Cyber Physical Systems - Lecture 4
10 Questions
0 Views

Choose a study mode

Play Quiz
Study Flashcards
Spaced Repetition
Chat to Lesson

Podcast

Play an AI-generated podcast conversation about this lesson

Questions and Answers

What is a primary characteristic of a Finite State Machine (FSM)?

  • It processes data in real-time without feedback.
  • It has a finite number of states. (correct)
  • It can represent only continuous signals.
  • It requires an infinite memory to function.

Which of the following best describes a guard in the context of a Finite State Machine?

  • A method for measuring performance metrics.
  • An output signal generated by the FSM.
  • A condition that must be true to transition between states. (correct)
  • A visual representation of the FSM structure.

In a garage counter Finite State Machine, what is likely a key output?

  • The total number of cars leaving the garage.
  • The number of available parking spaces. (correct)
  • The maximum capacity of the garage.
  • The average time a car stays in the garage.

What type of signals can be used in guards for signals with numerical values?

<p>Discrete numerical ranges and thresholds. (B)</p> Signup and view all the answers

Which application best exemplifies the use of a Finite State Machine in a control system?

<p>An automated thermostat. (C)</p> Signup and view all the answers

What is a potential advantage of using a Finite State Machine in system design?

<p>Clarity in handling discrete system behavior (C)</p> Signup and view all the answers

In the context of a garage counter Finite State Machine, which component is essential for state transitions?

<p>Event-driven signals (B)</p> Signup and view all the answers

What type of system is characterized by distinct states and transitions between them?

<p>Discrete Event Systems (C)</p> Signup and view all the answers

Which of the following best illustrates a guard condition with numerical values in a Finite State Machine?

<p>Temperature exceeds 75 degrees (D)</p> Signup and view all the answers

In a discrete system, which feature primarily distinguishes a Finite State Machine from other design methods?

<p>Definition of a finite number of states (C)</p> Signup and view all the answers

Flashcards

Cyber Physical Systems (CPS)

A system that integrates computing and physical processes to create a unified system.

Finite State Machine (FSM)

A model that describes a system with a finite number of states and transitions between them.

Garage Counter FSM

A Finite State Machine that models the operation of a garage counter using states and transitions.

FSM Notation

A standardized way of representing Finite State Machines visually, using nodes and arrows.

Signup and view all the flashcards

Guard Condition in FSM

A condition that must be met for a transition to occur in a finite state machine.

Signup and view all the flashcards

What is a Discrete System?

A system whose state variables can only take on a finite number of values. This means that the system can only be in a limited number of states, jumping between them in a predefined way.

Signup and view all the flashcards

Guard Condition

A rule that determines when a transition in a Finite State Machine (FSM) can happen. It acts as a gatekeeper, allowing the transition only when the specific condition is met.

Signup and view all the flashcards

State in FSM

A specific configuration of a system within a Finite State Machine. The system can exist in one state at a time, and the transition to another state is triggered by a specific event.

Signup and view all the flashcards

Example of a Guard

A condition like "temperature is above 20 degrees Celsius" or "button is pressed." This condition controls when a transition in an FSM happens.

Signup and view all the flashcards

Transition in FSM

The movement of a Finite State Machine (FSM) from one state to another. Transitions are triggered by events and governed by guard conditions.

Signup and view all the flashcards

Study Notes

Cyber Physical Systems (CPS) - Lecture 4

  • CPS is an abbreviation for Cyber Physical Systems
  • Lecture 4 covers Discrete Dynamics & State Machines
  • Discrete systems operate in a sequence of distinct steps or have signals taking discrete values. Discrete systems have discrete dynamics
  • Today's lecture will cover models (i.e., programs) of discrete systems, types and interfaces including states, transitions, guards, and determinism/receptiveness.

Discrete Systems - Example Design Problem

  • Count the number of cars in a parking garage by sensing cars entering and leaving.
  • Display the count.
  • Arrival detection triggers "up" signal
  • Departure detection triggers "down" signal

Discrete Systems - Example Diagram

  • Diagram shows Arrival Detector, Departure Detector, Counter display with a sum.
  • 'up' signal increases counter, 'down' signal decreases counter.
  • Pure signal: up/down → {absent, present}
  • Discrete Actor: Counter: (R → {absent, present}) → (R → {absent} ∪ N).

Discrete Systems - Finite State Machine (FSM)

  • A state machine that models a system with discrete dynamics.
  • At each reaction, maps inputs to outputs.
  • The map depends on the current state.
  • An FSM where the set of States is finite
    • Example: States = {State1, State2, State3}

FSM Notation

  • Diagrammatic representation of FSMs
  • States are shown as circles
  • Transitions are shown as arrows between states
  • Associated with each transition are the transition's guard (condition that enables it), and an action/description.

Examples of Guards

  • true: Transition always enabled.
  • p1: Transition enabled if p1 is present.
  • ¬p1: Transition enabled if p1 is absent.
  • p1 ∧ p2: Transition enabled if both p1 and p2 are present.
  • p1 ∨ p2: Transition enabled if either p1 or p2 is present.

Examples of Guards with numerical values

  • p3: Transition enabled if p3 is present.
  • p3 = 1: Transition is enabled if p3 has value 1.
  • p3 > 5: Transition is enabled if p3's value is above 5.

Garage Counter FSM

  • Shows a FSM for a parking garage counter.
  • States represent the number of cars in the garage – Example: state 0, 1, ..., M (M maximum capacity)

Garage Counter Mathematical Model

  • Formally defines the update function, initial conditions, the states.
  • Function calculates the next state of the system based on current input and state.
  • Example, UpdateFunction (s(n), x(n)).

Example of Thermostat

  • A simple thermostat FSM. The thermostat has different states to heat or cool depending in temperature.
  • States: heating, cooling
  • Transitions occur based on current temperature

Studying That Suits You

Use AI to generate personalized quizzes and flashcards to suit your learning preferences.

Quiz Team

Related Documents

Description

This quiz focuses on Lecture 4 of Cyber Physical Systems, covering Discrete Dynamics & State Machines. You'll explore the operation of discrete systems, state transitions, and the design problem of counting cars in a parking garage through discrete signals. Test your understanding of models, types, and interfaces in CPS.

More Like This

Discrete and Continuous Systems
36 questions

Discrete and Continuous Systems

WellRoundedChalcedony5133 avatar
WellRoundedChalcedony5133
Use Quizgecko on...
Browser
Browser