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Chapter 2 - Medium
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Chapter 2 - Medium

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Questions and Answers

What is the primary goal of the agent in a grid world?

  • To push boxes to specific locations
  • To navigate to a goal while avoiding obstacles (correct)
  • To maximize rewards in a stochastic environment
  • To find the shortest path to a goal state
  • What is the purpose of the discount factor γ in a Markov Decision Process (MDP)?

  • To calculate the expected future rewards (correct)
  • To define the set of possible actions
  • To determine the next state in a stochastic environment
  • To specify the reward function for state transitions
  • What is the main difference between a deterministic and stochastic environment?

  • The complexity of the environment
  • The number of possible actions
  • The predictability of outcomes for actions (correct)
  • The type of reward function used
  • What is an irreversible environment action?

    <p>An action that cannot be undone once taken</p> Signup and view all the answers

    What is the purpose of the transition probabilities Ta in a Markov Decision Process (MDP)?

    <p>To model the uncertainty of state transitions</p> Signup and view all the answers

    What is the main characteristic of a box puzzle?

    <p>The agent pushes boxes to specific locations</p> Signup and view all the answers

    What is the purpose of the state representation in a Markov Decision Process (MDP)?

    <p>To define and represent the states in the environment</p> Signup and view all the answers

    What is the main difference between a discrete and continuous action space?

    <p>The number of possible actions</p> Signup and view all the answers

    What is the characteristic of Monte Carlo methods in terms of bias and variance?

    <p>Low bias and high variance</p> Signup and view all the answers

    What is the difference between On-Policy SARSA and Off-Policy Q-Learning?

    <p>On-Policy SARSA updates policy based on the current policy, while Off-Policy Q-Learning updates policy based on the best possible actions</p> Signup and view all the answers

    What is the purpose of Reward Shaping in reinforcement learning?

    <p>To modify the reward function to make learning easier</p> Signup and view all the answers

    What is the characteristic of Temporal Difference methods in terms of bias and variance?

    <p>High bias and low variance</p> Signup and view all the answers

    What is the purpose of -greedy Exploration in reinforcement learning?

    <p>To introduce randomness in action selection</p> Signup and view all the answers

    What is the purpose of the Q-Table in Q-Learning?

    <p>To initialize Q-values for all state-action pairs</p> Signup and view all the answers

    What is the main advantage of the agent being able to choose its training examples in reinforcement learning?

    <p>It allows the agent to explore different parts of the state space</p> Signup and view all the answers

    What is the primary goal of an agent in a Grid world environment?

    <p>To navigate a rectangular grid to reach a goal while avoiding obstacles</p> Signup and view all the answers

    What are the five essential elements of an MDP?

    <p>States, Actions, Transition probabilities, Rewards, and Discount factor</p> Signup and view all the answers

    What direction does the successor selection of behavior occur in a tree diagram?

    <p>Down</p> Signup and view all the answers

    What direction does the learning values through backpropagation occur in a tree diagram?

    <p>Up</p> Signup and view all the answers

    What represents a sequence of state-action pairs in reinforcement learning?

    <p>Ï„</p> Signup and view all the answers

    What is the expected cumulative reward starting from state s and following policy π?

    <p>V(s)</p> Signup and view all the answers

    What is the method for solving complex problems by breaking them down into simpler subproblems?

    <p>Dynamic programming</p> Signup and view all the answers

    What is the primary approach to problem-solving used in recursion?

    <p>Dividing the problem into smaller instances</p> Signup and view all the answers

    What is the main purpose of value iteration?

    <p>To determine the value of a state</p> Signup and view all the answers

    Which of the following environments may have irreversible actions?

    <p>Robotics environments</p> Signup and view all the answers

    What are two typical application areas of reinforcement learning?

    <p>Game playing and robotics</p> Signup and view all the answers

    What type of action space does robotics typically have?

    <p>Continuous</p> Signup and view all the answers

    What is the primary characteristic of the environment in games?

    <p>Deterministic</p> Signup and view all the answers

    What is the goal of reinforcement learning?

    <p>To learn a policy that maximizes the cumulative reward</p> Signup and view all the answers

    Which concept is less emphasized in episodic problems?

    <p>Discount factor</p> Signup and view all the answers

    What type of action space is suited for value-based methods?

    <p>Discrete action spaces</p> Signup and view all the answers

    Why are value-based methods used for games?

    <p>Games often have discrete action spaces and clearly defined rules</p> Signup and view all the answers

    What are two basic Gym environments?

    <p>Mountain Car and Cartpole</p> Signup and view all the answers

    What is the biological name of Reinforcement Learning?

    <p>Operant Conditioning</p> Signup and view all the answers

    What are the two central elements of Reinforcement Learning Interaction?

    <p>Agent and Environment</p> Signup and view all the answers

    What is the main problem of assigning reward?

    <p>Defining a reward function that accurately reflects long-term objectives without unintended side effects</p> Signup and view all the answers

    What is the name of the recursion relation central to the value function?

    <p>Bellman Equation</p> Signup and view all the answers

    What is the characteristic of model-free methods?

    <p>Learning directly from raw experience without a model of the environment dynamics</p> Signup and view all the answers

    Study Notes

    Grid Worlds, Mazes, and Box Puzzles

    • Examples of environments where an agent navigates to reach a goal
    • Goal: Find the sequence of actions to reach the goal state from the start state

    Grid Worlds

    • A rectangular grid where the agent moves to reach a goal while avoiding obstacles

    Mazes and Box Puzzles

    • Complex environments requiring trajectory planning
    • Box Puzzles (e.g., Sokoban): Puzzles where the agent pushes boxes to specific locations, with irreversible actions

    Tabular Value-Based Agents

    Agent and Environment

    • Agent: Learns from interacting with the environment
    • Environment: Provides states, rewards, and transitions based on the agent’s actions
    • Interaction: The agent takes actions, receives new states and rewards, and updates its policy based on the rewards received

    Markov Decision Process (MDP)

    • Defined as a 5-tuple (S, A, Ta, Ra, γ)
    • S: Finite set of states
    • A: Finite set of actions
    • Ta: Transition probabilities between states
    • Ra: Reward function for state transitions
    • γ: Discount factor for future rewards

    State S

    • Representation: The configuration of the environment
    • Types:
      • Deterministic Environment: Each action leads to a specific state
      • Stochastic Environment: Actions can lead to different states based on probabilities

    State Representation

    • Description: How states are defined and represented in the environment

    Action A

    • Types:
      • Discrete: Finite set of actions (e.g., moving in a grid)
      • Continuous: Infinite set of actions (e.g., robot movements)

    Irreversible Environment Action

    • Definition: Actions that cannot be undone once taken

    Exploration

    • Bandit Theory: Balances exploration and exploitation
    • -greedy Exploration: Chooses a random action with probability , and the best-known action with probability 1-

    Off-Policy Learning

    • On-Policy SARSA: Updates policy based on the actions taken by the current policy
    • Off-Policy Q-Learning: Updates policy based on the best possible actions, not necessarily those taken by the current policy

    Q-Learning

    • Description: Updates value estimates based on differences between successive state values

    Temporal Difference Learning

    • Description: Updates value estimates based on differences between successive state values

    Monte Carlo Sampling

    • Description: Generates random episodes and uses returns to update the value function

    Bias-Variance Trade-off

    • Monte Carlo methods have high variance and low bias, while temporal difference methods have low variance and high bias

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    Related Documents

    chapter2.pdf

    Description

    Navigate through grid worlds, mazes, and box puzzles to reach a goal state while avoiding obstacles and planning trajectories.

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