C++ Exception Handling Quiz
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Questions and Answers

Which evaluation criterion includes the presence of type checking and exception handling?

  • Readability
  • Writability
  • Reliability (correct)
  • Cost

Orthogonality refers to the ability to define and use complex structures, simplifying programming.

False (B)

What is one criterion that contributes to writability in programming languages?

Support for abstraction

The presence of well-known control structures is an aspect of __________.

<p>readability</p> Signup and view all the answers

Match the following evaluation criteria with their descriptions:

<p>Readability = A manageable set of features and constructs Writability = Ability to define and use complex structures Reliability = Testing for type errors Cost = Training programmers to use language</p> Signup and view all the answers

Which of the following is NOT mentioned as a factor influencing the cost of programming languages?

<p>Security features (C)</p> Signup and view all the answers

Operator overloading contributes to overall simplicity in a programming language.

<p>False (B)</p> Signup and view all the answers

What language was the only widely used language with exception handling before it was added to C++?

<p>Ada (D)</p> Signup and view all the answers

The first version of C++ included exception handling when it was released.

<p>False (B)</p> Signup and view all the answers

What statement is used to raise an exception in C++?

<p>throw [expression];</p> Signup and view all the answers

In C++, if an exception is unhandled, it is propagated to the caller of the function in which it is raised, continuing up to the ______.

<p>main function</p> Signup and view all the answers

Match the terms related to C++ exception handling with their definitions:

<p>try = Block of code that may raise an exception catch = Code to handle an exception throw = Statement used to raise exceptions formal parameter = Variable that represents an exception in a handler</p> Signup and view all the answers

What is the operator associativity rule for most operators?

<p>Left to right (B)</p> Signup and view all the answers

In APL, operators have different precedence levels.

<p>False (B)</p> Signup and view all the answers

What is the purpose of parentheses in expressions?

<p>To override precedence and associativity rules.</p> Signup and view all the answers

In conditional expressions, the syntax 'average = (count == 0)? 0 : sum / count' is equivalent to ______.

<p>if (count == 0) average = 0 else average = sum / count</p> Signup and view all the answers

Match the type of operand with its evaluation order:

<p>Variables = Fetch the value from memory Constants = Sometimes fetched from memory Parenthesized expressions = Evaluate all operands and operators first</p> Signup and view all the answers

What is a potential problem with functional side effects?

<p>They lead to unexpected changes in variables (A)</p> Signup and view all the answers

Disallowing functional side effects in a programming language allows for more flexibility in parameter passing.

<p>False (B)</p> Signup and view all the answers

What are two solutions to the problem of functional side effects?

<ol> <li>Disallow functional side effects; 2. Fix operand evaluation order.</li> </ol> Signup and view all the answers

The operand evaluation order prioritizes ______ first.

<p>Variables</p> Signup and view all the answers

Which operator is used in C for logical AND?

<p>&amp;&amp; (C)</p> Signup and view all the answers

C uses a Boolean type for representing true and false values.

<p>False (B)</p> Signup and view all the answers

What is an example of a short-circuit evaluation?

<p>(13*a) * (b/13–1),</p> Signup and view all the answers

In FORTRAN 90, the operator for logical OR is ___.

<p>or</p> Signup and view all the answers

Match the following programming languages with their operators for logical NOT:

<p>FORTRAN 77 = .NOT. C = ! Ada = not FORTRAN 90 = not</p> Signup and view all the answers

Which of the following expressions is legal in C but may not yield an expected result?

<p>a &gt; b &lt; c (A)</p> Signup and view all the answers

Short-circuit evaluation is used in C for both logical AND and logical OR.

<p>True (A)</p> Signup and view all the answers

What potential problem can occur with non-short-circuit evaluation?

<p>Indexing problem.</p> Signup and view all the answers

In C, the operator for logical OR is ___.

<p>||</p> Signup and view all the answers

In which programming language can a programmer specify short-circuit evaluation?

<p>Ada (C)</p> Signup and view all the answers

Which of the following statements is true about exception handlers in Ada?

<p>They can exist in blocks, subprograms, and tasks. (B)</p> Signup and view all the answers

Exception handlers in Ada can propagate exceptions to the enclosing scope if they do not handle them.

<p>True (A)</p> Signup and view all the answers

What happens if a block or unit in Ada raises an exception but does not handle it?

<p>The block or unit is terminated.</p> Signup and view all the answers

The exception defined for an operation that cannot return a correct value due to numeric issues is called __________.

<p>NUMERIC_ERROR</p> Signup and view all the answers

Match the following predefined exceptions with their descriptions:

<p>CONSTRAINT_ERROR = Index or range constraint violation NUMERIC_ERROR = Numeric operation cannot return a correct value PROGRAM_ERROR = Call to a non-elaborated subprogram STORAGE_ERROR = System runs out of heap memory</p> Signup and view all the answers

Which of the following forms is NOT related to raising exceptions in Ada?

<p>catch(exception_name) (C)</p> Signup and view all the answers

In Ada, exception handlers can be placed at any position in a block.

<p>False (B)</p> Signup and view all the answers

What is the correct way to define user-defined exceptions in Ada?

<p>exception_name_list : exception;</p> Signup and view all the answers

If an exception does not have a handler in a task, it will be marked as __________.

<p>completed</p> Signup and view all the answers

What type of errors does STORAGE_ERROR relate to in Ada?

<p>System memory issues (B)</p> Signup and view all the answers

Flashcards

Simplicity

The overall simplicity of a programming language, characterized by a manageable set of features, minimal redundancy, and ease of understanding.

Orthogonality

The ability to combine language constructs in a variety of ways without creating conflicts or contradictions.

Control Statements

The presence of well-established control structures like 'while' statements that allow programmers to control the flow of execution in a program.

Data Types and Structures

The capability of a language to define and use various data structures, enabling programmers to organize and manipulate different types of data.

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Syntax Considerations

The rules governing how programmers write code in a specific language, including identifier forms, special keywords, and the structure of statements.

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Support for Abstraction

A language's ability to support the creation and use of abstract data types and functions, enabling programmers to hide implementation details and work with higher-level concepts.

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Expressivity

The extent to which a programming language provides convenient and expressive ways to write programs.

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Operator Associativity

The rules that determine the order in which operators with the same precedence are evaluated in an expression.

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Parentheses in Expressions

A way to override the default precedence and associativity rules in an expression. For example, (a + b) * c will evaluate the addition before multiplication.

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Conditional Expression

A special type of expression that allows for concise conditional logic. For example, x = (y == 0) ? 0 : 10/y. This expression will assign the value 0 to x if y is 0, otherwise it will assign 10/y.

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Operand Evaluation Order

The process of evaluating the values of operands (variables, constants, or expressions) before applying operators in an expression.

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Functional Side Effects

The change in the state of variables or data structures during the execution of a function.

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Side Effects Problem

A situation where the evaluation order of operands in an expression influences the final result due to functional side effects.

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Disallowing Functional Side Effects

A language design approach that forbids functional side effects completely, by prohibiting changes to non-local variables or two-way parameters in functions.

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Fixed Operand Evaluation Order

A language design approach that mandates a fixed evaluation order for operands in an expression, even if it limits compiler optimizations.

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APL Operator Associativity

A language that allows operators with equal precedence and associates all operations from right to left.

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Exception Handling

The process of handling unexpected events or errors in a program, allowing for graceful recovery and preventing program crashes.

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Relational Operators

Operators that compare values and result in a Boolean (true or false) value. Examples include < (less than), > (greater than), == (equal to), != (not equal to).

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Exception Handler

A special block of code that is executed when an exception is thrown. It allows you to handle the error and potentially recover from it.

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Relational Expressions

Expressions that use relational operators to compare values and result in a Boolean value. They help determine if a condition is true or false.

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Throwing an Exception

A statement used to explicitly signal an exception, indicating that something unexpected has occurred.

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Boolean Expressions

Expressions that operate on Boolean values, resulting in a Boolean value. They use logical operators such as && (AND), || (OR), and ! (NOT).

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Boolean Type in C

C language does not have a specific data type for Boolean values. Instead, integers (int) are used, where 0 represents 'false' and any non-zero value represents 'true'.

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Unhandled Exception

The behavior when an exception is not caught by any handler in the current scope. The exception is propagated up the call stack, looking for a handler in higher levels.

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C Expression Behaviour

In C, an expression like 'a < b < c' is valid but might not behave as expected: a < b is evaluated first, resulting in 0 or 1, which is then compared to 'c', leading to unexpected results.

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Continuation

The process of resuming program execution after an exception handler has completed. Control flow resumes at the statement following the last handler in the sequence.

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Operator Precedence

The order in which operators are evaluated within an expression. Precedence determines which operator takes priority in complex expressions.

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Short Circuit Evaluation

A method of evaluation where an expression's result can be determined without evaluating all operands and operators. It can improve efficiency and prevent errors.

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Non-Short-Circuit Evaluation Issues

Non-short-circuit evaluation can lead to errors if an expression contains operations that could cause errors under certain conditions.

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Short-Circuit vs. Bitwise Operators

Using short-circuit evaluation for typical Boolean operators (&, ||) while providing non-short-circuit bitwise operators (&, |) that allow for more precise control.

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Side Effects in Short-Circuit Evaluation

A possible issue when using short-circuit evaluation, where a side effect might occur in an expression, potentially affecting program logic.

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What are Exception Handlers in Ada?

In Ada, exception handlers are blocks of code that handle exceptional events during program execution. These handlers are localized to the specific section of code where the exception might arise, and they don't require parameters.

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Where can exception handlers be placed in Ada?

An exception handler in Ada can be placed within a subprogram body, a package body, a task, or a block of code. This means that the handler is directly connected to the code where the exception might occur.

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How to define an exception handler in Ada?

An exception handler is defined using the 'when' keyword followed by the exception name or 'others' (for any exception). The handler contains statements to be executed when the exception occurs.

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What happens to an exception if there's no handler for it?

If an exception is raised in a block or unit of code, but there's no handler for it in that specific location, the exception is passed on (or propagated) to a higher level in the program.

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What happens to the block of code where an exception arises?

When an exception is propagated, the block or unit where it originated is terminated, and the exception continues its journey to be handled at a higher level.

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How to define and raise custom exceptions?

In Ada, you can define your own exceptions to handle specific situations using the 'exception' keyword. You can then raise these user-defined exceptions using the 'raise' keyword.

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What are some predefined exceptions in Ada?

Ada provides predefined exceptions like CONSTRAINT_ERROR (for index or range violations), NUMERIC_ERROR (for numeric operations errors), and PROGRAM_ERROR (for subprogram issues).

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How to disable exceptions in Ada?

The 'pragma SUPPRESS(exception_list)' statement allows you to disable specific exceptions, which means the program won't check for them and they won't be raised.

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How are exceptions handled in tasks?

If an exception occurs in a task, and the task has a handler, the handler is executed. If there's no handler, then the task is marked as 'completed'. Unlike blocks, exceptions don't propagate upwards from tasks.

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What is the 'others' keyword used for?

The others keyword in an exception handler allows you to handle any exception without specifying a specific exception name. This is a catch-all mechanism to ensure that any unhandled exception is addressed.

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Study Notes

Chapter 1: Preliminaries

  • Programming languages are crucial for expressing ideas and solving complex problems.
  • Studying programming languages improves ability to learn new languages, choose appropriate ones, understand implementation significance, and advance computing.
  • Programming domains include expert systems (decision-making), natural language processing (interactions), and computer vision (understanding images).
  • Other programming domains include internet, numerical mathematics, programming education, relational database querying, software prototyping, symbolic mathematics, systems design, text processing, theorem proving, video game programming, video processing, application scripting, array programming, artificial intelligence reasoning, cloud computing, computational statistics, contact management software, e-commerce, financial time-series analysis, general-purpose applications, and image processing.
  • Key criteria for evaluating languages include readability (ease of understanding), writability (ease of creation), reliability (conformance to specs), and cost (total cost of use).
  • Readability depends on simplicity of features, orthogonality (combining constructs), and control statements (well-known).
  • Writability depends on simplicity, support for abstraction, and expressivity (convenient operations).
  • Reliability depends on type checking, exception handling, and lack of aliasing (distinct references).
  • Evaluation criteria (costs) include programmer training, program writing efficiency, compilation speed, execution speed, compiler availability, reliability impact on cost, and program maintenance.
  • Other factors include portability (ease of moving programs) and generality (applicability to various tasks).
  • Factors influencing language design include computer architecture (like von Neumann) and programming methodologies (shifting from process to data orientation, now object-oriented) that lead to changes in programming languages.
  • The von Neumann architecture, where data and instructions reside in memory, and the CPU fetches both, forms a basis for imperative languages.
  • Programming methodologies influence language design, impacting programming paradigms and extensions.
  • Implementation methods involve compilation (translates to machine code), pure interpretation (interpreting code directly), hybrid implementation (compromise, including intermediate languages like Java bytecode), and just-in-time (initially translating to intermediate form then compiling).
  • Preprocessors are used to expand macros and include code from other files, prior to compilation.
  • A programming environment is the collection of tools used in software development and consists of several tools, such as IDEs.

Chapter 2: Describing Syntax and Semantics

  • Syntax describes the form/structure of expressions, statements, and program units.
  • Semantics describes the meaning of expressions, statements, and program units.
  • Both syntax and semantics define a language formally.
  • Language definition is needed for users, designers, and implementers.
  • A sentence is a string of characters over a particular alphabet forming a language.
  • A lexeme is the lowest level syntactic unit.
  • A token is a category/group of lexemes.
  • Grammars (recognizers and generators) are used to formally define languages.
  • Context-Free Grammars were developed by Chomsky to describe the syntax of natural languages.
  • Backus-Naur Form (BNF) is a metalanguage equivalent to context-free grammars and a common means of describing another language (syntax).
  • BNF uses nonterminals (abstractions) and terminals (basic units like lexemes or tokens).
  • Rules are combinations of terminals and nonterminals to describe how to compose the sentences.
  • Derivations show how rules are applied to generate a sentence from a start symbol.
  • A sentential form is any string in a derivation.
  • A sentence/legal string terminates with only terminal symbols.
  • Parse trees are hierarchical representations of derivations that demonstrate syntactic structure.
  • An ambiguous grammar has more than one parse tree for a single sentence in the language.

Chapter 3: Data Types

  • A data type is a collection of data objects and predefined operations.
  • A descriptor is the collection of the attributes of a variable.
  • An object is an instance of a data type.
  • Basic design issues of data types include defining and specifying the operations that can be performed on the data type.
  • Primitive data types are not defined in terms of other data types, they are basic.
  • Examples of primitive data types include integer, floating-point, Boolean, character, complex, and decimal.

Chapter 4: Names, Bindings, Type Checking, and Scopes

  • Imperative languages are abstractions of von Neumann architecture.
  • Variables are memory cells with attributes: name, address, value, type, lifetime, and scope.
  • Names are strings of characters used to identify entities and typically consist of letters, digits, and underscores.
  • Design issues for names include whether they are case sensitive, length limits, and the use of special words (keywords/reserved words).
  • Variable categories by lifetime include static (bound before execution, throughout), stack-dynamic (bound when declared), explicit heap-dynamic(allocated and deallocated explicitly), and implicit heap-dynamic (allocations and deallocations implied by assignments).
  • Scope is the range of statements where a name is visible in a program (its binding).
  • Static scope means names are resolved by their textual position.
  • Blocks define static scopes.
  • Dynamic scope references names from calling sequences rather than textual position.
  • Referencing environments are the collection of all names visible in a statement depending on type of scope.

Chapter 5: Statement-Level Control Structures

  • Control structures determine the order of statement execution.
  • Selection statements control the choice between two or more execution paths, e.g. (if-then-else), (multiple-way if-elseif-else), (switch).
  • Iterative statements allow the repeated execution of a statement or block of statements. Different kinds of iterators exist like (while), (for).
  • Unconditional Branching uses statements such as (goto) to transfer control to a different part of the program, typically considered less readable, but some languages support it, as in, switch.
  • Guarded commands can be a way to evaluate multiple conditions without forcing an ordering.

Chapter 6: Subprograms

  • Subprograms are collections of statements that define parameterized computations, facilitating code reuse.
  • Subprograms have a single entry point and execution returns to the calling program when the subprogram finishes.
  • Parameters (both formal and actual) are used to pass data into and out of subprograms.
  • Parameter passing modes (in, out, inout) may define how parameters are handled by the subprogram.
  • Subprogram types, e.g., procedure (computations return no value) and function (computations return a value).

Chapter 6: Expressions and Assignment Statements

  • Expressions are the fundamental way to specify computations, consisting of operators, operands, parentheses, and function calls.
  • Important design issues for arithmetic expressions include operator precedence rules, operator associativity rules, order of operand evaluation, (possible) side effects, and mixed-mode expressions.
  • Assignments are fundamental to imperative languages, and involve assigning a value to a variable. Different kinds of assignment statements exist including conditional and compound assignment operators.

Chapter 14: Exception Handling and Event Handling

  • Exception handling is a mechanism to deal with unusual/unforeseen events or errors.
  • In languages without exception handling, an error halts program execution.
  • With exception handling, exceptional events are caught, handled, and the program execution resumes.
  • Design issues for exception handling include how handlers are specified, how exceptions are bound to handlers, what happens after handler has executed, and how user defined exceptions are specified.
  • Exception propagation refers to how exceptions are handled when an exception occurs in one part of the code and propagation continues to the next level in the call stack.
  • Different types of exceptions are defined according to languages and need for specific handling, e.g., checked exceptions vs unchecked exceptions.
  • Exception handling in Java is different than C++ but has some common concepts.
  • Event handling mechanisms are different from exception handling mechanisms, designed to handle external events (like user interaction).
  • Event handling is useful in GUI programming and user interface design.

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Test your knowledge on C++ exception handling and related concepts. This quiz covers evaluation criteria, type checking, operator overloading, and the specifics of exception handling in C++. Challenge yourself and see how well you understand the complexities of programming languages!

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