Podcast
Questions and Answers
Which animation technique involves manipulating physical objects frame by frame to create the illusion of movement?
Which animation technique involves manipulating physical objects frame by frame to create the illusion of movement?
- Stop-motion animation (correct)
- Digital 2D animation
- Traditional animation
- Digital 3D animation
What is a key difference between Audio-Animatronics and Autonomatronics?
What is a key difference between Audio-Animatronics and Autonomatronics?
- Audio-Animatronics focuses on mechanical movements, while Autonomatronics uses digital models.
- Audio-Animatronics is used in movies, while Autonomatronics is used in TV commercials.
- There is no difference; they are the same technology.
- Audio-Animatronics uses pre-recorded audio, while Autonomatronics can analyze surroundings and respond dynamically. (correct)
Which animation technique involves drawing or etching directly onto film?
Which animation technique involves drawing or etching directly onto film?
- Paint-on-glass animation
- Drawn-on-film animation (correct)
- Pinscreen animation
- Cut-out animation
Which of the 12 basic principles of animation involves the use of arcs in animation?
Which of the 12 basic principles of animation involves the use of arcs in animation?
In the context of the principles of animation, what does 'staging' refer to?
In the context of the principles of animation, what does 'staging' refer to?
Which animation technique uses a messy medium on a lit glass table to create ever-changing scenes?
Which animation technique uses a messy medium on a lit glass table to create ever-changing scenes?
Which of the following most accurately describes the 'Follow Through and Overlapping Action' principle?
Which of the following most accurately describes the 'Follow Through and Overlapping Action' principle?
What primarily defines 'Experimental animation'?
What primarily defines 'Experimental animation'?
What is Chuckimation?
What is Chuckimation?
What is a Zoetrope?
What is a Zoetrope?
Flashcards
Traditional 2D animation
Traditional 2D animation
Drawing by hand for each frame, creating drawings one by one.
Digital 2D animation
Digital 2D animation
Animation in 2D using digital technologies; creating hundreds of drawings and animating them.
Digital 3D animation
Digital 3D animation
Creating unreal characters in a realistic style, popular in movie making.
Stop-motion animation
Stop-motion animation
Signup and view all the flashcards
Audio-Animatronics
Audio-Animatronics
Signup and view all the flashcards
Puppetry animation
Puppetry animation
Signup and view all the flashcards
Clay animation / Claymation
Clay animation / Claymation
Signup and view all the flashcards
Sand Animation
Sand Animation
Signup and view all the flashcards
Paint-on-glass animation
Paint-on-glass animation
Signup and view all the flashcards
Squash and Stretch
Squash and Stretch
Signup and view all the flashcards
Study Notes
- Traditional animation involves animators drawing by hand for each frame.
- 2D animation feeds drawings into plastic cells, hand-painting them on a painted background.
Digital 2D Animation
- Creates animations in 2D space using digital technologies.
- Requires drawing frames instead of digital models.
- Animating hundreds of drawings is known as digital 2D animation.
Digital 3D Animation
- Digital 3D animation creates realistic characters.
- Digital 3D animation is faster to create and commonly used in the movie industry.
- 3D animation models are highly realistic compared to 2D and traditional approaches.
Stop-Motion Animation
- Uses physical static objects moved around to create fluid movement in post-production.
- It has been around since the evolution of puppets, with "Fun in a bakery shop" (1902) as an example.
Mechanical Animation
- Uses machines to animate mechanisms instead of robotics.
- Allows explanation of machine functionality effectively helping an animator understand how a machine works
Audio-Animatronics and Autonomatronics
- Audio-Animatronics is a trademark by Walt Disney Imagineering, fitted in its Disney theme parks.
- Otto is a robot that can easily sense a person, even tell if they are happy.
- Autonomatronics is different from Audio-Animatronics technology.
- Audio-Animatronics animates robotic figures using pre-recorded audio and movements in a sequence.
- Autonomatronics uses cameras/sensors to analyze surroundings and respond.
Chuckimation
- Chuckimation is a combination of stop frame animation and live shots.
- Characters are dropped into a frame, similar to puppet shows.
Puppetry Animation
- Puppetry animation uses lifelike puppets instead of objects.
- The film 'The Humpty Dumpty Circus' (1908) by J. Stuart Blackton and Albert Smith is credited as 1st stop-motion animation with puppets.
- Puppet animation is commonly used in children's cartoons, with King Kong (1933) being an example.
Clay Animation / Claymation
- Pieces of clay are molded to create characters to tell a story.
- Oil-based and water-based clays are options.
- Clay is molded into free forms or uses a wire armature.
Zoetrope Animation
- It is the animation toy invented in 1834 by William George Horner.
- Still images are drawn on a drum, creating the illusion of movement when turned.
Cut-Out Animation
- It is probably the oldest form of stop motion animation.
- Lotte Reiniger created "The Adventures of Prince Achmed" (1926), using detailed paper silhouettes.
Sand Animation
- A lit glass table is used; animators move sand.
- They constantly erase creations to create another scene.
Typography Animation
- Typography animation is commonly used during the titles of movies.
- Software such as Fontlab can create new kinds of font face.
Paint-On-Glass Animation
- Sometime turpentine is used in the paints, which makes it easier for the animator to work on the paintings.
- Slow-drying paints are used on glass, allowing manipulation and photography simultaneously.
Drawn-On-Film Animation
- Involves scratching/etching directly on exposed film or using light variations to create shadows.
Experimental Animation
- Combines illogical paintings to create an animated scene.
- Randomly introduced paintings create a different frame in the animation process.
Erasure Animation
- Erasure animation uses 2D animation for motion graphics.
- Photography and animation has to be done at every change to create a fluid motion.
Pinscreen Animation
- Alexandre Alexeieff and Claire Parker invented this technique using a screen pricked with headless pins.
Flip Book Animation
- Artists draw a series of images with little variation in a small flip book.
- When the book is flicked rapidly, images create a fluid motion.
BASIC PRINCIPLES OF ANIMATION
- Twelve basic principles of animation were introduced by Ollie Johnston and Frank Thomas.
- These principles are an important part of any professional animator's toolkit.
Squash and Stretch
- Squash and Stretch is applying a change to its shape as it moves make an object fee fluid.
- A bouncing ball: the ball will start as a sphere, is stretched as it arcs toward the earth, gets squished flat when it makes contact, and stretches out again as it bounces back upwards and towards its original sphere shape.
Anticipation
- A character takes a moment to get ready to follow through with an action.
Staging
- Staging is the presentation of an idea so that it is completely clear.
- Using good lighting, music, background objects, and other atmospheric cues is important.
Straight Ahead Action and Pose to Pose
- Straight ahead is drawing from one frame to the next, without an exact end pose.
- Pose to pose has the animator first choosing their planned keyframes, and then filling in all in-between frames afterwards.
Follow Through and Overlapping Action
- Follows a character's momentum, physics, and position.
- Shirt and hair will have different overlapping movements than her body
Slow In and Slow Out
- This means that things take a bit of time to speed up and slow down.
- In animation objects should take some time to accelerate and decelerate unless there is a robot.
Arcs
- Actions of non-machine objects follow an arc or slightly circular path.
- Using arcs makes the object feel more natural.
Secondary Action
- Supports a main action by adding more dimension to an animation.
Timing
- How the speed of the animation's action influences its feeling.
- If takes less time to draw less frames.
Exaggeration
- Means to take reality and make it bigger, bolder, and brighter.
Solid Drawing
- Means respecting 3D space in animation, particularly object's volume, weight, and balance.
Appeal
- The art of creating interesting and engaging characters.
- Use a variety of shapes in building your character and playing with proportions.
Studying That Suits You
Use AI to generate personalized quizzes and flashcards to suit your learning preferences.