Podcast
Questions and Answers
What is the primary focus of activity-centered design (ACD)?
What is the primary focus of activity-centered design (ACD)?
- Improving technical feasibility
- Understanding user goals
- Enhancing economic viability
- Understanding tasks users engage in (correct)
Digital products that lack appropriate design often require users to think like computers.
Digital products that lack appropriate design often require users to think like computers.
True (A)
What consequence might result from creating products that do not consider user desires and motivations?
What consequence might result from creating products that do not consider user desires and motivations?
Poor product behavior
The model of how the software actually works is called the ______ model.
The model of how the software actually works is called the ______ model.
Match the following terms with their definitions:
Match the following terms with their definitions:
Which of the following is not a reason why digital products fail?
Which of the following is not a reason why digital products fail?
Conflicts of interest in development teams can improve the quality of user experience design.
Conflicts of interest in development teams can improve the quality of user experience design.
What is the main risk of designing based solely on activities or tasks?
What is the main risk of designing based solely on activities or tasks?
What are the three types of user goals identified in the design process?
What are the three types of user goals identified in the design process?
Meeting technical goals always aligns with user goals.
Meeting technical goals always aligns with user goals.
What is the primary persona in user interface design?
What is the primary persona in user interface design?
The three types of goals include experience goals, end goals, and ________ goals.
The three types of goals include experience goals, end goals, and ________ goals.
Match the following persona types with their descriptions:
Match the following persona types with their descriptions:
Which step involves identifying behavioral variables?
Which step involves identifying behavioral variables?
A persona should vary from all others in at least one significant behavior.
A persona should vary from all others in at least one significant behavior.
What is the purpose of synthesizing characteristics and design goals from observed behavior?
What is the purpose of synthesizing characteristics and design goals from observed behavior?
Which of the following is NOT an advantage of creating prototypes?
Which of the following is NOT an advantage of creating prototypes?
Heuristic evaluations can replace user research.
Heuristic evaluations can replace user research.
What is the first step in preparing for a heuristic evaluation?
What is the first step in preparing for a heuristic evaluation?
Good design is not only innovative but also __________.
Good design is not only innovative but also __________.
Match each principle of good design with its description:
Match each principle of good design with its description:
What method is used to identify design problems in a user interface?
What method is used to identify design problems in a user interface?
Prototypes include all features of the final product.
Prototypes include all features of the final product.
Name one disadvantage of prototypes.
Name one disadvantage of prototypes.
What is essential for users who perform actions by mistake?
What is essential for users who perform actions by mistake?
Users should be able to recognize different meanings for the same word in a user interface.
Users should be able to recognize different meanings for the same word in a user interface.
What should good designs focus on regarding error prevention?
What should good designs focus on regarding error prevention?
In order to minimize the user's memory load, interfaces should allow _____ rather than recall.
In order to minimize the user's memory load, interfaces should allow _____ rather than recall.
Match the design principles with their descriptions:
Match the design principles with their descriptions:
Which principle emphasizes making elements and options visible to reduce memory load?
Which principle emphasizes making elements and options visible to reduce memory load?
Minimizing the amount of information in an interface can improve visibility.
Minimizing the amount of information in an interface can improve visibility.
What is the best practice regarding documentation in user interfaces?
What is the best practice regarding documentation in user interfaces?
Which principle states that things that are close together appear to be more related?
Which principle states that things that are close together appear to be more related?
The closure principle describes our tendency to perceive a series of visual elements as separate entities rather than as a whole.
The closure principle describes our tendency to perceive a series of visual elements as separate entities rather than as a whole.
Name one reason why understanding cognition is important when interacting with technology.
Name one reason why understanding cognition is important when interacting with technology.
The principle of __________ states that visual elements moving in the same direction are perceived as grouped.
The principle of __________ states that visual elements moving in the same direction are perceived as grouped.
Match the following cognitive elements with their definitions:
Match the following cognitive elements with their definitions:
Which cognitive process involves recognizing patterns and simplifying complex images?
Which cognitive process involves recognizing patterns and simplifying complex images?
Organized information can help users focus their attention on specific details.
Organized information can help users focus their attention on specific details.
___ is an essential cognitive action that allows users to solve problems, plan, and make decisions.
___ is an essential cognitive action that allows users to solve problems, plan, and make decisions.
What distinguishes intentional learning from incidental learning?
What distinguishes intentional learning from incidental learning?
Sensory memory has a long duration and stores detailed information.
Sensory memory has a long duration and stores detailed information.
Define incidental learning.
Define incidental learning.
Long-term memory requires ________, repetition, or rehearsal to retain information.
Long-term memory requires ________, repetition, or rehearsal to retain information.
Match the following types of memory with their characteristics:
Match the following types of memory with their characteristics:
Which of the following best describes human-robot interaction (HRI)?
Which of the following best describes human-robot interaction (HRI)?
Embodied AI suggests that intelligent behavior is solely a result of cognitive processes.
Embodied AI suggests that intelligent behavior is solely a result of cognitive processes.
What issue might arise from collaborative work in creating robots among designers, engineers, and scientists?
What issue might arise from collaborative work in creating robots among designers, engineers, and scientists?
Flashcards
HCI Design
HCI Design
The intentional creation of meaningful order in products, considering user desires, business needs, and technical constraints to ensure usefulness, usability, desirability, and feasibility.
Poor Product Design Consequences
Poor Product Design Consequences
Digital products that fail to consider the user often produce rude experiences; force users to think like computers; use sloppy methods; and require excessive effort for users.
Digital Product Failure Reasons
Digital Product Failure Reasons
Misprioritization of user needs, lack of user understanding, and conflicts of interests when development and design teams are combined, all contribute to unsuccessful digital products due to a lack of solid design processes.
Desirability in HCI
Desirability in HCI
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User Goals vs. Tasks
User Goals vs. Tasks
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Activity-Centered Design (ACD)
Activity-Centered Design (ACD)
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Mental Model
Mental Model
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Represented Model
Represented Model
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User Experience Goals
User Experience Goals
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Persona Types
Persona Types
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Primary Persona
Primary Persona
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Behavioral Variables
Behavioral Variables
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Reflective Design
Reflective Design
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Persona Creation Steps
Persona Creation Steps
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Experience Goals
Experience Goals
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End Goals
End Goals
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Prototype
Prototype
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Heuristic Evaluation
Heuristic Evaluation
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Heuristic
Heuristic
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Usability Testing
Usability Testing
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Prototype Feedback
Prototype Feedback
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Heuristic Evaluation Advantages
Heuristic Evaluation Advantages
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Heuristic Evaluation Preparation
Heuristic Evaluation Preparation
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Prototype Advantages
Prototype Advantages
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Emergency Exit
Emergency Exit
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User Control
User Control
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Consistency
Consistency
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Error Prevention
Error Prevention
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Recognition over Recall
Recognition over Recall
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Flexibility
Flexibility
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Minimalist Design
Minimalist Design
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Error Recovery
Error Recovery
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Sensory Memory
Sensory Memory
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Short-Term Memory
Short-Term Memory
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Long-Term Memory
Long-Term Memory
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Incidental Learning
Incidental Learning
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Intentional Learning
Intentional Learning
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Classical AI
Classical AI
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Embodied AI
Embodied AI
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Human-Robot Interaction (HRI)
Human-Robot Interaction (HRI)
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Cognitive Processes
Cognitive Processes
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Figure-Ground Principle
Figure-Ground Principle
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Proximity Principle
Proximity Principle
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Continuity Principle
Continuity Principle
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Common Fate Principle
Common Fate Principle
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Closure Principle
Closure Principle
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Perception Principles
Perception Principles
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Monkey Business Illusion
Monkey Business Illusion
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Study Notes
Introduction to Human-Computer Interaction (HCI)
- HCI is the conscious and intuitive effort to impose meaningful order on products.
- Understanding users' motivations, desires, and contexts is crucial.
- Effective design considers business, technical, and domain opportunities, constraints, and consequences.
- Poor design results in products that are rude, require users to think like computers, have sloppy habits, and require excessive human effort.
Why Digital Products Fail
- Misplaced priorities by product/development teams
- Insufficient understanding of baseline user needs.
- Conflicts of interest in development teams.
- Lack of design processes to gather, analyze, and use user knowledge.
Goal-Directed Design
- Companies often focus on user tasks but not their goals.
- Goals represent end conditions; activities/tasks are intermediate steps.
- Activity-centered design (ACD) focuses solely on activities, potentially ignoring user goals.
- A good design integrates an activity-centric and goal-directed approach.
Implementation, Represented, and Mental Models
- Implementation model: how the software actually works.
- Mental model: user's perception of how the application works.
- Represented model: how designers represent the application workings to the user.
Design Principle: User Interfaces & Mental Models
- User interfaces should be based on user's mental models not implementation models.
- Goal-directed interactions reflect user models, needing a translation from user research to detailed specifications.
Goal-Directed Design Research
- Ethographic/qualitative methods to understand potential users and their usage.
- Identify and categorize user behaviors through observations.
Goal-Directed Design Modeling
- Synthesize behaviors and work flow patterns in domain and user models.
- Create Requirements for the product based on the user/domain models.
- Define design structure through framework definition.
- Refine behaviors, form, and content to ensure a consistent and usable product..
User-Centered Design (UCD)
- Focuses on the users' needs throughout the design process.
- Stakeholders are individuals involved in the development/deployment.
- Primary: direct users, Secondary: receive output/input,Tertiary= indirect involvement. Facilitating support, resources, etc.
Input-Output Mission
- Humans interact with computers via sensory and motor systems (5 senses, hands, head, etc).
- Computer systems perform sequences of arithmetic or logical operations automatically (CPU, RAM, etc).
- Computer systems are typically understood as Hardware + Software + Peripherals.
Accessibility
- A product's accessibility refers to how many people can use the technology.
- Disabilities can be viewed as a result of poor interaction design; not the impairment itself.
Types of Impairment
- Sensory, Physical, Cognitive, Permanent, and Temporary/Situational
User-Centred Design (UCD) and Need-finding
- Design requires recognizing user needs.
- Technology is less important than the user's needs (the design of ACD).
- Test the design for success and failure.
- Design with stakeholders to ensure user needs are met.
- Focus on user experience (saftey, simplicty, affordibility, and meaningfulness).
Goal-Directed Design Principles
- User experience focuses on problems, not the creator/designer.
- Understanding users' problems and needs is a central part of the design process.
- The design should be based on factual information/user needs.
- Avoid guesswork, creative whims of the designer, or personal preferences.
Different Phases of Goal Directed Design
- Research: Understand users, domain.
- Modeling: Develop user, and domain models.
- Requirements definition: Connection between users/models and design framework..
- Framework definition: Product concept, behavior, design.
- Refinement: Documentation of design (formal specifications or blueprints).
User Observations
- Naturalistic: Observing user behavior in their natural environment.
- Controlled: Observing user behavior in a controlled environment, for quantifiable data.
Design Alternatives (Ideation)
- Requirements evolve during stakeholder interaction.
- Design should facilitate everyday communication.
- Personas, and scenarios are vital.
- Include detailed descriptions of user behavior, activities, and environments.
Prototyping
- Low-fidelity: Inexpensive, quick iterations/revisions.
- High-fidelity: Realistic; resembles the final product.
- Medium-fidelity: Balance between low & high fidelity prototypes.
Principles, Heuristics, and Feedback
- Heuristic evaluation: Identify design problems using guidelines/heuristics.
- Usability Testing: Evaluating through user interaction.
- Formative or Summative testing.
Human-Robot Interaction (HRI)
- HRI focuses on human-robot interaction/social interaction with robots.
- Human-robot social interactions can involve spatial, non-verbal, and verbal interactions.
Cognitive Processes in HCI
- Fast thinking: intuitive, effortless; Slow thinking: logical, demanding.
- Attention: focusing on relevant information.
- Perception: transforming environmental information into experience.
- Memory: recalling and retaining information.
Intelligence in User Interfaces (IUIs)
- Intelligence is challenging to define concretely.
- IUIs adapt to user needs, anticipate needs, and learn user behavior.
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Description
Test your knowledge on activity-centered design (ACD) principles and how they influence user experience. This quiz covers topics such as user motivations, goal types, and best practices in digital product design. Challenge yourself to identify key concepts related to user interface design and its impact on product success.