Podcast
Questions and Answers
When will the function draw be called?
When will the function draw be called?
Every 20 milliseconds
Which statement will call a function animate every 50 milliseconds?
Which statement will call a function animate every 50 milliseconds?
setTimer(animate, 50)
What does the program do?
What does the program do?
Draws several randomly colored circles at the center of the canvas by drawing 1 every 50 milliseconds.
Which statement would stop the timer in the following program?
Which statement would stop the timer in the following program?
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What does the Growing Circle program do?
What does the Growing Circle program do?
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Why do we want our code to be 'reusable'?
Why do we want our code to be 'reusable'?
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How can we make our code reusable?
How can we make our code reusable?
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Which function has better reusability?
Which function has better reusability?
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What is a callback function?
What is a callback function?
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How can we calculate the x-coordinate of point A?
How can we calculate the x-coordinate of point A?
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Which statement should we use to determine if ball is hitting the left edge of the window?
Which statement should we use to determine if ball is hitting the left edge of the window?
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Which statement will call the function paint every time the mouse is moved?
Which statement will call the function paint every time the mouse is moved?
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How many times will the ball be moved before the animation stops?
How many times will the ball be moved before the animation stops?
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Which function has better reusability?
Which function has better reusability?
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How many circles of radius 10 will fit vertically stacked in a window that has height 100?
How many circles of radius 10 will fit vertically stacked in a window that has height 100?
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What are the coordinates of point A?
What are the coordinates of point A?
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What statement should we use to determine if ball is hitting the bottom edge of the window?
What statement should we use to determine if ball is hitting the bottom edge of the window?
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How can we determine if the ball's left edge is hitting a different shape named box?
How can we determine if the ball's left edge is hitting a different shape named box?
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What do we need to add to line 19 to have the ball bounce off the top of the window?
What do we need to add to line 19 to have the ball bounce off the top of the window?
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Which statement will call the function paint every time the mouse is moved?
Which statement will call the function paint every time the mouse is moved?
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What is a callback function?
What is a callback function?
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In the statement mouseMoveMethod(draw), which part is the event handler?
In the statement mouseMoveMethod(draw), which part is the event handler?
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In the statement mouseMoveMethod(draw), which part is the callback function?
In the statement mouseMoveMethod(draw), which part is the callback function?
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What is the meaning of e in the following code? function start(){ mouseUpMethod(paint); } function paint(e){ //code to paint something on the canvas...}
What is the meaning of e in the following code? function start(){ mouseUpMethod(paint); } function paint(e){ //code to paint something on the canvas...}
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Which is the best implementation of the function removeShape to remove any shape the user clicks on?
Which is the best implementation of the function removeShape to remove any shape the user clicks on?
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What is wrong with the following code? The local variable ball in down is different from the global variable ball in drag.
What is wrong with the following code? The local variable ball in down is different from the global variable ball in drag.
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How can we fix the problem in the previous code?
How can we fix the problem in the previous code?
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What happens when the line moveBall is included in the start function?
What happens when the line moveBall is included in the start function?
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How can a user move the square up on the screen in the given program?
How can a user move the square up on the screen in the given program?
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What happens if the user presses the spacebar in the program?
What happens if the user presses the spacebar in the program?
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What should the value of xPosition be changed to so that the next column drawn is touching the right side of the previous column?
What should the value of xPosition be changed to so that the next column drawn is touching the right side of the previous column?
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What should the value of y be so that the first circle added is touching the top of the window?
What should the value of y be so that the first circle added is touching the top of the window?
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Study Notes
Animation Basics
- A timer controls the frequency of a function call, such as
setTimer(draw, 20)
callingdraw
every 20 milliseconds. - Adding elements like circles to the canvas can be done using functions like
add(circle)
within thestart
function.
Function Callbacks and Mouse Events
- Event handlers trigger functions on specific actions, e.g.,
mouseClickMethod(teleport)
callsteleport
function on mouse clicks. - Callback functions are defined to respond to events, providing access to event data through parameters like
e
.
Circle and Rectangle Manipulation
- Circles can be manipulated using methods like
setPosition
,setColor
, andsetRadius
. - Rectangles can be created similarly, defining properties such as
WIDTH
andHEIGHT
.
Randomization and Animation Effects
- Functions can generate random positions and colors using
Randomizer.nextInt
andRandomizer.nextColor
. - The program can animate shapes, such as moving a ball and checking for boundary collisions within the drawing area.
Game Logic and Structure
- In games, global variables hold important elements such as the ball position, direction, and animation state.
- Collision detection is managed by comparing positions of shapes, using conditions to determine if one shape intersects another.
Reusability in Code
- Code reusability is enhanced through the use of functions that handle multiple parameters, making the same logic applicable to different situations.
- Constants should be used for fixed values to avoid "magic numbers," promoting clearer code.
User Interaction and Control
- The program can respond to user inputs such as mouse clicks and keyboard presses to control animations and shapes.
- Example functions like
pause
toggle animations based on user interactions.
Best Practices
- Avoid declaring local variables if the intent is to affect global variables across multiple functions.
- Organizing functions to handle small, individual tasks increases code clarity and maintainability.
- Use informative naming conventions for functions and variables to enhance code readability.
Graphics and Coordinate Systems
- Understanding the coordinate system of the canvas is crucial; the origin starts at the top-left corner.
- Calculate edge positions of shapes using methods like
getX
,getY
, and utilize the shape's dimensions for boundary checks.
Collision Handling
- Use comparison logic to determine if shapes hit each other, adjusting speeds or directions as needed when collisions are detected.
- Mechanisms like
stopTimer(draw)
halt animations based on user commands or conditions.### Shape Removal Function -
removeShape(e)
function removes a shape at the mouse click position. - Uses
getElementAt(e.getX(), e.getY())
to identify the shape. - If a shape is detected, it is removed from the canvas.
Ball Creation and Dragging Issue
- Code creates a circle that follows the mouse during a drag action.
- Local variable
ball
in thedown
function is distinct from the global variableball
indrag
. - Functions need to manipulate the same global
ball
for expected behavior.
Fixing the Ball Reference Issue
- Remove the
var
keyword in line 4 to ensure they reference the same globalball
variable.
Effect of moveBall Function
-
moveBall
is triggered whenever a key is pressed, allowing for keyboard interactions.
Moving a Square with Keyboard
- The square can be moved up by pressing the 'R' key.
-
down(e)
function facilitates movement in different directions based on key input.
Spacebar Functionality
- Pressing the spacebar changes the square's color to a random color.
Drawing Circles in Columns
- Circles are drawn in alternating red and black colors.
- Update
xPosition
toxPosition + 2 * RADIUS
to ensure columns touch without gaps.
Positioning Circles Vertically
- Set
y = RADIUS + (2 * i * RADIUS)
to stack circles without overlap and maintain contact at their edges.
Appropriate Global Variable Examples
- Global variables should include:
- Ball in the game.
- Counter for spacebar presses.
- Parameters (
e
) and loop counters should not be global due to scope and context limitations.
Blinking Rectangles Challenge
- Use
NUM_RECTANGLES_ACROSS
andNUM_RECTANGLES_DOWN
to determine rectangle dimensions. -
drawRect(e)
function creates rectangles based on mouse position and assigns random colors.
Increasing Number of Shapes Challenge
-
DELAY
,CIRCLE_RADIUS
,BUFFER
, andRADIUS
variables control shape creation. -
drawCircle
anddrawSquare
functions are called at 1-second intervals to generate and position new shapes randomly on the canvas.
Studying That Suits You
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Description
Test your knowledge on animation concepts and game programming with these flashcards from CodeHS. This quiz covers timer functions, object movement, and other essential coding topics. Perfect for students and enthusiasts looking to enhance their understanding of game development.