Animal Mimes (Primary)

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Questions and Answers

In 'Animal Mimes', which skill is primarily being developed?

  • Advanced grammar techniques
  • Writing complex sentences
  • Mathematical problem-solving
  • Physical expression and vocabulary recall (correct)

What is the core skill emphasized in 'Teacher Says' beyond simple instruction following?

  • Careful listening and differentiating instructions from actions (correct)
  • Advanced artistic expression
  • Complex mathematical calculations
  • Creative storytelling

In 'Draw It', how does providing a topic beforehand aid students who may struggle?

  • It reduces the need for artistic skill, focusing on speed.
  • It enables students to trace pre-drawn images.
  • It narrows the range of vocabulary to recall, making it less daunting. (correct)
  • It encourages students to use complex drawing software.

How does the 'Quiz: How Many?' activity promote collaborative learning?

<p>By having students discuss and agree on answers in groups. (C)</p> Signup and view all the answers

What cognitive skill is most challenged when students create their own anagrams in the 'Anagrams' activity?

<p>Creative wordplay and spelling manipulation (A)</p> Signup and view all the answers

How does increasing the number of items in 'Kim's Game' affect the cognitive load on students?

<p>It increases the memory demands, requiring better encoding strategies. (C)</p> Signup and view all the answers

What key social skill is emphasized in 'Virtual Ball Games' when students must not repeat answers?

<p>Active listening and creative, on-the-spot thinking. (C)</p> Signup and view all the answers

In 'Think of Five Things', how does the requirement to choose non-obvious items enhance learning?

<p>It demands a deeper level of critical thinking about the category at hand. (C)</p> Signup and view all the answers

How does creating pictograms for names, as described in 'Pictograms', aid students with new classmates?

<p>By promoting visual association and memory of names. (B)</p> Signup and view all the answers

In 'One-Word Stories', how does the random word order challenge learners during content creation?

<p>It forces creative problem-solving to maintain a coherent narrative. (D)</p> Signup and view all the answers

What is the main learning goal of 'Correct Me' beyond correcting factual inaccuracies?

<p>To practice and understand contrastive stress and active listening. (A)</p> Signup and view all the answers

In 'Compare It', how does providing adjectives support students' comparative sentence construction?

<p>By offering a framework for thoughtful comparative analysis. (D)</p> Signup and view all the answers

What is the most significant linguistic demand in 'First Letter, Last Letter'?

<p>Rapid vocabulary recall and phonological awareness. (A)</p> Signup and view all the answers

How can specifying sentence types (e.g., past simple) in 'Sentence Race' influence grammatical accuracy?

<p>By reinforcing correct application of specific grammatical rules. (A)</p> Signup and view all the answers

In 'Don't Say It,' what specific skill is targeted by restricting verbal descriptions, opting for mime or drawing?

<p>Creative problem-solving to convey meaning non-verbally. (C)</p> Signup and view all the answers

What conversational tactic is discouraged explicitly to boost engagement in the 'Yes/No Game'?

<p>Repeating answers. (A)</p> Signup and view all the answers

Why is active listening specifically important during the ‘Alphabet Stories’ activity?

<p>To ensure each word makes sense in the story and integrates seamlessly. (D)</p> Signup and view all the answers

In 'Just a Minute,' how does forbidding word repetition improve spoken fluency?

<p>By pushing students to expand their vocabulary and paraphrase ideas. (D)</p> Signup and view all the answers

During the 'Two True, One False' activity, why is a convincing delivery of the false statement essential?

<p>To challenge deductive reasoning and improve communicative prowess. (B)</p> Signup and view all the answers

How does letting students vote for the celebrity category to play in 'Celebrity' refine learning engagement?

<p>By giving students choice and increasing their investment in the activity. (B)</p> Signup and view all the answers

Flashcards

Animal Mimes

Students mime animals, promoting vocabulary recall in a fun and physical manner.

Teacher Says

Students follow instructions, enhancing listening skills and body-part vocabulary.

Draw It

Students draw pictures for guessing, reinforcing vocabulary through visual representation.

Quiz: How Many?

Students answer counting questions, improving number recognition and collaboration.

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Anagrams

Students unscramble letters, reinforcing spelling and vocabulary skills.

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Kim's Game

Students identify missing objects, improving observation and memory skills.

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One-Word Stories

Students create one-word-at-a-time stories, encouraging creativity and story-telling.

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Compare It

Students compare pictures, using comparative structures, friendly versus scary for example.

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First Letter, Last Letter

Players create word chains linking first and letter of a word.

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Sentence Race

Students create sentences using randomly chosen words, promoting sentence construction.

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Don't Say It

Students convey meaning by using mime, drawing, or description.

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Yes/No Game

Team members try to make their opponent say yes or no.

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Alphabet Stories

Create sentences from A to Z.

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Study Notes

  • The activity booklet contains seven exercises for each of the following student age groups: primary, lower secondary, and upper secondary.

Animal mimes (Primary)

  • Students mime animals, and others guess.
  • Optional materials include Pre A1 Starters Flashcards showing animals.
  • Aims to engage students physically and review animal vocabulary.
  • Duration is 10–20 minutes.
  • Model the activity by miming an animal and its sound, allowing students to guess.
  • After a correct guess, that student chooses and mimes an animal for the class.
  • Students divide into groups of 4–8 and take turns miming to their group.
  • Confident students can mime for the entire class.
  • For added challenge, students give extra clues about the animal, such as "Four legs" or "It eats fish".
  • For extra support, animal flashcards can be displayed to aid with vocabulary.
  • Students can be given a specific animal to mime if needed.
  • Alternative options include using other lexical sets that can be mimed like jobs, sports, adjectives, or hobbies.

Teacher says (Primary)

  • Students follow the teacher’s instructions, requiring careful listening (similar to Simon Says).
  • Requires 10–15 minutes and no materials.
  • Aims to engage physically and review body parts and action verbs.
  • Model the activity with simple instructions and movements.
  • Begin by saying, "Listen. Do what I say," and give instructions that don't match the action
  • Repeat until everyone performs the action correctly.
  • Encourage careful listening by varying the action and instructions.
  • Instructions should use familiar vocabulary, such as pointing to body parts or holding up fingers.
  • Add difficulty with complex instructions or vocabulary.
  • Older children can lead the activity in smaller groups.
  • Review body parts and actions before the game for support.
  • Simplify it by playing "Teacher says", where students only copy actions preceded by "Teacher says".
  • Alternatives include using colors ("Point to something blue") or prepositions ("Point up/down").

Draw it (Primary)

  • Students draw pictures for others to guess the words.
  • Requires 10-20 minutes, notebooks, felt tips or marker pens, mini whiteboards, and scrap paper.
  • Aims to engage students in a fun group activity while reviewing vocabulary.
  • Divide students into groups of 4–8.
  • Demonstrate the activity by drawing a simple picture on the board for children to guess.
  • In each group, a volunteer is chosen, shown a word that is easily drawn without the other students seeing, then draws the picture.
  • It is drawn on on their notebook/mini whiteboard/scrap paper, and shown to teammates to guess.
  • The group that guesses correctly first wins a point, and a new volunteer is chosen.
  • This can be used to review food, classroom objects, furniture, or other easy-to-draw words.
  • Increase the difficulty with more complex words or phrases, or allow students to choose their own words.
  • For support, tell students the topic and write four or five words on the board for children to choose from.

Quiz: How many? (Primary)

  • Students answer counting questions.
  • Requires 10-20 minutes, plus optional number flashcards and writing materials.
  • Aims to engage students collaboratively and review numbers.
  • Ask simple "How many" questions to the whole class first.
  • Divide students into pairs or small groups, ensuring they have writing materials.
  • Display "How many" questions one at a time, allowing time for discussion and answering.
  • Count down and have students show their answers.
  • Choose questions based on student level.
  • Easier questions include counting group members or items on the table.
  • More challenging questions involve legs of animals or total eyes/noses in the group.
  • For added challenge, students create their own "How many" questions, including higher numbers.
  • For supporting younger levels, review number flashcards and model counting.

Anagrams (Primary)

  • The activity requires students to unscramble letters to make words.
  • It takes 10-15 minutes and uses notebooks, pens, mini whiteboards and scrap paper.
  • The activity is designed to engage students with a word game and review vocabulary and spelling.
  • Choose a word that students know, write the letters scrambled on the board, and ask: "What's the word?"
  • For example, the letters "ball" can be made from the letters "a, b, l, l".
  • Write other words one at a time on the board for students to guess.
  • A time limit can be set.
  • Add challenges by using longer words.
  • Students can create their own anagrams.
  • Tell them to write big letters so that their group can see them.
  • For support, use 3 or 4 letter words, give the first letter of the word, and tell them the topic.
  • In one variation, children can write answers on scrap paper or mini whiteboards.
  • It can also be a group activity, with 1 writer per group.

Kim's game (Primary)

  • An activity where students try to remember and identify missing objects.
  • The activity takes 10-20 minutes and uses flashcards of Pre A1 Starters Flashcards, A1 Movers Flashcards, A2 Flyers Flashcards, or real objects, a tray, and a cloth.
  • This activity aims to engage students with a memory game and review common objects.
  • Display 10 objects or flashcards and give students one minute to view and remember them.
  • Then, hide the objects and secretly removes one object.
  • After taking one away, show the rest of the objects again and ask the kids: "What's missing?".
  • They have to guess which item disappeared.
  • Repeat the hiding and removing and guessing procedure.
  • Add challenges by displaying more items, rearranging items, and asking for more information about the objects.
  • For support, elicit object names the first time by reducing the number of items and giving students thinking time before answering.
  • Give students 1 minute to view, then cover and work together to make a list of items they remember.
  • You can use different lexical sets (hobbies, jobs, etc.).

Virtual ball games (Primary)

  • This is a speaking game where students pretend to throw a ball.
  • It takes 10-15 minutes and requires no materials.
  • It aims to engage students with a physical activity while reviewing vocabulary and grammar.
  • Start by asking students questions about the invisible ball and mime holding it.
  • Have students stand up and mime throwing the ball to each other.
  • Add a language element by saying a word from a selected topic and throwing the ball to someone who says another word within the topic.
  • For more of a challenge, throw multiple invisible balls.
  • To support the students, write the sentence starter on the board.
  • For older students, a question is asked with the ball, and whoever catches the ball, has to answer.
  • Students who are catching the "ball" can also be asked to repeat what the previous speaker said.

Think of five things (Lower secondary)

  • Students play a competitive game where they have to write five things that fit a certain category.
  • Requires 10-20 minutes and each student can use their notebook and pen.
  • Aims to make vocabulary competitive.
  • Students divide into 4 groups and are each assigned a category, such as things that are red, or find-able in a kitchen or bedroom.
  • All students then write 5 things that fit that category.
  • The other groups try to guess what they wrote.
  • They can only ask a different person each time.
  • The quizmasters get 1 point for each one that the classmates don’t guess.
  • The team with the most points wins.
  • An added challenge is to ask students to think of 10 things.
  • To make the questions easier, give them 1-2 minutes to brainstorm.
  • They can also select their own category from a list.

Pictograms (Lower secondary)

  • Students draw pictures to represent letters, forming a word.
  • Time required: 10-20 minutes.
  • Materials include student notebooks, felt tips or marker pens, mini whiteboards, and scrap paper.
  • Aims to make drawing activity fun, and to review vocabulary and spelling.
  • Model the activity by drawing a snowman, octopus, fork and alien to the board.
  • Ask questions, such as: "What’s this? What’s the first letter?"
  • Help by writing and eliciting the letters of each picture to say what it is.
  • Have the students get into groups of 3-4.
  • The students can then create their own pictograms to make their words as big as possible.
  • The group has to try to then guess what their word is via their pictograms.
  • Can also take a photo of each student and display it on the board and show the whole class.
  • The more the pictograms are harder to comprehend, the more challenged there will be.
  • Students can be provided material if there are words or topics for students to be creating the pictograms upon.
  • Get to know other names by making it pictographic.

One-word stories (Lower secondary)

  • Students create a group story by contributing one word at a time.
  • Requires 10-20 minutes and optional unusual pictures.
  • Aims to engage students in fun story-building and activate story-telling language.
  • Students form groups of 4-6 and decide their speaking order by numbering off.
  • Each student contributes one word in turn to create a story.
  • Encourage creativity in the story.
  • An example is, "One, day, a, small, boy, flew".
  • Ask each group to retell the story and vote on the most creative story.
  • To add challenge, show a picture and have to incorporate it.
  • Give more pictures after they have written the first.
  • Provide grammar assistance and nominate a writer to record the story.

Correct me (Lower secondary)

  • Students practice contrastive stress by correcting factually incorrect sentences.
  • Takes 10-20 minutes with notebooks and pens.
  • Aims to be a fun speaking activity that reviews listening skills and contrastive stress.
  • Model the activity by reading a "wrong" sentence and asking students to identify the mistake and correct it.
  • Stress the importance of using contrastive stress during corrections.
  • Use provided examples or personalize sentences to the students.
  • Support students by displaying the sentences as they are spoken.
  • Students divide into pairs and create "wrong" sentences to share and correct.

Compare It (Lower secondary)

  • The activity is where students compare the pictures.
  • Requires 10-20 minutes, and the materials include any pictures of things to compare.
  • Engaging students into group work.
  • Practicing comparative structures.
  • Model the activity by showing two pictures and writing down the adjectives (friendly) on the board.
  • Divide into pairs write a sentence down to compare the two pictures.
  • Students get one point for a correct sentence.
  • Add challenge by making the students compare two pictures.
  • If students are stuck they can use adjectives provided to make sentences of.

First letter, last letter (Lower secondary)

  • Students create word chains by thinking of words starting with the last letter of the previous word.
  • Requires 10-15 minutes with no materials.
  • Aims to engage students collaboratively and review vocabulary.
  • Work in pairs or groups, and determine a speaking order.
  • The first student starts with a word, and the next must say a word starting with the previous word's last letter.
  • If they can't think of a word, they can pass.
  • Increase the difficulty: set a time limit or disallow repeated words.
  • Assist them by writing used words on the board to avoid repeats.
  • Create pairs to support each other.

Sentence race (Lower secondary)

  • The activity requires that students race to create sentences using randomly generated words.
  • It takes 10-20 minutes.
  • It requires either a high-tech option (random word generator) or a low-tech option (prepared list of words).
  • The activity aims to review vocabulary, engage students collaboratively, and practice building sentences.
  • Divide students into pairs and use the random word generator to generate two words.
  • In pairs, students work to create a grammatically correct sentence that includes both words.
  • Students receive a point for creating a grammatically correct sentence.
  • For a low-tech version, ask students to shout 2 numbers between 1 and 20.
  • Add challenge by specifying the type of sentence or giving more points for using a conjunction.
  • Can give more points when sentences use the most uncommon words.
  • For support, allow students to work in pairs.

Don't say it (Upper secondary)

  • It is a vocabulary game where words/phrases are conveyed through mime, drawing, or description.
  • Time: 10-20 minutes.
  • Use a dice or online dice.
  • Aim: Fun word game, vocabulary review, and developing spoken fluency.
  • Method: Groups of 4-6. One student starts as conveyor. Private word show. Roll dice for explanation method: 1-2 describe; 3-4 mime; 5-6 draw.
  • Words should be easy to draw or mime. Award points for accurate guesses within 1 minute.
  • You can include phrases, idioms, etc and can allow learners to pick their own words.
  • Offer support; brainstorm words on the board.

Yes/No game (Upper secondary)

  • Students aim to avoid saying "yes" or "no" while answering questions.
  • Requires 10-20 minutes and no materials.
  • Aims to provide a fun speaking practice, while practicing closed questions and conversational answers.
  • Start by modeling, demonstrating how to answer a "yes/no" question without saying the words.
  • Each group picks one student to try to avoid saying yes or no.
  • Can't repeat your answers by repeating the answers, such as repeating,"Absolutely!".
  • Can have the students add more support and can put two students for answering questions instead of just one.

Alphabet stories (Upper secondary)

  • It involves students brainstorming words for each letter of the alphabet and then creating a story using those words.
  • It takes place in 10-20 minutes and requires no materials.
  • This activity will engage students on their speaking and review some vocabulary.
  • Useful when they will be getting familiarized with narratives.
  • Start by pointing to each letter of the alphabet and let students say some words.
  • The students might see there are different words that begin with A, B, C, and D.
  • Start by telling them as a group that your stories will be a sentence that includes A, and the next one has to have the B word.
  • Each of them has to connect it in a correct grammatical sense.
  • Tick on each and every word as they are mentioned.
  • Some things group words can also be used as writing stories to share them with one another.
  • If they can't think of the next word, give it to them.
  • You can always incorporate the more challenging words.

Just a minute (Upper secondary)

  • The activity is where the students have to speak on a certain topic for 1 minute.
  • Requires 10-20 minutes.
  • Aims to engage fluency for better performance.
  • Provides spoken fluency with detail.
  • Provide numbers of 1-6.
  • Students can suggest topics that can be mentioned about.
  • Give those students numbers of 1-3, and the order to which they're speaking can be determined.
  • Number one speaks for 1 minute.
  • Increase the difficulty.
  • You can have the people playing this game for you to also understand what the game does.

Two true, one false (Upper secondary)

  • Its a activity where you tell 3 sentences with 1 of them false to the students.
  • The materials used are not anything.
  • Aims to engage in speaking activity and develop fluency skills.
  • The activity duration runs for about 10-20 minutes.
  • Split the kids into students of 3-4 and get them to have each create 3 different sentences between them and their group.
  • The students will then need some minutes to ask you more personal questions.
  • The other students will want you to summarize.
  • You can also check out the listening skills by using websites as well to test the game.

Celebrity (Upper secondary)

  • Its a activity where students have to describe famous people for the kids to then guess.
  • The time it runs will be in a length of 10-20 mins.
  • The materials are pictures of famous people.
  • Aims - engage students in activities, and listen to find the detail.
  • Start by asking the kids to think on specific and different people to write something about.
  • Once they all do the people, split them into 4-6 to describe the people again.
  • Have everyone see if the students will want to hear everything, and say what they are seeing. Students - Can rotate between what celebrity, singiers, anyone.
  • It is alright for any type of person as long as it is someone famous. It really does add new helpful aspects.

Questions dialogues (Upper secondary)

  • A pair of students can then make a conversation while only speaking questions.
  • This activity is generally conducted between 10-15 mins.
  • Aims ,speaking, and practicing questions.
  • Start by telling all the students that they are going to perform some questions and have a demonstration for those students.
  • This is to keep it running for conversations and to keep going with the students.
  • You must always stay with them and have one person there in them.
  • Also put questions there that can definitely be useful, for when people have issues getting around.

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