Podcast
Questions and Answers
Design patterns offer well-tested approaches rather than detailed specifications for solving problems.
Design patterns offer well-tested approaches rather than detailed specifications for solving problems.
True (A)
The 'Name' of a design pattern is an optional, contextual suggestion, not a crucial reference.
The 'Name' of a design pattern is an optional, contextual suggestion, not a crucial reference.
False (B)
The Observer pattern defines a one-to-one dependency between objects.
The Observer pattern defines a one-to-one dependency between objects.
False (B)
Modern software development avoids reusing existing code to improve efficiency and avoid unnecessary complexity.
Modern software development avoids reusing existing code to improve efficiency and avoid unnecessary complexity.
GNU General Public License (GPL) is a license that mandates any software using GPL-licensed code, must also be open source.
GNU General Public License (GPL) is a license that mandates any software using GPL-licensed code, must also be open source.
Flashcards
What is a Design Pattern?
What is a Design Pattern?
A reusable description of a problem and its solution, offering a well-tested approach.
What are the elements of a design pattern?
What are the elements of a design pattern?
Name, problem description, solution description, and consequences.
What is the Observer Pattern?
What is the Observer Pattern?
A pattern that defines a one-to-many dependency between objects, automatically updating observers when the subject changes.
What is Version Management?
What is Version Management?
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Component/System Deployment Factors
Component/System Deployment Factors
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Study Notes
Design Patterns
- A pattern describes a problem with a tested solution suitable for reuse, differing from detailed specifications
- The purpose is to encapsulate design experience for reuse across different contexts
- Patterns significantly influence object-oriented software design, offering a shared vocabulary
- Applicable beyond object-oriented design, it extends to any software design, including configuration patterns
- Pattern descriptions commonly use object-oriented characteristics like inheritance and polymorphism
Pattern Elements
- Design patterns consist of four essential elements
- Name: Provides a meaningful reference to the identified pattern
- Problem Description: Explains the suitable application of the pattern
- Solution Description: Details the design solution's components, relationships, and responsibilities
- Consequences: Outlines the results and trade-offs of using the pattern
The Observer Pattern
- Name: Observer
- Description: Establishes a one-to-many dependency, where observers are automatically updated when the subject changes, decoupling the object and its display
- Problem Description: Effective when a component's state change needs to reflect to multiple components
- Solution Description: Two components
- Subject: Manages list of observers, providing methods to attach/detach
- Observers: Defines an interface for receiving updates from the subject
Observer Pattern Consequences
- Optimizations to enhance display performance are impractical
- Benefits:
- Loose Coupling: Observers are added or removed without modifying the subject
- Dynamic Updates: Real-time updates for multiple views are available
- Drawbacks:
- Performance Issues: Notification overhead may affect performance when many observers are active
- Management Complexity: Coordination of numerous observers and their lifecycles may prove challenging
- Optimization Limitations: Performance optimizations can be hindered with immediate update requirements
Design Problems and Patterns
- Observer Pattern: Informs multiple objeccts when a state of another object has changed
- Facade Pattern: Used to Streamline interfaces for related objects developed incrementally
- Iterator Pattern: Provides uniform access to a collection's elements, regardless of the internal implementation.
- Decorator Pattern: Runtime extension of class functionalities
Implementation Issues
- Extend beyond coding, encompassing reuse, configuration management, and host-target development
- Reuse: Emphasizes leveraging existing systems and components for efficiency and reduced redundancy
- Configuration Management: Involves managing software component versions, aided by a tracking system
- Host-Target Development: Requires managing software developed on one system but executed on another
Reuse in Software Development
- Evolved from 1960s where relying on reusable functions and objects within programming language libraries to today's existing software
- The focus now is on reusing existing software to improve efficiency
- Abstraction Level: Utilise knowledge to guide your software design
- Object Level: Reuse pre-existing objects from libraries
- Component Level: collections of objects and classes, known as components
- System Level: Application systems to leverage pre-built functionalities and systems
Reuse Costs
- Search and Evaluation: Encompasses time spent for finding and assessing reusable software
- Acquisition: Expenses to aquire reusable software
- Adaptation and Configuration: Costs involved in modifying reusable software to fit specific system needs
- Integration: Expenses for integrating reusable software with new code
Configuration Management
- Configuration management oversees software changes to support integration and controlled access
- Version Management: Tracks software component versions, coordinating development among programmers
- System Integration: Helps manage component versions for building system versions, enabling automatic system builds
- Problem Tracking: Allows bug reporting and tracks issue resolution
Host-Target Development
- Software is developed on a host computer but runs on target machine
- A development and an execution platform provides support software
- Key tools for the development platform include:
- Integrated Compiler and Editor: Tools to create, edit and compile code
- Language Debugging System: Tools to identify and fix debugging errors
- Graphical Editing Tools: To edit models, such as UML diagrams
- Testing Tools: Running automated tests, like JUnit
- Project Support Tools: To organize and manage code
- Development and execution platforms often differ in their installed software and architectures
Integrated Development Environments (IDEs)
- IDEs are sofware designs supporting software development within a unified framwork and user interface
- Tool Integration: IDEs streamline the development process
- Common Framework: Provides a cohesive environement where tools work together seamlessly
- Language-Specific Support: IDEs tailored to specific language , through custom development or adapting a general purpose IDE through specific tools
Component/System Deployment
- Platform Compatibility: Compatibility provides the necessary hardware and software
- High Availability: Systems deployed on multple platforms provide reduncancy
- Communication Efficiency: Minimize message delay
Open Source Development
- Is a software approach through which the source code is publicly available
- Public Access: Anyone can view, modify, and enhance
- Community Involvement: Volunteers participate in its process
- Historical Roots: The Free Software Foundation philosophy that source code should be open and not proprietary
- Internet Utilization: Recriuts a broad community of developers
Open Source Systems:
- Linux: Widely used open source operating system
- Java: Open source programming language
- Apache Web Server: Open source web server
- MySQL: Open Source Database Management System
Open Source Considerations:
- Use of Open Source Components: Whether to incoporate components into a product
- Development Approach: Evaluating methodology for software's development
Open Source Business
- Open source business model leverages open source software
- Emerging Model; Companies are adopting open source methodologies encouraging collaboration
- Revenue Focus: Companies generate revenue through offering services such as technical support, consulting, customization, and training
Open Source Community
- Cost-Effective Development: Enhancements through community without development costs
- Faster Development: Accelerates feature releases and fixes
- User Community: Encourages engagement through community
Open Source Licensing
- Open Source Licensing provides availabilty for source code and legal conditions through the developer
- Ownership and Restrictions: Licenses place conditons and restrictions
- Usage Conditions: Permits for proprietary systems
- License Models:
- GNU General Public License (GPL): Requires GPL licences to be open source
- GNU Lesser General Public License (LGPL): Allows open source code in components through licenses
- Berkeley Standard Distribution (BSD) License: Including in proprietary Software
License Management practices:
- Systematic Tracking: Maintaining open source code
- License Awareness: Understanding of licenses
- Evolution Pathways: Keeping informed of components
- Education: Education team members about practices and licensing
- Auditing: Compliance through audit systems
- Community Engagement: Participation to stay informed
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