Animation Techniques: 2D, 3D and Stop Motion

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Questions and Answers

Which animation technique involves manipulating physical objects frame by frame to create the illusion of movement?

  • Stop-motion animation (correct)
  • Digital 2D animation
  • Traditional animation
  • Digital 3D animation

What is a key difference between Audio-Animatronics and Autonomatronics?

  • Audio-Animatronics focuses on mechanical movements, while Autonomatronics uses digital models.
  • Audio-Animatronics is used in movies, while Autonomatronics is used in TV commercials.
  • There is no difference; they are the same technology.
  • Audio-Animatronics uses pre-recorded audio, while Autonomatronics can analyze surroundings and respond dynamically. (correct)

Which animation technique involves drawing or etching directly onto film?

  • Paint-on-glass animation
  • Drawn-on-film animation (correct)
  • Pinscreen animation
  • Cut-out animation

Which of the 12 basic principles of animation involves the use of arcs in animation?

<p>Arcs (C)</p> Signup and view all the answers

In the context of the principles of animation, what does 'staging' refer to?

<p>Presenting an idea so that it is completely clear (C)</p> Signup and view all the answers

Which animation technique uses a messy medium on a lit glass table to create ever-changing scenes?

<p>Sand animation (B)</p> Signup and view all the answers

Which of the following most accurately describes the 'Follow Through and Overlapping Action' principle?

<p>Considering momentum, physics, and position in a character's movements (D)</p> Signup and view all the answers

What primarily defines 'Experimental animation'?

<p>Combining two or more illogical paintings or art to create an animated scene (C)</p> Signup and view all the answers

What is Chuckimation?

<p>A combination of stop-frame animation and live shots. (C)</p> Signup and view all the answers

What is a Zoetrope?

<p>An early animation toy consisting of a cylinder with slots (C)</p> Signup and view all the answers

Flashcards

Traditional 2D animation

Drawing by hand for each frame, creating drawings one by one.

Digital 2D animation

Animation in 2D using digital technologies; creating hundreds of drawings and animating them.

Digital 3D animation

Creating unreal characters in a realistic style, popular in movie making.

Stop-motion animation

Moving physical static objects frame by frame to simulate movement after post production.

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Audio-Animatronics

Animates robotic figures using pre-recorded audio and programmed movements.

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Puppetry animation

Uses puppets instead of regular objects to create stop-motion animation.

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Clay animation / Claymation

Uses clay pieces molded to create characters to produce stop motion animation.

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Sand Animation

This technique is messy as you will have to get your hands dirty with sand by creating animation on a lit glass table.

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Paint-on-glass animation

Uses slow drying paints on a glass canvas, allowing manipulation and photography simultaneously.

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Squash and Stretch

An object feels fluid by applying a change to its shape as it moves.

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Study Notes

  • Traditional animation involves animators drawing by hand for each frame.
  • 2D animation feeds drawings into plastic cells, hand-painting them on a painted background.

Digital 2D Animation

  • Creates animations in 2D space using digital technologies.
  • Requires drawing frames instead of digital models.
  • Animating hundreds of drawings is known as digital 2D animation.

Digital 3D Animation

  • Digital 3D animation creates realistic characters.
  • Digital 3D animation is faster to create and commonly used in the movie industry.
  • 3D animation models are highly realistic compared to 2D and traditional approaches.

Stop-Motion Animation

  • Uses physical static objects moved around to create fluid movement in post-production.
  • It has been around since the evolution of puppets, with "Fun in a bakery shop" (1902) as an example.

Mechanical Animation

  • Uses machines to animate mechanisms instead of robotics.
  • Allows explanation of machine functionality effectively helping an animator understand how a machine works

Audio-Animatronics and Autonomatronics

  • Audio-Animatronics is a trademark by Walt Disney Imagineering, fitted in its Disney theme parks.
  • Otto is a robot that can easily sense a person, even tell if they are happy.
  • Autonomatronics is different from Audio-Animatronics technology.
  • Audio-Animatronics animates robotic figures using pre-recorded audio and movements in a sequence.
  • Autonomatronics uses cameras/sensors to analyze surroundings and respond.

Chuckimation

  • Chuckimation is a combination of stop frame animation and live shots.
  • Characters are dropped into a frame, similar to puppet shows.

Puppetry Animation

  • Puppetry animation uses lifelike puppets instead of objects.
  • The film 'The Humpty Dumpty Circus' (1908) by J. Stuart Blackton and Albert Smith is credited as 1st stop-motion animation with puppets.
  • Puppet animation is commonly used in children's cartoons, with King Kong (1933) being an example.

Clay Animation / Claymation

  • Pieces of clay are molded to create characters to tell a story.
  • Oil-based and water-based clays are options.
  • Clay is molded into free forms or uses a wire armature.

Zoetrope Animation

  • It is the animation toy invented in 1834 by William George Horner.
  • Still images are drawn on a drum, creating the illusion of movement when turned.

Cut-Out Animation

  • It is probably the oldest form of stop motion animation.
  • Lotte Reiniger created "The Adventures of Prince Achmed" (1926), using detailed paper silhouettes.

Sand Animation

  • A lit glass table is used; animators move sand.
  • They constantly erase creations to create another scene.

Typography Animation

  • Typography animation is commonly used during the titles of movies.
  • Software such as Fontlab can create new kinds of font face.

Paint-On-Glass Animation

  • Sometime turpentine is used in the paints, which makes it easier for the animator to work on the paintings.
  • Slow-drying paints are used on glass, allowing manipulation and photography simultaneously.

Drawn-On-Film Animation

  • Involves scratching/etching directly on exposed film or using light variations to create shadows.

Experimental Animation

  • Combines illogical paintings to create an animated scene.
  • Randomly introduced paintings create a different frame in the animation process.

Erasure Animation

  • Erasure animation uses 2D animation for motion graphics.
  • Photography and animation has to be done at every change to create a fluid motion.

Pinscreen Animation

  • Alexandre Alexeieff and Claire Parker invented this technique using a screen pricked with headless pins.

Flip Book Animation

  • Artists draw a series of images with little variation in a small flip book.
  • When the book is flicked rapidly, images create a fluid motion.

BASIC PRINCIPLES OF ANIMATION

  • Twelve basic principles of animation were introduced by Ollie Johnston and Frank Thomas.
  • These principles are an important part of any professional animator's toolkit.

Squash and Stretch

  • Squash and Stretch is applying a change to its shape as it moves make an object fee fluid.
  • A bouncing ball: the ball will start as a sphere, is stretched as it arcs toward the earth, gets squished flat when it makes contact, and stretches out again as it bounces back upwards and towards its original sphere shape.

Anticipation

  • A character takes a moment to get ready to follow through with an action.

Staging

  • Staging is the presentation of an idea so that it is completely clear.
  • Using good lighting, music, background objects, and other atmospheric cues is important.

Straight Ahead Action and Pose to Pose

  • Straight ahead is drawing from one frame to the next, without an exact end pose.
  • Pose to pose has the animator first choosing their planned keyframes, and then filling in all in-between frames afterwards.

Follow Through and Overlapping Action

  • Follows a character's momentum, physics, and position.
  • Shirt and hair will have different overlapping movements than her body

Slow In and Slow Out

  • This means that things take a bit of time to speed up and slow down.
  • In animation objects should take some time to accelerate and decelerate unless there is a robot.

Arcs

  • Actions of non-machine objects follow an arc or slightly circular path.
  • Using arcs makes the object feel more natural.

Secondary Action

  • Supports a main action by adding more dimension to an animation.

Timing

  • How the speed of the animation's action influences its feeling.
  • If takes less time to draw less frames.

Exaggeration

  • Means to take reality and make it bigger, bolder, and brighter.

Solid Drawing

  • Means respecting 3D space in animation, particularly object's volume, weight, and balance.

Appeal

  • The art of creating interesting and engaging characters.
  • Use a variety of shapes in building your character and playing with proportions.

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