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Questions and Answers
Which of the following data structures is most suitable for representing a one-to-many relationship between people and their courses, where each person can enroll in multiple courses?
Which of the following data structures is most suitable for representing a one-to-many relationship between people and their courses, where each person can enroll in multiple courses?
- A `map` where the key is a person's name and the value is a `set` of course names. (correct)
- A single `set` containing all people and course names.
- A `map` where the key is a course name and the value is a person's name.
- A `vector` of `pair` objects, with each `pair` containing a person's name and a single course name.
If you are using a set
to store Person
objects, what is a crucial requirement for the Person
class?
If you are using a set
to store Person
objects, what is a crucial requirement for the Person
class?
- It must overload the `==` operator to check for equality.
- It must define the `<` operator to provide a strict weak ordering. (correct)
- It must have a `print()` method for displaying the person's details.
- It must have a default constructor with no arguments.
Considering the need to associate people with their friends (where both people and friends are Person
objects), which STL container combination would efficiently prevent duplicate entries and allow quick lookups?
Considering the need to associate people with their friends (where both people and friends are Person
objects), which STL container combination would efficiently prevent duplicate entries and allow quick lookups?
- A `map<Person, set<Person>>`, mapping each person to a set of their friends. (correct)
- A `map<Person, vector<Person>>`, mapping each person to a list of their friends.
- A `list` of `pair<Person, Person>`, representing friend connections.
- A `vector` of `pair<Person, Person>`, representing friend connections.
What is the primary benefit of using STL containers like map
and set
over traditional arrays when managing relationships between objects?
What is the primary benefit of using STL containers like map
and set
over traditional arrays when managing relationships between objects?
Suppose you have a map<string, vector<int>>
called data
and you want to add the value 5
to the vector associated with the key "example"
. Assuming the key already exists in the map, how would you correctly perform this operation?
Suppose you have a map<string, vector<int>>
called data
and you want to add the value 5
to the vector associated with the key "example"
. Assuming the key already exists in the map, how would you correctly perform this operation?
What is the primary benefit of using generic programming in C++?
What is the primary benefit of using generic programming in C++?
In the context of the provided code snippets, what is the purpose of implementing custom comparison operators?
In the context of the provided code snippets, what is the purpose of implementing custom comparison operators?
Why is it necessary to define custom comparison operators when comparing objects of user-defined classes like Dog
or Circle
?
Why is it necessary to define custom comparison operators when comparing objects of user-defined classes like Dog
or Circle
?
Which of the following best describes the role of templates in generic programming?
Which of the following best describes the role of templates in generic programming?
What is the Standard Template Library (STL) in C++?
What is the Standard Template Library (STL) in C++?
Which of the following is NOT a typical component of the STL?
Which of the following is NOT a typical component of the STL?
What is the role of iterators in the Standard Template Library (STL)?
What is the role of iterators in the Standard Template Library (STL)?
Which of the following tasks would be most efficiently accomplished using STL algorithms?
Which of the following tasks would be most efficiently accomplished using STL algorithms?
If a class defines the operator>=
, does C++ automatically define the <
operator to maintain consistency?
If a class defines the operator>=
, does C++ automatically define the <
operator to maintain consistency?
What happens if a comparison operator, such as operator>=
, attempts to call a non-const
member function within a const
object?
What happens if a comparison operator, such as operator>=
, attempts to call a non-const
member function within a const
object?
Consider a scenario where you are comparing two Dog
objects based on their weight using an overloaded operator>=
. Which of the following is the most accurate implementation of this operator?
Consider a scenario where you are comparing two Dog
objects based on their weight using an overloaded operator>=
. Which of the following is the most accurate implementation of this operator?
Why is it important to declare the getWeight()
method as const
when used within a const
comparison operator in the Dog
class?
Why is it important to declare the getWeight()
method as const
when used within a const
comparison operator in the Dog
class?
In the context of overloading comparison operators for a class, what is the significance of passing arguments by const
reference?
In the context of overloading comparison operators for a class, what is the significance of passing arguments by const
reference?
What is the likely outcome if the getWeight()
function is not declared as const
within the Dog
class, but is called within a const
comparison operator?
What is the likely outcome if the getWeight()
function is not declared as const
within the Dog
class, but is called within a const
comparison operator?
Consider the following code snippet:
class Dog {
public:
int getWeight() const { return m_weight; }
private:
int m_weight;
};
bool operator>=(const Dog &a, const Dog &b) {
return a.getWeight() >= b.getWeight();
}
What potential issue might arise if the m_weight
member is directly accessed within the operator>=
function instead of using the getWeight()
method?
Consider the following code snippet:
class Dog {
public:
int getWeight() const { return m_weight; }
private:
int m_weight;
};
bool operator>=(const Dog &a, const Dog &b) {
return a.getWeight() >= b.getWeight();
}
What potential issue might arise if the m_weight
member is directly accessed within the operator>=
function instead of using the getWeight()
method?
You have two Dog
objects, fido
with a weight of 5 and spot
with a weight of 3. Using the overloaded operator>=
as defined, what will be the result of the expression fido >= spot
?
You have two Dog
objects, fido
with a weight of 5 and spot
with a weight of 3. Using the overloaded operator>=
as defined, what will be the result of the expression fido >= spot
?
What is the purpose of the customCompare
function in the provided C++ code?
What is the purpose of the customCompare
function in the provided C++ code?
Given a vector of Dog
objects named dogs
, what would sort(dogs.begin(), dogs.end());
do, assuming customCompare
is defined as in the code?
Given a vector of Dog
objects named dogs
, what would sort(dogs.begin(), dogs.end());
do, assuming customCompare
is defined as in the code?
What will be the result of sort(arr, arr+4, customCompare);
given an integer array arr = {5, 2, 1, -7}
and a customCompare
function designed for Dog
objects?
What will be the result of sort(arr, arr+4, customCompare);
given an integer array arr = {5, 2, 1, -7}
and a customCompare
function designed for Dog
objects?
If you wanted to sort only the first three elements of a std::vector<int> numbers
using the standard comparison, which of the following is correct?
If you wanted to sort only the first three elements of a std::vector<int> numbers
using the standard comparison, which of the following is correct?
Consider you have a std::vector<Dog> dogs
. Which of the following statement regarding sort(dogs.begin(), dogs.end(), customCompare)
is most accurate, assuming that Dog
class has getBite()
and getBark()
methods, and customCompare
prioritizes bite and then bark?
Consider you have a std::vector<Dog> dogs
. Which of the following statement regarding sort(dogs.begin(), dogs.end(), customCompare)
is most accurate, assuming that Dog
class has getBite()
and getBark()
methods, and customCompare
prioritizes bite and then bark?
What STL data structure would be most appropriate for storing a list of courses each UCLA student is enrolled in, using the student's name as the key?
What STL data structure would be most appropriate for storing a list of courses each UCLA student is enrolled in, using the student's name as the key?
Given the declaration std::map<std::string, std::list<Course>> crsmap;
, how would you add a course c1
to the list of courses for a student named "Alice"?
Given the declaration std::map<std::string, std::list<Course>> crsmap;
, how would you add a course c1
to the list of courses for a student named "Alice"?
If crsmap
is a std::map<std::string, std::list<Course>>
, what operation would you use to iterate through all the courses for a specific student named "Bob"?
If crsmap
is a std::map<std::string, std::list<Course>>
, what operation would you use to iterate through all the courses for a specific student named "Bob"?
Flashcards
Generic Programming
Generic Programming
Writing functions or classes that can work with many different data types.
Generic Sorting Function
Generic Sorting Function
A generic function that can sort an array holding ANY type of value.
Generic Linked List
Generic Linked List
A generic linked list class that can hold ANY type of variable.
Uses of Generic Programming
Uses of Generic Programming
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Generic Comparisons
Generic Comparisons
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Custom Comparison Operator (Dog)
Custom Comparison Operator (Dog)
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getWeight()
Method Importance
getWeight()
Method Importance
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The keyword: const
The keyword: const
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What does const
mean for a member function?
What does const
mean for a member function?
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Does C++ automatically define related operators (e.g., !=
)?
Does C++ automatically define related operators (e.g., !=
)?
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What are Custom Comparison Operators?
What are Custom Comparison Operators?
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Why might a const
method be required for comparison operators?
Why might a const
method be required for comparison operators?
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Why add const
to int getWeight() const
?
Why add const
to int getWeight() const
?
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What is a Vector?
What is a Vector?
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What is .push_back()
?
What is .push_back()
?
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What is vector<string> n;
?
What is vector<string> n;
?
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Mapping friends with STL
Mapping friends with STL
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operator<
Overloading
operator<
Overloading
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std::map
std::map
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push_back()
method
push_back()
method
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Person class
Person class
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std::sort
with Custom Comparison
std::sort
with Custom Comparison
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Custom Comparison Function
Custom Comparison Function
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Sorting Dog
Objects
Sorting Dog
Objects
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sort(n.begin(), n.end())
sort(n.begin(), n.end())
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sort(n.begin(), n.begin() + 2)
sort(n.begin(), n.begin() + 2)
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std::sort
Function
std::sort
Function
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map
of student to courses
map
of student to courses
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map<string, list<Course>>
map<string, list<Course>>
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Study Notes
Lecture 9 Overview
- Custom Comparison Operators will be covered
- Templates
- The Standard Template Library (STL)
- STL Iterators
- STL Algorithms (sort, etc.)
Generic Programming
- Generic proramming occurs when a function or class is able to process many different types of data
- A generic sorting function can sort an array holding any type of value
- A generic linked list class can therefore hold any type of variable
- Once a generic function or class has been defined, it can be reused quickly to solve problems
- This technique is used in almost every C++ program therefore improves development speed, i.e.. search engines, video games, etc.
Allowing Generic Comparisons
- Default C++ allows comparison of integers
- It can be useful to compare Objects too, e.g. Circles and Dogs
- Implementation requires Custom Operators
- The way two dogs are compared by weight, is different to how two circles may be compared by radius
Custom Comparison Operators
- Comparison operators must return a Boolean Value
- Boolean value will be set appropriately for the function implementation, based on true of false values
- A const specifier must be used, otherwise the function will not work when comparing const objects
- When operators are defined inside the class, the function has a single "other" parameter, similarly to a copy constructor
- "other" refers to the value to the right of the operator
- When the operator is placed outside of the class, it can only the public methods from the class
Writing Generic Functions
- Using templates enables writing of generic functions
- Before templates it was required to define a single function for each variable type, e.g. SwapCircle, SwapDog, etc.
Templates
- Templates enable one function to work for any data type
template <typename T>
void swap(T &a, T &b)
{
T temp;
temp = a;
a = b;
b = temp;
}
- or alternative Syntax:
template <class T>
void swap(T &a, T &b)
Template Usage
- Write templated functions in a header file
- Then include the header file in all CPP files using the function
- It is then possible to implement the templated function in the header file, and not just the prototype
Using Templates
- Using templates is a time-saving/bug-reducing/source-simplifying technique
- Number of functions does not effect compiled program or code size
Function Template Constraints
- You must use the templated data type (e.g. Data) to define the type of at least one formal parameter; otherwise, there will be an error
- If a function template has two or more templated parameters with the same type (e.g. Data), you must both pass the same type of variable/value
Hairy Template Example
-
operator defined for Dogs
-
operator is also defined for integers.
- Function requirements must be set for templated functions
- C++ requires that all values passed in support that operator
- If you use such a function with a user-defined class you mus define the operator for that class!
Multi-type Templates
- You can use multiple template types in a function
template <typename T, typename U>
void passTwoTypes(const T& first, const U& second)
{
std::cout << " First: " << first << " Second: " << second <<std::endl;
}
Writing Generic Classes
- Templates facilitate using generic classes, stack or queue classes for example
- The prefix must be used, i.e.. template
before the class definition itself - For example, it is not required to update every 'int' to Item, as int can be a counter variable
Templated Class in Externally-defined Member Function
- Add prefix template
before the class definition itself - Add prefix template
before each function definition outside the class - Types will require updating to using a templated type
- Place the postfix <XXX> between the class name and the :: in all function defs.
Template Classes
- Template classes are very useful when building container objects like linked lists
STL Library
- STL is a collection fo pre-written, tested classes provided by the authors of C++
- Classes that are built using templates, can be used with many different data types
- Usage of these classes saves hours of programming
- Examples include the Stack and Queue classes
STL: Container Classes
- Classes are called "container" classes because they hold groups of items
Cool STL Class #1: Vector
- STL vector has some of the same properties as arrays
- STL vector does not have a fixed size
- Vectors grow and shrink automatically when adding or removing items
- Program must "#include
" to use vectors
vector<string> strs;
vector<int> nums;
- If using namespace std is excluded:
std::vector<std::string> strs;
Creating Vectors
- You can add or remove items to/from existing vectors
- Push_back is used to add a new item to the end
vector<string> strs;
strs.push_back("Carey");
strs.push_back("Scott");
- The brackets can be used to change an existing item
- However cannot be used to add a new item
Reading and Changing Vector Items
- You can use the front or back methods for read to or write the first or last elements
- Once an item has been removed, the slot cannot be accessed with brackets
Removing Vector Items
- An item can be removed from the back via "pop_back" command
- This shrinks the vector
Vector Details
- You can view the size and ensure there are values through included functions
- Vectors are implented internally dynamically allocated arrays
- During array full and new item addition the vector object will allocate a new array as double the size of the original
- It will copy all items rom the old array and delete the old array
Cool STL Class #2: List
- STL list enables creation of a doubly-linked list
- List contains functions such as, "push_back", "pop_back", "front", "back", "size" and "empty" methods
- But also includes push_front and pop_front methods
- These methods allow items to be added or removed from the front of the list
List Usage
- Lists do not have brackets to access list elements
Iterating Items
- How can we iterate through elements of STL
for (int j=0; j<poof.size(); j++)
cout << poof[j];
- Other than the vector class this form of iteration does not work
Iterators
- Iterator variable enumerates the contents of a container
- Iterator variable works similar to a pointer variable
- An iterator works exclusively with containers
Iterator Variable
- Typically, starting with pointing an iterator to an item in the container
- Can be implemented through increment/decrement
- The iterator allows read/write functionality
- Create with, e.g..
vector<int>::iterator it;
- And must start with:
it = myVec.begin();
Iterator Details
- Can move your iterator down or back through increment or decrement of pointers
- There is addition of function "end", which denotes, what happens at end of the function
Algorithm Functions
- Find function can be applied to STL containers and arrays
Container Template Issues
- You have to make the iterator a const iterator
const list<string> & nerds
list<string>::const_itenator it
- Otherwise you can't use the STL container functionality
Iterator Object Details
- An iterator is an Object
- What that object does and contains
- What element is it points to
- How to find the next element in the container
- This includes direction
- How to find the previous element in the container - This includes direction
Alternative ways of looping
- C++ 11 now has easier to read way of iterating data
Other Important STL concepts
- Maps and other types of containers
- Use for finding and storing data, with search algorithm
Cool STL Class #3: Map
- Maps quickly look up items to find an associated integer "value"
- You can associate a string "Key" with set value
Map Usage
- Names can be stored in string variables with phone numbers in integers
- Each Map can be associated with either direction
map<string, int> name2Fone; // String to Int
map<int, string> fones2Names; //Int to String
- Requires 2 maps
More Map Details
- Map always orders from First to Second
- Maps store this by pairing similar structs
Cool STL Class #4: Set
- Set always keeps track of unique values in a set
- Duplicates are ignored
a.erase(2)
Removes "2" value
Additional Cool Class points:
- You can find a previously added association
- This returns a map You can define special classes or structs to hold STL classes
- You cannot call erase, if you use the original object.
Algorithm
- STL is a common algorithm for different types of data
- This algorithm works to search STL containers and arrays for a value
- intersection of different data sets
- sorting vectors and list elements for use and analysis
STL Gotchas
- Add new items, with caution to validity, if modified
- You can run the danger of invalidity of pointer, this must be taken in consideration and the code updated
More STL Gotchas
- There are also dangers of deleting data incorrectly.
- When deleting iterator with set container
- Can avoid with returned iterator to the times following eraser
Deleting Items in Loop
- You can use the erase() method to return an iterator
STL Algorithms
- The STL contains extra functions that work with data find() function searches STL containers and arrays for value set_intersection() computes the intersection of two sorted sets/lists/arrays of data sort() sorts arrays/vectors/lists
Inline Functions
Template Exercise
- How to convert the Stack class to hold any type of data
- How to create a stack of dogs
Note: There is the find_if function to find the item that best suits requirements.
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Description
Explore suitable C++ STL containers for managing relationships such as one-to-many between people and courses. Learn about requirements for using set
with custom objects and the benefits of STL containers over arrays. Understand how to efficiently use maps and vectors.