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Questions and Answers
What are design problems classified into?
What are design problems classified into?
What type of technology was dominant in display devices until recently?
What type of technology was dominant in display devices until recently?
What is the purpose of digital to-analog converters in CRTs?
What is the purpose of digital to-analog converters in CRTs?
What is the primary manner in which a designer works?
What is the primary manner in which a designer works?
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Which fields commonly use interactive graphical tools in computer-aided design (CAD)?
Which fields commonly use interactive graphical tools in computer-aided design (CAD)?
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What is the most common type of input device, aside from the keyboard?
What is the most common type of input device, aside from the keyboard?
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What is the primary goal of modern graphics systems?
What is the primary goal of modern graphics systems?
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What was the result of graphical flight simulators?
What was the result of graphical flight simulators?
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What are the two basic entities required for image formation?
What are the two basic entities required for image formation?
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What has dominated our interaction with computers?
What has dominated our interaction with computers?
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What is the role of the viewer in image formation?
What is the role of the viewer in image formation?
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What do windowing systems such as Microsoft Windows and the Macintosh Operating System differ in?
What do windowing systems such as Microsoft Windows and the Macintosh Operating System differ in?
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What is essential for objects to be visible in an image?
What is essential for objects to be visible in an image?
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How do millions of people access the Internet?
How do millions of people access the Internet?
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What is necessary to consider when creating a realistic image of a 3D object?
What is necessary to consider when creating a realistic image of a 3D object?
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What types of icons are part of the GUI?
What types of icons are part of the GUI?
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What are the six major elements in a graphics system?
What are the six major elements in a graphics system?
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What is the purpose of the frame buffer in a graphics system?
What is the purpose of the frame buffer in a graphics system?
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What is the term used to describe the number of bits used to represent each pixel in the frame buffer?
What is the term used to describe the number of bits used to represent each pixel in the frame buffer?
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How many colors can be represented by a 15-bit frame buffer?
How many colors can be represented by a 15-bit frame buffer?
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What is the primary function of the Graphics Processing Unit (GPU)?
What is the primary function of the Graphics Processing Unit (GPU)?
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What is the term used to describe the smallest unit of a graphical image?
What is the term used to describe the smallest unit of a graphical image?
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What is the range of wavelengths in the visible spectrum?
What is the range of wavelengths in the visible spectrum?
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What is the purpose of the Central Processing Unit (CPU) in a simple graphics system?
What is the purpose of the Central Processing Unit (CPU) in a simple graphics system?
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What is the purpose of the iris in the human visual system?
What is the purpose of the iris in the human visual system?
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How many bits are used to represent each pixel in a full-color system?
How many bits are used to represent each pixel in a full-color system?
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What is the function of the rods in the human visual system?
What is the function of the rods in the human visual system?
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What is the component of the pinhole camera where the film is placed?
What is the component of the pinhole camera where the film is placed?
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What are the four necessary specifications of a camera?
What are the four necessary specifications of a camera?
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What is the purpose of the pinhole camera?
What is the purpose of the pinhole camera?
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What is the structure where the lens forms an image in the human visual system?
What is the structure where the lens forms an image in the human visual system?
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What determines the resolution of our visual systems?
What determines the resolution of our visual systems?
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What is the primary concern of computer graphics?
What is the primary concern of computer graphics?
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What was the humble beginning of computer graphics?
What was the humble beginning of computer graphics?
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How many major areas can the applications of computer graphics be divided into?
How many major areas can the applications of computer graphics be divided into?
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What is the primary goal of scientific visualization?
What is the primary goal of scientific visualization?
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What is the nature of the design process in fields such as engineering and architecture?
What is the nature of the design process in fields such as engineering and architecture?
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What is the role of mathematical models in scientific visualization?
What is the role of mathematical models in scientific visualization?
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What is the primary concern of professions such as engineering and architecture?
What is the primary concern of professions such as engineering and architecture?
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What is a characteristic of real-world problems in design?
What is a characteristic of real-world problems in design?
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Study Notes
Introduction to Computer Graphics
- Computer graphics is concerned with producing pictures or images using a computer.
- The field began 50 years ago with the display of a few lines on a cathode ray tube (CRT).
- Today, we can generate images by computer that are indistinguishable from photographs of real objects.
Applications of Computer Graphics
- The applications of computer graphics can be divided into four major areas:
- Display of Information
- Design
- Simulation and Animation
- User Interfaces
Display of Information
- Scientific visualization provides graphical tools to help researchers interpret vast quantities of data.
- Images generated by converting data to geometric entities have yielded new insights into complex processes.
Design
- Computer-aided design (CAD) pervades fields such as architecture, mechanical parts, and VLSI circuits.
- Design is an iterative process, using interactive graphical tools to generate possible designs, test them, and explore other solutions.
Simulation and Animation
- Graphics systems are used as simulators, such as flight simulators, which increase safety and reduce training expenses.
- Arcade games have also evolved to be as sophisticated as flight simulators.
User Interface
- Our interaction with computers has become dominated by a visual paradigm, including windows, icons, menus, and pointing devices.
- Graphical network browsers, such as Firefox, Chrome, and Safari, use these same interface tools.
Graphic System
- A computer graphic system consists of:
- Input devices
- Central Processing Unit (CPU)
- Graphics Processing Unit (GPU)
- Memory
- Frame buffer
- Output devices
Frame Buffer
- The frame buffer stores the image we see on the output device as an array of pixels.
- The depth of the frame buffer determines the number of colors that can be represented.
Pixels
- Pixels can be either on or off (1-bit bitmap) or represent varying shades of color (using more bits).
CPU and GPU
- In a simple system, the CPU does both normal processing and graphical processing.
- The graphical function of the processor is to assign values to the pixels in the frame buffer.
Output Devices
- The dominant type of display was the cathode-ray tube (CRT), but has been replaced by newer technologies.
Input Devices
- Most graphics systems provide a keyboard and at least one other input device, such as:
- Mouse
- Joystick
- Data tablet
- Trackball
Images: Physical and Synthetic
- We want to create realistic images of computer-generated three-dimensional objects.
- This involves image formation, including lighting, shading, and material properties.
Objects and Viewers
- Two basic entities are part of any image formation process: Objects and Viewers.
- Objects are formed by specifying the positions of geometric primitives, such as points, lines, and polygons.
- The viewer forms an image of the objects.
Light and Images
- Light is necessary for objects to be visible.
- We must indicate how color enters the picture or what the effects of surface properties are.
Camera System
- The pinhole camera is a simple imaging system that helps us understand the functioning of cameras and other optical imagers.
Camera Specifications
- Camera specifications include:
- Position
- Orientation
- Focal length
- Film plane
Human Visual System
- The human visual system is a complex imaging system with components similar to a camera or microscope.
- Light enters the eye through the lens and cornea.
- The lens forms an image on the retina at the back of the eye.
- Rods and cones on the retina are light sensors and determine the resolution of our visual systems.
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Description
Learn about the basics of computer graphics, including output primitives, 2D and 3D transformations, clipping, and rasterization.