C++ Classes and Data Abstraction

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Questions and Answers

Which statement accurately describes a class in C++?

  • A loop construct for collection iteration.
  • A specialized array capable of holding mixed data types.
  • A user-defined type encapsulating data and functions. (correct)
  • A built-in data type intrinsic to the C++ language.

Which access specifier restricts member accessibility to within the class and friend functions only?

  • protected
  • internal
  • private (correct)
  • public

What is the default access specifier for class members in C++ if not explicitly defined?

  • public
  • protected
  • There is no default; it must be explicitly specified
  • private (correct)

Which of the following function prototypes represents an accessor function (getter)?

<p><code>string getName() const</code> (A)</p> Signup and view all the answers

What is the primary function of a constructor in C++?

<p>To initialize the member variables of an object. (B)</p> Signup and view all the answers

Which statement accurately describes destructors in C++?

<p>Destructors are identified by a tilde (~) prefix. (C)</p> Signup and view all the answers

What is the most accurate description of an Abstract Data Type (ADT)?

<p>A data type defined from the user's perspective, independent of its specific implementation. (B)</p> Signup and view all the answers

What is the key distinction between struct and class in C++?

<p>Members of a struct are public by default; members of a class are private by default. (B)</p> Signup and view all the answers

Which of the following best defines the concept of information hiding?

<p>Restricting access to internal data representation and implementation details, exposing only a defined interface. (A)</p> Signup and view all the answers

Under what condition is a member function automatically considered for inlining by the compiler?

<p>When the function definition is included directly within the class definition. (D)</p> Signup and view all the answers

What is a static data member within a class?

<p>A member that is shared by all instances of the class. (A)</p> Signup and view all the answers

What kind of relationship does inheritance primarily establish between classes in object-oriented design?

<p>An 'is-a' relationship, indicating specialization. (D)</p> Signup and view all the answers

In the context of C++ inheritance, what term describes a class that inherits properties and behaviors from another class?

<p>Derived class (B)</p> Signup and view all the answers

Which keyword is most appropriate when you are intentionally replacing a virtual function in a derived class?

<p><code>override</code> (D)</p> Signup and view all the answers

In what sequence do constructors execute during the creation of an object of a derived class?

<p>The base class constructor executes first, followed by the derived class constructor. (A)</p> Signup and view all the answers

In what sequence do destructors execute during the destruction of a derived class object?

<p>The derived class destructor executes first, followed by the base class destructor. (B)</p> Signup and view all the answers

Which of the following is essential to include in a derived class's header file?

<p>The header file of the base class it inherits from. (B)</p> Signup and view all the answers

Which class is at the very top of the C++ stream class hierarchy?

<p>ios_base (C)</p> Signup and view all the answers

Which inheritance type maintains the public accessibility of base class members in the derived class?

<p>public inheritance (A)</p> Signup and view all the answers

What kind of relationship does composition establish between classes?

<p>Has-a (C)</p> Signup and view all the answers

Which OOD principle involves bundling data and the methods that operate on that data together within a class?

<p>Encapsulation (C)</p> Signup and view all the answers

Which Object-Oriented Design (OOD) principle enables a class to acquire properties and behaviors from another class?

<p>Inheritance (A)</p> Signup and view all the answers

Which OOD principle allows objects of different classes to respond to the same method call in their own specific way?

<p>Polymorphism (D)</p> Signup and view all the answers

What fundamental data does a pointer variable store?

<p>A memory address (D)</p> Signup and view all the answers

What is the correct way to declare a pointer to an integer variable in C++?

<p><code>int *x;</code> (C)</p> Signup and view all the answers

What is the primary function of the address-of operator (&) in C++?

<p>To retrieve the memory address of a variable. (B)</p> Signup and view all the answers

How would you correctly access a member of a class through a pointer in C++?

<p><code>pointer-&gt;member</code> (A)</p> Signup and view all the answers

What is the defining characteristic of a dynamic variable in C++?

<p>It's allocated memory from the heap during runtime. (C)</p> Signup and view all the answers

Which operator is used in C++ to allocate memory on the heap for a single object?

<p><code>new</code> (D)</p> Signup and view all the answers

If p is a pointer to an integer, what memory location does p + 2 point to?

<p>The integer located two positions (integers) away from the original location pointed to by <code>p</code>. (C)</p> Signup and view all the answers

Which of the following demonstrates the correct method for dynamically allocating an array of 10 integers in C++?

<p><code>int *array = new int[10];</code> (A)</p> Signup and view all the answers

Why are range-based for loops incompatible with raw dynamic arrays in C++?

<p>The size of a raw dynamic array is not known at compile time. (A)</p> Signup and view all the answers

What actually happens when a pointer is passed as an argument to a function in C++?

<p>The function receives a distinct copy of the pointer's value. (C)</p> Signup and view all the answers

What is a shallow copy in the context of object copying?

<p>Duplication of object members' values only, without copying the resources pointed to by pointer members. (C)</p> Signup and view all the answers

What fundamental principle does the 'Rule of Three' (now often the Rule of Five) articulate in C++?

<p>A class defining any of the destructor, copy constructor, or copy assignment operator should define all three to manage resources correctly. (A)</p> Signup and view all the answers

Under what specific circumstance is the copy constructor of a class invoked in C++?

<p>When a new object is initialized using an existing object of the same class as a source. (B)</p> Signup and view all the answers

What critical issue does a properly implemented copy assignment operator address?

<p>All of the above (D)</p> Signup and view all the answers

What is the principal function of a virtual destructor in a base class?

<p>To guarantee the correct sequence of destructor calls in an inheritance hierarchy when deleting a derived object through a base class pointer. (B)</p> Signup and view all the answers

Which keyword signifies a function will use dynamic binding?

<p>A function declared with the <code>virtual</code> keyword. (D)</p> Signup and view all the answers

What is the defining characteristic of an abstract class in C++?

<p>A class that cannot be directly instantiated and typically includes at least one pure virtual function. (D)</p> Signup and view all the answers

How does the address-of operator relate to classes and their objects in C++?

<p>It can be overloaded to modify how addresses are retrieved for class instances. (C)</p> Signup and view all the answers

What is the key difference between function overloading and function overriding in C++?

<p>Overloading allows multiple functions with different parameters but the same name and scope, overriding redefines a virtual function in a derived class. (A)</p> Signup and view all the answers

Flashcards

What is a class in C++?

A user-defined data type that encapsulates data members and member functions.

Private Access Specifier

The private access specifier restricts member access to within the class itself and by friend functions.

Default Access Specifier in Class

The default access specifier for members of a class is private.

Accessor Function Definition

An accessor function is a method that retrieves (gets) the value of a data member, often const.

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Purpose of a Constructor

The primary purpose of a constructor is to initialize objects when they are created.

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Destructor Syntax

Destructors are prefixed with a tilde (~) symbol.

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Abstract Data Type (ADT)

An Abstract Data Type (ADT) is a data type that defines data and operations from a user's perspective, independent of implementation.

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Struct vs Class Default Access

In structs, members are public by default; in classes, they are private by default.

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Information Hiding Definition

Information hiding restricts access to implementation details while exposing a controlled interface.

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Automatic Inlining of Member Functions

A member function is automatically inlined in C++ when it is defined inside the class definition.

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Static Data Member

A static data member in a class exists regardless of how many objects of the class have been created.

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Inheritance Relationship

Inheritance represents an Is-a relationship between classes.

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Derived Class Definition

A derived class inherits characteristics from another class.

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Overriding Keyword

The override keyword should be used when overriding a base class member function in modern C++.

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Constructor Execution Order

Constructors are executed in the order of base class constructor, then derived class constructor.

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Destructor Execution Order

Destructors are executed in the order of derived class destructor, then base class destructor.

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Derived Class Header

The base class header file should be included in a derived class header file.

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Root of C++ Stream Class

ios_base is at the root of the C++ stream class hierarchy.

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Public Inheritance

Public inheritance makes base class public members public in the derived class.

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Composition Relationship

Composition represents a Has-a relationship between classes.

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Encapsulation Definition

Encapsulation involves bundling data and methods that operate on that data.

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Inheritance OOD Principle

Inheritance allows a class to inherit attributes and behaviors from another class.

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Polymorphism Definition

Polymorphism allows objects of different classes to respond to the same method in different ways.

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What a Pointer Stores

A pointer variable stores a memory address.

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Declare Integer Pointer

int *x; declares a pointer to an integer in C++.

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Address-of Operator

The address-of operator (&) returns the memory address of a variable.

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Access Class Member via Pointer

You access a member of a class through a pointer using pointer->member.

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Dynamic Variable

A dynamic variable is a variable allocated on the heap during program execution.

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Heap Allocation Operator

The new operator is used to allocate memory on the heap for a single object.

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Pointer Arithmetic

If p is a pointer to an integer, p+2 points to the integer 2 positions (or 2 * sizeof(int) bytes) away from the original location.

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Allocate Dynamic Array

int *array = new int[10]; allocates a dynamic array of 10 integers.

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Range-based For Loops and Dynamic Arrays

Range-based for loops can't be used with raw dynamic arrays because the size information is not available at compile time.

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Passing Pointers to Functions

When a pointer is passed to a function, the function receives a copy of the pointer.

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Shallow Copy

A shallow copy duplicates only the object's member values, not what its pointers refer to.

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The Rule of Three

The "Rule of Three" in C++ states: If a class defines any of destructor, copy constructor, or copy assignment operator, it should define all three.

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Study Notes

Chapter 10 - Classes and Data Abstraction

  • A class in C++ is a user-defined data type that encapsulates data members and member functions.
  • The private access specifier makes members accessible only within the class itself and by friend functions.
  • The default access specifier for members of a class is private.
  • An accessor function is string getName() const.
  • The primary purpose of a constructor is to initialize objects when they are created.
  • Destructors are prefixed with a tilde (~) symbol.
  • An Abstract Data Type (ADT) defines data and operations from a user's perspective, independent of implementation.
  • The main difference between a struct and a class in C++: in structs, members are public by default; in classes, they are private by default.
  • Information hiding restricts access to implementation details while exposing a controlled interface.
  • A member function is automatically inlined in C++ when it is defined inside the class definition.
  • A static data member in a class exists regardless of how many objects of the class have been created.

Chapter 11 - Inheritance and Composition

  • Inheritance represents an Is-a relationship between classes.
  • A derived class inherits characteristics from another class.
  • The override keyword is recommended to use when overriding a base class member function in modern C++.
  • Constructors are executed in the order of base class constructor, then derived class constructor when a derived class object is created.
  • Destructors are executed in the order of derived class destructor, then base class destructor when a derived class object is destroyed.
  • The base class header file should be included in a derived class header file.
  • ios_base is at the root of the C++ stream class hierarchy.
  • Public inheritance makes base class public members public in the derived class.
  • Composition represents a Has-a relationship between classes.
  • Encapsulation principle of OOD involves bundling data and methods that operate on that data.
  • Inheritance OOD principle allows a class to inherit attributes and behaviors from another class.
  • Polymorphism OOD principle allows objects of different classes to respond to the same method in different ways.

Chapter 12 - Pointers, Classes, Virtual Functions, and Abstract Classes

  • A pointer variable stores a memory address.
  • The declaration of a pointer to an integer in C++ is int *x;
  • The address-of operator (&) returns the memory address of a variable.
  • A member of a class is accessed through a pointer using pointer->member.
  • A dynamic variable allocated on the heap during program execution.
  • The new operator is used to allocate memory on the heap for a single object.
  • If p is a pointer to an integer, p+2 points to the integer 2 positions away from the original location.
  • A dynamic array of 10 integers is allocated using int *array = new int[10];
  • Range-based for loops cannot be used with raw dynamic arrays because the size information is not available at compile time.
  • When a pointer is passed to a function, the function receives a copy of the pointer.
  • A shallow copy duplicates only the object's member values, not what its pointers refer to.
  • The "Rule of Three" in C++ states: If a class defines any of destructor, copy constructor, or copy assignment operator, it should define all three.
  • A copy constructor is called when an object is created from another object of the same class.
  • The purpose of a virtual destructor is to ensure proper destruction of derived class objects when deleted through a base class pointer.
  • A properly implemented copy assignment operator solves memory leaks, double deletion, and self-assignment issues.
  • A function is made virtual in C++ when it is declared with the keyword "virtual".
  • An abstract class in C++ is a class that cannot be instantiated, typically containing at least one pure virtual function.
  • The address-of operator can be overloaded for a class to change how addresses are obtained.

Chapter 13 - Overloading and Templates

  • Overloading is for functions with the same name but different parameters; overriding is for redefining inherited virtual functions.
  • The scope resolution operator :: cannot be overloaded in C++.
  • The "this" pointer refers to the address of the current object.
  • A friend function has access to private and protected members of a class.
  • Non-member function overloads are generally preferred for binary operators like + and -.
  • The assignment operator is properly overloaded as ClassName& operator=(const ClassName& other);
  • When overloading binary arithmetic operators as member functions, they take one parameter.
  • Insertion and extraction (<< and >>) operators must be overloaded as non-member functions because the left operand is a stream object, not the class object.
  • A function template is a function that can be used with arguments of different types.
  • A class template for a Stack that can hold any type is declared as template <typename T> class Stack { ... };
  • The "Rule of Five" adds move constructor and move assignment operator to the "Rule of Three".
  • A move constructor is typically called when an object is created from an rvalue (temporary).
  • A move assignment operator typically transfers ownership of resources instead of copying them, unlike a copy assignment operator.

Chapter 14 - Exception Handling

  • The purpose of exception handling in C++ is to handle runtime errors in a structured way.
  • The try block contains code that might throw an exception.
  • std::exception is a standard C++ exception class.
  • A custom exception class in C++ is created by typically deriving from std::exception or one of its subclasses.
  • Re-throwing an exception means catching an exception and then throwing it again from within a catch block.
  • Logging the error and continue exception handling technique continues execution after logging the error.
  • Stack unwinding in exception handling is the process of destroying automatic objects and calling destructors when an exception is thrown.

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