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Questions and Answers
What does the acronym OOP stand for?
What does the acronym OOP stand for?
What is the main difference between object-oriented programming and procedural programming?
What is the main difference between object-oriented programming and procedural programming?
What is one of the advantages of using object-oriented programming?
What is one of the advantages of using object-oriented programming?
What is an advantage of modularity in object-oriented programming?
What is an advantage of modularity in object-oriented programming?
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What is a technique used in object-oriented programming?
What is a technique used in object-oriented programming?
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Which of the following programming languages supports object-oriented programming?
Which of the following programming languages supports object-oriented programming?
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Study Notes
What is OOP?
- OOP stands for Object-Oriented Programming, a programming paradigm based on the concept of "objects".
- OOP creates models based on the real world.
- OOP has several advantages over procedural programming, including:
- Faster and easier execution
- Clear program structure
- Following the "Don't Repeat Yourself" (DRY) principle
- Easier code maintenance, modification, and debugging
- Possibility of creating reusable applications with less code and shorter development time
- Promoting flexibility and maintainability in programming
Benefits of OOP
- OOP promotes modularity, making code simpler to develop and understand later on.
- OOP promotes more direct analysis, coding, and understanding of complex situations and procedures.
- OOP uses techniques from previously established paradigms, including encapsulation, inheritance, polymorphism, and abstraction.
Classes and Objects
- Classes and objects are the two main aspects of object-oriented programming.
- A class is a template for objects, and an object is an instance of a class.
- Individual objects inherit all the variables and methods from the class when created.
Real-Life Analogy
- A real-life example of an object is a car, which has attributes (weight, color) and methods (drive, brake).
- A Class is like an object constructor, or a "blueprint" for creating objects.
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Description
Learn about the basics of Object-Oriented Programming, a programming paradigm based on the concept of objects. Understand the advantages of OOP over procedural programming.