C Programming Chapter 1: Variables & Constants

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Questions and Answers

What is Computer Programming?

Computer Programming is a medium for us to communicate with computers, similar to how we use languages like Hindi or English to communicate with each other.

C is one of the oldest and finest programming languages.

True (A)

What are the primary uses of the C programming language? (Select all that apply)

  • Programming embedded systems for devices like microwaves and cameras (correct)
  • Creating device drivers for tablets, printers, etc. (correct)
  • Developing games, where quick response to user input is crucial (correct)
  • Developing operating systems like Windows and Linux (correct)

What does a variable store in a programming language?

<p>A variable stores a value.</p> Signup and view all the answers

An entity whose value doesn't change is called a ______.

<p>constant</p> Signup and view all the answers

Which of the following is a type of constant in C? (Select all that apply)

<p>Real Constant (B), Character Constant (C), Integer Constant (D)</p> Signup and view all the answers

What is the purpose of keywords in programming?

<p>Keywords have a predefined meaning in the programming language and cannot be used as identifiers.</p> Signup and view all the answers

What is the purpose of the #include <stdio.h> statement in C?

<p>It includes the standard input/output library, which provides functions for interacting with the user and performing basic input and output operations.</p> Signup and view all the answers

What is the role of the main() function in a C program?

<p>The <code>main()</code> function is the entry point of a C program.</p> Signup and view all the answers

Each instruction in a C program is terminated with a semicolon (;).

<p>True (A)</p> Signup and view all the answers

Instructions in C are case-sensitive.

<p>True (A)</p> Signup and view all the answers

The order in which instructions are written in a C program determines the order of their execution.

<p>True (A)</p> Signup and view all the answers

What is the purpose of comments in programming?

<p>Comments are used to add explanatory notes to the code, improving readability and understanding.</p> Signup and view all the answers

What are the two types of comments used in C?

<p>Single-line comments (starting with <code>//</code>) and multi-line comments (enclosed between <code>/*</code> and <code>*/</code>).</p> Signup and view all the answers

Comments are considered a part of the program and are executed.

<p>False (B)</p> Signup and view all the answers

What is the process of converting a C program into an executable file called?

<p>Compilation.</p> Signup and view all the answers

What is the purpose of a C compiler?

<p>It translates human-readable source code into machine-readable instructions.</p> Signup and view all the answers

What are library functions in C?

<p>Library functions are pre-written code modules that provide commonly used functionalities.</p> Signup and view all the answers

What is the purpose of the printf() function in C?

<p>To display output on the screen (D)</p> Signup and view all the answers

The %d format specifier is used for displaying real numbers.

<p>False (B)</p> Signup and view all the answers

Flashcards

String

A data type that can store a sequence of characters, including letters, numbers, and symbols.

Path

A set of characters that identifies a specific location or file within a computer system.

Variable

A variable that stores a value that can be changed during the execution of a program.

Data

A basic unit of data that represents a single value, such as a number, a letter, or a special character.

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Program

A set of instructions that tells a computer what to do.

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Data Structure

A way to store data that allows you to quickly access specific pieces of information.

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Array

A type of data structure that uses a sequence of elements, where each element has a specific order.

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Dictionary

A type of data structure that uses a key-value pairing to store data.

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Compilation

A process that converts data into code that a computer can understand.

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Syntax

A set of rules that govern how a programming language works.

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Study Notes

C Programming Notes

  • Computer programming is a medium for communicating with computers, similar to using languages like Hindi or English to communicate with each other.
  • Programming instructs the computer.
  • C is an old and refined programming language.
  • C was developed by Dennis Ritchie at Bell Labs, USA in 1972.
  • C is used for numerous system components, including major parts of Windows and Linux operating systems.
  • C is used for device drivers, such as those for tablets and printers.
  • C is used to program embedded systems, like microwaves and cameras.
  • These systems need fast programs to react swiftly to user input.

Chapter 1: Variables, Constants & Keywords

  • Variables act as containers to store values (e.g., rice, dal, sugar).
  • Variables in C store values like integers, decimals, or characters.
  • Variables in C must start with an alphabet or an underscore, followed by further alphabets, underscore, or digits.
  • No special symbol (e.g., @, #, $, %) or commas or blanks are allowed.
  • Variable names are case-sensitive (e.g., 'myVariable' is different from 'myvariable').
  • Constants are entities whose values never change.
  • Variables can change their values.

Types of Constants

  • Integer constants: Whole numbers (e.g., -1, 6, 7, 9)
  • Real constants: Numbers with decimal points (e.g., -322.1, 2.5, 7.0)
  • Character constants: Single characters enclosed in single quotes (e.g., 'a', '$', '@')

Keywords

  • Keywords are reserved words with pre-defined meanings known to the compiler.
  • There are 32 keywords in C.
  • Examples of C keywords:
    auto, double, int, struct
    break, else, long, switch
    case, enum, register, typedef
    char, extern, return, union
    const, float, short, unsigned
    continue, for, signed, void
    default, goto, sizeof, volatile
    do, if, static, while
    

First C Program

  • A simple C program example:
#include <stdio.h>
int main() {
printf ("Hello, I am learning C with Harry");
return 0;
}

Basic Structure of a C Program

  • Every C program's execution begins with the main() function.
  • Each statement in C ends with a semicolon (;).
  • Instructions are case-sensitive.
  • Instructions are executed in the order they are written.

Comments

  • Comments clarify the program's logic.
  • Single-line comments start with //.
  • Multi-line comments are enclosed in /* */.
  • Comments are ignored during compilation.

Compilation & Execution

  • The compiler converts a C program into machine language for the computer to understand.
  • A C program is typically written in plain text, with instructions arranged sequentially.
  • The compiler checks the instructions and turns them into an executable file.
  • C programs use library functions, like printf, which handle specific tasks, such as displaying values on the screen.

Types of Variables

  • Integer variables store whole numbers (e.g., int a = 3).
  • Real variables store decimal numbers (e.g., float a = 7.7, double a = 7.7).
  • Character variables store single characters (e.g., char a = 'A').

Receiving Input from the User

  • Use the scanf function to receive input from the user and assign it to a variable.
  • The & operator is important in scanf; it indicates the memory address where the input should be stored.

Chapter 2 - Practice Set

  • Includes questions to solve practical C programming problems.

Chapter 2: Instructions and Operators

  • Types of instructions.
  • Arithmetic instructions.
  • Control instructions.
  • Examples of different variations of instructions and relevant errors.

Arithmetic Instruction and Operators

  • List of arithmetic operators in C (+, -, *, /, %)
  • Rules governing operators.
  • Examples showing the execution of different variations of operators.

Type Conversion

  • How integers and floats get converted during arithmetic operations.

Operator Precedence in C

  • Rules for determining the order of evaluation in a C expression.

Control Instructions

  • Sequence control instruction.
  • Decision control instruction.
  • Loop control instruction.
  • Case control instruction.

Conditional Instructions

  • if-else statements for decision-making based on conditions.
  • switch statements for multiple-choice situations.

Logical Operators

  • Logical operators in C for implementing complex conditions (&&, ||, !).
  • Rules, precedence and how they translate to truth and false contexts.

Types of Loops

  • while loop for repeating a block of code as long as a condition is true.
  • do-while loop for executing a block once and repeating it while a condition is true
  • for loop for repeating a block of code a predetermined number of times.
  • Loop control commands: break, continue.

Chapter 4 - Practice Set

  • Questions for practice on executing different types of loops and the relevant control commands.

Project 1: Number Guessing Game

  • Project to create a game where the user guesses a random number.

Chapter 5 : Functions and Recursion

  • Functions are reusable blocks of code.
  • Function prototypes, calls, and definitions.
  • How to call functions and obtain return values.
  • Recursion: functions that call themselves.
  • Examples include factorial calculation.

Chapter 5 - Practice Set

  • Practical programming problems utilizing functions and recursion.

Chapter 6: Pointers

  • Pointers store memory addresses.
  • Using pointers to access address and values.
  • Pointer declaration (int *ptr;, char *ptr).
  • The & and * operators.
  • How to pass values to a function using pointers by reference.

Chapter 6 - Practice Set

  • Practical problems on pointers.

Chapter 7: Arrays

  • Arrays: store multiple sequential data elements (same data type.)
  • Array declaration and initialization.
  • Accessing array elements.
  • Arrays in memory: Contiguous storage
  • How to initialize an array.

Chapter 7 - Practice Set

  • Exercises to practice the concepts of arrays and pointers used accessing array elements.

Chapter 8: Strings

  • Strings as arrays of characters.
  • Declaration by character array and string literal.
  • Useful string functions (strlen, strcpy, strcmp, strcat).
  • How to input/output strings (e.g., user input using scanf).

Chapter 8 - Practice Set

  • Problems on string manipulation, using the library functions.

Chapter 9: Structures

  • Structures: grouping data items (different data types) into a single unit.
  • Structure declaration, initialization.
  • Structures in memory (contiguous allocation for members).
  • How to pass structures to functions.
  • Use of typedef keyword in creating aliases for structures (optional topic).

Chapter 9 - Practice Set

  • Exercises to enhance understanding of structures, passing data through functions and memory management.

Chapter 10: File I/O

  • Reading and writing data from files.
  • File pointers, opening files, reading from files, writing to files, closing files.
  • Special file handling functions (fopen, fscanf, fprintf, fgetc...).
  • File opening modes ('r', 'w', 'a').

Chapter 10 - Practice Set

  • Problems of combining files, and reading/writing data into them.

Project 2: Snake, Water, Gun

  • Game-dev project involving loops and choices.

Chapter 11: Dynamic Memory Allocation

  • Dynamically allocating memory during program execution (using malloc, calloc).
  • Deallocating memory when not needed (using free).
  • realloc function for changing allocated memory size.

Chapter 11 - Practice Set

  • Practical problems involving dynamic memory allocation, reallocation of different data type and size of these elements.

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