Podcast
Questions and Answers
Where can you find the Output Size group to set the render output size?
Where can you find the Output Size group to set the render output size?
Which procedure would you follow to hide all shape objects from the viewport?
Which procedure would you follow to hide all shape objects from the viewport?
What is the ideal sequence in a Character animation workflow?
What is the ideal sequence in a Character animation workflow?
Which modifier is used to bind a skin mesh to a bones system and to define the associations between the skin vertices and the bones?
Which modifier is used to bind a skin mesh to a bones system and to define the associations between the skin vertices and the bones?
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What is the shortcut to create a preview animation in the menu bar?
What is the shortcut to create a preview animation in the menu bar?
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What is the full form of the term GI?
What is the full form of the term GI?
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What is the purpose of the 'Grab State' button?
What is the purpose of the 'Grab State' button?
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What is the advantage of rendering a final animation?
What is the advantage of rendering a final animation?
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Which of the following is not a modifier based space warp?
Which of the following is not a modifier based space warp?
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Where is the Snap Toggle button located in 3DS Max?
Where is the Snap Toggle button located in 3DS Max?
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What determines the size of a Sliding window?
What determines the size of a Sliding window?
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What is the icon that represents a particle system in the viewport?
What is the icon that represents a particle system in the viewport?
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Which creating inputs will you need to have for generating a Loft object?
Which creating inputs will you need to have for generating a Loft object?
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Which dialog box is used to select atmospheric effects?
Which dialog box is used to select atmospheric effects?
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What is the purpose of the 'Display Map' button in the material editor?
What is the purpose of the 'Display Map' button in the material editor?
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How is the rig’s skeleton organized?
How is the rig’s skeleton organized?
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What is the default sub-folder that 3DS Max looks into when choosing a bitmap texture or map?
What is the default sub-folder that 3DS Max looks into when choosing a bitmap texture or map?
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What does the abbreviation 'IK' stand for in the context of 3DS Max?
What does the abbreviation 'IK' stand for in the context of 3DS Max?
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Which dialogue box is used to define characteristics for cloth and collision objects?
Which dialogue box is used to define characteristics for cloth and collision objects?
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Which Space Warps can be used to spin particles around in a spiral, resembling a whirlpool?
Which Space Warps can be used to spin particles around in a spiral, resembling a whirlpool?
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To adjust the position of the pivot point, what procedure should you follow?
To adjust the position of the pivot point, what procedure should you follow?
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Is it possible to create a rendered preview in low resolution using 3DS Max?
Is it possible to create a rendered preview in low resolution using 3DS Max?
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Which feature can be used to scale the width of a lofted object through its various locations?
Which feature can be used to scale the width of a lofted object through its various locations?
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Which Crowd system Behavior prevents collisions between scene objects and other delegates?
Which Crowd system Behavior prevents collisions between scene objects and other delegates?
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Study Notes
Setting Render Output Size
- Render output size can be set in the Render Setup > Common Tab > Output Size group
Hiding Shape Objects
- To hide all shape objects from the viewport, go to Command Panel > Display Tab > Hide by Category rollout > check Shapes
Displaying Units
- To display units as feet and inches, choose the US Standard option in the Unit Setup dialogue box
Creating Loft Objects
- To generate a Loft object, you need a shape and a path
Sliding Door Parameters
- The parameters available for a Sliding door are Height, Width, and Length
Snap Toggle Button
- The Snap Toggle button is located in the Main Toolbar
Global Illumination
- GI stands for Global Illumination
Modifier-Based Space Warps
- Stretch is a modifier-based space warp
Character Animation Workflow
- The ideal sequence in a Character animation workflow is Modelling, Bone Setup, Rigging, Skinning, Animating
Skin Modifiers
- The Skin modifier is used to bind a skin mesh to a bones system and to define the associations between the skin vertices and the bones
Animation Playback Controls
- Animation playback controls are located in the Upper-right area of the 3DS Max interface
Project Folder
- When setting a Project Folder, 3DS Max will look for bitmap textures in the Sceneassets > Images sub-folder by default
IK
- IK stands for Inverse Kinematics
Cloth Simulation
- The Cloth Forces dialogue box lets you define characteristics for cloth and collision objects
Space Warps
- The Vortex space warp lets you spin particles system around in a spiral like going down a whirlpool
Pivot Point
- To adjust the position of the pivot point, go to Command Panel > Hierarchy tab > Move Pivot Point
Rendered Preview
- 3DS Max allows you to create a rendered preview in low resolution
Lofted Object Scaling
- The Scale Deformation feature can be used to scale the width of a lofted object through its various locations
Crowd System Behaviors
- The Avoid behavior prevents collisions between scene objects and other delegates
Atmospheric Apparatus
- Atmospheric Apparatus gizmos can be accessed through Create > Helper > Atmospherics
Space Warp Effect
- A space warp affects an object only when the object is bound to it
Preview Animation
- To create a preview animation, go to Application button > Preview – Grab Viewport > Create Preview Animation for the menu bar
Cloth Simulation
- The Simulate Local button can be used to drape the cloth without running it over several frames
Rendering Animation
- Rendering a final animation can take a long time, and if there is an error in the animation, it does not need to be completely re-rendered after the rectification of the error
Sliding Window Parameters
- The parameters available for a Sliding window are Height, Width, and Depth
Particle Systems
- A particle system is represented by a single gizmo known as an emitter icon
Atmospheric Effects
- Atmospheric effects can be selected through the Environment and Effects dialog box
Material Editor
- The Show Shaded Material in Viewport button makes the bitmap image visible in the shaded viewport when you assign a material to the object
Rigging
- A rig's skeleton consists of bones that are organized in a linked hierarchy
Environment Setup
- Controlling the environment for skylight, reflection, and refraction can be set up via V-Ray Environment
Wall Creation
- A wall can be created by creating a close wall profile with spline tools and then extruding the same, or by using the Wall object found in the AEC Extended category
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Description
This quiz covers the basics of Autodesk 3ds Max, including interface navigation, object manipulation, and rendering settings. Test your knowledge of this popular 3D modeling software.