Design Patterns Part 2

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Questions and Answers

When is it appropriate to use the Prototype design pattern?

  • When you require a single instance to manage shared resources.
  • When you need multiple instances of a class for different configurations.
  • When you want to enforce a certain number of subclasses.
  • When your code should not depend on concrete classes of objects that need to be copied. (correct)

What is a primary characteristic of the Singleton design pattern?

  • It prevents subclasses from being created from the main class.
  • It allows multiple instances of a class to be created.
  • It restricts the instantiation of a class to a single instance. (correct)
  • It ensures that classes can have variable instance counts.

Which of the following is a recommended implementation step for a Singleton?

  • Make the constructor public for easy instantiation.
  • Use several static creation methods for diverse object configurations.
  • Make the default constructor private. (correct)
  • Allow multiple access points for different instances.

Why would a developer use the Singleton pattern in their program?

<p>To ensure that a single instance is used for shared resources, like a database. (D)</p> Signup and view all the answers

What does the Prototype pattern help reduce in terms of class hierarchy?

<p>The number of subclasses that differ merely in initialization. (A)</p> Signup and view all the answers

What is the primary function of the Factory Method design pattern?

<p>To provide an interface for creating objects with subclasses deciding the class (C)</p> Signup and view all the answers

When should the Factory Method pattern be applied?

<p>When you want to save system resources by reusing existing objects (C)</p> Signup and view all the answers

Which of the following statements about the Factory Method is incorrect?

<p>It provides a concrete implementation for object creation. (D)</p> Signup and view all the answers

What is a potential benefit of using the Factory Method pattern?

<p>It separates the creation of objects from their usage. (B)</p> Signup and view all the answers

Which of the following is NOT a characteristic of the Factory Method design pattern?

<p>It enforces the use of a single concrete class. (D)</p> Signup and view all the answers

In what scenario is the Abstract Factory pattern preferred over the Factory Method?

<p>When multiple families of related or dependent objects need to be created. (B)</p> Signup and view all the answers

Which design pattern category does the Factory Method belong to?

<p>Creational (A)</p> Signup and view all the answers

What could be a drawback of using the Factory Method pattern?

<p>Increased complexity in code management (D)</p> Signup and view all the answers

What is the main purpose of the Abstract Factory Pattern?

<p>To provide an interface for creating families of related objects. (A)</p> Signup and view all the answers

When should you consider using the Builder Pattern?

<p>When you want to create complex objects that could have various representations. (D)</p> Signup and view all the answers

What issue does the Builder Pattern help mitigate?

<p>A telescopic constructor that complicates object creation. (C)</p> Signup and view all the answers

What describes the function of the Prototype Pattern?

<p>To create new objects by cloning a prototypical instance. (C)</p> Signup and view all the answers

In which scenario would the Abstract Factory Pattern NOT be appropriate?

<p>When managing a single type of product is required. (A)</p> Signup and view all the answers

What is a key characteristic of a well-designed program regarding class responsibilities?

<p>Each class should be responsible for a single functionality. (B)</p> Signup and view all the answers

What role does the Factory Method play in relation to the Abstract Factory Pattern?

<p>It acts as a specific implementation of the Abstract Factory. (A)</p> Signup and view all the answers

Which of the following is NOT a reason to use the Builder Pattern?

<p>To create single instances of a specific object. (C)</p> Signup and view all the answers

What is the primary scenario for using the Singleton pattern in software design?

<p>To ensure all clients share a single instance of a class. (C)</p> Signup and view all the answers

Which of the following describes an advantage of the Prototype design pattern?

<p>It prevents the need for creating subclasses to manage configurations. (A)</p> Signup and view all the answers

Which of the following is a method to implement the Singleton pattern?

<p>Ensure the default constructor is private. (B)</p> Signup and view all the answers

In what circumstance would using the Prototype pattern be beneficial?

<p>When there is a need to duplicate an object without understanding its class structure. (C)</p> Signup and view all the answers

What could be a consequence of incorrectly applying the Singleton pattern?

<p>Unintentional creation of multiple instances leading to inconsistent behavior. (B)</p> Signup and view all the answers

When is it appropriate to utilize the Factory Method design pattern?

<p>When subclasses should determine which class to instantiate. (C)</p> Signup and view all the answers

What advantage does the Factory Method provide in managing system resources?

<p>It enables the reuse of existing objects instead of rebuilding them. (D)</p> Signup and view all the answers

Which scenario exemplifies an ideal application of the Factory Method?

<p>When you need to allow client classes the flexibility to instantiate various subclasses. (D)</p> Signup and view all the answers

What structure is commonly employed to describe design patterns such as the Factory Method?

<p>A consistent template divided into sections. (A)</p> Signup and view all the answers

Which of the following statements is true regarding the Factory Method?

<p>It allows subclass implementations to define object instantiation. (B)</p> Signup and view all the answers

In what situation is the Factory Method a preferred approach over direct instantiation?

<p>When you wish to separate instantiation logic from the application's main logic. (D)</p> Signup and view all the answers

What is a primary reason for utilizing the Factory Method pattern when dealing with a library or framework?

<p>To empower users to extend internal components of the library or framework. (C)</p> Signup and view all the answers

What is the primary benefit of using the Abstract Factory pattern in code development?

<p>It provides an interface for creating families of related objects without revealing the concrete implementations. (D)</p> Signup and view all the answers

Which of the following best describes an appropriate scenario for applying the Builder pattern?

<p>When eliminating various constructors in favor of a single build process. (B)</p> Signup and view all the answers

What does the Prototype pattern primarily aim to achieve in object creation?

<p>It reduces class dependencies by creation through copying existing instances. (D)</p> Signup and view all the answers

In which situation should the Abstract Factory pattern NOT be applied?

<p>When the exact concrete classes of products are known and fixed. (A)</p> Signup and view all the answers

What is a common consequence of mixing responsibility within a class using the Factory Methods?

<p>Reduced readability and maintainability of the code structure. (A)</p> Signup and view all the answers

What does the Builder pattern help to eliminate in object construction?

<p>Telescoping constructor anti-patterns. (A)</p> Signup and view all the answers

Which statement is false regarding the responsibilities of classes in a well-designed program?

<p>Classes can take on multiple responsibilities to reduce code complexity. (C)</p> Signup and view all the answers

Which situation warrants the use of the Builder pattern for constructing objects?

<p>When you are managing complex object trees that require diverse representations. (C)</p> Signup and view all the answers

Which of the following statements about the Prototype pattern is accurate?

<p>It works by cloning an existing instance to create new objects. (A)</p> Signup and view all the answers

What is a key reason for using the Abstract Factory pattern instead of hard coding product types?

<p>It allows for dynamic selection of product families at runtime. (D)</p> Signup and view all the answers

Flashcards

Design Pattern

A general reusable solution to a commonly occurring software design problem.

Factory Method

An interface for creating objects, letting subclasses decide which class to instantiate.

Abstract Factory

Creates families of related or dependent objects without specifying their concrete classes.

Builder

Separates the construction of a complex object from its representation.

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Prototype

Specifies the kinds of objects to create using a prototypical instance, and creates new objects by copying this prototype.

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Singleton

Ensures a class has only one instance and provides a global point of access to it.

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Factory Method Use Case 1

When you don't know beforehand the types or dependencies of the objects involved.

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Factory Method Use Case 2

When you want to let users of your library extend its internal components.

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Abstract Factory Use Case

When your code needs to work with different families of related products without relying on concrete product classes.

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Builder Pattern

Separates the construction of a complex object from its representation. This allows for different representations of the same object.

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Builder Use Cases

Avoids 'telescopic constructors', creates various representations of an object (e.g., different houses), and builds composite objects.

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Prototype Pattern

Creates new objects by copying an existing prototype object.

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Prototype Pattern's Role

Specifies the type of object to create and creates new ones by copying a prototype.

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Builder's Purpose

Separates object construction from its representation for complex objects.

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Singleton Pattern

A design pattern that restricts the instantiation of a class to one object and provides a global point of access.

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Prototype Pattern Use Cases

Use when your code shouldn't rely on specific object classes, or when reducing subclasses that only differ in object initialization is desired.

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Singleton Pattern Use Cases

Employ when a class requires a single shared instance across the program, like a database object.

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Singleton Implementation

Create a private constructor, and a static method to act as a constructor for creating the singleton instance.

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When to use Factory Method?

  1. When you don't know the exact types and dependencies of objects beforehand.
  2. When you want to let users extend your library's components.
  3. When reusing objects over creating new ones is desirable.
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Prototype Pattern Purpose

Specifies the kinds of objects to create, and creates new objects by copying a prototype.

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When to use Prototype?

  1. When you don't want your code to depend on concrete classes of objects. 2. When you want to streamline creation of objects with different initial configurations.
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Singleton Pattern Definition

Ensures that a class has only one instance and provides a global point of access to it.

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When to use Singleton?

  1. When a class needs to have only one instance shared across your program. 2. For tighter control over global variables.
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Abstract Factory's Purpose

Provides a way to create families of related objects without depending on their concrete classes.

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When to Use Abstract Factory?

  1. When your code needs to work with various families of related products.
  2. When you have a class with multiple factory methods that conflict with its primary responsibility.
  3. In a well-designed program, each class should have a single responsibility.
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Builder Pattern's Role

Separates the construction of complex objects from their representation, allowing for different representations.

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When to Use Builder?

  1. To avoid complex constructors with many parameters.
  2. To create different representations of the same product (e.g., different house styles).
  3. To construct complex data structures like trees.
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Prototype Pattern Definition

Specifies the types of objects to create using a prototypical instance and creates new objects by copying the prototype.

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Prototype Pattern's Advantage

Reduces the need for subclasses that only differ in object initialization.

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Abstract Factory's Goal

Provides an interface for creating families of related objects without specifying their concrete classes.

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Study Notes

Design Patterns Part 2

  • Design patterns are solutions to common design problems in software development
  • Recognizing and utilizing patterns makes code more reusable, maintainable, and understandable across different projects
  • Design patterns are categorized into creational, structural, and behavioral types

Recap

  • Design patterns provide a documented and well-defined way to solve common program design issues
  • This standardized approach enhances code quality, maintainability, and reusability

What is a Design Pattern?

  • A design pattern is a repeatable solution to a commonly occurring design problem in software
  • Patterns are not code, but rather descriptions or templates for how to solve a problem
  • They are valuable because they provide a standardized way to think about problems

Why Learn Patterns?

  • Patterns promote consistency and understanding among developers
  • Patterns encourage the use of proven solutions which reduce development time and effort
  • They improve code quality, thus preventing errors and unexpected behavior

Classification of Patterns

  • Design patterns are typically categorized into creational, structural, and behavioral types

Describing Design Patterns

  • Graphical notations are valuable but not sufficient for comprehensive pattern descriptions
  • Patterns need to capture relationships between objects and classes, such as relationships between classes within the entire program system
  • A consistent format for describing patterns is essential for documentation and communication amongst developers
  • Templates help in writing clear, complete descriptions of design patterns

List of Creational Design Patterns (Example)

  • Factory method
  • Abstract factory
  • Builder
  • Prototype
  • Singleton

Factory Method

  • Provides an interface for creating objects in a superclass but lets subclasses alter the type of objects that will be created
  • It separates object creation from the main program, hence enabling subclasses to choose the exact product class as need
  • Enables different types of objects to work with the same interface, allowing flexibility in object creation

Abstract Factory

  • Allows producing families of related objects without specifying their concrete classes
  • Encapsulate a group of individual factories which produce classes of related objects
  • This results in a cohesive design where products, such as components of a computer system, can be developed more easily

Builder

  • Separates the construction of a complex object from its representation
  • This enables the creation of different representations of the same object using the same construction code
  • Handles the complexity of creating an object by separating the representation from the creation process

Prototype

  • Copying existing objects without depending on concrete classes
  • Enables easy cloning of objects without creating new objects from scratch
  • Allows creating various types of products without depending on their specific class

Singleton

  • Ensures a class has only one instance and provides global access to it
  • Used to have only one instance of a class in your program
  • Useful for managing resources or shared data

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