BPSY361: Introduction to AI Quiz
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Questions and Answers

A robot in the Wumpus World wants to locate the gold. The robot's sensors can detect the presence of a pit and the presence of a breeze, but not the presence of the gold. Which type of environment does this represent?

  • Fully Observable
  • Stochastic
  • Deterministic
  • Partially Observable (correct)
  • A robotic agent in the Wumpus World is exploring a maze. It takes an action, and the outcome is never the same, even when the agent takes the same action again from the same position. Which type of environment is this?

  • Partially Observable
  • Stochastic (correct)
  • Fully Observable
  • Deterministic
  • In the Wumpus World, a robotic agent is trying to reach the gold. If the agent moves into a square that has a pit, it dies instantly. The agent's decision-making process is based on a set of predefined, strict rules. Which type of environment is most suitable for this scenario?

  • Deterministic (correct)
  • Stochastic
  • Partially Observable
  • Fully Observable
  • A robotic agent in the Wumpus World aims to collect gold while avoiding pits and the Wumpus. The agent has a map, but it does not know the exact location of the Wumpus or pits. The agent relies on its sensors to detect the stench of the Wumpus or the breeze from a pit. Which type of environment does this describe?

    <p>Partially Observable (D)</p> Signup and view all the answers

    Imagine a Wumpus World game where the Wumpus's movement is unpredictable. The agent cannot determine where the Wumpus will be next, even if it knows the Wumpus's current location. Would this scenario be best described by a deterministic or a stochastic environment?

    <p>Stochastic (A)</p> Signup and view all the answers

    In the context of the Wumpus world, what does the 'path cost' represent?

    <p>The total number of steps taken to reach the goal. (C)</p> Signup and view all the answers

    What is a key difference between a 'toy problem' and a 'real-world problem' in the context of problem-solving agents?

    <p>Toy problems use simplified representations of the environment, while real-world problems require detailed and complex models. (C)</p> Signup and view all the answers

    In the context of the Wumpus world, what would be considered a state?

    <p>The agent's current location and the presence or absence of pits and gold in each square. (C)</p> Signup and view all the answers

    Why is the Wumpus world considered a 'toy problem'?

    <p>Because it involves simple rules and a limited environment, allowing for the exploration of basic problem-solving techniques. (C)</p> Signup and view all the answers

    Imagine you are designing a problem-solving agent for the Wumpus world. Which of these factors would be considered a part of your agent's 'performance measure'?

    <p>The number of gold nuggets the agent collects. (D)</p> Signup and view all the answers

    What is the importance of the 'goal test' in the context of the Wumpus world?

    <p>It determines when the agent has successfully reached its goal. (D)</p> Signup and view all the answers

    What is the role of the 'transition model' in the Wumpus world?

    <p>It allows the agent to predict the future state of the cave based on the agent's actions. (C)</p> Signup and view all the answers

    Which of these options are correct regarding the 8-puzzle problem? (Select all that apply)

    <p>The goal state is the state where the tiles are in their correct positions. (D), The initial state can be any configuration of the tiles. (E)</p> Signup and view all the answers

    What is the primary difference between the route-finding problem and the touring problem?

    <p>Touring problems aim to visit every location exactly once, while route-finding problems focus on reaching a specific destination. (A)</p> Signup and view all the answers

    What is the primary goal of the 8-Queens problem?

    <p>To find the arrangement of 8 queens on a chessboard where no two queens attack each other. (C)</p> Signup and view all the answers

    Which of the following options describes the actions available in the 8-puzzle problem?

    <p>The actions are defined as the movement of the blank space to an adjacent square. (D)</p> Signup and view all the answers

    In the context of the 8-puzzle problem, what does the term 'path cost' represent?

    <p>The number of moves required to reach the goal state. (C)</p> Signup and view all the answers

    Which of these accurately describes the 'transition model' in the context of the 8-puzzle problem?

    <p>It determines the next state when the blank tile is moved to an adjacent square. (C)</p> Signup and view all the answers

    How does the transition model function in the 8-Queens problem?

    <p>It adds a queen to a specified square on the board, returning the resulting configuration. (D)</p> Signup and view all the answers

    Regarding the 8-Queens problem, what does the 'goal test' check for?

    <p>Whether any two queens on the board are attacking each other. (C)</p> Signup and view all the answers

    Which of the following statements accurately describes the states in the 8-Queens problem?

    <p>Any arrangement of 0 to 8 queens on the board, with no restrictions. (B)</p> Signup and view all the answers

    What is the primary distinction between the initial state and the goal state in the 8-Queens problem?

    <p>The goal state represents a safe arrangement of queens, while the initial state has no restrictions on queen placement. (A)</p> Signup and view all the answers

    Flashcards

    Task Environments

    Contexts in which rational agents operate to solve problems.

    PEAS

    An acronym for Performance, Environment, Actuators, Sensors related to task environments.

    Fully Observable Environment

    An environment where an agent can sense the complete state at all times.

    Partially Observable Environment

    An environment where an agent cannot sense all aspects of the state at each moment.

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    Deterministic Environment

    An environment where the next state can be precisely determined from the current state.

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    Path Cost

    The numerical cost assigned to each path leading to a goal.

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    Optimal Solution

    The solution with the lowest path cost among all possible solutions.

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    Standardized/Toy Problem

    Problems designed to practice techniques, often simplistic like puzzles.

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    Real-world Problems

    Complex problems needing solutions based on real scenarios.

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    State

    The condition determined by the agent and the environment's situation.

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    Actions

    Choices available to an agent within a particular state.

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    Goal Test

    A check to see if all conditions of the problem are satisfied, such as cleanliness.

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    8-puzzle

    A sliding puzzle consisting of a frame of numbered squares and one empty square.

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    State in 8-puzzle

    The configuration of the tiles and the blank space in the 8-puzzle.

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    Initial state in 8-puzzle

    Any arrangement chosen to start solving the 8-puzzle.

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    Actions in 8-puzzle

    Movements of the blank space in the puzzle: Left, Right, Up, or Down.

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    Transition model in 8-puzzle

    The model that shows the resulting state after an action is applied.

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    Goal test in 8-puzzle

    A check to determine if the current state matches the solved configuration.

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    Path cost in 8-puzzle

    The total number of moves taken to reach a goal state, each move costs 1.

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    8-queens problem

    A problem to place 8 queens on a chessboard such that no two threaten each other.

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    State in 8-queens problem

    Any arrangement of 0 to 8 queens on a chessboard is a valid state.

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    Goal test in 8-queens problem

    Checks if there are 8 queens placed on the board with none attacking each other.

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    Study Notes

    Course Information

    • Course title: BPSY361: Artificial Intelligence (AI)
    • Institution: CHRIST (Deemed to be University)
    • Location: Bangalore, India

    Mission and Vision

    • Mission: CHRIST is a nurturing ground for individual holistic development, enabling effective contributions.
    • Vision: Excellence and Service

    Core Values

    • Faith in God
    • Moral Uprightness
    • Love of Fellow Beings

    Unit 1: Introduction

    • Introduction to AI: Basic concepts, Intelligent Agents, Agents and environments, Good behavior, nature of environments, Structure of agents, Problem solving: problem solving agents, example of problems.
    • Artificial: Made by humans, especially in imitation of something natural.
    • Artificial Intelligence: Leveraging computers and machines to mimic the problem-solving and decision-making capabilities of the human mind.

    What is Intelligence?

    • Ability to acquire and apply knowledge and skills.
    • Artificial Intelligence is a method of making a computer, computer-controlled robot, or a software think intelligently like the human mind.
    • Psychologists define intelligence as the ability to learn, recognize problems, and solve problems.

    Intelligence (Specific to Einstein)

    • Stronger connection between brain hemispheres.
    • Findings show Einstein had more extensive connections between certain parts of his brain compared to younger and older controls.
    • Einstein was 26 in 1905, his Annus Mirabilis (Miracle Year).

    Introduction to AI (Further Points)

    Brief History of Artificial Intelligence

    • 1956: John McCarthy coined the term "artificial intelligence" and held the first AI conference.
    • 1969: Shakey, the first general-purpose mobile robot was built.
    • 1997: Deep Blue, a supercomputer designed by IBM, defeated the world champion chess player.
    • 2002: The first commercially successful robotic vacuum cleaner was created.
    • 2005-2019: Speech recognition, robotic process automation (RPA), dancing robots, smart homes, and other innovations emerged.
    • 2020: Baidu LinearFold AI algorithm was released, helping medical and scientific teams develop a COVID-19 vaccine (RNA virus prediction in 27 seconds, 120 times faster than other methods).

    Intelligent Agents

    • Definition: A computer program or system designed to perceive its environment, make decisions, take actions to achieve a specific goal, operate autonomously.
    • Sensors: Tools for perceiving the environment.
    • Percepts: Data collected from sensors.
    • Actions: The agent's responses.
    • Effectors: Tools for performing actions in the environment.
    • Rational agents: Systems that reasonably can be called intelligent.
    • Agent function: Maps any given percept sequence to an action.
    • Agent = Architecture + Agent Program
    • Architecture: The machinery on which the agent runs, including sensors and actuators
    • Agent program: the implementation of an agent function; a concrete implementation running within a physical system

    Example: Vacuum-Cleaner World

    • Percept sequence - a list of observations an agent makes about its environment.
    • Example: [A, Clean], [A, Dirty], [B, Clean].
    • Action - an action the agent performs.
    • Example: Right, Suck, Left, Suck
    • Tabular examples of how an agent in a two location world reacts to perceived states and performs actions.

    Agent and Environment

    • Agent: Anything capable of perceiving its environment through sensors and acting upon it through effectors. Human agents have sensory organs (eyes, ears) and effectors (hands). Robotic agents use cameras and motors. Software agents use data and algorithms.
    • Environment: Contains the surroundings, in which the agent exists

    Agent Terminology

    • Performance Measure of Agent: Criteria for determining how successful an agent is.
    • Behavior of Agent: The action an agent performs in response to a sequence of percepts.
    • Percept: The agent's perceptual input at a particular instance.
    • Percept Sequence: The history of all perceptions the agent has received.
    • Agent Function: Maps a percept sequence to an action.

    Good Behavior: The Concept of Rationality

    • Rational agent: An agent that conceptually does the right thing, meaning every entry of the agent function (action maps) is correctly filled out, considering all the agent's behavior consequences.
    • Rationality at any given time depends on: Performance measure (criterion of success), Agent's prior knowledge of the environment, Actions that the agent can perform, Agent's percept sequence.

    Definition of a Rational Agent

    • Selects an action maximizing expected performance measure given the evidence in percept sequence, plus other available knowledge

    Properties of Task Environments

    • Fully Observable vs Partially Observable: Fully observable environments allow the agent to perceive the complete state at each time step. Partially observable environments do not offer a complete state view.
    • Deterministic vs Stochastic: Deterministic environments have predictable next states; stochastic environments have unpredictable next states.
    • Episodic vs Sequential: In episodic environments, each interaction is independent from previous ones. In sequential environments, each interaction depends on previous ones.
    • Dynamic vs Static: Dynamic environments change while the agent interacts; static environments remain constant.
    • Discrete vs Continuous: Discrete environments have a finite number of possible actions. Continuous environments have a continuous set of actions.
    • Known vs Unknown: Known environments have completely understood dynamics; unknown environments require the agent to learn how the environment functions.

    Structure of Agents

    • Agent = Architecture + Agent Program
    • Architecture: The physical machinery (e.g., robotic car, computer).
    • Agent program: The implementation of the agent function.
    • Agent function: Maps a percept sequence to an action.

    Structure of Agents (Types)

    • Simple reflex agents
    • Model-based reflex agents
    • Goal-based agents
    • Utility-based agents
    • Learning Agents

    Simple Reflex Agents

    • Respond directly to percepts (current percept).
    • Ignored percept history.
    • Condition-action rules: if condition is met, perform the action.
    • Example: "If car in front is braking, then initiate braking".

    Model-Based Reflex Agents

    • Keep track of parts of the world.
    • Combine current percept with old internal state to generate an updated internal description of the current state of the world
    • Example chart with components interacting.

    Goal-Based Agents

    • Description of current state.
    • Goal information (describing desirable situations).
    • Action selection based on goal.

    Utility-Based Agents

    • Goal state description
    • Behavior with high quality (utility).
    • Multiple sequences: choose the one that is more reliable, safer, quicker, and cheaper

    Learning Agent

    • Learns from past experiences.
    • Starts with basic knowledge, adapts over time.
    • Four key components: Learning Element, Critic, Performance Element, Problem Generator

    Problem-Solving Agents

    • Finding actions sequences to reach desirable states.
    • Search: Investigating alternative actions.
    • Problem Definition: Details of desired inputs & acceptable solutions.
    • Problem Analysis: Thoroughly analyzing the problem.
    • Knowledge Representation: Collecting detailed info & defining methods.
    • Problem Solving: Selecting the best technique.

    Problem-Solving Agent Process

    • Goal Formulation: Defining a target/goal to be achieved.
    • Problem Formulation: Identifying the steps towards reaching a goal
    • Search: Locating actions achieving the target/goal
    • Execution: Carrying out determined actions

    Formal Definition of Problem

    • Initial State
    • Actions
    • Transition Model
    • Goal Test
    • Path Cost

    Example Problems (Categorized)

    • 8-Puzzle: Moving numbered tiles to a goal state.
    • 8-Queens Problem: Arranging eight chess queens on a chessboard without attacking each other.
    • Taxi Agent Route Finding: Traveling from one location to another on roads.
    • Touring Problems: Visiting various locations (e.g., cities)
    • Traveling Salesman Problem: Minimizing the total distance of traveling to multiple cities (locations).

    Real World Problems

    • Examples of real world problems.

    Example Diagrams and Charts

    • Diagrams for describing how different agent components and relationships interact. (Including diagrams and charts related to various types of agents, problem solving components, and different types of environments)
    • Diagram of state space for a vacuum world to illustrate actions.
    • Examples of a 8-Queen problem and how its state and actions are determined

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    AI Unit 1 PDF

    Description

    Test your understanding of the core concepts of Artificial Intelligence as introduced in BPSY361. This quiz covers topics such as intelligent agents, nature of environments, and the problem-solving capabilities of AI. Challenge yourself and see how well you grasp the fundamentals of this fascinating field!

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