Agile and Scrum Overview

Choose a study mode

Play Quiz
Study Flashcards
Spaced Repetition
Chat to Lesson

Podcast

Play an AI-generated podcast conversation about this lesson

Questions and Answers

What is a core value of the Agile Manifesto?

  • Working software over comprehensive documentation. (correct)
  • Contract negotiation over customer collaboration.
  • Documentation over working software.
  • Processes and tools over individuals and interactions.

How often should working software be delivered according to Agile principles?

  • Every few months.
  • At least once a quarter.
  • Only after project completion.
  • Frequently, weeks rather than months. (correct)

Which role is responsible for managing and prioritizing the backlog in the Scrum framework?

  • Scrum Master.
  • Project Manager.
  • Lead Developer.
  • Product Owner. (correct)

What is the definition of Scrum?

<p>A method that organizes development into focused periods called sprints. (A)</p> Signup and view all the answers

What principle emphasizes the value of co-location and direct communication?

<p>Face-to-Face Communication. (A)</p> Signup and view all the answers

According to Agile principles, how should teams respond to changes?

<p>Embrace and welcome changes. (A)</p> Signup and view all the answers

What is considered a primary measure of progress in Agile development?

<p>Functional software. (B)</p> Signup and view all the answers

Which agreement best describes a characteristic of self-organizing teams in Agile?

<p>Teams are given autonomy to organize their own work. (D)</p> Signup and view all the answers

What does the EQF (Estimation Quality Factor) measure?

<p>The accuracy of your estimations. (B)</p> Signup and view all the answers

Which principle ensures that a class only has one reason to change?

<p>Single Responsibility Principle (D)</p> Signup and view all the answers

What is the primary purpose of the Model-View-Controller (MVC) design pattern?

<p>To enhance code maintainability by separating concerns. (B)</p> Signup and view all the answers

What is a common misconception regarding resource estimation in project management?

<p>Bias only refers to overestimating resources. (A)</p> Signup and view all the answers

In the context of project management, what does the Constraint Triangle represent?

<p>The balance needed between time, cost, and quality. (A)</p> Signup and view all the answers

Which of the following is NOT a category of task prioritization in Triage?

<p>Optional (A)</p> Signup and view all the answers

What does the DRY principle emphasize in software development?

<p>Store data and logic in one authoritative place. (A)</p> Signup and view all the answers

What is one of the main reasons adding more people to a late project may cause further delays?

<p>Onboarding time and coordination needs. (D)</p> Signup and view all the answers

What is the primary purpose of the Daily Scrum/Stand-up meeting?

<p>To review progress, plan the day, and discuss blockers. (D)</p> Signup and view all the answers

Which of the following best describes the Sprint Review meeting?

<p>It reviews completed work, demonstrates the product, and updates the backlog. (D)</p> Signup and view all the answers

What is a core tenet of Test-Driven Development (TDD) in Extreme Programming?

<p>Write tests before writing the code to ensure it works as expected. (A)</p> Signup and view all the answers

What is meant by 'Planning Poker' in an Agile context?

<p>A consensus-based estimation technique that reduces bias. (D)</p> Signup and view all the answers

What is the goal of Continuous Integration in Extreme Programming?

<p>To regularly merge everyone’s code to ensure it works together. (C)</p> Signup and view all the answers

What is the significance of the Sprint Burn Down chart?

<p>It tracks sprint progress and workload remaining. (D)</p> Signup and view all the answers

Which practice emphasizes delivering small updates to users frequently?

<p>Small Releases (A)</p> Signup and view all the answers

Which aspect is not typically emphasized in Extreme Programming?

<p>Working independently without customer input. (A)</p> Signup and view all the answers

Flashcards

Agile

A software development approach focused on iterative progress, collaboration, and adapting to changes. It values individuals, working software, customer collaboration, and flexibility over rigid plans.

Agile Manifesto

A set of values and principles that guide agile software development. It prioritizes individuals, working software, collaboration, and responding to change.

Scrum

A process within Agile that divides development into short, focused cycles (sprints) to deliver incremental improvements.

Product Owner

The person responsible for managing the product backlog, prioritizing features, and ensuring the product meets stakeholder needs.

Signup and view all the flashcards

Scrum Master

The facilitator of the Scrum process. They remove obstacles, ensure team communication, manage the daily Scrum meetings, and promote the Scrum framework.

Signup and view all the flashcards

Developers

Self-organizing teams that work collaboratively to complete sprint goals. They are responsible for the development, design, and testing of the software.

Signup and view all the flashcards

Product Backlog

A prioritized list of features and requirements for the product. The Product Owner manages and updates this list throughout the development process.

Signup and view all the flashcards

Sprint

Short, focused periods of time (typically 2-4 weeks) during which a Scrum team collaborates to deliver a set of functionalities.

Signup and view all the flashcards

Sprint Backlog

Tasks planned for the current sprint, signed up for by developers (not assigned).

Signup and view all the flashcards

Daily Scrum/Stand-up

A 15-minute meeting to review progress, plan the day, and discuss blockers.

Signup and view all the flashcards

Sprint Review

Reviews completed work, demonstrates the product, and updates the backlog.

Signup and view all the flashcards

Sprint Retrospective

Reflects on the sprint to identify improvements.

Signup and view all the flashcards

Planning Poker

A collaborative estimation technique used in Agile (Scrum and XP) for reaching a consensus on task estimates.

Signup and view all the flashcards

Extreme Programming (XP)

A development method focused on writing high-quality software quickly while keeping teams and customers happy.

Signup and view all the flashcards

Test-Driven Development (TDD)

Writing tests before writing the code to ensure the functionality meets expectations.

Signup and view all the flashcards

Estimation Quality Factor (EQF)

A measure of how accurate your time and resource estimates are. It's calculated as 1 divided by the average deviation divided by the actual value.

Signup and view all the flashcards

Bias

Indicates whether you tend to overestimate or underestimate time and resources. Calculated as the average estimate minus the actual value, divided by the actual value.

Signup and view all the flashcards

Constraint Triangle

A fundamental concept in project management highlighting the trade-off between time, cost, and quality. Improving one aspect often requires sacrificing another.

Signup and view all the flashcards

Mythical Man-Month

The principle that adding more people to a project already behind schedule can actually cause further delays due to increased onboarding time and communication overhead.

Signup and view all the flashcards

Triage

The process of categorizing and prioritizing tasks or bugs based on their severity and impact, focusing on the most critical issues first.

Signup and view all the flashcards

Single Responsibility Principle

A design principle that emphasizes each class should have a single, specific responsibility.

Signup and view all the flashcards

Open/Closed Principle

A design principle stating that classes should be open for extension, which means adding new functionality, but closed for modification, preventing changes to existing code.

Signup and view all the flashcards

Liskov Substitution Principle

A design principle that ensures subclasses can be used interchangeably with their parent classes without causing errors. This means subclasses should maintain the same behavior.

Signup and view all the flashcards

Study Notes

Agile Overview

  • Agile is a flexible software development method focused on iterative progress, collaboration, and adapting to change.
  • Core Agile values prioritize individuals and interactions over processes; working software over comprehensive documentation; customer collaboration over contract negotiation; and responding to change over following a plan.
  • Twelve principles of Agile emphasize delivering valuable software quickly and continuously. Changes are welcomed and embraced, working software is delivered frequently (e.g., weekly), process progress is measured by working software, and teams maintain a consistent pace. Communication is prioritized through face-to-face interaction. Motivated individuals and technical excellence are important. Teams that are self-organizing are effective. Reflection and adjustment are important to adapt to change.

Scrum Overview

  • Scrum is a development method that organizes work into short periods called sprints, aiming for incremental improvements.
  • It was developed by Hirotaka Takeuchi and Ikujiro Nonaka in 1986, drawing inspiration from good manufacturing practices.
  • Scrum emphasizes aspects of sequential to iterative development processes where all aspects of development are handled by teams.

Scrum Framework

  • Key roles include the Product Owner (liaising with stakeholders and managing the backlog), Scrum Master (facilitating practices, managing meetings, removing obstacles). Developers self-organize to complete sprint goals.
  • Artifacts include a Product Backlog (dynamic list of features prioritized by the Product Owner), and Sprint Backlog (tasks planned for the current sprint, signed up for by developers).
  • Meetings include a Daily Scrum, Sprint Review and Sprint Retrospective.

Sprint Process

  • Sprint Planning involves customer prioritization of work items from the backlog, and developers determining tasks for the sprint backlog.
  • Sprint execution occurs over approximately 1-4 weeks.
  • A deliverable product version is produced in each sprint.
  • Sprint Burn Down tracks sprint progress and Release Burn Down tracks project progress across multiple sprints.

Planning Poker

  • Planning Poker is a collaborative estimation technique integral to Agile, used for estimating, reducing anchoring bias, utilizing group intelligence, and enabling consensus-based estimation.

Extreme Programming (XP)

  • XP emphasizes high-quality software development within short development cycles and teamwork.
  • Key XP practices include test-driven development (writing tests before code, checking functionality), pair programming (two developers collaborating on the same code), continuous integration, small releases, simple designs, and customer collaboration.

Software Cost Estimation and Project Management

  • Estimation Quality Factor (EQF) shows accuracy of estimates, while Bias reflects overestimation or underestimation.
  • Success rates for projects on time and within budget are relatively low (16%). Success requires user engagement, executive support, and clear requirements.

Failure Factors

  • Common project failure factors include poor planning, incomplete requirements, and lack of experienced team members.

Constraint Triangle

  • Balancing project time, cost, and quality is central. Improving one usually results in reduction in another.

Mythical Man-Month

  • Adding more people to a late project often results in further delays.

Triage

  • Prioritization of tasks according to severity and impact, categorized into Must Do, Good to Do, and Nice to Do.

Object-Oriented Design (OO)

  • SOLID Principles form the foundation of Object-Oriented Design (OO), covering Single Responsibility, Open/Closed, Liskov Substitution, Interface Segregation, and Dependency Inversion principles.
  • Design Patterns such as Factory, Builder, MVC enhance flexibility and maintainability.

Design Patterns

  • MVC is used for separating program into Model (data), View (user interface), and Controller (logic) components. It helps make components easier to fix, update, and reuse. Other design patterns such as Double-Checked Locking are used for concurrency control.
  • Abstraction and reuse are central to effective software design.

DRY Principle

  • DRY (Don't Repeat Yourself) ensures that data and logic are stored in one clear authoritative place.

Studying That Suits You

Use AI to generate personalized quizzes and flashcards to suit your learning preferences.

Quiz Team

Related Documents

More Like This

Scrum Framework in Software Engineering
3 questions
Méthodologie Agile: Focus sur Scrum
12 questions
Overview of SCRUM Framework
8 questions
Scrum Framework e Teoria
24 questions

Scrum Framework e Teoria

CostEffectiveThorium1709 avatar
CostEffectiveThorium1709
Use Quizgecko on...
Browser
Browser