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Questions and Answers
Which statement accurately describes the primary purpose of exception handling in C++?
Which statement accurately describes the primary purpose of exception handling in C++?
- To automatically correct errors without interrupting program flow.
- To gracefully manage runtime errors and prevent abrupt program termination. (correct)
- To optimize program performance by predicting potential errors.
- To bypass error-prone code sections and continue execution.
Which keyword is used to initiate the process of exception handling by marking a block of code that might throw an exception?
Which keyword is used to initiate the process of exception handling by marking a block of code that might throw an exception?
- `except`
- `try` (correct)
- `catch`
- `handle`
What is the purpose of the catch
block in exception handling?
What is the purpose of the catch
block in exception handling?
- To execute code regardless of whether an exception was thrown.
- To define the type of exception that can be thrown.
- To specify the default error message for any exception.
- To handle a specific type of exception that has been thrown. (correct)
Which statement is used to explicitly generate an exception in C++?
Which statement is used to explicitly generate an exception in C++?
In what order should catch
blocks be arranged when handling multiple exception types?
In what order should catch
blocks be arranged when handling multiple exception types?
What happens if an exception is thrown, but there is no matching catch
block to handle it?
What happens if an exception is thrown, but there is no matching catch
block to handle it?
What is the Standard Template Library (STL) in C++?
What is the Standard Template Library (STL) in C++?
Which of the following is NOT a component of the STL?
Which of the following is NOT a component of the STL?
What is the role of iterators in the STL?
What is the role of iterators in the STL?
Which type of STL container provides a dynamic array that can resize itself automatically?
Which type of STL container provides a dynamic array that can resize itself automatically?
What is the primary benefit of using templates in C++?
What is the primary benefit of using templates in C++?
What is a template class?
What is a template class?
What is the term for the process where the compiler generates specific versions of a template function or class for each data type used?
What is the term for the process where the compiler generates specific versions of a template function or class for each data type used?
What is a potential disadvantage of using templates extensively in C++?
What is a potential disadvantage of using templates extensively in C++?
What is the main purpose of dynamic memory allocation in C++?
What is the main purpose of dynamic memory allocation in C++?
Which keyword is used to allocate memory dynamically in C++?
Which keyword is used to allocate memory dynamically in C++?
What is memory leak in C++?
What is memory leak in C++?
Which of the following is a core principle of object-oriented programming (OOP)?
Which of the following is a core principle of object-oriented programming (OOP)?
What does encapsulation achieve in object-oriented programming?
What does encapsulation achieve in object-oriented programming?
What is inheritance in object-oriented programming?
What is inheritance in object-oriented programming?
Flashcards
Exception Handling
Exception Handling
A mechanism in C++ to handle runtime errors that may occur during program execution, preventing abrupt termination.
try
Block
try
Block
Encloses the code block that might throw an exception during runtime.
catch
Block
catch
Block
Catches and handles a specific type of exception thrown within the try
block.
throw
Statement
throw
Statement
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Study Notes
- C++ is a high-level, general-purpose programming language.
- Bjarne Stroustrup developed C++ as an extension of the C language.
- C++ supports both procedural and object-oriented programming paradigms.
- It is known for its performance and is used in developing system software, game development, drivers, client-server applications and embedded firmware.
Exception Handling
- Exception handling is a mechanism to handle runtime errors (exceptions) that may occur during program execution.
- It provides a way to transfer control to error handlers instead of terminating the program abruptly.
- Keywords used:
try
,catch
, andthrow
. - The
try
block encloses the code that might throw an exception. - The
catch
block catches and handles the thrown exception. - The
throw
statement is used to throw an exception. - Example:
try {
// Code that might throw an exception
if (errorCondition) {
throw std::runtime_error("An error occurred");
}
} catch (const std::runtime_error& error) {
// Handle the exception
std::cerr << "Exception caught: " << error.what() << std::endl;
}
- Benefits include improved error management and program robustness.
- Exceptions can be standard exceptions (e.g.,
std::runtime_error
,std::out_of_range
) or user-defined exceptions. - Uncaught exceptions will typically lead to program termination.
Standard Template Library (STL)
- The STL is a set of template classes and functions in C++ that provide common programming data structures and algorithms.
- It consists of containers, algorithms, iterators, and function objects (functors).
- Containers are data structures like vectors, lists, queues, stacks, maps, and sets.
- Algorithms are functions that perform operations on containers, such as sorting, searching, and transforming.
- Iterators are used to traverse containers and provide access to elements.
- Function objects (functors) are objects that can be called like functions, often used as arguments to algorithms.
- Example:
#include <iostream>
#include <vector>
#include <algorithm>
int main() {
std::vector<int> numbers = {3, 1, 4, 1, 5, 9, 2, 6};
std::sort(numbers.begin(), numbers.end());
for (int num : numbers) {
std::cout << num << " ";
}
std::cout << std::endl;
return 0;
}
- Key containers:
vector
,list
,deque
,set
,map
,unordered_set
,unordered_map
. - Key algorithms:
sort
,find
,transform
,copy
,erase
. - Iterators allow generic algorithms to work with different container types.
- Functors enable customization of algorithm behavior.
Templates and Generics
- Templates are a feature in C++ that allows writing generic code that can work with different data types without being rewritten for each type.
- They enable writing functions and classes that operate on data without specifying the data type at the time of writing the code.
- There are two types of templates: function templates and class templates. Template syntax:
template <typename T>
T myFunction(T a, T b) {
return a + b;
}
typename
keyword is used to define a template type parameter.class
keyword also can be used instead oftypename
.
Function Templates
- Function templates are used to create generic functions.
- The compiler generates different versions of the function for each data type used.
- Example:
template <typename T>
T max(T a, T b) {
return (a > b) ? a : b;
}
int main() {
int x = 5, y = 10;
std::cout << max(x, y) << std::endl; // Output: 10
double p = 5.5, q = 10.5;
std::cout << max(p, q) << std::endl; // Output: 10.5
return 0;
}
Class Templates
- Class templates are used to create generic classes.
- Allow defining classes that can operate on different data types.
- Example:
template <typename T>
class MyVector {
private:
T* data;
int size;
public:
MyVector(int size) : size(size) {
data = new T[size];
}
~MyVector() {
delete[] data;
}
T& operator[](int index) {
return data[index];
}
};
int main() {
MyVector<int> intVector(10);
intVector[0] = 5;
std::cout << intVector[0] << std::endl; // Output: 5
MyVector<double> doubleVector(5);
doubleVector[0] = 3.14;
std::cout << doubleVector[0] << std::endl; // Output: 3.14
return 0;
}
- Enables code reuse and type safety.
- Reduces code duplication.
Memory Management
- C++ provides manual memory management using pointers and operators like
new
anddelete
. - Dynamic memory allocation allows allocating memory during runtime.
new
operator allocates memory on the heap.delete
operator deallocates memory allocated withnew
.- Memory leaks occur when dynamically allocated memory is not properly deallocated.
- Dangling pointers occur when a pointer points to a memory location that has already been deallocated.
- Smart pointers (e.g.,
std::unique_ptr
,std::shared_ptr
,std::weak_ptr
) help automate memory management and prevent memory leaks. - Example of manual memory management:
int* ptr = new int; // Allocate memory for an integer
- ptr = 10; // Assign a value
std::cout << *ptr << std::endl; // Access the value
delete ptr; // Deallocate the memory
ptr = nullptr; // Set the pointer to null to avoid dangling pointer issues
- Smart pointers automatically manage the lifetime of dynamically allocated objects.
- Example of using smart pointers:
#include <memory>
int main() {
std::unique_ptr<int> ptr(new int(10)); // Allocate memory using unique_ptr
std::cout << *ptr << std::endl; // Access the value
// Memory is automatically deallocated when ptr goes out of scope
return 0;
}
unique_ptr
provides exclusive ownership,shared_ptr
allows shared ownership, andweak_ptr
provides non-owning access.
Object-Oriented Programming (OOP)
- OOP is a programming paradigm based on the concept of "objects," which contain data (attributes) and code (methods) to manipulate that data.
- Key principles: Encapsulation, Inheritance, Polymorphism, Abstraction.
- Encapsulation: Bundling data and methods that operate on the data within a class, and hiding the internal implementation details from the outside world.
- Inheritance: Allows a class (subclass or derived class) to inherit properties and behaviors from another class (base class or parent class).
- Polymorphism: Allows objects of different classes to be treated as objects of a common type. Achieved through method overriding and interfaces.
- Abstraction: Simplifying complex reality by modeling classes based on essential characteristics, hiding unnecessary details.
- Classes and Objects:
- A class is a blueprint or template for creating objects.
- An object is an instance of a class.
- Example:
class Animal {
public:
// Constructor
Animal(std::string name) : name(name) {}
// Virtual function to allow derived classes to override
virtual void makeSound() {
std::cout << "Generic animal sound" << std::endl;
}
// Getter for name
std::string getName() const { return name; }
private:
std::string name;
};
class Dog : public Animal {
public:
Dog(std::string name) : Animal(name) {}
// Override makeSound function
void makeSound() override {
std::cout << "Woof!" << std::endl;
}
};
int main() {
Animal* myAnimal = new Animal("GenericAnimal");
Dog* myDog = new Dog("Buddy");
myAnimal->makeSound(); // Output: Generic animal sound
myDog->makeSound(); // Output: Woof!
delete myAnimal;
delete myDog;
return 0;
}
- Benefits include code reusability, modularity, and easier maintenance.
- Helps model real-world entities and relationships.
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