Podcast
Questions and Answers
In creative research, what is the primary benefit of understanding and applying research principles?
In creative research, what is the primary benefit of understanding and applying research principles?
- It fosters a deeper understanding of the audience and client needs. (correct)
- It guarantees project success by eliminating all risks.
- It helps designers create more financially rewarding projects.
- It allows designers to sidestep the creative process.
User-centered design focuses on creating design artifacts and systems intended to serve everyone, regardless of ability, age, education or cultural background.
User-centered design focuses on creating design artifacts and systems intended to serve everyone, regardless of ability, age, education or cultural background.
False (B)
What role does empathy play in person-first design, and how does it contribute to the creative process?
What role does empathy play in person-first design, and how does it contribute to the creative process?
Empathy is central to person-first design, fostering meaningful and resonant communications by focusing on the audience's needs and perspectives.
The process of combining multiple research methods to study a single area is known as ______.
The process of combining multiple research methods to study a single area is known as ______.
Match the following types of research with their descriptions:
Match the following types of research with their descriptions:
What is the primary distinction between quantitative and qualitative research methods?
What is the primary distinction between quantitative and qualitative research methods?
Secondary research involves gathering original data through surveys, interviews, or experiments conducted by the researcher.
Secondary research involves gathering original data through surveys, interviews, or experiments conducted by the researcher.
Explain how a literature review can benefit the initial stages of a creative project.
Explain how a literature review can benefit the initial stages of a creative project.
A ______ is a comprehensive review of an organization's marketing materials and an assessment of their communication channels.
A ______ is a comprehensive review of an organization's marketing materials and an assessment of their communication channels.
Match each stage of 'The Design Staircase' with its corresponding description:
Match each stage of 'The Design Staircase' with its corresponding description:
What is the main focus of ethnographic research in a design context?
What is the main focus of ethnographic research in a design context?
Competitor profiling primarily relies on primary research methods, such as conducting surveys and interviews with competitor's staff.
Competitor profiling primarily relies on primary research methods, such as conducting surveys and interviews with competitor's staff.
Explain how contextual inquiry differs from traditional usability testing in a controlled lab environment.
Explain how contextual inquiry differs from traditional usability testing in a controlled lab environment.
[Blank] is a research strategy that involves subjects recording their daily experiences with still or video cameras.
[Blank] is a research strategy that involves subjects recording their daily experiences with still or video cameras.
Match the following research tactics with their descriptions:
Match the following research tactics with their descriptions:
In the context of ethnographic research, what is a key advantage of using triangulation of interviews, recordings, field notes, and photographs?
In the context of ethnographic research, what is a key advantage of using triangulation of interviews, recordings, field notes, and photographs?
Demographics are subjective measures of beliefs, attitudes, and interests, like music tastes, lifestyles, and opinions.
Demographics are subjective measures of beliefs, attitudes, and interests, like music tastes, lifestyles, and opinions.
Explain how competitor profiling can help a design team develop a more effective communication strategy for a client.
Explain how competitor profiling can help a design team develop a more effective communication strategy for a client.
Unlike visual anthropology, ______ places cameras in the hands of the people who are being observed.
Unlike visual anthropology, ______ places cameras in the hands of the people who are being observed.
Match each term with its definition:
Match each term with its definition:
What is the primary goal of conducting a communication audit for an organization?
What is the primary goal of conducting a communication audit for an organization?
In observational research, the investigator should ask questions to fully learn about the motivations of the study participants.
In observational research, the investigator should ask questions to fully learn about the motivations of the study participants.
What is a defining factor for basic research?
What is a defining factor for basic research?
In design research, ______ incorporates many of the same approaches as user- centered design, with deep research into behavior and an iterative process. This concept attempts to address the needs of every individual, regardless of ability, age, education, or cultural background.
In design research, ______ incorporates many of the same approaches as user- centered design, with deep research into behavior and an iterative process. This concept attempts to address the needs of every individual, regardless of ability, age, education, or cultural background.
Match the following methodologies with their descriptions:
Match the following methodologies with their descriptions:
Flashcards
Creative Research
Creative Research
The research process tailored for creative fields.
Person-First Design
Person-First Design
A design approach focusing on empathy for the target audience.
User-Centered Design
User-Centered Design
A design philosophy centered on enhancing end-user satisfaction.
Human-Centered Design
Human-Centered Design
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Design Strategy
Design Strategy
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The Design Staircase
The Design Staircase
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Quantitative Research
Quantitative Research
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Qualitative Research
Qualitative Research
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Primary Research
Primary Research
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Secondary Research
Secondary Research
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Formative Research
Formative Research
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Summative Research
Summative Research
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Basic Research
Basic Research
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Applied Research
Applied Research
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Triangulation
Triangulation
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Literature Review
Literature Review
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Communication Audit
Communication Audit
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Competitor Profiling
Competitor Profiling
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Ethnographic Research
Ethnographic Research
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Contextual Inquiry
Contextual Inquiry
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Observational Research
Observational Research
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Photo Ethnography
Photo Ethnography
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Self-Ethnography
Self-Ethnography
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Unstructured Interviews
Unstructured Interviews
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Visual Anthropology
Visual Anthropology
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Study Notes
- CR 311D is a Creative Research Module
- Instructor is Ana Neliza B. del Mundo-Angeles from the College of Architecture and Fine Arts
- All references are found at the end of each module
Module 1: Introduction to Creative Research
- Course duration is from January 16 to February 3, 2023
- Course covers Week 1 to Week 4, totaling 24 hours
- To be familiar with creative research and application to design and design strategies
- Be able to apply research strategies in given scenario's
Creative Research
- It's about research methods and their practical application to graphic design
- It influences the way design is approached
- Provides tools and tactics to plan research approach, account for project scope, and manage creative process
Research-Driven Design
- Research methods aid in meeting design demands
- This redefines the designer/client relationship.
- It can help define an audience, support a concept, advocate for an aesthetic, or measure a campaign's effectiveness
- Tools include market research, ethnographic study, and data analytics
Person-First Design
- Targeted, resonant communications are crafted by empathy for the audience
- Research-driven design strategy focuses on understanding client and end-user needs.
- Research findings with participant feedback allow for tailored solutions
- Client and creative can establish project success metrics based on research findings
- Audience participation paired with an iterative process raises questions, provokes solutions and identifies new opportunities
- Better understanding of context including environmental factors that may influence use before designing
- Validation and testing of concepts through prototyping, avoid assumptions and production mistakes
- Higher rates of customer satisfaction, increased time to market, and greater return on investment (ROI)
User-Centered Design
- Integrates research for insight into the target audience's needs, behaviors, and expectations
- Used to increase end user satisfaction with product, service, experience, or brand
- It can be applied to interactive to print design, packaging to environmental and is often used in commercial endeavours
- Targets a specific audience and aims to develop a project that serves their needs
Human-Centered Design
- Incorporates approaches like user-centered design, deep research and iterative process
- Addresses the needs of every individual, regardless of ability, age, education, or cultural background
- Moves away from a user-centered focus, avoiding audience segmentation by creating design artifacts and systems that serve everyone
- Terms "design for all" and "universal design" are often used interchangeably
Design is About Understanding
- Graphic designers must have empathy for the client and for what they are designing
- Research avoids resultant design solutions that only satisfy the designer, or paint over the cracks of an issue
- Research is needed to understand a client, their audience, and the reasons for communication
- Should be employed to aid the generation of visual directions and solutions
Historical Perspectives
- Practitioners have incorporated research methods into their design processes throughout history
Bauhaus Beginnings
- László Moholy-Nagy described a tactile design problem assigned to second-semester students
- Students at the Bauhaus and the New Bauhaus had their projects user tested on the blind
- Students created tactile values/tones to create meaning
- Projects were user-tested by the blind, with testers' comments and experiences used to inform further investigations
Arthur C. Nielsen Sr.
- Pioneer in marketing research
- Developed innovative tools that provided clients with objective information about the effects of marketing
- Using random sampling techniques, he quantified market share as a key financial indicator
Design Strategy
- Business is driven by innovation and customer insight
- Developing new products, ideas, and discovering new markets are essential to long-term success
- Design strategists combine paradigms and audience understanding to address business or community needs
- Allows for agile response to fast-moving markets, social issues, and public opinions by helping companies and organizations find new ways to conduct business
- They are the leaders that integrate design and outreach into a company's culture
Design Creates Value
- Can visually differentiate one business from another in a crowded marketplace
- Design can be seen as a subjective pursuit but is a point of differentiation
- Clients want to know the difference between audience appropriateness and personal taste
- Design can represent risk to an outsider, therefore clients want ROI
- Proving value generation specific to design can be difficult
- Value calculations such as ROI can be elusive
- Agencies and larger studios may have established methods and specialized staff tasked but firms often lack the time, resources, and expertise
Design Staircase
- Stage One (No Design): Design plays no significant role
- Stage Two (Design as Styling): Design is decorative
- Stage Three (Design as Process): Design develops new products or services
- Stage Four (Design as Strategy): Design is integrated into company culture and aligned with business objectives
Chapter 2: Research Strategies + Tactics
- Research findings help the designer by supporting concepts and and measuring effectiveness of projects
- A research-driven approach can help define problems and illustrate the value of solutions
Quantitative + Qualitative Research
- Quantitative research measures sets of variables or quantities
- Quantitative research is built around numbers, logic, and objective data
- Qualitative research deals with subjective material such as words and images
- This research approach strives to understand the qualities of a specific field of inquiry
- Form uses tools such as individual or group interviews, literature reviews, and participant observation to understand/explain social behavior
Primary + Secondary Research
- Primary refers to original research conducted by an organization for its use
- A cosmetics company may use observational research combined with surveys/questionnaires to determine preteen purchasing habits
- Secondary research reviews data/findings published by an outside party for an alternative function
- A record label might use research from a cosmetics firm to aid marketing strategies for music sales to teenage girls
- Secondary investigation may or may not fit the exact needs of the researcher
Formative + Summative Research
- Formative/exploratory research provides insight or defines a question and aids in problem identification and solving for design applications
- Research tactics include literature reviews, trend forecasting, video ethnography, surveys, demographics, and user testing
- Summative/conclusive research is used to frame/decipher the outcome of an investigative process and confirms or illustrates that the original hypothesis is correct
- Research tactics include focus groups, user testing, surveys/questionnaires, and web analytics
Basic + Applied Research
- Basic research gains new knowledge or satisfies curiosity within a specific area
- The activity isn't initiated with intent for commercial application like creative exploration through drawing or painting
- Applied research is commissioned specifically for a project, or with commercial/public use.
- Goal is to develop new products, experiences, or services, serving commercial/social needs
Triangulation
- Combines different research methods to illuminate one area of study
- Used by the social sciences and adds credibility to qualitative research by overcoming issues of validity inherent with singular qualitative approaches
- Goal is to confirm each tactic's findings by focusing on where the collected information overlaps
- This area of overlap, called convergence, is considered the most accurate representation of truth
- Research findings can be triangulated
Literature Review
- Comprehensive investigation of documents, publications, articles, websites, and books regarding a specific area of study
- This step in the research process can include a client's corporate communications or as a communications audit
- Literature reviews help save time by enabling the design team to frame their problem and understand how similar problems may have been approached
- Can be used to gain insight into corporate culture, competitor analysis, and market trends
- Literature reviews are a relatively easy task compared to other forms of investigation
Guidelines for Organising a Literature Review
- Should have three parts for break down: introduction, body, conclusion
Module 2: Research Strategies + Tactics
- Objectives are to learn and apply different creative research tactics in given scenarios and case studies
Tactic: Communication Audit
- A comprehensive review of an organization's marketing materials and channels
- It better understands what a company is saying about itself, to whom, and how
- Outlines messaging and analyzes how it resonates with the audience
- Reveals components of working strategies, disconnects, or opportunities
- Provides data that influences media channels, project messaging/approach, and aesthetic rationale
Undertaking Communications Audit
- Determine areas to be audited
- Choose research methods
- Collect or evaluate past communications
- Query customers, staff, volunteers, community
- SWOT (strengths, weaknesses, opportunities, threats) analysis
- Plan for future communications
Tactic: Competitor Profiling
- The process of evaluating strengths and weaknesses of an organization's competition
- Uses open-source intelligence (secondary sources) to determine competitive advantages
- Helps enhance brand position, adjust or confirm mission, and focus communication strategies
- Gives designer broad client understanding
- Reveals unique market conditions while communicating empathy for factors that influence a bottom line
Competitor Profiling Requires
- Collection of open source information
- Use it at the beginning of a research plan to help understand market conditions, history, unique strengths and the assets of a client
Strategy: Ethnographic Research
- Understand what it's like to be a member of their project's target audience (Who is it for?)
- Empathy from being immersed can also expose new opportunities for design (How can we make this better?)
- Ethnography is a research strategy that focuses on the link between behaviors and culture and often involves immersing in a chosen culture
- The researcher may identify key “informants,” who then lead to other informants, using a “snowball sampling” method
Documentation
- Open-ended questions, interviews, copious field notes, photography, and video help researchers develop a theory
- Subjective observations are valued more than quantitative or objective data
- Researches must respect participants and get thir consent for all activity
Tactic: Contextual Inquiry
- Unstructured interviews are conducted in a location related to how a person will use a design piece.
- Gives the researcher an opportunity to document what the subject actually does, not what they claim to do providing Context
Context
- Contextual inquiry also provides:
- Influencers such as physical space and expected time-on-task
- Cues from facial expressions, body language, and interpersonal interactions
- Uncovers real-world user issues that a more sterile setting wouldn't
Tactic: Observational Research
- The systematic process of viewing/recording human behavior and cultural phenomena without questioning, communicating, or interacting
- Provides info/documentation of attitudes and perspectives without influencing group behavior.
- Also allows for greater observational validity because the group under study is unaware of the researcher
- The investigator remains quiet and objective and tries to understand the behaviors exhibited without intrusion
Tactic: Photo Ethnography
- Participants record experience with still/video cameras
- Then combines individual cases to form a larger understanding, similar to visual anthropology
- It illuminates the internal, perspective of the community under study (“How do the elderly view themselves?").
- Researchers can gain insight into the lives, needs, and motivations of participant(s) and how to communicate with them
Further Info
- Should be a part of a larger research strategy
- Ethnography is subjective and cannot be replicated
- Helps understand the intended audience's needs and can be used in problem solving
- The researcher identifies participants representative of the larger community and provides some training
Tactic: Self-Ethnography
- Individual documents his or her own experience, acting as both researcher and participant
- In a design context, the researcher engages in an activity specific to the intended audience for better understanding of the users' experience
Self Ethnography Info
- Provides a personal lens into the world of the user.
- Allows design teams to familiarize themselves with audience issues through activities, products, or services under investigation
- Researchers can be hyper aware/document every detail and can reveal insights. It is a springboard to kickstart action
Self Ethnographic Results
- Multiple participant can cross-reference results for design intervention leading to:
- Formulating more questions
- Plan subsequent research
- Multiple rounds of observation
Tactic: Unstructured Interviews
- The researcher allows the participant to guide the direction of the interview with the goal to foster a comfortable rapport with research participants.
Results of Unstructured Interview
- See through the eyes of the respondent, uncovering relevant information.
- Reveal primary knowledge of the participant's beliefs, interests, and opinions.
- They can reveal areas of opportunity previously unimagined
Crafting a Unstructured Interview
- Craft a plan
- Ask open-ended questions
- Persistence is key
- Can take notes while being in the interview or ask for another researcher to act as a notetaker
- Great at start of projects to establish context, confirm, or invalidate assumptions from secondary research, and reveal concerns to the user
Tactic: Visual Anthropology
- Uses visual media to aid interpretations of cultural behavior
- By placing the camera in the trained hands of the researcher rather than in the untrained hands of a subject
Module 3: Strategy - Marketing Research
- Marketing research is a form of sociology that focuses on understanding human behavior as it applies to a market-based economy
- This does not refer to a research method but rather a multilateral strategy:
Market Analysis
- Quantitative business tool that measures the growth and composition of markets
- Considers elements such as interest rates, stock performance, and measurable statistics
Tactic: Demographics
- Collections of statistical data that describe a group of people or a market segment
- Can include information on cultural, economic, and social characteristics
- Researchers can use the data to craft hypothetical profiles
- Provide insight on what groups of people are doing, thinking, or buying
- Common demographic variables include age, gender, orientation, household size, income, education, race, and religion
Tactic: Psychographics
- Quantitative tactic used to measure subjective beliefs, opinions, and interests.
- A quantitative tool for measuring qualitative information.
- Instead counts information about opinions, religious beliefs, music tastes, personality traits, and lifestyles
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