Podcast
Questions and Answers
What kind of plays did Goldoni mainly want to defend and uphold?
What kind of plays did Goldoni mainly want to defend and uphold?
- Absurdist plays
- Historical dramas
- Tragedies
- Comedies (correct)
Goldoni believed that theatre should only be for entertainment and should avoid teaching any lessons.
Goldoni believed that theatre should only be for entertainment and should avoid teaching any lessons.
False (B)
What is the name of Goldoni's reform that includes non-artful aspects, aiming for specific goals?
What is the name of Goldoni's reform that includes non-artful aspects, aiming for specific goals?
Goldonian reform
The reform of the theatre included giving ______ to the authors.
The reform of the theatre included giving ______ to the authors.
Match the descriptions to the people of the play:
Match the descriptions to the people of the play:
Which of the following is a characteristic of modern theatre?
Which of the following is a characteristic of modern theatre?
In classical theatre, citizens from outside the city’s elite class are typically represented.
In classical theatre, citizens from outside the city’s elite class are typically represented.
Which literary and artistic movement influenced Goldoni, promoting reason and individualism?
Which literary and artistic movement influenced Goldoni, promoting reason and individualism?
French revolution was sustained by ______.
French revolution was sustained by ______.
What type of Italian was used by Goldoni in his plays aiming for understandability?
What type of Italian was used by Goldoni in his plays aiming for understandability?
Flashcards
Mirandolina
Mirandolina
An independent woman who combines the idea of women in society with comedy of manners.
Tragedy in the Classical Age
Tragedy in the Classical Age
Language and elevated register used by ancient greek tragedies.
Illuminism and Goldoni
Illuminism and Goldoni
Illuminism influences Goldoni, mainly the ideas of literature and nature. The theater must teach ethics.
The Reform’s Stages
The Reform’s Stages
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Before and after the reform
Before and after the reform
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Goldoni goals
Goldoni goals
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Comedy evolution
Comedy evolution
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History and context
History and context
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Study Notes
GuÃa de inicio rápido para Blackboard Collaborate
- This guide provides a general overview of the Collaborate interface.
- It explains how to navigate the system.
- It also tells you where to find further assistance.
Menu
- The menu is located in the top-left corner.
- It contains links to:
- A guided tour
- Blackboard Collaborate help
- A problem report form
- Information about Blackboard Collaborate
Session Toolbar
- The session toolbar is located at the bottom.
- Features include:
- Audio and video sharing
- Raise hand function
- Connection status
Collaborate Panel
- The Collaborate Panel is located on the right.
- Features include:
- Chatting with all or only moderators
- Viewing session attendees
- Sharing content
- Managing session settings
Accessibility
- Blackboard Collaborate is committed to accessibility.
- Product documentation adheres to Web Content Accessibility Guidelines (WCAG) 2.1 Level AA.
- Accessibility is an ongoing effort during software design and development.
Transverse Standing Waves
- These waves occur when a string is stretched between fixed points and vibrated.
Relationships
- Antinodes: Points of maximum displacement.
- Nodes: Points of zero displacement.
- The spacing between successive nodes/antinodes equals half a wavelength ($\frac{\lambda}{2}$).
- For a string of length $L$ fixed at both ends, standing waves have wavelengths $\lambda_n = \frac{2L}{n}$, where $n = 1, 2, 3,...$
- Possible frequencies are $f_n = \frac{v}{\lambda_n} = n\frac{v}{2L}$.
- Wave speed on a string is $v = \sqrt{\frac{F}{\mu}}$, where $F$ denotes tension and $\mu$ denotes linear density (mass per unit length).
- Frequencies of normal modes are $f_n = \frac{n}{2L}\sqrt{\frac{F}{\mu}}$, where $n = 1, 2, 3,...$
- The fundamental frequency or first harmonic is the lowest frequency $f_1$.
- Overtones refer to other frequencies.
- The $n^{th}$ harmonic is represented by the frequency $f_n$.
First Harmonic (Fundamental)
- $\lambda_1 = 2L$
- $f_1 = \frac{1}{2L}\sqrt{\frac{F}{\mu}}$
Second Harmonic (First Overtone)
- $\lambda_2 = L$
- $f_2 = \frac{1}{L}\sqrt{\frac{F}{\mu}} = 2f_1$
Third Harmonic (Second Overtone)
- $\lambda_3 = \frac{2L}{3}$
- $f_3 = \frac{3}{2L}\sqrt{\frac{F}{\mu}} = 3f_1$
Fourth Harmonic (Third Overtone)
- $\lambda_4 = \frac{L}{2}$
- $f_4 = \frac{2}{L}\sqrt{\frac{F}{\mu}} = 4f_1$
Statics
Introduction
- Mechanics studies how physical bodies behave under forces/displacements and their effects.
Rigid-Body Mechanics
- Assumes bodies do not deform:
- Statics: considers bodies at rest/equilibrium.
- Dynamics: considers bodies in motion.
- Deformable-Body Mechanics: Considers deformation under forces.
- Fluid Mechanics: Studies fluid behavior
Fundamental Concepts
- Space: Geometric region occupied by bodies.
- Time: Measures the sequence of events.
- Mass: Measures the amount of matter in a body.
- Force: Action that tends to cause acceleration.
Newton's Laws of Motion
- First Law (Inertia): A body stays at rest/motion unless acted upon by net force.
- Second Law: Net force equals mass times acceleration: $\sum \mathbf{F} = m\mathbf{a}$.
- Third Law (Action-Reaction): Every action has an equal, opposite reaction.
Units of Measurement
- SI Units:
- Length: meter (m)
- Mass: kilogram (kg)
- Time: second (s)
- Force: Newton (N), where $1 N = 1 kg \cdot m/s^2$
- US Customary Units:
- Length: foot (ft)
- Mass: slug
- Time: second (s)
- Force: pound (lb), where $1 lb = 1 slug \cdot ft/s^2$
Scalars and Vectors
- Scalar: Quantity with only magnitude (e.g., mass, time).
- Vector: Quantity with magnitude and direction (e.g., force, velocity).
Vector Operations
- Addition: Use parallelogram/triangle rule.
- Subtraction: $\mathbf{A} - \mathbf{B} = \mathbf{A} + (-\mathbf{B})$.
- Scalar Multiplication: Changes magnitude, not direction, unless scalar is negative.
- Unit Vector: Vector with magnitude of 1: $\hat{\mathbf{u}} = \frac{\mathbf{A}}{|\mathbf{A}|}$.
Coordinate systems
- Cartesian Coordinates: Point defined by (x, y, z).
- Unit vectors: $\mathbf{i}, \mathbf{j}, \mathbf{k}$ along x, y, z axes.
- Vector Representation: $\mathbf{A} = A_x \mathbf{i} + A_y \mathbf{j} + A_z \mathbf{k}$.
- Magnitude: $|\mathbf{A}| = \sqrt{A_x^2 + A_y^2 + A_z^2}$.
- Direction Cosines:
- $\cos \alpha = \frac{A_x}{|\mathbf{A}|}$, $\cos \beta = \frac{A_y}{|\mathbf{A}|}$, $\cos \gamma = \frac{A_z}{|\mathbf{A}|}$.
- Dot Product: $\mathbf{A} \cdot \mathbf{B} = |\mathbf{A}| |\mathbf{B}| \cos \theta = A_x B_x + A_y B_y + A_z B_z$ (where $\theta$ is the angle between A and B).
- Cross Product: $\mathbf{A} \times \mathbf{B} = |\mathbf{A}| |\mathbf{B}| \sin \theta \mathbf{n}$ (where $\mathbf{n}$ is a unit vector perpendicular to both $\mathbf{A}$ and $\mathbf{B}$). $$ \mathbf{A} \times \mathbf{B} = \begin{vmatrix} \mathbf{i} & \mathbf{j} & \mathbf{k} \ A_x & A_y & A_z \ B_x & B_y & B_z \end{vmatrix} = (A_y B_z - A_z B_y)\mathbf{i} - (A_x B_z - A_z B_x)\mathbf{j} + (A_x B_y - A_y B_x)\mathbf{k} $$
Studying That Suits You
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Description
A quick guide to the Blackboard Collaborate interface. Learn how to navigate the system and where to find help. Covers the menu, session toolbar, collaborate panel and accessibility.