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Questions and Answers
What are design problems classified into?
What type of technology was dominant in display devices until recently?
What is the purpose of digital to-analog converters in CRTs?
What is the primary manner in which a designer works?
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Which fields commonly use interactive graphical tools in computer-aided design (CAD)?
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What is the most common type of input device, aside from the keyboard?
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What is the primary goal of modern graphics systems?
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What was the result of graphical flight simulators?
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What are the two basic entities required for image formation?
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What has dominated our interaction with computers?
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What is the role of the viewer in image formation?
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What do windowing systems such as Microsoft Windows and the Macintosh Operating System differ in?
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What is essential for objects to be visible in an image?
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How do millions of people access the Internet?
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What is necessary to consider when creating a realistic image of a 3D object?
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What types of icons are part of the GUI?
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What are the six major elements in a graphics system?
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What is the purpose of the frame buffer in a graphics system?
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What is the term used to describe the number of bits used to represent each pixel in the frame buffer?
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How many colors can be represented by a 15-bit frame buffer?
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What is the primary function of the Graphics Processing Unit (GPU)?
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What is the term used to describe the smallest unit of a graphical image?
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What is the range of wavelengths in the visible spectrum?
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What is the purpose of the Central Processing Unit (CPU) in a simple graphics system?
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What is the purpose of the iris in the human visual system?
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How many bits are used to represent each pixel in a full-color system?
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What is the function of the rods in the human visual system?
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What is the component of the pinhole camera where the film is placed?
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What are the four necessary specifications of a camera?
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What is the purpose of the pinhole camera?
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What is the structure where the lens forms an image in the human visual system?
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What determines the resolution of our visual systems?
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What is the primary concern of computer graphics?
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What was the humble beginning of computer graphics?
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How many major areas can the applications of computer graphics be divided into?
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What is the primary goal of scientific visualization?
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What is the nature of the design process in fields such as engineering and architecture?
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What is the role of mathematical models in scientific visualization?
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What is the primary concern of professions such as engineering and architecture?
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What is a characteristic of real-world problems in design?
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Study Notes
Introduction to Computer Graphics
- Computer graphics is concerned with producing pictures or images using a computer.
- The field began 50 years ago with the display of a few lines on a cathode ray tube (CRT).
- Today, we can generate images by computer that are indistinguishable from photographs of real objects.
Applications of Computer Graphics
- The applications of computer graphics can be divided into four major areas:
- Display of Information
- Design
- Simulation and Animation
- User Interfaces
Display of Information
- Scientific visualization provides graphical tools to help researchers interpret vast quantities of data.
- Images generated by converting data to geometric entities have yielded new insights into complex processes.
Design
- Computer-aided design (CAD) pervades fields such as architecture, mechanical parts, and VLSI circuits.
- Design is an iterative process, using interactive graphical tools to generate possible designs, test them, and explore other solutions.
Simulation and Animation
- Graphics systems are used as simulators, such as flight simulators, which increase safety and reduce training expenses.
- Arcade games have also evolved to be as sophisticated as flight simulators.
User Interface
- Our interaction with computers has become dominated by a visual paradigm, including windows, icons, menus, and pointing devices.
- Graphical network browsers, such as Firefox, Chrome, and Safari, use these same interface tools.
Graphic System
- A computer graphic system consists of:
- Input devices
- Central Processing Unit (CPU)
- Graphics Processing Unit (GPU)
- Memory
- Frame buffer
- Output devices
Frame Buffer
- The frame buffer stores the image we see on the output device as an array of pixels.
- The depth of the frame buffer determines the number of colors that can be represented.
Pixels
- Pixels can be either on or off (1-bit bitmap) or represent varying shades of color (using more bits).
CPU and GPU
- In a simple system, the CPU does both normal processing and graphical processing.
- The graphical function of the processor is to assign values to the pixels in the frame buffer.
Output Devices
- The dominant type of display was the cathode-ray tube (CRT), but has been replaced by newer technologies.
Input Devices
- Most graphics systems provide a keyboard and at least one other input device, such as:
- Mouse
- Joystick
- Data tablet
- Trackball
Images: Physical and Synthetic
- We want to create realistic images of computer-generated three-dimensional objects.
- This involves image formation, including lighting, shading, and material properties.
Objects and Viewers
- Two basic entities are part of any image formation process: Objects and Viewers.
- Objects are formed by specifying the positions of geometric primitives, such as points, lines, and polygons.
- The viewer forms an image of the objects.
Light and Images
- Light is necessary for objects to be visible.
- We must indicate how color enters the picture or what the effects of surface properties are.
Camera System
- The pinhole camera is a simple imaging system that helps us understand the functioning of cameras and other optical imagers.
Camera Specifications
- Camera specifications include:
- Position
- Orientation
- Focal length
- Film plane
Human Visual System
- The human visual system is a complex imaging system with components similar to a camera or microscope.
- Light enters the eye through the lens and cornea.
- The lens forms an image on the retina at the back of the eye.
- Rods and cones on the retina are light sensors and determine the resolution of our visual systems.
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Description
Learn about the basics of computer graphics, including output primitives, 2D and 3D transformations, clipping, and rasterization.