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Questions and Answers
What is a primary characteristic of a Finite State Machine (FSM)?
What is a primary characteristic of a Finite State Machine (FSM)?
- It processes data in real-time without feedback.
- It has a finite number of states. (correct)
- It can represent only continuous signals.
- It requires an infinite memory to function.
Which of the following best describes a guard in the context of a Finite State Machine?
Which of the following best describes a guard in the context of a Finite State Machine?
- A method for measuring performance metrics.
- An output signal generated by the FSM.
- A condition that must be true to transition between states. (correct)
- A visual representation of the FSM structure.
In a garage counter Finite State Machine, what is likely a key output?
In a garage counter Finite State Machine, what is likely a key output?
- The total number of cars leaving the garage.
- The number of available parking spaces. (correct)
- The maximum capacity of the garage.
- The average time a car stays in the garage.
What type of signals can be used in guards for signals with numerical values?
What type of signals can be used in guards for signals with numerical values?
Which application best exemplifies the use of a Finite State Machine in a control system?
Which application best exemplifies the use of a Finite State Machine in a control system?
What is a potential advantage of using a Finite State Machine in system design?
What is a potential advantage of using a Finite State Machine in system design?
In the context of a garage counter Finite State Machine, which component is essential for state transitions?
In the context of a garage counter Finite State Machine, which component is essential for state transitions?
What type of system is characterized by distinct states and transitions between them?
What type of system is characterized by distinct states and transitions between them?
Which of the following best illustrates a guard condition with numerical values in a Finite State Machine?
Which of the following best illustrates a guard condition with numerical values in a Finite State Machine?
In a discrete system, which feature primarily distinguishes a Finite State Machine from other design methods?
In a discrete system, which feature primarily distinguishes a Finite State Machine from other design methods?
Flashcards
Cyber Physical Systems (CPS)
Cyber Physical Systems (CPS)
A system that integrates computing and physical processes to create a unified system.
Finite State Machine (FSM)
Finite State Machine (FSM)
A model that describes a system with a finite number of states and transitions between them.
Garage Counter FSM
Garage Counter FSM
A Finite State Machine that models the operation of a garage counter using states and transitions.
FSM Notation
FSM Notation
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Guard Condition in FSM
Guard Condition in FSM
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What is a Discrete System?
What is a Discrete System?
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Guard Condition
Guard Condition
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State in FSM
State in FSM
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Example of a Guard
Example of a Guard
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Transition in FSM
Transition in FSM
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Study Notes
Cyber Physical Systems (CPS) - Lecture 4
- CPS is an abbreviation for Cyber Physical Systems
- Lecture 4 covers Discrete Dynamics & State Machines
- Discrete systems operate in a sequence of distinct steps or have signals taking discrete values. Discrete systems have discrete dynamics
- Today's lecture will cover models (i.e., programs) of discrete systems, types and interfaces including states, transitions, guards, and determinism/receptiveness.
Discrete Systems - Example Design Problem
- Count the number of cars in a parking garage by sensing cars entering and leaving.
- Display the count.
- Arrival detection triggers "up" signal
- Departure detection triggers "down" signal
Discrete Systems - Example Diagram
- Diagram shows Arrival Detector, Departure Detector, Counter display with a sum.
- 'up' signal increases counter, 'down' signal decreases counter.
- Pure signal: up/down → {absent, present}
- Discrete Actor: Counter: (R → {absent, present}) → (R → {absent} ∪ N).
Discrete Systems - Finite State Machine (FSM)
- A state machine that models a system with discrete dynamics.
- At each reaction, maps inputs to outputs.
- The map depends on the current state.
- An FSM where the set of States is finite
- Example: States = {State1, State2, State3}
FSM Notation
- Diagrammatic representation of FSMs
- States are shown as circles
- Transitions are shown as arrows between states
- Associated with each transition are the transition's guard (condition that enables it), and an action/description.
Examples of Guards
- true: Transition always enabled.
- p1: Transition enabled if p1 is present.
- ¬p1: Transition enabled if p1 is absent.
- p1 ∧ p2: Transition enabled if both p1 and p2 are present.
- p1 ∨ p2: Transition enabled if either p1 or p2 is present.
Examples of Guards with numerical values
- p3: Transition enabled if p3 is present.
- p3 = 1: Transition is enabled if p3 has value 1.
- p3 > 5: Transition is enabled if p3's value is above 5.
Garage Counter FSM
- Shows a FSM for a parking garage counter.
- States represent the number of cars in the garage – Example: state 0, 1, ..., M (M maximum capacity)
Garage Counter Mathematical Model
- Formally defines the update function, initial conditions, the states.
- Function calculates the next state of the system based on current input and state.
- Example, UpdateFunction (s(n), x(n)).
Example of Thermostat
- A simple thermostat FSM. The thermostat has different states to heat or cool depending in temperature.
- States: heating, cooling
- Transitions occur based on current temperature
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Description
This quiz focuses on Lecture 4 of Cyber Physical Systems, covering Discrete Dynamics & State Machines. You'll explore the operation of discrete systems, state transitions, and the design problem of counting cars in a parking garage through discrete signals. Test your understanding of models, types, and interfaces in CPS.