adapter pattern bridges two incompatible interfaces.
- Adapter pattern uses a wrapper class to implement the target interface.
- Adapter pattern promotes reusability of existing systems.
- Adapter pattern is useful when dealing with incompatible interfaces.
- Components of adapter pattern include target interface and adapter.
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Description
Test your knowledge on design patterns with this informative quiz! From understanding the basic concepts of design patterns to the different categories of GOF patterns, this quiz covers it all. Learn about the adapter pattern and its components, and discover the importance of anti-patterns in avoiding bad design. By the end of the quiz, you'll have a better understanding of how to solve recurring design problems and promote reusability in your projects.