Design Patterns in Software Development
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Questions and Answers

What is the primary benefit of design patterns?

  • Improving system performance
  • Simplifying system design
  • Reducing development costs
  • Enabling large-scale reuse of software architectures (correct)
  • What is the main goal of reflection in design patterns?

  • To improve system scalability
  • To make classes self-aware and their behavior accessible for adaptation and change (correct)
  • To improve system security
  • To reduce system complexity
  • What is the term for the property of a transaction that ensures it can be rolled back in case of failure?

  • Durability
  • Atomicity (correct)
  • Isolation
  • Consistency
  • What is the purpose of analysis patterns?

    <p>To provide reusable analysis models for various domains</p> Signup and view all the answers

    What is the term for the structure and layers of a system design?

    <p>Architectural design</p> Signup and view all the answers

    What is the benefit of using pattern names in developer communication?

    <p>It forms a common vocabulary</p> Signup and view all the answers

    What is the term for the property of a transaction that ensures it maintains a consistent state?

    <p>Consistency</p> Signup and view all the answers

    What is the main goal of design patterns in documenting systems?

    <p>To document expert knowledge and design tradeoffs</p> Signup and view all the answers

    What is the term for the level of a system design that provides self-representation?

    <p>Meta-level</p> Signup and view all the answers

    What is the purpose of design patterns in capturing expert knowledge?

    <p>To make it more widely available</p> Signup and view all the answers

    Study Notes

    Design Patterns

    • Design patterns are not:
      • Data structures that can be encoded in classes and reused as is (e.g., linked lists, hash tables)
      • Complex domain-specific designs (for an entire application or subsystem)
    • Design patterns are:
      • Descriptions of communicating objects and classes that are customized to solve a general design problem in a particular context

    Types of Patterns

    • Creational patterns:
      • Deal with initializing and configuring classes and objects
      • Examples: Singleton, Abstract Factory, Builder, Factory Method, Prototype
    • Structural patterns:
      • Deal with decoupling interface and implementation of classes and objects
      • Composition of classes or objects
      • Examples: Adapter, Bridge, Composite, Decorator, Facade, Flyweight, Proxy
    • Behavioral patterns:
      • Deal with dynamic interactions among societies of classes and objects
      • How they distribute responsibility
      • Examples: Chain of Responsibility, Command, Interpreter, Mediator, Memento, Observer, State, Strategy, Template Method, Visitor

    Singleton Pattern

    • Ensure that a class has only one instance and provide a global point of access to it
    • Example: Singleton class with protected constructor and static instance

    Structural Patterns

    • Proxy:
      • Acts as a convenient surrogate or placeholder for another object
      • Types: Remote Proxy, Virtual Proxy, Protected Proxy

    Behavioral Patterns

    • Observer pattern:
      • Intent: Define a one-to-many dependency between objects so that when one object changes state, all its dependents are notified and updated automatically
      • Used in: Model-View-Controller framework, JDK's Abstract Window Toolkit (listeners), Java's Thread monitors, notify(), etc.

    Patterns in Software Libraries

    • AWT and Swing use Observer pattern
    • Iterator pattern is used in C++ template library and JDK
    • Facade pattern is used in many student-oriented libraries to simplify more complicated libraries
    • Bridge and other patterns recur in middleware for distributed computing frameworks

    Benefits of Design Patterns

    • Enable large-scale reuse of software architectures and help document systems
    • Explicitly capture expert knowledge and design tradeoffs and make it more widely available
    • Help improve developer communication
    • Pattern names form a common vocabulary

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    Description

    This quiz covers the basics of design patterns in software development, including intent, context, and consequences. It differentiates design patterns from data structures and complex domain-specific designs.

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