Design Patterns: Observer Pattern

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Questions and Answers

Design patterns offer well-tested approaches rather than detailed specifications for solving problems.

True (A)

The 'Name' of a design pattern is an optional, contextual suggestion, not a crucial reference.

False (B)

The Observer pattern defines a one-to-one dependency between objects.

False (B)

Modern software development avoids reusing existing code to improve efficiency and avoid unnecessary complexity.

<p>False (B)</p> Signup and view all the answers

GNU General Public License (GPL) is a license that mandates any software using GPL-licensed code, must also be open source.

<p>True (A)</p> Signup and view all the answers

Flashcards

What is a Design Pattern?

A reusable description of a problem and its solution, offering a well-tested approach.

What are the elements of a design pattern?

Name, problem description, solution description, and consequences.

What is the Observer Pattern?

A pattern that defines a one-to-many dependency between objects, automatically updating observers when the subject changes.

What is Version Management?

Tracking different versions of components and coordinating development.

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Component/System Deployment Factors

Ensure deployment platform provides necessary hardware/software, deploy components on multiple platforms, and deploy high-traffic components closely.

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Study Notes

Design Patterns

  • A pattern describes a problem with a tested solution suitable for reuse, differing from detailed specifications
  • The purpose is to encapsulate design experience for reuse across different contexts
  • Patterns significantly influence object-oriented software design, offering a shared vocabulary
  • Applicable beyond object-oriented design, it extends to any software design, including configuration patterns
  • Pattern descriptions commonly use object-oriented characteristics like inheritance and polymorphism

Pattern Elements

  • Design patterns consist of four essential elements
  • Name: Provides a meaningful reference to the identified pattern
  • Problem Description: Explains the suitable application of the pattern
  • Solution Description: Details the design solution's components, relationships, and responsibilities
  • Consequences: Outlines the results and trade-offs of using the pattern

The Observer Pattern

  • Name: Observer
  • Description: Establishes a one-to-many dependency, where observers are automatically updated when the subject changes, decoupling the object and its display
  • Problem Description: Effective when a component's state change needs to reflect to multiple components
  • Solution Description: Two components
  • Subject: Manages list of observers, providing methods to attach/detach
  • Observers: Defines an interface for receiving updates from the subject

Observer Pattern Consequences

  • Optimizations to enhance display performance are impractical
  • Benefits:
  • Loose Coupling: Observers are added or removed without modifying the subject
  • Dynamic Updates: Real-time updates for multiple views are available
  • Drawbacks:
  • Performance Issues: Notification overhead may affect performance when many observers are active
  • Management Complexity: Coordination of numerous observers and their lifecycles may prove challenging
  • Optimization Limitations: Performance optimizations can be hindered with immediate update requirements

Design Problems and Patterns

  • Observer Pattern: Informs multiple objeccts when a state of another object has changed
  • Facade Pattern: Used to Streamline interfaces for related objects developed incrementally
  • Iterator Pattern: Provides uniform access to a collection's elements, regardless of the internal implementation.
  • Decorator Pattern: Runtime extension of class functionalities

Implementation Issues

  • Extend beyond coding, encompassing reuse, configuration management, and host-target development
  • Reuse: Emphasizes leveraging existing systems and components for efficiency and reduced redundancy
  • Configuration Management: Involves managing software component versions, aided by a tracking system
  • Host-Target Development: Requires managing software developed on one system but executed on another

Reuse in Software Development

  • Evolved from 1960s where relying on reusable functions and objects within programming language libraries to today's existing software
  • The focus now is on reusing existing software to improve efficiency
  • Abstraction Level: Utilise knowledge to guide your software design
  • Object Level: Reuse pre-existing objects from libraries
  • Component Level: collections of objects and classes, known as components
  • System Level: Application systems to leverage pre-built functionalities and systems

Reuse Costs

  • Search and Evaluation: Encompasses time spent for finding and assessing reusable software
  • Acquisition: Expenses to aquire reusable software
  • Adaptation and Configuration: Costs involved in modifying reusable software to fit specific system needs
  • Integration: Expenses for integrating reusable software with new code

Configuration Management

  • Configuration management oversees software changes to support integration and controlled access
  • Version Management: Tracks software component versions, coordinating development among programmers
  • System Integration: Helps manage component versions for building system versions, enabling automatic system builds
  • Problem Tracking: Allows bug reporting and tracks issue resolution

Host-Target Development

  • Software is developed on a host computer but runs on target machine
  • A development and an execution platform provides support software
  • Key tools for the development platform include:
  • Integrated Compiler and Editor: Tools to create, edit and compile code
  • Language Debugging System: Tools to identify and fix debugging errors
  • Graphical Editing Tools: To edit models, such as UML diagrams
  • Testing Tools: Running automated tests, like JUnit
  • Project Support Tools: To organize and manage code
  • Development and execution platforms often differ in their installed software and architectures

Integrated Development Environments (IDEs)

  • IDEs are sofware designs supporting software development within a unified framwork and user interface
  • Tool Integration: IDEs streamline the development process
  • Common Framework: Provides a cohesive environement where tools work together seamlessly
  • Language-Specific Support: IDEs tailored to specific language , through custom development or adapting a general purpose IDE through specific tools

Component/System Deployment

  • Platform Compatibility: Compatibility provides the necessary hardware and software
  • High Availability: Systems deployed on multple platforms provide reduncancy
  • Communication Efficiency: Minimize message delay

Open Source Development

  • Is a software approach through which the source code is publicly available
  • Public Access: Anyone can view, modify, and enhance
  • Community Involvement: Volunteers participate in its process
  • Historical Roots: The Free Software Foundation philosophy that source code should be open and not proprietary
  • Internet Utilization: Recriuts a broad community of developers

Open Source Systems:

  • Linux: Widely used open source operating system
  • Java: Open source programming language
  • Apache Web Server: Open source web server
  • MySQL: Open Source Database Management System

Open Source Considerations:

  • Use of Open Source Components: Whether to incoporate components into a product
  • Development Approach: Evaluating methodology for software's development

Open Source Business

  • Open source business model leverages open source software
  • Emerging Model; Companies are adopting open source methodologies encouraging collaboration
  • Revenue Focus: Companies generate revenue through offering services such as technical support, consulting, customization, and training

Open Source Community

  • Cost-Effective Development: Enhancements through community without development costs
  • Faster Development: Accelerates feature releases and fixes
  • User Community: Encourages engagement through community

Open Source Licensing

  • Open Source Licensing provides availabilty for source code and legal conditions through the developer
  • Ownership and Restrictions: Licenses place conditons and restrictions
  • Usage Conditions: Permits for proprietary systems
  • License Models:
  • GNU General Public License (GPL): Requires GPL licences to be open source
  • GNU Lesser General Public License (LGPL): Allows open source code in components through licenses
  • Berkeley Standard Distribution (BSD) License: Including in proprietary Software

License Management practices:

  • Systematic Tracking: Maintaining open source code
  • License Awareness: Understanding of licenses
  • Evolution Pathways: Keeping informed of components
  • Education: Education team members about practices and licensing
  • Auditing: Compliance through audit systems
  • Community Engagement: Participation to stay informed

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