Autodesk 3ds Max Basics
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Questions and Answers

Where can you find the Output Size group to set the render output size?

  • Tools > Output Size Group
  • Render Setup > Common Tab (correct)
  • Command Panel > Display Tab
  • File menu > Output Size Group

Which procedure would you follow to hide all shape objects from the viewport?

  • Tools > Remove Shapes
  • Command Panel > Display Tab > Freeze rollout > choose Shapes
  • Command Panel > Display Tab > Hide by Category rollout > check Shapes (correct)
  • Right-click in the viewport > Hide Shapes

What is the ideal sequence in a Character animation workflow?

  • Modelling, Skinning, Bone Setup
  • Animation, Bone Setup, Modelling
  • Modelling, Bone Setup, Rigging, Skinning, Animating (correct)
  • None of the above

Which modifier is used to bind a skin mesh to a bones system and to define the associations between the skin vertices and the bones?

<p>Skin (B)</p> Signup and view all the answers

What is the shortcut to create a preview animation in the menu bar?

<p>Any of the above (D)</p> Signup and view all the answers

What is the full form of the term GI?

<p>Global Illumination (C)</p> Signup and view all the answers

What is the purpose of the 'Grab State' button?

<p>To drape cloth without running it over several frames (B)</p> Signup and view all the answers

What is the advantage of rendering a final animation?

<p>It does not need to be completely re-rendered after the rectification of the error (A)</p> Signup and view all the answers

Which of the following is not a modifier based space warp?

<p>Motor (C)</p> Signup and view all the answers

Where is the Snap Toggle button located in 3DS Max?

<p>Main Toolbar (A)</p> Signup and view all the answers

What determines the size of a Sliding window?

<p>All of the above (D)</p> Signup and view all the answers

What is the icon that represents a particle system in the viewport?

<p>An emitter icon (B)</p> Signup and view all the answers

Which creating inputs will you need to have for generating a Loft object?

<p>A shape and a path (A)</p> Signup and view all the answers

Which dialog box is used to select atmospheric effects?

<p>Environment and Effects (D)</p> Signup and view all the answers

What is the purpose of the 'Display Map' button in the material editor?

<p>To make the bitmap image visible in the shaded viewport (D)</p> Signup and view all the answers

How is the rig’s skeleton organized?

<p>In a linked hierarchy (D)</p> Signup and view all the answers

What is the default sub-folder that 3DS Max looks into when choosing a bitmap texture or map?

<p>Sceneassets (D)</p> Signup and view all the answers

What does the abbreviation 'IK' stand for in the context of 3DS Max?

<p>Inverse Kinematics (B)</p> Signup and view all the answers

Which dialogue box is used to define characteristics for cloth and collision objects?

<p>Cloth Forces (C)</p> Signup and view all the answers

Which Space Warps can be used to spin particles around in a spiral, resembling a whirlpool?

<p>Vortex (B)</p> Signup and view all the answers

To adjust the position of the pivot point, what procedure should you follow?

<p>Choose Command Panel &gt; Hierarchy tab &gt; Adjust Pivot Point rollout &gt; Affect Pivot Only. Then move the Pivot Point to your desired position (B)</p> Signup and view all the answers

Is it possible to create a rendered preview in low resolution using 3DS Max?

<p>TRUE (D)</p> Signup and view all the answers

Which feature can be used to scale the width of a lofted object through its various locations?

<p>Scale Deformation (A)</p> Signup and view all the answers

Which Crowd system Behavior prevents collisions between scene objects and other delegates?

<p>Avoid (B)</p> Signup and view all the answers

Study Notes

Setting Render Output Size

  • Render output size can be set in the Render Setup > Common Tab > Output Size group

Hiding Shape Objects

  • To hide all shape objects from the viewport, go to Command Panel > Display Tab > Hide by Category rollout > check Shapes

Displaying Units

  • To display units as feet and inches, choose the US Standard option in the Unit Setup dialogue box

Creating Loft Objects

  • To generate a Loft object, you need a shape and a path

Sliding Door Parameters

  • The parameters available for a Sliding door are Height, Width, and Length

Snap Toggle Button

  • The Snap Toggle button is located in the Main Toolbar

Global Illumination

  • GI stands for Global Illumination

Modifier-Based Space Warps

  • Stretch is a modifier-based space warp

Character Animation Workflow

  • The ideal sequence in a Character animation workflow is Modelling, Bone Setup, Rigging, Skinning, Animating

Skin Modifiers

  • The Skin modifier is used to bind a skin mesh to a bones system and to define the associations between the skin vertices and the bones

Animation Playback Controls

  • Animation playback controls are located in the Upper-right area of the 3DS Max interface

Project Folder

  • When setting a Project Folder, 3DS Max will look for bitmap textures in the Sceneassets > Images sub-folder by default

IK

  • IK stands for Inverse Kinematics

Cloth Simulation

  • The Cloth Forces dialogue box lets you define characteristics for cloth and collision objects

Space Warps

  • The Vortex space warp lets you spin particles system around in a spiral like going down a whirlpool

Pivot Point

  • To adjust the position of the pivot point, go to Command Panel > Hierarchy tab > Move Pivot Point

Rendered Preview

  • 3DS Max allows you to create a rendered preview in low resolution

Lofted Object Scaling

  • The Scale Deformation feature can be used to scale the width of a lofted object through its various locations

Crowd System Behaviors

  • The Avoid behavior prevents collisions between scene objects and other delegates

Atmospheric Apparatus

  • Atmospheric Apparatus gizmos can be accessed through Create > Helper > Atmospherics

Space Warp Effect

  • A space warp affects an object only when the object is bound to it

Preview Animation

  • To create a preview animation, go to Application button > Preview – Grab Viewport > Create Preview Animation for the menu bar

Cloth Simulation

  • The Simulate Local button can be used to drape the cloth without running it over several frames

Rendering Animation

  • Rendering a final animation can take a long time, and if there is an error in the animation, it does not need to be completely re-rendered after the rectification of the error

Sliding Window Parameters

  • The parameters available for a Sliding window are Height, Width, and Depth

Particle Systems

  • A particle system is represented by a single gizmo known as an emitter icon

Atmospheric Effects

  • Atmospheric effects can be selected through the Environment and Effects dialog box

Material Editor

  • The Show Shaded Material in Viewport button makes the bitmap image visible in the shaded viewport when you assign a material to the object

Rigging

  • A rig's skeleton consists of bones that are organized in a linked hierarchy

Environment Setup

  • Controlling the environment for skylight, reflection, and refraction can be set up via V-Ray Environment

Wall Creation

  • A wall can be created by creating a close wall profile with spline tools and then extruding the same, or by using the Wall object found in the AEC Extended category

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Description

This quiz covers the basics of Autodesk 3ds Max, including interface navigation, object manipulation, and rendering settings. Test your knowledge of this popular 3D modeling software.

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