Cyber Physical Systems - Lecture 4
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Questions and Answers

What is a primary characteristic of a Finite State Machine (FSM)?

  • It processes data in real-time without feedback.
  • It has a finite number of states. (correct)
  • It can represent only continuous signals.
  • It requires an infinite memory to function.
  • Which of the following best describes a guard in the context of a Finite State Machine?

  • A method for measuring performance metrics.
  • An output signal generated by the FSM.
  • A condition that must be true to transition between states. (correct)
  • A visual representation of the FSM structure.
  • In a garage counter Finite State Machine, what is likely a key output?

  • The total number of cars leaving the garage.
  • The number of available parking spaces. (correct)
  • The maximum capacity of the garage.
  • The average time a car stays in the garage.
  • What type of signals can be used in guards for signals with numerical values?

    <p>Discrete numerical ranges and thresholds.</p> Signup and view all the answers

    Which application best exemplifies the use of a Finite State Machine in a control system?

    <p>An automated thermostat.</p> Signup and view all the answers

    What is a potential advantage of using a Finite State Machine in system design?

    <p>Clarity in handling discrete system behavior</p> Signup and view all the answers

    In the context of a garage counter Finite State Machine, which component is essential for state transitions?

    <p>Event-driven signals</p> Signup and view all the answers

    What type of system is characterized by distinct states and transitions between them?

    <p>Discrete Event Systems</p> Signup and view all the answers

    Which of the following best illustrates a guard condition with numerical values in a Finite State Machine?

    <p>Temperature exceeds 75 degrees</p> Signup and view all the answers

    In a discrete system, which feature primarily distinguishes a Finite State Machine from other design methods?

    <p>Definition of a finite number of states</p> Signup and view all the answers

    Study Notes

    Cyber Physical Systems (CPS) - Lecture 4

    • CPS is an abbreviation for Cyber Physical Systems
    • Lecture 4 covers Discrete Dynamics & State Machines
    • Discrete systems operate in a sequence of distinct steps or have signals taking discrete values. Discrete systems have discrete dynamics
    • Today's lecture will cover models (i.e., programs) of discrete systems, types and interfaces including states, transitions, guards, and determinism/receptiveness.

    Discrete Systems - Example Design Problem

    • Count the number of cars in a parking garage by sensing cars entering and leaving.
    • Display the count.
    • Arrival detection triggers "up" signal
    • Departure detection triggers "down" signal

    Discrete Systems - Example Diagram

    • Diagram shows Arrival Detector, Departure Detector, Counter display with a sum.
    • 'up' signal increases counter, 'down' signal decreases counter.
    • Pure signal: up/down → {absent, present}
    • Discrete Actor: Counter: (R → {absent, present}) → (R → {absent} ∪ N).

    Discrete Systems - Finite State Machine (FSM)

    • A state machine that models a system with discrete dynamics.
    • At each reaction, maps inputs to outputs.
    • The map depends on the current state.
    • An FSM where the set of States is finite
      • Example: States = {State1, State2, State3}

    FSM Notation

    • Diagrammatic representation of FSMs
    • States are shown as circles
    • Transitions are shown as arrows between states
    • Associated with each transition are the transition's guard (condition that enables it), and an action/description.

    Examples of Guards

    • true: Transition always enabled.
    • p1: Transition enabled if p1 is present.
    • ¬p1: Transition enabled if p1 is absent.
    • p1 ∧ p2: Transition enabled if both p1 and p2 are present.
    • p1 ∨ p2: Transition enabled if either p1 or p2 is present.

    Examples of Guards with numerical values

    • p3: Transition enabled if p3 is present.
    • p3 = 1: Transition is enabled if p3 has value 1.
    • p3 > 5: Transition is enabled if p3's value is above 5.

    Garage Counter FSM

    • Shows a FSM for a parking garage counter.
    • States represent the number of cars in the garage – Example: state 0, 1, ..., M (M maximum capacity)

    Garage Counter Mathematical Model

    • Formally defines the update function, initial conditions, the states.
    • Function calculates the next state of the system based on current input and state.
    • Example, UpdateFunction (s(n), x(n)).

    Example of Thermostat

    • A simple thermostat FSM. The thermostat has different states to heat or cool depending in temperature.
    • States: heating, cooling
    • Transitions occur based on current temperature

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    Description

    This quiz focuses on Lecture 4 of Cyber Physical Systems, covering Discrete Dynamics & State Machines. You'll explore the operation of discrete systems, state transitions, and the design problem of counting cars in a parking garage through discrete signals. Test your understanding of models, types, and interfaces in CPS.

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