Computer Graphics and Imaging Concepts Quiz

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Questions and Answers

Which of the following is NOT a traditional input device?

  • MIDI devices
  • Scanners
  • Electromagnetic trackers (correct)
  • Digital still and video cameras

Scan Conversion is the process of converting picture definitions into pixel intensity values.

True (A)

What is the primary purpose of graphics software?

To enable users to manipulate images or models visually on a computer.

Graphic standards define the common interfaces between computer ______ or subsystems.

<p>systems</p> Signup and view all the answers

Match the following input devices with their corresponding categories:

<p>MIDI devices = Traditional Input Devices Electromagnetic trackers = 3D Input Devices Pinch gloves = 3D Input Devices Scanners = Traditional Input Devices</p> Signup and view all the answers

What is the smallest unit of a digital image that can be displayed on a screen?

<p>Pixel (A)</p> Signup and view all the answers

Which of the following techniques is used to reduce the aliasing effect?

<p>Both A and B (C)</p> Signup and view all the answers

The term 'saturation' refers to the intensity or vibrancy of color in an image.

<p>True (A)</p> Signup and view all the answers

What does DPI stand for, and what does it measure?

<p>DPI stands for Dots Per Inch. It measures the number of dots printed within a one-inch line of a scan or print.</p> Signup and view all the answers

Foreshortening is a technique used to create the illusion of depth by placing objects closer to the viewer at a larger size compared to objects further away.

<p>True (A)</p> Signup and view all the answers

The ______ of a digital image is defined by the number of pixels displayed in each dimension, commonly represented as width × height.

<p>resolution</p> Signup and view all the answers

What is the primary cause of flickering on a display screen?

<p>Low video refresh rate</p> Signup and view all the answers

Match the following terms with their correct definitions:

<p>Frame = Rigid structure surrounding objects like pictures or windows Saturation = Intensity of color in an image Contrast = Relationship between lightest and darkest parts of an image Rasterization = Transforming vector images into pixels for display</p> Signup and view all the answers

The technique of simulating continuous-tone imagery through the use of dots, varying in size or spacing, is called ______.

<p>halftone</p> Signup and view all the answers

What is the primary function of frames in video and animation?

<p>Storing individual images in a sequence (B)</p> Signup and view all the answers

Match the following terms with their definitions:

<p>Aliasing = A technique used to create the illusion of more colors on the screen than are actually available Dithering = The appearance of flashing or unsteadiness in an image on a display screen Flickering = A visual artifact that appears as jagged edges or stair-stepping in an image Plotter = A graphics printer that draws images with ink pens Foreshortening = A technique used to represent an object or body in a picture to create an illusion of projection in space</p> Signup and view all the answers

Aliasing is the process of enhancing image quality by smoothing out jagged edges.

<p>False (B)</p> Signup and view all the answers

When describing the aspect ratio of a monitor, what does it tell us about the screen?

<p>Aspect ratio describes the relationship between the screen's width and height. It determines the shape of the screen, such as 4:3, 16:9, or 21:9.</p> Signup and view all the answers

Flashcards

Pixel

The smallest unit of a digital image that can be displayed.

Resolution

The number of distinct pixels in each dimension a display can show.

Aspect Ratio

The correlation between the width and height of a display.

DPI vs PPI

DPI indicates print dots, PPI indicates digital pixels per inch.

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Frame

A rigid structure for inserting graphics or text; in video, individual images in a sequence.

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Saturation

The depth or intensity of color in an image; also called chroma.

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Contrast

The relationship between the darkest and brightest parts of an image.

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Rasterization

The process of converting vector graphics into pixels for display.

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3D Input Device

Devices that allow input in three-dimensional space, such as gloves and trackers.

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Scan Conversion

The process of digitizing picture definitions into pixel intensity values for display.

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Graphics Software

Programs that enable users to visually manipulate images or models on a computer.

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Graphic Standards

Specifications that define common interfaces between computer systems or subsystems.

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MIDI Devices

Input devices that allow for electronic musical instrument interaction, offering convenience for score entry.

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Aliasing Effect

The visual distortion resulting from low resolution, where details appear jagged.

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Foreshortening

A technique to create an illusion of depth by depicting objects or figures at an angle.

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Flickering

The instability seen in images on a screen caused by low refresh rates.

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Halftone

A printing technique that uses varying dot sizes or spacing to simulate continuous tones.

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Dithering

A method to create the illusion of more colors by mixing pixels of different colors.

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Study Notes

Essential Concepts in Computer Graphics

  • A pixel (or pel) is the smallest unit of a digital image or graphic that can be displayed on a digital display device.

  • Resolution is the number of distinct pixels in each dimension that can be displayed on a monitor or display device. A common resolution is 1024 x 768.

  • Aspect ratio describes the correlation between width and height of an image or screen. Common aspect ratios include 4:3, 16:9, and 21:9.

  • DPI (dots per inch) and PPI (pixels per inch) both measure the resolution of an image or digital screen. They represent the number of dots or pixels within a one-inch line.

  • A frame is a rigid structure surrounding something, like a picture, door, or windowpane or, in video and animation, an individual picture in a sequence. Frames are rectangular areas used to insert graphics and text.

  • Saturation is the depth or intensity of color in an image. Higher saturation means more vibrant color, while lower saturation makes colors appear subdued or muted.

  • Contrast describes the relationship between the darkest and brightest parts of an image. High contrast means a large difference between light and dark areas, while low contrast means a smaller difference.

  • Rasterization is the technique of converting vector graphics to pixels for output on a screen.

  • Aliasing occurs when the resolution of the graphics device or file is not high enough to represent a smooth curve, resulting in jagged lines or curves.

  • Foreshortening is a technique that creates an illusion of projection or extension in space when representing an object or human body in a picture.

  • Flickering is the appearance of flashing or unsteadiness in an image on a display screen, often caused by a low video refresh rate.

  • Halftone is a reprographic technique for simulating continuous-tone imagery through the use of dots, with varying sizes or spacing to create the illusion of continuous tone.

  • Dithering is a technique to fool the eye into seeing more colors on a screen by mixing different colored pixels.

Display Technologies

  • A display device is a device used to view video, images, or text. Examples include TV monitors, mobile screens, and desktop monitors.

Video Display Devices

  • Different types of video display devices include Cathode-ray tube (CRT) monitors, Liquid crystal displays (LCDs), Light Emitting Diode (LED) displays, Direct View Storage Tubes (DVSTs), Plasma displays, and 3D displays.

Cathode-ray tube (CRT) Monitors

  • CRT monitors are a primary video output device, using a cathode ray tube to display images.

Refresh CRT

  • The refresh rate is the frequency at which an image is redrawn on a CRT screen. A higher refresh rate reduces flickering.

  • Resolution refers to the maximum number of points that can be displayed on a CRT display device.

CRT Display Principles

  • Raster-scan displays work by using an electron beam that sweeps across the screen, creating images row by row.

  • Interlaced scanning method reduces flickering by displaying even numbered lines of the picture on one scan pass and the odd-numbered lines on a separate pass.

  • The frame buffer is memory where picture data is stored for display on the screen. This data includes the pixel depth, which determine the color resolution of the display.

Frame Buffer

  • A frame buffer is memory that stores the image information for the screen display. Variables that describe the buffer's characteristics include size, X and Y coordinates, and pixel depth. It affects the resolution; for instance, 1024 x 1024.

  • Bit planes or bit depth determine the number of bits per pixel. For example, a 24-bit frame buffer stores full color (millions of colors).

Specifying Color

  • Direct color refers to assigning a specific color value to each pixel. Example: 24 bits where R,G,B are used.
  • Palette-based color (CLUT) uses a palette to map pixel color values to a limited set of colors. For example: 8-bit palette represents 256 different colors.

Interlaced Scanning

  • To reduce flickering, a frame is divided into fields, odd and even scan lines are displayed alternately. This produces an interlaced image

Flat-Panel Displays

  • Flat-panel displays are an alternative to CRTs, characterized by reduced volume, weight, and power consumption.

  • Two main categories are emissive displays (e.g., plasma) and non-emissive displays (e.g., LCDs).

Plasma Panel Display

  • Plasma panels are emissive displays that use a gas mixture in between two glass plates.

Liquid Crystal Displays (LCDs)

  • LCDs use liquid crystals and passive or active matrix technologies to control light transmission.

3D Display

  • 3D displays provide depth perception to the viewer, and examples include fog display, holographic display, and retina display. Advantages include impressive picture quality, but disadvantages include high cost.

Video Output Devices

  • Various video output devices including desktop, vector displays, CRT, LCD flat-panel, plasma, workstation displays, PC/Mac laptops, tablet computers, Wacom’s display tablets, digital projectors, Field Emission Devices, and OLED displays, as well as various input devices.

Traditional Input Device

  • Traditional input devices encompass mouse-like devices (mouse, wheel mouse, trackball), keyboards, pen-based devices (pressure-sensitive tablets, IPAQ, Microsoft tablets, palm-top devices), joysticks, game pads, flight sticks, touchscreens, microphones (wired/wireless headsets).

3D Input Devices

  • 3D input devices include electromagnetic trackers (such as Polhemus FASTRAK), gloves that track hand movements, and others.

Display Processor

  • The display processor digitizes picture definitions, converting them into pixel intensity values for storage in the frame buffer.

Graphics Software

  • Graphics software consists of programs used to create and manipulate images and models.

  • Types include special purpose packages (user-friendly menu-driven), and general purpose packages (programming languages).

Graphic Standards

  • Graphic standards are agreed specifications that dictate how various computer subsystems communicate and interface.

Important Note:

  • There was a quiz announcement for next week, online between 6 PM and 6:15 PM.

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