Podcast
Questions and Answers
What is the purpose of feedback in the context of interface design?
What is the purpose of feedback in the context of interface design?
- To conceptualize interfaces as 'perceived' affordances
- To prevent users from selecting incorrect options
- To provide clues about how to use an object (correct)
- To restrict the possible actions that can be performed
According to Norman (1988), what does 'affordance' refer to in interaction design?
According to Norman (1988), what does 'affordance' refer to in interaction design?
- Conceptualizing interfaces as 'perceived' affordances
- Interfaces are virtual and do not have affordances like physical objects
- Learned conventions of arbitrary mappings between action and effect at the interface
- Attributes of an object that allow people to know how to use it (correct)
What does Norman argue about the concept of 'real' affordances when it comes to interfaces?
What does Norman argue about the concept of 'real' affordances when it comes to interfaces?
- Real affordances are arbitrary mappings between action and effect at the interface
- Interfaces are better conceptualized as 'perceived' affordances
- Real affordances do not make sense in the context of interfaces (correct)
- Interfaces should be designed with 'real' affordances similar to physical objects
What is the role of constraints in interface design?
What is the role of constraints in interface design?
What is the main benefit of designing interfaces to have similar operations and use similar elements for similar tasks?
What is the main benefit of designing interfaces to have similar operations and use similar elements for similar tasks?
When consistency breaks down due to more than one command starting with the same letter, what does it lead to?
When consistency breaks down due to more than one command starting with the same letter, what does it lead to?
How do usability goals differ from user experience goals?
How do usability goals differ from user experience goals?
Are there trade-offs between usability and user experience goals?
Are there trade-offs between usability and user experience goals?
Which usability goal focuses on the representation being close to real life?
Which usability goal focuses on the representation being close to real life?
In the context of usability goals, what makes a product efficient?
In the context of usability goals, what makes a product efficient?
Which usability goal relates to people investing time in learning?
Which usability goal relates to people investing time in learning?
What distinguishes an effective product from an efficient one in the context of usability?
What distinguishes an effective product from an efficient one in the context of usability?
What design principle focuses on the user's ability to recognize the purpose of a control when they see it?
What design principle focuses on the user's ability to recognize the purpose of a control when they see it?
Which design principle deals with the question 'What is being done?'
Which design principle deals with the question 'What is being done?'
Which design principle is concerned with the question 'How do I use it?'
Which design principle is concerned with the question 'How do I use it?'
Which design principle addresses the question 'Why can’t I do that?'
Which design principle addresses the question 'Why can’t I do that?'