C# Files and Data Hierarchy
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Questions and Answers

What are files used for in computing?

  • Long-term retention of data (correct)
  • Short-term data storage
  • Real-time processing
  • Temporary data storage
  • C# uses the Unicode character set, where characters are composed of 8 bytes.

    False

    What is a field in the context of data hierarchy?

    A group of characters that conveys meaning

    A record is a collection of related __________ that contain data about an entity.

    <p>fields</p> Signup and view all the answers

    Match the following stream types with their description:

    <p>Base Streams = Read and write data from and to an external data storage mechanism Pass-through Streams = Read from and write to other streams, adding additional functionality like buffering and encoding</p> Signup and view all the answers

    Which class is used to write binary data to a file in C#?

    <p>BinaryWriter</p> Signup and view all the answers

    In C#, you cannot view the contents of a binary file using Notepad.

    <p>True</p> Signup and view all the answers

    The constructor for the FileStream object includes values for two enumerated types: FileMode.Open and FileAccess._.

    <p>Read</p> Signup and view all the answers

    Match the methods in the BinaryReader class with their descriptions:

    <p>Close() = Closes the current BinaryReader and the underlying stream PeekChar() = Returns the next available character and does not advance the byte or character position Read() = Reads characters from the underlying stream and advances the current position of the stream ReadBoolean() = Reads a Boolean value from the current stream and advances the current position of the stream by 1 byte</p> Signup and view all the answers

    Which class provides static methods for creating, copying, deleting, moving, and opening files, and aids in the creation of FileStream objects?

    <p>File</p> Signup and view all the answers

    What is the purpose of the StreamWriter class?

    <p>Implements a TextWriter for writing characters to a stream</p> Signup and view all the answers

    Enclose attempts to access text files inside ______ blocks.

    <p>try...catch</p> Signup and view all the answers

    The StreamWriter class has a method called AutoClose to close the stream.

    <p>False</p> Signup and view all the answers

    Match the StreamWriter method with its description:

    <p>Close() = Closes the current StreamWriter Dispose() = Releases the unmanaged resources used by the StreamWriter Flush() = Clears all buffers for the current writer and causes any buffered data to be written to the underlying stream</p> Signup and view all the answers

    To invoke a method in C#, the method name is preceded by the _______ name.

    <p>class</p> Signup and view all the answers

    What additional functionality do DirectoryInfo and FileInfo classes provide beyond File and Directory classes?

    <p>Both have public properties and public constructors. Neither can be inherited.</p> Signup and view all the answers

    What are some of the key properties of DirectoryInfo class?

    <p>Root</p> Signup and view all the answers

    Serialization is the process of converting objects into streams of bytes.

    <p>True</p> Signup and view all the answers

    What purpose does the BinaryFormatter class serve in C#?

    <p>The BinaryFormatter class enables entire objects to be written to or read from a stream.</p> Signup and view all the answers

    Match the FileInfo properties with their descriptions:

    <p>Attributes = Gets or sets the FileAttributes of the current FileSystemInfo. DirectoryName = Gets a string representing the directory's full path. Extension = Gets the string representing the extension part of the file. Name = Gets the name of the file.</p> Signup and view all the answers

    Study Notes

    Introduction to Files in C#

    • Files are used for long-term retention of large amounts of data, even after the program terminates.
    • Data maintained in files is called persistent data.
    • Files are stored on secondary storage devices such as magnetic disks, optical disks, flash memory, and magnetic tapes.

    Data Hierarchy

    • A bit is the smallest data item that computers support.
    • Bytes are composed of eight bits.
    • C# uses the Unicode character set, where characters are composed of 2 bytes.
    • A field is a group of characters that conveys meaning.
    • Records are collections of related fields that contain data about an entity.
    • Files are a group of related records.

    File Types

    • Sequential Access Files: Each record is read in order based on its relative position.
    • Random Access Files: Records are not in any sequence and can be accessed in any order.

    Files and Streams

    • C# views each file as a sequential stream of bytes.
    • Each file ends either with an end-of-file marker or at a specific byte number that is recorded in a system-maintained administrative data structure.

    Understanding Streams

    • A stream functions as a pipeline or channel between an input device and an application, and potentially an output device.
    • Streams can be read from and written to other streams, adding additional functionality (e.g., buffering, encoding, and compression).

    Types of Streams in .NET Framework

    • Base Streams: Read and write data from and to an external data storage mechanism.
    • Pass-through Streams: Read from and write to other streams, adding additional functionality (e.g., buffering, encoding, and compression).

    Main Operations with Streams

    • Construct (Create): Connects to the data transfer/storage mechanism or to another stream.
    • Reading: Retrieves data from the stream.
    • Writing: Sends data to the stream.
    • Positioning: Moves the current stream position (if positioning is supported).
    • Closure: Completes the work on the stream and releases the used resources.

    System.IO Classes

    • BinaryReader: Reads primitive data types as binary values.
    • BinaryWriter: Writes primitive types in binary to a stream.
    • Directory: Exposes static methods for creating and moving through directories and subdirectories.
    • DirectoryInfo: Exposes instance methods for creating and moving through directories and subdirectories.

    Readers and Writers

    • TextReader: Represents a reader that can read a sequential series of characters.
    • TextWriter: Represents a writer that can write a sequential series of characters.
    • StreamReader: Reads text data from a stream.
    • StreamWriter: Writes text data to a stream.

    File Streams

    • File Streams are used to read and write data to and from files.
    • StreamReader and StreamWriter classes are used to read and write text data to and from files.

    Writing Text Files

    • Use the StreamWriter class to write text data to a file.
    • Use the Close() method to finish storing values.

    StreamReader and StreamWriter Members

    • StreamReader Members: Close(), DiscardBufferedData(), Dispose(), Peek(), Read(), ReadBlock(), ReadLine(), ReadToEnd().

    • StreamWriter Members: AutoFlush (Property), Close(), Dispose(), Flush(), NewLine (Property), Write(), WriteLine().### File Streams

    • The FileStream class is used to work with file streams, inherits from the Stream class, and supports all its methods and properties.

    • It supports reading, writing, positioning (if the device where the file is located supports these operations).

    • In its constructor, it is set: file name, way to open the file, access mode, and access for competing users.

    Constructing a File Stream

    • FileStream constructor: FileStream fs = new FileStream(string fileName, FileMode [, FileAccess [, FileShare]]);
    • FileMode: file opening mode (Open, Append, Create, CreateNew, OpenOrCreate, Truncate)
    • FileAccess: file access mode (Read, Write, ReadWrite)
    • FileShare: access mode for other users while we keep the file open (None, Read, Write, ReadWrite)

    BinaryReader and BinaryWriter Classes

    • Used for writing and reading binary data, rather than character strings.
    • Files created are readable by the computer but cannot be opened and read using Notepad.
    • A program is needed to interpret the file contents.

    BinaryWriter Class

    • Instantiates objects of the FileStream and BinaryWriter classes.
    • FileStream object is then sent as an argument to the BinaryWriter constructor.

    BinaryReader Class

    • Cannot simply open a binary file in Notepad and view its contents.
    • Need to write program statements that use the BinaryReader class to retrieve the results.
    • Constructor for the FileStream object includes values for two enumerated types: FileMode.Open and FileAccess.Read.

    File and Directory Classes

    • File class: contains methods to access information about files, contained in the System.IO namespace.
    • Directory class: provides information about directories or folders.

    File and FileInfo Classes

    • Provide functionality to: Create file, Open a file, Copy file, Move (rename) a file, Delete file, Extract the time of last access and modification, Existence check.
    • The File class provides these methods statically and FileInfo by instance.

    Directory and DirectoryInfo Classes

    • Provide functionality to: Create directories and subdirectories, Retrieve all files, Retrieve all subdirectories, Move (rename), Delete, Extract the parent directory, Existence check, Extract the full name.
    • The Directory class provides these methods statically and DirectoryInfo by instance.

    File Class Static Members and Their Descriptions

    • AppendAllText(): Appends the specified string to the file, creating the file if it does not already exist.
    • AppendText(): Creates a StreamWriter that appends UTF-8 encoded text to an existing file or creates a file if one does not exist.
    • Copy(): Copies an existing file to a new file.
    • Create(): Creates a file in the specified path and returns its associated StreamWriter.
    • Delete(): Deletes the specified file.
    • Exists(): Determines whether the specified file exists.

    Directory Class Public Static Members and Their Descriptions

    • CreateDirectory(): Creates all the directories in a specified path.
    • Delete(): Deletes a specified directory.
    • Exists(): Determines whether the given path refers to an existing directory.
    • GetCreationTime(): Gets the creation date and time of a directory.
    • GetCurrentDirectory(): Gets the current working directory of the application.

    Utility Classes

    • Utility classes allow you to manipulate files and directory structures.

    • Aid in copying, moving, renaming, creating, opening, deleting, and appending files.

    • Expose only static members.

    • Objects are not instantiated from these classes.

    • To invoke the method, the method name is preceded by the class name (as opposed to an object’s name).### Environment Special Folders

    • Environment.GetFolderPath method is used to retrieve the path of special folders.

    • Some special folders include DesktopDirectory, MyDocuments, Favorites, and MyMusic.

    • The method returns a string representing the path of the specified special folder.

    Understanding Serialization and Deserialization

    • Serialization is the process of converting objects into streams of bytes.
    • Deserialization is the process of converting streams of bytes back into objects.
    • Disadvantages of writing to a text file include:
      • Data is easily readable and not secure.
      • Converting each field to text and combining fields with delimiters is cumbersome.

    Object Serialization in C#

    • Object serialization allows entire objects to be written to or read from a file.
    • A serialized object is an object represented as a sequence of bytes that includes the object's data, its type, and the types of data stored in the object.

    BinaryFormatter Class

    • The BinaryFormatter class enables entire objects to be written to or read from a stream.
    • The Serialize method writes an object's representation to a file.
    • The Deserialize method reads the representation from a file and reconstructs the original object.
    • Both methods throw a SerializationException if an error occurs during serialization or deserialization.

    Example Serializable Class

    • A class must be marked with the [Serializable] attribute to be serializable.
    • In a serializable class, every instance variable must also be serializable.
    • Example of a serializable class:
      • [Serializable] class Employee with properties EmpNum, Name, and Salary.

    Serializable Class Requirements

    • In a serializable class, every instance variable must also be serializable.
    • By default, all C# simple data types are serializable, including strings.
    • If a class contains fields that are more complex data types, they must be checked to ensure they are serializable.
    • Namespaces required for serialization:
      • System.Runtime.Serialization.Formatters.Binary
      • System.Runtime.Serialization

    Serialization Example

    • Example of serializing an Employee object to a file and deserializing it back.
    • Using FileStream to create and read from a file.
    • Using BinaryFormatter to serialize and deserialize the object.

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    Learn about files in C# programming, including data hierarchy and storage. Understand bits, bytes, and Unicode character set in C#.

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