Class and Object Basics

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Questions and Answers

Which of the following statements about classes and objects is correct?

  • Objects are used to define the attributes and behaviors of classes
  • Classes are used to define the attributes and behaviors of objects (correct)
  • Classes and objects are the same thing
  • Classes and objects are not related

What is the purpose of a constructor in a class?

  • To define the attributes and behaviors of a class
  • To initialize an object's data when the object is created (correct)
  • To call a member function of an object
  • To implement function overriding

What is the difference between member functions and data members in a class?

  • Member functions define the behaviors of a class, while data members define the attributes (correct)
  • Member functions and data members are not related
  • Member functions define the attributes of a class, while data members define the behaviors
  • Member functions and data members are the same thing

Which of the following is a way to implement function overriding?

<p>Defining member functions in a class (B)</p> Signup and view all the answers

Which of the following is NOT a topic covered in this chapter?

<p>How to use a destructor to destroy an object (A)</p> Signup and view all the answers

Which of the following is used to initialize an object's data when it is created?

<p>Constructors (C)</p> Signup and view all the answers

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Study Notes

Classes and Objects

  • A class is a blueprint or template, while an object is an instance of a class.

Constructors

  • A constructor is a special member function of a class that is used to initialize objects when they are created.
  • The purpose of a constructor is to set the initial state of an object by assigning values to its data members.

Member Functions and Data Members

  • Data members (also known as data attributes or properties) are the variables that are used to store data in a class.
  • Member functions (also known as methods) are the functions that belong to a class and are used to perform actions on the class's data members.

Function Overriding

  • Function overriding is a way to achieve runtime polymorphism in object-oriented programming.
  • One way to implement function overriding is by providing a different implementation of a function in a subclass that is already defined in its superclass.

Initialization of Objects

  • A constructor is used to initialize an object's data when it is created.
  • Initializers are not used to initialize an object's data (this is the incorrect option).

Topics Covered in the Chapter

  • The chapter covers topics related to classes and objects, constructors, member functions, data members, and function overriding.

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