Podcast
Questions and Answers
What is a primary predictor of technological integration in teaching practice?
What is a primary predictor of technological integration in teaching practice?
What must teacher candidates (TCs) develop to successfully create digital video games (DVGs)?
What must teacher candidates (TCs) develop to successfully create digital video games (DVGs)?
Which component is not explicitly stated as necessary for successful technology integration in STEM?
Which component is not explicitly stated as necessary for successful technology integration in STEM?
What is suggested as a catalyst for exploring new educational tools in STEM?
What is suggested as a catalyst for exploring new educational tools in STEM?
Signup and view all the answers
To boost TCs' self-efficacy regarding technology, what should be modeled across various disciplines?
To boost TCs' self-efficacy regarding technology, what should be modeled across various disciplines?
Signup and view all the answers
Which group does not fall under the identified key stakeholders for STEM education discussions?
Which group does not fall under the identified key stakeholders for STEM education discussions?
Signup and view all the answers
What curriculum change is necessary for effective technology integration in K-12 education?
What curriculum change is necessary for effective technology integration in K-12 education?
Signup and view all the answers
Why is it important for teacher educators to examine their self-efficacy regarding technology?
Why is it important for teacher educators to examine their self-efficacy regarding technology?
Signup and view all the answers
Which aspect of learning does the practice arena in the game utilize?
Which aspect of learning does the practice arena in the game utilize?
Signup and view all the answers
What is the primary focus of the DVG creation in STEM education?
What is the primary focus of the DVG creation in STEM education?
Signup and view all the answers
What realization did some girls express during the in-class work?
What realization did some girls express during the in-class work?
Signup and view all the answers
What is the primary goal of utilizing Digital Video Games (DVGs) in STEM education according to the authors?
What is the primary goal of utilizing Digital Video Games (DVGs) in STEM education according to the authors?
Signup and view all the answers
Which framework is highlighted for effectively developing DVGs?
Which framework is highlighted for effectively developing DVGs?
Signup and view all the answers
Which skill is NOT mentioned as being enhanced through the development of DVGs?
Which skill is NOT mentioned as being enhanced through the development of DVGs?
Signup and view all the answers
What is NOT a goal of the initiatives discussed in the content about STEM education?
What is NOT a goal of the initiatives discussed in the content about STEM education?
Signup and view all the answers
What are teachers prepared to do through the creation of DVGs?
What are teachers prepared to do through the creation of DVGs?
Signup and view all the answers
What does computational thinking involve in the context of developing DVGs?
What does computational thinking involve in the context of developing DVGs?
Signup and view all the answers
Which of the following best describes the role of digital games in STEM education as indicated in the content?
Which of the following best describes the role of digital games in STEM education as indicated in the content?
Signup and view all the answers
Which publication focuses on the state of STEM labor markets?
Which publication focuses on the state of STEM labor markets?
Signup and view all the answers
Which article addresses the insights gained from implementing a scientific literacy approach?
Which article addresses the insights gained from implementing a scientific literacy approach?
Signup and view all the answers
What does the NRC (2011) framework focus on?
What does the NRC (2011) framework focus on?
Signup and view all the answers
Study Notes
Chapter 6: Digital Video Games (DVGs) in STEM Education
- Education policy reform globally emphasizes 21st-century learning skills, including deeper integration of numeracy, scientific, and technological literacy in curricula.
- There's a need for skilled labor and professionals in STEM fields, stressing a multidisciplinary approach to better prepare students for STEM occupations.
- The number of individuals pursuing STEM careers is lagging behind demand.
- STEM education should emphasize technological literacy, especially for students pursuing STEM careers (e.g., engineering, architecture, medicine, IT).
6.1 STEM Education
- A major goal of STEM education is to improve proficiency in STEM, regardless of career aspirations, while fostering 21st-century skills.
- These skills include critical thinking, problem-solving, creativity, collaboration, self-directed learning, scientific, environmental, and technological literacy.
- STEM education reimagines traditional teaching methods by integrating the four STEM strands into a unified approach.
- Educators face challenges integrating STEM disciplines due to content knowledge, pedagogical knowledge, and pedagogical content knowledge.
- Effective STEM education is student-centered, promoting problem-solving and higher-order thinking.
6.1.2 Teacher Education
- Preparing teachers to be technologically competent is challenging, requiring ample effort, time, and opportunities.
- Teacher comfort with technology integration is not always due to a lack of technology, but also a lack of knowledge about how to effectively integrate it.
- Internal factors (personal investment, attitude) and external factors (resources, training, support) influence teacher technology use.
- Teacher preparation needs improvement, including ongoing professional development tailored to specific needs.
- Teacher education programs have a responsibility to prepare teachers to effectively model and integrate technology.
6.1.3 Digital Literacies and DVGs
- Games-based learning is a promising frontier for preparing students for STEM careers.
- Digital video games (DVGs) can effectively integrate and reinforce STEM concepts, motivating learners.
- DVGs have the potential for effectively integrating STEM concepts and principles, motivating learners.
6.1.4 Engineering Design Process (EDP) and DVG Design
- Engineering is often challenging to implement in K–12 classrooms due to a lack of prior science knowledge and access to engineers.
- The EDP process contrasts with the scientific process in that it focuses on problem solving rather than generating knowledge hypotheses.
- Storyboarding is critical in DVG design, helping structure and organize content, preventing scope creep and aligning with the engineering methodology.
- Digital games can help advance the learning of STEM concepts by applying the EDP.
- DVGs can potentially incorporate seven of the eight science/engineering practices in K-12 education.
6.2 DVGs in Teacher Education
- DVG development assignments situated within teacher education courses can connect video games to STEM education.
- Technological competencies are crucial for modern teaching practices.
- The training involved in designing the DVGs provides teachers with opportunities to engage in programming, mathematical knowledge, creativity, and logic.
6.2.2 DVG Criteria
- Criteria for DVG design include focus on STEM education content and a pluriversal approach to career connections.
- Mandatory elements include: rewards, leveling, and avatars to motivate and engage learners.
- The development process should involve reflections on research, storyboard development, and feedback.
- Implementing DVGs in the classroom involves providing opportunities for teachers to engage in the process of devising materials/tools tailored to specific curricula (e.g. Biology).
6.2.3 DVGs: Okazaki's Revenge
- The DVG, Okazaki's Revenge, tackles the concept of prokaryotic DNA replication, using games to illustrate complex scientific concepts to students.
- The game incorporates elements of game mechanics, interface elements, and educational logic to reinforce scientific concepts.
- The game also features a learning element with a step-by-step approach for teaching elements of DNA replication.
6.3 TCs' Reflections on DVG Development
- Teacher candidates' reflections reveal challenges (e.g., feeling overwhelmed by coding) and successes (enhanced digital literacy) in developing the DVGs.
- The reflections further highlight the importance of teacher educators' content/pedagogical expertise and their efficacy to support students.
6.4 Reflecting on Implementation of DVGs in Practice
- Implementing DVG design in the classroom has pedagogical benefits, including developing 21st-century skills and enhancing content knowledge of TCs.
- Reflecting on their experience further underscores the importance of supportive, student-focused practices.
- The DVG assignment can effectively engage students in challenging contexts and improve their understanding.
6.5 Conclusion
- DVGs are a valuable tool for developing STEM skills and enhancing teacher skills, particularly around the development of digital literacy skills.
- The chapter highlights the potential of DVGs in improving STEM content knowledge for students, including conceptual understanding.
- Creating DVGs helps teachers expand their skills and potentially their capabilities.
Studying That Suits You
Use AI to generate personalized quizzes and flashcards to suit your learning preferences.
Related Documents
Description
This quiz explores the critical role of digital video games in enhancing STEM education. It addresses policy reforms aimed at integrating technological literacy and fostering 21st-century skills in students. Learn how video games can promote proficiency in science, technology, engineering, and mathematics.