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Computer Graphics Chapter 4
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Computer Graphics Chapter 4

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Questions and Answers

Which function in OpenGL is specifically designed for drawing rectangles?

  • glVertex2iv()
  • glRecti() (correct)
  • glBegin(GL_POLYGON)
  • glEnd()
  • What function is used in OpenGL to draw rectangles efficiently?

    glRect*

    To draw only outlines or vertices, which function is used?

    glPolygonMode()

    What function is used to determine whether a pixel should be drawn or skipped based on a pattern?

    <p>glLineStipple</p> Signup and view all the answers

    Match the following fill-area functions with their descriptions:

    <p>GL_POLYGON = Displays a single convex polygon GL_TRIANGLES = Treated as groups of 3 triangle vertices GL_TRIANGLE_STRIP = Displays a set of connected triangles GL_TRIANGLE_FAN = First vertex is the 'source' of the fan GL_QUADS = Treated as groups of 4 quadrilateral vertices</p> Signup and view all the answers

    Which function is used to adjust the line width in OpenGL?

    <p>glLineWidth</p> Signup and view all the answers

    Antialiasing in OpenGL enables the possibility of non-integer line widths.

    <p>True</p> Signup and view all the answers

    To set the line color in OpenGL, which function is used? glColor__();

    <p>3f</p> Signup and view all the answers

    What function in OpenGL allows you to set the size of rendered points?

    <p>glPointSize</p> Signup and view all the answers

    Match the OpenGL triangle drawing primitives with their descriptions:

    <p>GL_TRIANGLES = 3 consecutive vertices form separate triangles GL_TRIANGLE_STRIP = Connect each vertex with the last two vertices to form triangles GL_TRIANGLE_FAN = Each subsequent vertex forms a triangle with the previous vertex and a fixed center vertex</p> Signup and view all the answers

    Which function is used to specify the color of points in OpenGL?

    <p>glColor3f</p> Signup and view all the answers

    What is the default point size in OpenGL?

    <p>1 pixel</p> Signup and view all the answers

    In OpenGL, non-integer widths for points are rounded when antialiasing is disabled.

    <p>True</p> Signup and view all the answers

    Adjacent vertices in GL_LINE_STRIP are considered ________________.

    <p>lines</p> Signup and view all the answers

    What are two ways of representing characters mentioned in the text?

    <p>Bitmap (raster) and Stroke (outline)</p> Signup and view all the answers

    Which font type always takes up the same width on the display?

    <p>Monospace font</p> Signup and view all the answers

    Glut library supports the display of ________ characters.

    <p>character</p> Signup and view all the answers

    Bitmap characters are represented as 2D arrays?

    <p>True</p> Signup and view all the answers

    Study Notes

    OpenGL Point Functions

    • Points are the simplest geometric primitive in OpenGL and are often used to represent individual pixels or as markers in a larger scene.
    • The glPointSize(size) function allows you to set the size of the rendered points, where the size parameter specifies the diameter of the points in pixels.
    • The default point size is 1 pixel.
    • Points are drawn as squares with a side length equal to the point size.
    • To begin working with points in OpenGL, use glBegin(GL_POINTS) and glEnd() to indicate the start and end of a group of points.
    • The glVertex2f(x, y) function is used to specify the coordinates of a 2D point, and glVertex3f(x, y, z) is used for 3D points.
    • If a 2D point is specified, OpenGL will create a 3D point with z=0.
    • The glColor3f(r, g, b) function is used to specify the color of the points, where r, g, and b represent the red, green, and blue components of the color, respectively.

    OpenGL Line Functions

    • There are three kinds of line primitives in OpenGL: GL_LINES, GL_LINE_STRIP, and GL_LINE_LOOP.
    • GL_LINES draws unconnected line segments, where each pair of vertices defines a separate line segment.
    • GL_LINE_STRIP draws a connected sequence of line segments, where each vertex shares an endpoint with the previous one.
    • GL_LINE_LOOP draws a connected sequence of line segments, and also connects the last vertex to the first vertex, forming a closed loop.
    • Line style refers to the pattern or appearance of a line, and can be specified using a pixel mask or stippled lines.
    • To enable line stipple, use glEnable(GL_LINE_STIPPLE) and glLineStipple(repeatFactor, pattern) to define the line style.
    • Line width can be adjusted using glLineWidth(width), which takes a single argument representing the desired line width.
    • Line color can be set using glColor3f(r, g, b), which takes three arguments representing the RGB values of the desired color.

    OpenGL Polygon Fill-Area Functions

    • Triangles are one of the basic building blocks used to create complex shapes and 3D models in computer graphics.

    • There are three kinds of triangle primitives in OpenGL: GL_TRIANGLES, GL_TRIANGLE_STRIP, and GL_TRIANGLE_FAN.

    • GL_TRIANGLES draws separate triangles, where each group of three consecutive vertices forms a separate triangle.

    • GL_TRIANGLE_STRIP generates triangles by connecting each vertex with the two previous vertices in the stream.

    • GL_TRIANGLE_FAN generates triangles by connecting each vertex to the previous vertex and the center vertex, creating a fan-like shape.

    • Fill-area primitives refer to any enclosed boundary that can be filled with a solid color or pattern.### Fill-Area Primitives

    • Fill-area primitives are normally polygons, which can be filled efficiently by graphics packages.

    • A polygon is a 2D shape whose boundary is formed by any number of connected straight-line segments.

    • Polygons are defined by 3 or more coplanar vertices (points positioned on the same plane).

    • Each pair of adjacent vertices is connected in sequence by edges.

    Fill-Area Patterns

    • Fill-area patterns allow you to apply various predefined patterns to the interior of polygons.
    • Options for filling a defined region include:
      • Choice between a solid color or a pattern fill.
      • Choices for particular colors and patterns.
    • OpenGL provides six different symbolic constants for different patterns:
      • GL_FILL (default option, fills the polygon with a solid color).
      • GL_POINT (fills the polygon with a dot pattern).
      • GL_LINE (fills the polygon with a pattern of parallel lines).
      • GL_FILL (fills the polygon with a checkerboard pattern).
      • GL_FILL (fills the polygon with a hatched pattern).
      • GL_FILL (fills the polygon with a stippled pattern).

    Enabling Polygon-Fill Feature

    • To enable the fill-area pattern feature, use the glPolygonMode() function with the GL_POLYGON parameter for the face argument and the desired pattern constant for the mode argument.
    • The parameter face can be GL_FRONT_AND_BACK, GL_FRONT, or GL_BACK.
    • The mode can be GL_POINT, GL_LINE, or GL_FILL to indicate whether the polygon should be drawn as points, outlined, or filled.

    Drawing Polygons

    • Once the fill-area pattern is enabled, you can proceed to draw your polygons using the glBegin() and glEnd() functions.
    • The fill-area pattern will be automatically applied to the interior of the polygons.

    Other Polygon Drawing Methods

    • Another way to draw rectangles is using the glRect* routine, which is specifically designed for drawing rectangles in OpenGL.
    • The glRect* routine takes four arguments: x1, y1, x2, and y2, which represent the coordinates of the opposite corners of the rectangle.
    • OpenGL will construct a polygon with vertices defined in the following order: (x1,y1), (x2,y1), (x2,y2), (x1,y2).

    Character Primitives

    • Many pictures require text.
    • Attributes of character primitives include font size, color, and orientation.
    • Most graphics packages have some support for displaying character primitives.
    • Type faces (fonts) can be divided into two:
      • Serif (has small lines or accents at the ends of the main character stroke).
      • Sans-serif (does not have accents).

    Representing Characters

    • There are two ways to represent characters:
      • Bitmap (raster): a binary pattern defined on a rectangular grid.
      • Stroke (outline): defined using line/curve primitives.

    OpenGL Character Primitives

    • The GLUT library supports display of character primitives.
    • All characters are displayed at the current raster position.
    • Bitmap characters are drawn using glutBitmapCharacter().
    • Stroke characters are drawn using glutStrokeCharacter().
    • To change the color of the character, use the glColor* routine.

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    Description

    This quiz covers topics in computer graphics, including OpenGL point functions, line functions, and polygon fill-area functions.

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