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Questions and Answers
What is a class in C#?
What is a class in C#?
A class is a user defined blueprint or prototype from which objects are created.
What is an object in Object Oriented Programming?
What is an object in Object Oriented Programming?
An object is the basic unit of Object Oriented Programming and it represents real-life entities.
What is needed before creating an object in C#?
What is needed before creating an object in C#?
- Import a library
- Declare variables
- Define a class (correct)
- Write a main method
You can access class attributes by creating an object of the class and using the __________ syntax.
You can access class attributes by creating an object of the class and using the __________ syntax.
If you create multiple objects of one class, changing attribute values in one object will affect all other objects.
If you create multiple objects of one class, changing attribute values in one object will affect all other objects.
What is the purpose of the 'final' keyword in C#?
What is the purpose of the 'final' keyword in C#?
What does the 'static' keyword signify in C#?
What does the 'static' keyword signify in C#?
What happens when you declare an attribute as final?
What happens when you declare an attribute as final?
What is the purpose of static methods?
What is the purpose of static methods?
How do you create a class with attributes that cannot be overridden?
How do you create a class with attributes that cannot be overridden?
What is the benefit of using static methods?
What is the benefit of using static methods?
How do you create a class that can manage student information?
How do you create a class that can manage student information?
What happens when you change the value of an attribute in one object of a class?
What happens when you change the value of an attribute in one object of a class?
What is the purpose of creating a class called 'Rectangle'?
What is the purpose of creating a class called 'Rectangle'?
What is the benefit of using classes to represent objects?
What is the benefit of using classes to represent objects?
What is the primary purpose of using multiple classes in a program?
What is the primary purpose of using multiple classes in a program?
What is a class attribute in C#?
What is a class attribute in C#?
How do you access an attribute of a class in C#?
How do you access an attribute of a class in C#?
What happens when you modify an attribute value in one object of a class?
What happens when you modify an attribute value in one object of a class?
What is the purpose of the 'Console.WriteLine' statement in the given code snippets?
What is the purpose of the 'Console.WriteLine' statement in the given code snippets?
Can you specify multiple attributes in a class in C#?
Can you specify multiple attributes in a class in C#?
What is the purpose of creating an object of a class?
What is the purpose of creating an object of a class?
What is the relationship between multiple objects of the same class in C#?
What is the relationship between multiple objects of the same class in C#?
Which of the following is a characteristic of a class in C#?
Which of the following is a characteristic of a class in C#?
What is the relationship between classes and objects in C#?
What is the relationship between classes and objects in C#?
How do you create a class in C#?
How do you create a class in C#?
What is the purpose of creating multiple objects of one class?
What is the purpose of creating multiple objects of one class?
Can you access a class from another class?
Can you access a class from another class?
What is the output of the following code: Console.WriteLine('Hello World')?
What is the output of the following code: Console.WriteLine('Hello World')?
What is the main difference between a class and an object in C#?
What is the main difference between a class and an object in C#?
What is the role of a class in object-oriented programming?
What is the role of a class in object-oriented programming?
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Study Notes
Classes and Objects in C#
- C# is an object-oriented programming language where everything is associated with classes and objects, along with their attributes and methods.
- A class is a user-defined blueprint or prototype from which objects are created.
- An object is the basic unit of Object Oriented Programming and represents real-life entities.
- Before creating an object, we first need to define the class.
Creating a Class and Object
- To create a class, use the keyword
class
. - To create an object of a class, use the
new
keyword.
Multiple Objects
- You can create multiple objects of one class.
- Each object has its own set of attributes and methods.
Using Multiple Classes
- You can create an object of a class and access it in another class.
- This is used for better organization of classes.
Class Attributes
- Class attributes are variables within a class.
- Attributes can be declared as
public
orprivate
.
Accessing Attributes
- You can access attributes by creating an object of the class and using the dot syntax (
.
). - Example:
myObj.x
to access thex
attribute of themyObj
object.
Modify Attributes
- You can modify attribute values.
- Example:
myObj.x = 40
to set the value ofx
to 40.
Multiple Attributes
- You can specify as many attributes as you want.
Multiple Objects with Attributes
- If you create multiple objects of one class, you can change the attribute values in one object without affecting the attribute values in the other.
Final Keyword
- The
final
keyword is used to declare an attribute that cannot be overridden. - Example:
public final double PI = 3.14159;
Static Keyword
- The
static
keyword is a non-access modifier used for methods and attributes. - A static method or attribute can be accessed without creating an object of the class.
Homework
- Write a C# program to create a class called "Rectangle" with width and height attributes.
- Calculate the area and perimeter of the rectangle in two different methods.
- Create a simple application for managing student information.
- Create a simple application to manage employees' information in a company.
Classes and Objects
- C# is an object-oriented programming language.
- Everything in C# is associated with classes and objects, along with their attributes and methods.
- A class is a user-defined blueprint or prototype from which objects are created.
- An object is the basic unit of Object-Oriented Programming and represents real-life entities.
Creating a Class and Object
- To create a class, use the keyword
class
. - To create an object of a class, use the class name followed by the object name.
- Example:
Main myObj = new Main();
Multiple Objects
- You can create multiple objects of one class.
- Each object has its own set of attributes and values.
Using Multiple Classes
- You can create an object of a class and access it in another class.
- This is useful for better organization of classes.
Class Attributes
- Class attributes are variables within a class.
- Example:
class Main { int x; int y; }
Accessing Attributes
- You can access attributes by creating an object of the class and using the dot syntax (.`).
- Example:
Main myObj = new Main(); Console.WriteLine(myObj.x);
Modifying Attributes
- You can modify attribute values.
- Example:
Main myObj = new Main(); myObj.x = 40;
Multiple Attributes
- You can specify as many attributes as you want.
- Example:
class Main { int x; int y; int z; }
Multiple Objects and Attributes
- If you create multiple objects of one class, you can change the attribute values in one object without affecting the other objects.
- Example:
Main myObj1 = new Main(); Main myObj2 = new Main(); myObj2.x = 25;
Final Keyword
- The
final
keyword is used to prevent the override of existing values. - Example:
final int PI = 3.14159;
Static Keyword
- The
static
keyword is a non-access modifier used for methods and attributes. - A static method or attribute can be accessed without creating an object of the class.
- Example:
class Example { static int age = 20; public static void print() { ... } }
Homework
- Write a C# program to create a class called "Rectangle" with width and height attributes, and calculate the area and perimeter of the rectangle in two different methods.
- Create a simple application for managing student information, where each student is represented as an object with properties such as name, age, and student ID.
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