Computer Graphics Shading Techniques
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Questions and Answers

What is the primary application of the Lambert shading model in computer graphics?

  • 2D and 3D graphics rendering (correct)
  • Lighting calculations
  • Texturing 3D objects
  • Virtual reality development
  • Which technique involves lighting calculations that don't consider direct light sources?

  • Direct lighting
  • Phong shading
  • Flat shading
  • Indirect lighting (correct)
  • What is the main purpose of texture effects in computer graphics?

  • To enhance visual details on surfaces (correct)
  • To define the 3D shape of an object
  • To increase the frame rate
  • To calculate surface normals
  • Which method is primarily utilized for rasterizing lines in computer graphics?

    <p>Bresenham's line algorithm</p> Signup and view all the answers

    What type of surface representation does NURBS refer to?

    <p>Non-uniform rational B-splines</p> Signup and view all the answers

    Which shading method uses a simple interpolation across polygons for visual output?

    <p>Flat shading</p> Signup and view all the answers

    Which graphics technique is applicable for varying texture detail based on surface displacement?

    <p>Displacement mapping</p> Signup and view all the answers

    Which technology enhances the range of color and light in graphics rendering beyond the standard imaging?

    <p>High Dynamic Range Imaging</p> Signup and view all the answers

    Study Notes

    Phong shading

    • Combines ambient, diffuse, and specular components for realistic light reflections on surfaces.

    BRDF ir BSDF(?)

    • Bidirectional Reflectance Distribution Function (BRDF) describes how light is reflected by a surface.
    • Bidirectional Scattering Distribution Function (BSDF) describes how light is scattered by a surface.

    Netiesioginis apsvietimas

    • Indirect illumination refers to light that reaches a surface after being reflected from other surfaces.

    Lambert tonavimo modelis

    • Simplistic model for calculating light reflections on surfaces, assuming diffuse reflection.

    NURBS

    • Non-uniform rational B-splines, a mathematical method for creating curves and surfaces.

    UV shading(????)

    • Unspecified method, its use likely depends on context.

    Tekstura

    • Two-dimensional representation of a surface's texture.

    Dvimate reiksmiu matrica

    • Two-dimensional matrix representing values related to texture.

    Pavirsius isskaidomas i daugiakampiu tinkla

    • Surface is broken down into a network of polygons.

    Pavirsiu tipas

    • Different types of surfaces, e.g., parameterized, implicit.

    Poslinkio tekstura

    • Technique where texture's position on a surface is shifted based on surface geometry.

    Teksturos efektas

    • An effect modifying a texture.

    Plokscioji interpoliacija ir Flat shading(?)

    • Technique for lighting calculation where light is constant across a surface.

    Eiluciu skenavimas

    • Method for converting 2D images to pixels.

    Fresko efektas

    • Technique that results in a fresco-like effect or appearance in a rendering.

    HDRI

    • High Dynamic Range Image, a type of image with a broader range of luminance values.

    Daugiakampis

    • Polygonal shape used to model surfaces.

    UV isklotine(UV zemelapis)

    • 2D mapping technique for texture application.

    Brezenheimo algoritmas

    • Method for drawing lines and shapes on a screen.

    Uzdaru sriciu rasterizacijos algoritmas

    • Algorithm that determines the pixels that belong to a given area.

    Grafinio elemento atvaizdavimas su spalvu ir tekturu pranasumu I fresku meno kurinius

    • Method for displaying graphic elements with a focus on texture and color for a fresco-like appearance.

    Globalaus apsvietimo modelis

    • A method for calculating global lighting effects.

    Plokstumos plotas apribotas uzdaros lauztes

    • Area bounded by a polygon.

    Teksturos padengimo ant pavirsiaus metodas

    • Methods for applying textures to surfaces.

    Tiesiu rasterizacijos algoritmas

    • A technique for converting images to raster form.

    Sparciam tieses rasterizavimui

    • Method for quickly drawing lines.

    Sudarant daugiakampiu tinkla

    • Creating a mesh of polygons.

    Pavirsiu teksturavizavime (jei yra toks zodis?)

    • Method for adding texture to surfaces

    Dielektriku su Frenelio atspindziais reakcijai I sviesa apskaiciuoti

    • Calculation of light reflection, focusing on dielectric materials.

    Imituoti Veidrodini atspindi nuo dielektriku

    • Method of simulating specular reflections.

    Iteraciju kiekis nurodo daugiakampiu tinklo tankuma

    • The number of iterations defines the density of a polygonal mesh.

    Issprendzia NURBS ir tinklo trukumus

    • Addresses limitations related to NURBS and meshes.

    Dalomasis pavirsius

    • A method of breaking down surfaces into smaller, more manageable parts for display.

    Objekto isskirstymas I daugiakampiu tinkla

    • The process of dividing an object into a collection of polygons.

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    Description

    Explore various shading techniques used in computer graphics, including Phong shading, BRDF, and Lambertian models. The quiz delves into indirect illumination, NURBS, and texture representation, providing a comprehensive overview of surface lighting and texture in digital environments.

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