Audio Communication Fundamentals
10 Questions
0 Views

Choose a study mode

Play Quiz
Study Flashcards
Spaced Repetition
Chat to lesson

Podcast

Play an AI-generated podcast conversation about this lesson

Questions and Answers

What does a compression ratio of 2:1 indicate?

  • The signal is fully compressed.
  • No compression is applied.
  • 1dB output for every 2dB above threshold. (correct)
  • 1dB output for every 1dB above threshold.
  • What is the key difference between a Hard Knee and a Soft Knee in compression?

  • Both Hard Knee and Soft Knee apply compression at the same rate but differ in output.
  • Hard Knee applies compression gradually, while Soft Knee applies compression immediately.
  • Hard Knee leads to audio distortion, whereas Soft Knee does not.
  • Hard Knee applies no compression until a certain point, while Soft Knee applies gradual compression. (correct)
  • Which term describes how quickly a compressor stops applying compression once the signal falls below the threshold?

  • Sustain Time
  • Decay Time
  • Attack Time
  • Release Time (correct)
  • According to Roger Caillos, which of the following is NOT a characteristic of a game?

    <p>Has a clear winning condition</p> Signup and view all the answers

    Which statement accurately reflects the relationship between games and narratives?

    <p>Games and narratives have distinct qualities that differentiate them.</p> Signup and view all the answers

    What does Hertz (Hz) measure in relation to sound waves?

    <p>The number of cycles per second</p> Signup and view all the answers

    Which frequency range is typical for the human voice?

    <p>80Hz - 4000Hz</p> Signup and view all the answers

    What is the primary function of a compressor in audio processing?

    <p>To control the dynamic range of audio</p> Signup and view all the answers

    Which decibel level represents the threshold of human hearing?

    <p>0dB</p> Signup and view all the answers

    How does increased frequency affect the pitch of a sound?

    <p>It increases the pitch</p> Signup and view all the answers

    Study Notes

    Audio Communication

    • Hertz (Hz) is a unit of frequency, measuring cycles per second. One Hz equals one cycle per second.
    • Frequency refers to the number of times a sound wave oscillates per second, measured in Hz. Higher frequency equals a higher pitch.
    • Standard human hearing range is 20Hz to 20,000Hz. The human voice range is 80Hz to 4,000Hz (higher for females). CD quality audio is 44,100Hz.
    • Decibels (dB) measure sound wave amplitude (loudness). Higher amplitude equals louder volume.
    • 0dB is the threshold of human hearing.
    • 96dB is a common 16-bit recording level.
    • 144dB is associated with a 24-bit recording level.
    • Dynamic range is the difference between the softest and loudest sounds in a recording.
    • Gain is the input signal loudness, controlled by the interface.
    • Level refers to the loudness in a mixer relative to unity gain
    • Volume is the output signal loudness.
    • Equalization (EQ) adjusts the balance of frequency components in an audio signal. This allows boosting or cutting specific frequencies.

    Compression

    • Compression controls sound dynamic range by reducing the difference between loud and soft sounds.
    • Compression needs to start working at a threshold level.
    • The compression ratio indicates how much the output changes for each dB above the threshold.
    • A ratio of 1:1 means no compression.
    • A ratio of 2:1 means 1dB of output for every 2dB of input above the threshold.
    • "Hard Knee" compression kicks in sharply once the threshold is reached.
    • "Soft Knee" compression gradually increases as the input level goes above the threshold.
    • Attack time is how quickly the compressor reduces the input signal above the threshold.
    • Release time is how quickly the compressor returns to normal once the signal falls below the threshold.

    Digital Audio Terms

    • DAW: Digital Audio Workstation
    • MIDI: Musical Instrument Digital Interface
    • AD/DA: Analog to Digital/Digital to Analog conversion
    • ADSR: Attack, Decay, Sustain, Release (describes the envelope of audio signals)

    Digital Games

    • Games share family resemblances.
    • "A game is voluntary activity, separate in time and space, uncertain, unproductive, governed by rules, contains make-believe." (Roger Caillois)
    • Digital games can or can not have a clear win condition. Animal Crossing doesn't have a clear objective, while Tetris does.
    • Games have components: material, objects, systems, rules, player experience.

    Studying That Suits You

    Use AI to generate personalized quizzes and flashcards to suit your learning preferences.

    Quiz Team

    Related Documents

    Description

    Test your knowledge on audio communication concepts, including frequency, decibels, and dynamic range. This quiz covers essential principles such as Hertz, human hearing range, and equalization. Understand key terms and their implications for sound quality and recording.

    More Like This

    Media and Information Literacy Final Exam
    42 questions
    Audio Aspects of Communication
    13 questions

    Audio Aspects of Communication

    InspiringRetinalite2176 avatar
    InspiringRetinalite2176
    Audio Communication Basics
    10 questions

    Audio Communication Basics

    EfficientAbstractArt4207 avatar
    EfficientAbstractArt4207
    Use Quizgecko on...
    Browser
    Browser