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What is a function in C++?
What is a function in C++?
A function is a block of organized, reusable code that is used to perform a single, related action.
What is the purpose of a pre-defined function in C++?
What is the purpose of a pre-defined function in C++?
The purpose of a pre-defined function in C++ is to provide a library of functions that can be used in programs without the need to redefine them.
How do you call a function in C++?
How do you call a function in C++?
To call a function in C++, you simply use its name and pass any required parameters into it.
What library is the 'sqrt()' function from?
What library is the 'sqrt()' function from?
What does the 'result = sqrt(number);' statement do?
What does the 'result = sqrt(number);' statement do?
What is a class in C++?
What is a class in C++?
Encapsulation in C++ refers to the bundling of data and methods into a class.
Encapsulation in C++ refers to the bundling of data and methods into a class.
What is the purpose of inheritance in C++?
What is the purpose of inheritance in C++?
A class defaults to ______ access control in C++.
A class defaults to ______ access control in C++.
Match the following terms with their definitions:
Match the following terms with their definitions:
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Study Notes
Functions in C++
- A function is a block of organized, reusable code that performs a single, related action.
- Functions operate on inputs and produce results when called.
Pre-Defined Functions
- C++ comes with libraries of predefined functions that can be used in programs.
- Example:
sqrt()
function, found in thecmath
library. - Predefined functions can be used to perform specific tasks.
Defining and Invoking Functions
- Functions can take zero, one, or more arguments.
- Functions can return only one value.
- Function syntax:
return-type function_name(type value1, type value2)
. - To invoke a function, call its name and pass in parameters if it takes arguments.
Example Program
- To use predefined functions, include the necessary libraries (
#include
). - Use the
using namespace std;
directive to access standard library functions. - In the
main()
function, declare variables and use functions to perform calculations. - Example: calculate the square root of a number using
sqrt()
.
Classes and Objects
- A class is a user-defined data type that holds its own data members and member functions.
- Classes are essential for Object-Oriented Programming (OOP) in C++.
Class Definition
- Class names should start with an uppercase letter, and multiple-word names should have the first letter of each word capitalized.
- Classes contain data members and member functions, with access controlled by access specifiers.
Access Specifiers
- Public: accessible from anywhere
- Private: accessible only within the class where it is defined
- Protected: accessible within the class and its subclasses
Inheritance
- Inheritance allows a derived class to inherit properties and behaviors from a base class.
- It promotes reusability and establishes a relationship between the base and derived classes.
- Parent class (base class or superclass) and child class (subclass or derived class)
Polymorphism
- Polymorphism means "many shapes" and allows objects of different classes to be treated as objects of a common superclass.
- Method Overloading: same method name, different parameters
- Method Overriding: same method name and parameters in the superclass and subclass
UML Class Diagram
- A visual representation of the structure and relationships among classes in an object-oriented system.
- Provides a high-level overview of classes, attributes, methods, and associations.
- Consists of three sections: public, private, and protected.
Constructors and Destructors
- Constructors are special class functions used to initialize objects.
- Destructors are special class member functions that release memory reserved by an object when it goes out of scope.
Objects of Classes
- Objects are instances of a class, holding data variables and member functions.
- Each object has separate copies of data members and is initialized using constructors.
- Destructor is called when an object goes out of scope, releasing memory.
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