Design Patterns
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Questions and Answers

What is the main motto of Object-Oriented Design (OOD) principles?

  • Divide and conquer.
  • Practice makes perfect.
  • Imitation is the sincerest form of not being stupid. (correct)
  • Imitation is the sincerest form of flattery.
  • What is the primary goal of the Single Responsibility Principle (SRP)?

  • To increase code complexity
  • To make code more readable and maintainable (correct)
  • To allow multiple reasons for change
  • To decrease code extendability
  • What type of patterns deals with GUI design?

  • Database Patterns
  • Concurrency Patterns
  • Architectural Patterns
  • GUI Design Patterns (correct)
  • What is an example of a Concurrency Pattern?

    <p>Double buffering</p> Signup and view all the answers

    What does ISP stand for in SOLID principles?

    <p>Interface Segregation Principle</p> Signup and view all the answers

    What is an example of a GRASP pattern?

    <p>Low Coupling/High Cohesion Pattern</p> Signup and view all the answers

    What is an example of an Anti-pattern?

    <p>God Class</p> Signup and view all the answers

    How many essential elements are there in a design pattern?

    <p>5</p> Signup and view all the answers

    What is the main benefit of following the Don't Repeat Yourself Principle?

    <p>It makes the code easier and safer to maintain.</p> Signup and view all the answers

    What does the Acyclic Dependencies Principle aim to achieve in software design?

    <p>To create a cycle-free dependency graph</p> Signup and view all the answers

    Which type of design pattern is focused on the creation of objects?

    <p>Creational</p> Signup and view all the answers

    Which principle favors polymorphic composition of objects over inheritance?

    <p>Composite Reuse Principle</p> Signup and view all the answers

    What is the primary purpose of inheritance in object-oriented programming?

    <p>To inherit members from a base class.</p> Signup and view all the answers

    What is the advantage of decoupling in software design?

    <p>It reduces dependencies between components.</p> Signup and view all the answers

    What is the primary goal of the GRASP principles in object-oriented design?

    <p>To assign responsibility to classes and objects</p> Signup and view all the answers

    Which of the following is NOT a GRASP principle?

    <p>Single Responsibility Principle</p> Signup and view all the answers

    Which principle is related to the idea of not forcing clients to depend on interfaces they don't use?

    <p>Interface Segregation Principle</p> Signup and view all the answers

    What is the term for a graph with no cycles, as referred to in the Acyclic Dependencies Principle?

    <p>Directed Acyclic Graph</p> Signup and view all the answers

    What is the term for a design pattern that addresses a fundamental problem in software design?

    <p>Fundamental pattern</p> Signup and view all the answers

    Which of the following is NOT a type of design pattern based on the problem it addresses?

    <p>Architectural</p> Signup and view all the answers

    What is the benefit of following the Composite Reuse Principle in software design?

    <p>Improved flexibility and maintainability</p> Signup and view all the answers

    Which of the following is an example of a class-level design pattern?

    <p>Inheritance</p> Signup and view all the answers

    Study Notes

    Design Patterns

    • 5 essential elements of a pattern: pattern name, problem description, solution, consequences, and implementation
    • Types of patterns:
      • Architectural Patterns (e.g., MVC, Layers)
      • GUI Design Patterns (e.g., Window per task, Disabled irrelevant things, Explorable interface)
      • Database Patterns (e.g., decoupling patterns, resource patterns, cache patterns)
      • Concurrency Patterns (e.g., Double buffering, Lock object, Producer-consumer, Asynchronous processing)
      • Enterprise (J2EE) Patterns (e.g., Data Access Object, Data Transfer Object)

    Design Principles

    • OOD key principles: "Imitation is the sincerest form of not being stupid"
    • Design Goals: code should be readable, extendable, modifiable, testable, and easy to refactor
    • SOLID design principles:
      • SRP (Single Responsibility Principle): a class should have one and only one reason to change
      • OCP (Open-Closed Principle)
      • LSP (Liskov Substitution Principle)
      • ISP (Interface Segregation Principle)
      • DIP (Dependency Inversion Principle)

    Single Responsibility Principle (SRP)

    • A class should have one and only one reason to change
    • Code will be simpler and easier to maintain
    • Example: Container and Iterator (Container manages objects; Iterator traverses the container)
    • How to spot multiple responsibilities: forming sentences ending in itself

    Don't Repeat Yourself (DRY)

    • Avoid duplicate code by abstracting out things that are common and placing those things in a single location
    • No duplicate code => ONE requirement in ONE place
    • This principle can and should be applied everywhere (e.g., in Analysis phase – don't duplicate requirements or features)

    Types of Design Patterns

    • Based on the type of the problem it addresses (Purpose):
      • Fundamental
      • Creational
      • Structural
      • Behavioral
    • Based on the technique it uses (Scope):
      • Class (uses inheritance)
      • Object (uses object composition)

    Fundamental Patterns

    • Inheritance: a mechanism that allows a class A to inherit members of a class B
    • Acyclic dependencies principle: the dependency graph of packages or components should have no cycles
    • Composite reuse principle: favor polymorphic composition of objects over inheritance

    GRASP (General Responsibility Assignment Software Patterns)

    • Guidelines for assigning responsibility to classes and objects in object-oriented design
    • Includes patterns and principles such as:
      • Controller
      • Creator
      • Indirection
      • Information Expert
      • High Cohesion
      • Low Coupling
      • Polymorphism
      • Protected Variations
      • Pure Fabrication

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    Description

    This quiz covers the 5 essential elements of design patterns, including pattern name, problem description, solution, consequences, and implementation. It also explores different types of patterns such as architectural, GUI design, database, and concurrency patterns.

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