Audio Communication Fundamentals

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Questions and Answers

What does a compression ratio of 2:1 indicate?

  • The signal is fully compressed.
  • No compression is applied.
  • 1dB output for every 2dB above threshold. (correct)
  • 1dB output for every 1dB above threshold.

What is the key difference between a Hard Knee and a Soft Knee in compression?

  • Both Hard Knee and Soft Knee apply compression at the same rate but differ in output.
  • Hard Knee applies compression gradually, while Soft Knee applies compression immediately.
  • Hard Knee leads to audio distortion, whereas Soft Knee does not.
  • Hard Knee applies no compression until a certain point, while Soft Knee applies gradual compression. (correct)

Which term describes how quickly a compressor stops applying compression once the signal falls below the threshold?

  • Sustain Time
  • Decay Time
  • Attack Time
  • Release Time (correct)

According to Roger Caillos, which of the following is NOT a characteristic of a game?

<p>Has a clear winning condition (A)</p> Signup and view all the answers

Which statement accurately reflects the relationship between games and narratives?

<p>Games and narratives have distinct qualities that differentiate them. (B)</p> Signup and view all the answers

What does Hertz (Hz) measure in relation to sound waves?

<p>The number of cycles per second (B)</p> Signup and view all the answers

Which frequency range is typical for the human voice?

<p>80Hz - 4000Hz (D)</p> Signup and view all the answers

What is the primary function of a compressor in audio processing?

<p>To control the dynamic range of audio (A)</p> Signup and view all the answers

Which decibel level represents the threshold of human hearing?

<p>0dB (C)</p> Signup and view all the answers

How does increased frequency affect the pitch of a sound?

<p>It increases the pitch (D)</p> Signup and view all the answers

Flashcards

Hertz (Hz)

The unit of measurement for the frequency of sound waves. One Hertz equals one cycle per second.

Frequency

The rate at which a sound wave oscillates or vibrates per second. Higher frequency means higher pitch.

Dynamic Range

The difference between the loudest and quietest sounds in a recording. A wider range allows for more detail and dynamic variation.

Equalization (EQ)

The process of adjusting the volume of specific frequencies in an audio signal. This allows you to emphasize or reduce certain sounds.

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Compression

A process used to control the dynamic range of an audio signal. It reduces the difference between loud and soft sounds, making the overall volume more consistent.

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Compression Ratio

The ratio of compression applied to a signal. Determines how much the signal is reduced in volume.

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Attack Time

The time it takes for the compressor to start reducing the level of a signal once it goes above the threshold.

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Release Time

The time it takes for the compressor to stop reducing the level of a signal once it falls below the threshold.

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Threshold

The point at which the compressor starts to reduce the level of the signal.

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Soft Knee

A gradual transition to the compression effect, allowing for a smoother, more natural sound.

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Study Notes

Audio Communication

  • Hertz (Hz) is a unit of frequency, measuring cycles per second. One Hz equals one cycle per second.
  • Frequency refers to the number of times a sound wave oscillates per second, measured in Hz. Higher frequency equals a higher pitch.
  • Standard human hearing range is 20Hz to 20,000Hz. The human voice range is 80Hz to 4,000Hz (higher for females). CD quality audio is 44,100Hz.
  • Decibels (dB) measure sound wave amplitude (loudness). Higher amplitude equals louder volume.
  • 0dB is the threshold of human hearing.
  • 96dB is a common 16-bit recording level.
  • 144dB is associated with a 24-bit recording level.
  • Dynamic range is the difference between the softest and loudest sounds in a recording.
  • Gain is the input signal loudness, controlled by the interface.
  • Level refers to the loudness in a mixer relative to unity gain
  • Volume is the output signal loudness.
  • Equalization (EQ) adjusts the balance of frequency components in an audio signal. This allows boosting or cutting specific frequencies.

Compression

  • Compression controls sound dynamic range by reducing the difference between loud and soft sounds.
  • Compression needs to start working at a threshold level.
  • The compression ratio indicates how much the output changes for each dB above the threshold.
  • A ratio of 1:1 means no compression.
  • A ratio of 2:1 means 1dB of output for every 2dB of input above the threshold.
  • "Hard Knee" compression kicks in sharply once the threshold is reached.
  • "Soft Knee" compression gradually increases as the input level goes above the threshold.
  • Attack time is how quickly the compressor reduces the input signal above the threshold.
  • Release time is how quickly the compressor returns to normal once the signal falls below the threshold.

Digital Audio Terms

  • DAW: Digital Audio Workstation
  • MIDI: Musical Instrument Digital Interface
  • AD/DA: Analog to Digital/Digital to Analog conversion
  • ADSR: Attack, Decay, Sustain, Release (describes the envelope of audio signals)

Digital Games

  • Games share family resemblances.
  • "A game is voluntary activity, separate in time and space, uncertain, unproductive, governed by rules, contains make-believe." (Roger Caillois)
  • Digital games can or can not have a clear win condition. Animal Crossing doesn't have a clear objective, while Tetris does.
  • Games have components: material, objects, systems, rules, player experience.

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