C++ Exception Handling

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Questions and Answers

Which statement accurately describes the primary purpose of exception handling in C++?

  • To automatically correct errors without interrupting program flow.
  • To gracefully manage runtime errors and prevent abrupt program termination. (correct)
  • To optimize program performance by predicting potential errors.
  • To bypass error-prone code sections and continue execution.

Which keyword is used to initiate the process of exception handling by marking a block of code that might throw an exception?

  • `except`
  • `try` (correct)
  • `catch`
  • `handle`

What is the purpose of the catch block in exception handling?

  • To execute code regardless of whether an exception was thrown.
  • To define the type of exception that can be thrown.
  • To specify the default error message for any exception.
  • To handle a specific type of exception that has been thrown. (correct)

Which statement is used to explicitly generate an exception in C++?

<p><code>throw</code> (D)</p> Signup and view all the answers

In what order should catch blocks be arranged when handling multiple exception types?

<p>From most specific to most general exception type. (A)</p> Signup and view all the answers

What happens if an exception is thrown, but there is no matching catch block to handle it?

<p>The program terminates abruptly. (C)</p> Signup and view all the answers

What is the Standard Template Library (STL) in C++?

<p>A collection of template classes and functions providing common programming data structures and algorithms. (D)</p> Signup and view all the answers

Which of the following is NOT a component of the STL?

<p>Compilers (A)</p> Signup and view all the answers

What is the role of iterators in the STL?

<p>To provide a way to access the elements of a container sequentially. (C)</p> Signup and view all the answers

Which type of STL container provides a dynamic array that can resize itself automatically?

<p><code>vector</code> (A)</p> Signup and view all the answers

What is the primary benefit of using templates in C++?

<p>Templates allow writing code that can work with different data types without being rewritten. (A)</p> Signup and view all the answers

What is a template class?

<p>A blueprint for creating classes that can work with different data types. (A)</p> Signup and view all the answers

What is the term for the process where the compiler generates specific versions of a template function or class for each data type used?

<p>Instantiation (D)</p> Signup and view all the answers

What is a potential disadvantage of using templates extensively in C++?

<p>Increased compilation time. (C)</p> Signup and view all the answers

What is the main purpose of dynamic memory allocation in C++?

<p>To allocate memory at runtime, allowing for flexible memory usage based on program needs. (A)</p> Signup and view all the answers

Which keyword is used to allocate memory dynamically in C++?

<p><code>new</code> (A)</p> Signup and view all the answers

What is memory leak in C++?

<p>A situation where dynamically allocated memory is not deallocated, leading to memory wastage. (D)</p> Signup and view all the answers

Which of the following is a core principle of object-oriented programming (OOP)?

<p>Organizing code into reusable and modular components (objects). (B)</p> Signup and view all the answers

What does encapsulation achieve in object-oriented programming?

<p>It hides the internal state of an object and requires all interaction to be performed through an object's methods. (D)</p> Signup and view all the answers

What is inheritance in object-oriented programming?

<p>A way to define a class based on another class, inheriting its properties and methods. (D)</p> Signup and view all the answers

Flashcards

Exception Handling

A mechanism in C++ to handle runtime errors that may occur during program execution, preventing abrupt termination.

try Block

Encloses the code block that might throw an exception during runtime.

catch Block

Catches and handles a specific type of exception thrown within the try block.

throw Statement

Used to signal that an exception has occurred, transferring control to the appropriate catch block.

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Study Notes

  • C++ is a high-level, general-purpose programming language.
  • Bjarne Stroustrup developed C++ as an extension of the C language.
  • C++ supports both procedural and object-oriented programming paradigms.
  • It is known for its performance and is used in developing system software, game development, drivers, client-server applications and embedded firmware.

Exception Handling

  • Exception handling is a mechanism to handle runtime errors (exceptions) that may occur during program execution.
  • It provides a way to transfer control to error handlers instead of terminating the program abruptly.
  • Keywords used: try, catch, and throw.
  • The try block encloses the code that might throw an exception.
  • The catch block catches and handles the thrown exception.
  • The throw statement is used to throw an exception.
  • Example:
try {
 // Code that might throw an exception
 if (errorCondition) {
 throw std::runtime_error("An error occurred");
 }
} catch (const std::runtime_error& error) {
 // Handle the exception
 std::cerr << "Exception caught: " << error.what() << std::endl;
}
  • Benefits include improved error management and program robustness.
  • Exceptions can be standard exceptions (e.g., std::runtime_error, std::out_of_range) or user-defined exceptions.
  • Uncaught exceptions will typically lead to program termination.

Standard Template Library (STL)

  • The STL is a set of template classes and functions in C++ that provide common programming data structures and algorithms.
  • It consists of containers, algorithms, iterators, and function objects (functors).
  • Containers are data structures like vectors, lists, queues, stacks, maps, and sets.
  • Algorithms are functions that perform operations on containers, such as sorting, searching, and transforming.
  • Iterators are used to traverse containers and provide access to elements.
  • Function objects (functors) are objects that can be called like functions, often used as arguments to algorithms.
  • Example:
#include <iostream>
#include <vector>
#include <algorithm>

int main() {
std::vector<int> numbers = {3, 1, 4, 1, 5, 9, 2, 6};
std::sort(numbers.begin(), numbers.end());

for (int num : numbers) {
 std::cout << num << " ";
}
std::cout << std::endl;
return 0;
}
  • Key containers: vector, list, deque, set, map, unordered_set, unordered_map.
  • Key algorithms: sort, find, transform, copy, erase.
  • Iterators allow generic algorithms to work with different container types.
  • Functors enable customization of algorithm behavior.

Templates and Generics

  • Templates are a feature in C++ that allows writing generic code that can work with different data types without being rewritten for each type.
  • They enable writing functions and classes that operate on data without specifying the data type at the time of writing the code.
  • There are two types of templates: function templates and class templates. Template syntax:
template <typename T>
T myFunction(T a, T b) {
 return a + b;
}
  • typename keyword is used to define a template type parameter. class keyword also can be used instead of typename.

Function Templates

  • Function templates are used to create generic functions.
  • The compiler generates different versions of the function for each data type used.
  • Example:
template <typename T>
T max(T a, T b) {
 return (a > b) ? a : b;
}


int main() {
int x = 5, y = 10;
std::cout << max(x, y) << std::endl; // Output: 10
double p = 5.5, q = 10.5;
std::cout << max(p, q) << std::endl; // Output: 10.5
return 0;
}

Class Templates

  • Class templates are used to create generic classes.
  • Allow defining classes that can operate on different data types.
  • Example:
template <typename T>
class MyVector {
private:
 T* data;
 int size;
public:
 MyVector(int size) : size(size) {
 data = new T[size];
 }
 ~MyVector() {
 delete[] data;
 }
 T& operator[](int index) {
 return data[index];
 }
};


int main() {
MyVector<int> intVector(10);
intVector[0] = 5;
std::cout << intVector[0] << std::endl; // Output: 5


MyVector<double> doubleVector(5);
doubleVector[0] = 3.14;
std::cout << doubleVector[0] << std::endl; // Output: 3.14
return 0;
}
  • Enables code reuse and type safety.
  • Reduces code duplication.

Memory Management

  • C++ provides manual memory management using pointers and operators like new and delete.
  • Dynamic memory allocation allows allocating memory during runtime.
  • new operator allocates memory on the heap.
  • delete operator deallocates memory allocated with new.
  • Memory leaks occur when dynamically allocated memory is not properly deallocated.
  • Dangling pointers occur when a pointer points to a memory location that has already been deallocated.
  • Smart pointers (e.g., std::unique_ptr, std::shared_ptr, std::weak_ptr) help automate memory management and prevent memory leaks.
  • Example of manual memory management:
int* ptr = new int; // Allocate memory for an integer
- ptr = 10; // Assign a value
std::cout << *ptr << std::endl; // Access the value
delete ptr; // Deallocate the memory
ptr = nullptr; // Set the pointer to null to avoid dangling pointer issues
  • Smart pointers automatically manage the lifetime of dynamically allocated objects.
  • Example of using smart pointers:
#include <memory>


int main() {
std::unique_ptr<int> ptr(new int(10)); // Allocate memory using unique_ptr
std::cout << *ptr << std::endl; // Access the value
// Memory is automatically deallocated when ptr goes out of scope
return 0;
}
  • unique_ptr provides exclusive ownership, shared_ptr allows shared ownership, and weak_ptr provides non-owning access.

Object-Oriented Programming (OOP)

  • OOP is a programming paradigm based on the concept of "objects," which contain data (attributes) and code (methods) to manipulate that data.
  • Key principles: Encapsulation, Inheritance, Polymorphism, Abstraction.
  • Encapsulation: Bundling data and methods that operate on the data within a class, and hiding the internal implementation details from the outside world.
  • Inheritance: Allows a class (subclass or derived class) to inherit properties and behaviors from another class (base class or parent class).
  • Polymorphism: Allows objects of different classes to be treated as objects of a common type. Achieved through method overriding and interfaces.
  • Abstraction: Simplifying complex reality by modeling classes based on essential characteristics, hiding unnecessary details.
  • Classes and Objects:
  • A class is a blueprint or template for creating objects.
  • An object is an instance of a class.
  • Example:
class Animal {
public:
 // Constructor
 Animal(std::string name) : name(name) {}
 
 // Virtual function to allow derived classes to override
 virtual void makeSound() {
 std::cout << "Generic animal sound" << std::endl;
 }
 
 // Getter for name
 std::string getName() const { return name; }
 
private:
 std::string name;
};


class Dog : public Animal {
public:
 Dog(std::string name) : Animal(name) {}
 
 // Override makeSound function
 void makeSound() override {
 std::cout << "Woof!" << std::endl;
 }
};


int main() {
Animal* myAnimal = new Animal("GenericAnimal");
Dog* myDog = new Dog("Buddy");


myAnimal->makeSound(); // Output: Generic animal sound
myDog->makeSound();  // Output: Woof!


delete myAnimal;
delete myDog;


return 0;
}
  • Benefits include code reusability, modularity, and easier maintenance.
  • Helps model real-world entities and relationships.

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