Design Inspiration

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EngrossingHeliotrope
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Questions and Answers

What is sampling with cameras?

A method to capture design inspiration from the environment

What does sampling with cameras involve?

Becoming a hunter and gatherer

How can photographing irritating situations and objects help with design skills?

It can help develop design criticism skills

What is an example of a design that can be analyzed through sampling?

<p>Elevator open and close buttons</p> Signup and view all the answers

What is another design that can be analyzed through sampling?

<p>Self-serve department store checkouts</p> Signup and view all the answers

Can taking photos of things that inspire, but not directly related to interface design, lead to cross-fertilization of ideas?

<p>Yes</p> Signup and view all the answers

What is the challenge with sampling?

<p>Reflecting on things and transferring compelling aspects to designs</p> Signup and view all the answers

Is it important to capture interesting objects or situations with a camera, even if unsure of their worth?

<p>Yes</p> Signup and view all the answers

Can enriching photo samples and asking questions of the world lead to design inspiration?

<p>Yes</p> Signup and view all the answers

Is standardization in design symbols enough?

<p>No, they need to be clear and readable first</p> Signup and view all the answers

Study Notes

  • Sampling with cameras is a method to capture design inspiration from the environment.
  • It involves becoming a hunter and gatherer, noticing positive and negative factors.
  • Photographing situations and objects that irritate can help develop design criticism skills.
  • Elevator open and close buttons are an example of a design that can be analyzed through sampling.
  • Self-serve department store checkouts can also be analyzed through sampling.
  • Taking photos of things that inspire, even if not directly related to interface design, can lead to cross-fertilization of ideas.
  • The challenge is to reflect on these things and transfer compelling aspects to designs.
  • It's important to capture interesting objects or situations with a camera, even if unsure of their worth.
  • Enriching photo samples and asking questions of the world can also lead to design inspiration.
  • Standardization in design symbols is not enough, they need to be clear and readable first.

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