Broadcasting vs. Narrowcasting

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Questions and Answers

What is the primary goal of broadcasting?

  • Produce content for niche audiences
  • Reach the largest audience possible (correct)
  • Enhance user engagement
  • Target specific demographics

Narrowcasting targets a mass audience.

False (B)

Name one method used in audience segmentation.

Demographic, geographic, lifestyle, or psychographic.

___ data is collected directly by the site or platform.

<p>First-party</p> Signup and view all the answers

Match the approaches of audience segmentation with their definitions:

<p>Geographic = Categories like gender, age, or education Demographic = Interests and hobbies Lifestyle = Personality characteristics Psychographic = Regions or locations</p> Signup and view all the answers

What does interactive microtargeting primarily rely on?

<p>Algorithms and data profiles (B)</p> Signup and view all the answers

The process of using aggregated data points to target similar users is known as ___ modeling.

<p>lookalike</p> Signup and view all the answers

Touchpoints refer to the locations where ads are purchased in bulk.

<p>False (B)</p> Signup and view all the answers

Which of the following discourses is NOT part of black fandoms according to the content provided?

<p>Critical engagement (B)</p> Signup and view all the answers

Fandom is solely an industrial construct and not a community.

<p>True (A)</p> Signup and view all the answers

What does 'info seeking' entail in the context of fandom online?

<p>It refers to the process of fans searching for information related to their interests and fandoms.</p> Signup and view all the answers

The ________ of fandom can transform texts and create new cultural products.

<p>cultural production</p> Signup and view all the answers

Match each term with its corresponding description.

<p>Intentional fandom = Involves opting in or out, can be exclusionary Open fandom = Easily discoverable and observable Critical media policy = Explores media, power, and societal questions Black fandoms = Focus on the consumption and support of blackness</p> Signup and view all the answers

What is one way the internet has affected fandom?

<p>Increased opportunities for engagement (B)</p> Signup and view all the answers

Black fandoms do not contribute to the discourse of civic duty in relation to blackness.

<p>False (B)</p> Signup and view all the answers

What is the role of 'transmedia consumption' in fandom?

<p>It refers to consuming content across multiple media platforms and formats.</p> Signup and view all the answers

What is one reason why children are considered a lucrative demographic for media companies?

<p>They are high frequent media consumers. (D)</p> Signup and view all the answers

Parents and educators view children as having advanced taste distinction when it comes to media consumption.

<p>False (B)</p> Signup and view all the answers

What educational purpose can television serve for children?

<p>It can provide learning opportunities such as math, words, and behaviors.</p> Signup and view all the answers

The assumption that children consume media as adults do without critical skills is challenged by their ____ engagement.

<p>direct</p> Signup and view all the answers

Match the following types of children's programming with their descriptions:

<p>Broadcaster programming blocks = Scheduled airings mainly on PBS Narrowcast cable channels = Channels specifically targeting children SVOD = Subscription services offering a variety of content Video sharing services = Platforms for both professional and user-generated content</p> Signup and view all the answers

What is a notable prediction regarding children's programming content?

<p>There will be an emphasis on curation and safe spaces. (A)</p> Signup and view all the answers

Youth online participation is primarily interest-driven and does not relate to offline relationships.

<p>False (B)</p> Signup and view all the answers

Name one of the three common features of Online Affinity Networks.

<p>Specialized</p> Signup and view all the answers

What is the main goal of deregulation in the media industry?

<p>To remove ownership rules (C)</p> Signup and view all the answers

Vertical integration refers to owning many different media divisions to spread risk.

<p>False (B)</p> Signup and view all the answers

What is a media conglomerate?

<p>A company that owns several media divisions under a single corporation's umbrella.</p> Signup and view all the answers

___ refers to the phenomenon where coordination across media divisions makes the total greater than the sum of its parts.

<p>Synergy</p> Signup and view all the answers

Match the type of integration with its definition:

<p>Vertical Integration = Controlling all aspects of production and distribution within a single media division Horizontal Integration = Owning multiple media divisions to reduce risk Synergy = Combining efforts across divisions for greater overall profit Media Conglomerate = A corporation that owns several media companies</p> Signup and view all the answers

What is a negative aspect of media mergers?

<p>Less innovation in media products (B)</p> Signup and view all the answers

Self-regulation in media refers only to regulations imposed by the government.

<p>False (B)</p> Signup and view all the answers

What is meant by 'cross-media ownership'?

<p>Ownership of various media outlets such as broadcasting stations, cable networks, and internet service providers by the same company.</p> Signup and view all the answers

Flashcards

Audience Segmentation

The process of aiming media products at different groups of people based on shared characteristics.

First-Party Data

Data collected directly from a website or platform about its users.

Third-Party Data

Data purchased from companies that specialize in collecting and selling user information.

Programmatic Media Buying

The use of algorithms to automatically buy advertising space and target specific individuals based on their online profiles.

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Touchpoints

Advertising that follows you across different websites based on your browsing history.

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Lookalike Modeling

A process where algorithms identify users who share similar characteristics with those who have already purchased a product.

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Media Industry Perspective on Children

The understanding of the child audience from the perspective of media producers, distributors, and advertisers.

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Educational Perspective on Children

The understanding of the child audience based on their developmental needs and vulnerabilities.

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Children as Consumers

Children are viewed as a valuable and profitable target audience for marketers due to their high media consumption and impressionable nature.

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Protectionist

A group of individuals, including parents, educators, and regulators, who are concerned about protecting children from potentially harmful media content.

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Passive Consumption

The idea that children passively absorb information from television without actively engaging or processing it.

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Television as a Teaching Tool

Television can provide children with opportunities to learn about the world around them, including math, language skills, and social-emotional development.

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Screen Content for Children

Forms of media specifically designed for children, such as television shows, websites, and apps.

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Online Affinity Networks (OANs)

Online communities or groups formed around shared interests, often connecting people outside their local communities.

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Specialized

A key characteristic of OANs where the groups are focused on specific passions, interests, or affinities.

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Niche Engagement

A feature of OANs where members can enhance their status within the group by actively engaging in and contributing to the shared interest.

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Media Policy

The formal and informal rules and regulations that govern the creation, distribution, and consumption of media.

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Media Conglomerate

A company that controls a wide range of media outlets under one corporate umbrella.

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Vertical Integration

When a company owns all stages of media production, distribution, and exhibition within a single division.

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Horizontal Integration

When a company owns a variety of different media outlets across various sectors.

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Synergy

The coordinated effort across different media divisions, where the combined effect is greater than the sum of its parts.

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Deregulation

The removal of government ownership rules, allowing media companies to diversify their holdings.

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Media Mergers

The process where media companies merge into larger entities to reduce competition.

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Cultural Policy Studies

The use of cultural forms to influence behavior, often through media regulation.

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Fandom

A type of online community characterized by high engagement, close scrutiny, and public display of fandom-related activities. Often involves consumption, discussion, and cultural production.

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Intentional Online Engagement

The intentional act of choosing to engage with, or actively avoiding a particular online community, often influenced by personal values and social expectations. It can involve opting into a group or actively choosing to stay outside of it.

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Must-See Blackness

A facet of fandom that focuses on celebrating and supporting Black representation in media, often seen as a form of 'civic duty' within Black communities.

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Cultural Production in Fandom

The practice of producing and distributing new content related to existing media, such as fan videos, fanfiction, or artwork. This often occurs through online platforms.

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Political Economy of Media Policy

The influence of economic forces on media policy decisions, which can shape the content we consume and the platforms we access.

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Interpretative Policy Analysis

A critical approach to media policy analysis that examines how values, meanings, and power dynamics shape regulations. It explores the social consequences of policies and the various stakeholders involved.

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Info Seeking in Fandom

The act of actively seeking information related to one's fandom, often through online resources, fan communities, and social media.

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Industrial Utility of Fandom

The concept that fandom is not a natural phenomenon but rather shaped by commercial interests, aiming to encourage product consumption and brand loyalty.

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Study Notes

Broadcasting vs. Narrowcasting

  • Broadcasting: Focuses on a mass audience. Goal is the largest audience possible. Emphasizes "least objectionable programming" for broad appeal.
  • Narrowcasting: Focuses on niche audiences desired by advertisers. Goal is to reach a specific niche. Content is tailored to that niche.

Audience Segmentation

  • Audience segmentation divides audiences into useful categories for marketers.
  • Media products target specific demographic groups who spend and use media in predictable ways.
  • Four forms of segmentation:
    • Geographic (less useful in the era of national brands).
    • Demographic (e.g., gender, age, education).
    • Lifestyle (e.g., interests, hobbies).
    • Psychographic (e.g., personality characteristics).

Data Collection

  • Profiles contain individual consumer data points.
  • Databases are constantly updated collections of user profiles.
  • First-party data is collected by the platform.
  • Third-party data is purchased from data brokers.
  • Interactive microtargeting (like Einstein) uses aggregated data points to profile and target consumers.

Interactive Microtargeting Benefits

  • Decrease irrelevant information.
  • Automated (no human intervention).
  • Compiled with little/no user access.
  • Limited ability to guarantee accuracy.
  • No limits on data duration (historical data is kept).
  • No way to distinguish public vs. private data.

Two Understandings of the Child Audience

  1. Media Industry:

    • Children are desirable and lucrative demographic.
    • Kids consume media frequently.
    • Media fosters brand loyalty. (Conditioning technique).
  2. Protectionist:

    • Children are seen as innocent and requiring protection.
    • Kids are unable to distinguish good tastes from bad.
    • Consumption is a passive activity.

Children and TV: Why?

  • TV provides a window to the larger world.
  • TV can be a teaching tool.
  • Educational curricula and social/emotional curriculum are included in TV programming.

Screen Content for Children

  • Broadcast programming blocks (mostly on PBS).
  • Cable channels target children.
  • Video sharing services; (U.S. & global; short and long form; user created & adult created).

Online Affinity Networks (Pfister & Martin)

  • Youth Online Participation:

    • "Friendship-driven" (offline connections that come online).
    • "Interest-driven" (affinity outside immediate community).
  • Three common features of OANs:

    • Specialized (focused on an interest).
    • Engagement via niche (boost engagement).

Intentional, Open Fandom

  • Intentional: Opt-in, opt-out, can be "exclusionary."
  • Open: easily discoverable, shareable, visible content.

Productivity Practices of Consumption

  • Fandom:
  • Interpretation
  • Speculation
  • Projection
  • Discussion

Defining Fandom

  • High engagement.
  • Close Scrutiny.
  • Social Practice: Public Display.
  • Fandom is heightened typical behaviors and pleasures.

Black Fandoms

  • Intervention approach used to describe Black Fandoms vs. other types of Fandoms.
  • Discourse used to define Black Fandom.
    • Must-see Blackness (civic duty)
    • Economic consumption (monetary support)
    • Pedagogical properties teaching tools)

Fandom Online

  • The internet makes fandom behavior easier. Includes information-seeking, consumption, and backstage access.

Cultural Production

  • Fans build upon/transform texts (e.g.; products of art, craft, or media).
  • Production, distribution, and exhibition are facilitated by new technologies.
  • Cultural productions express underserved cultural needs.

Industrial Utility of Fandom

  • Fandom is not just a community, but an industrial construct, supported by consumption, not critique.
  • It is built on heavy transmedia consumption.

Critical Media Policy

  • A lens to explore media, power, and society.
  • Not just a technocratic exercise in problem-solving.

Interpretative Policy Analysis

  • Looks at how “values, meanings, and systems of power” influence policy.
    • Examines who gets to decide what "sexual content" is.

Political Economy

  • Political economy reveals how economic powers influence policy.

Cultural Policy

  • How policy uses cultural forms to manage behavior (e.g., sexual content regulation).

Media Policy

  • Formal and informal rules influencing media production, distribution, and consumption.
    • Government regulation.
    • Self-regulation by the industry.
    • Pressure from citizens/groups.

Regulations vs. Deregulation

  • How can policymakers ensure competition between media businesses? Regulations (government oversight) vs. Deregulation (removal of regulations).

Media Mergers and Conglomerates

  • Media companies merge through buyouts.
  • Media conglomerates own several media divisions within a corporation.
  • Vertical Integration (production, distribution, and exhibition in a single division).
  • Horizontal Integration (owning many media divisions).

Synergy

  • Coordination across media divisions, that the whole is greater than the sum of its parts, (1+1=3)
  • Can make companies more or less efficient depending on success.

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