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Questions and Answers
What is the main consequence of fast evolution of content management technologies and the internet on traditional education?
What is a characteristic of the new generation of students?
What is a major obstacle in the adoption of new teaching scenarios in higher education institutions?
What is the impact of the increasing academic load on instructors?
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What is the primary goal of classroom assessment techniques such as the 'minute' paper and the 'muddiest point' activity?
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What is the role of active learning in the context of higher education?
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What is the nature of active learning?
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Which of the following is an example of experiential learning?
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What is the purpose of the 'pause procedure' in active learning?
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What is a characteristic of interactive lectures?
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What is the purpose of flash cards in active learning?
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What is an example of a visual-based active learning method?
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What is the primary focus of game-reward theory in electronic educational technology?
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What is the process of applying games or game-based elements in non-game contexts called?
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What is the ultimate goal of designing active learning based on educational theories?
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What is the role of instructors in humanism theories of education?
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Which of the following is NOT a key step in the scientific method of experiential learning?
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What is the potential of ICTs in education, according to the text?
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According to behaviourist learning theories, what shapes the behaviour of the learner?
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What is the underlying concept of constructivist learning theories?
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What is the primary benefit of research-based learning for students?
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What is the relationship between active learning and learning theories?
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What is the role of the learner in constructivist learning theories?
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What is the primary goal of connecting active learning to learning theories?
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What is a key aspect of evaluating the effectiveness of active learning methods?
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What is the purpose of revising course methods and content based on evaluation results?
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Why is dissemination of active learning approach results important to the scientific community?
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What is the benefit of integrating active learning with society and industry?
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What is the role of senior exit surveys in evaluating active learning methods?
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Why is it important for higher education to strengthen its connection with the labour market?
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Study Notes
Research-based Learning
- Students are actively involved in research projects, often in collaboration with faculty, to develop critical analysis and synthesis skills.
- This approach exposes students to the most recent findings on a topic and helps them develop transferable skills.
Connection to Basic Learning Theories
- Active learning is connected to different learning theories, including Constructivism, Behaviourist, and Humanism.
- Constructivism: learners construct their own knowledge and subjective representations of objective reality.
- Behaviourist: learning is defined as a change in behaviour due to environmental stimuli, and positive reinforcement shapes behaviour.
Challenges in Higher Education
- Limitations of content-driven education include:
- Fast evolution of content management technologies and the internet.
- Students' familiarity with open educational resources and massive open online courses.
- Traditional instructor-led instruction becomes less motivating.
- New generation's preference for technology and fast information transition.
Active Learning Methods
- Interactive lectures: include question-and-answer sessions, wait time, student summary, brainstorming, and interactive discussion.
- Visual-based active learning: films, in-class demonstrations, and class discussions.
- Classroom assessment techniques (CATs): minute paper, muddiest point, flash cards, clicker questions, and personal response systems.
- Experiential learning: lab experiments, simulations, field work, and field trips.
Evaluation of Active Learning
- Evaluation should focus on:
- Effectiveness in achieving learning outcomes.
- Impact on student attitudes.
- Suitability of resources used.
Implementation of Active Learning
- Results from evaluation should be used to revise course methods and content.
- Dissemination of results to the scientific community can help develop and improve teaching competence.
- Integration with society and industry can strengthen connections with the labour market and address societal needs.
E-learning Theories
- Game-reward theory: uses electronic educational technology to promote effective learning through rewards and incentives.
- Gamification: applies game-based elements in non-game contexts.
- Online collaborative learning: instructor-led group learning online.
- Humanism theories: support active learning, autonomy, and self-actualization.
ICTs and Active Learning
- ICTs have a great potential in promoting active learning, which needs to be explored.
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Description
Explore the role of active learning in higher education, its benefits, and the limitations of traditional content-driven approaches. Learn how technology and social networks are changing the way we learn.