9618 Exam: Data Representation

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Benefits of BCD

Straightforward conversion between BCD and denary, less complex encoding/decoding, easier for digital display, and can represent monetary values exactly.

Applications of BCD

Electronic displays, storage of date/time in BIOS of PC, and any conversion between denary and BCD.

Applications of Hexadecimal

MAC addresses, HTML color codes, and memory addresses in assembly language and machine code.

ASCII Representation

Each character has a unique code, characters are replaced by codes, and codes are stored in order.

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Character Set

All characters a computer can represent, with each having a unique binary number.

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Unicode Capabilities

Representing multiple languages and a wider range of characters than ASCII.

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Bitmap Graphic

Made of pixels with unique binary values, stored as binary numbers, prone to pixelation, larger file size, compressible, but harder to edit.

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Pixel

The smallest addressable element in an image.

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File header

Stores metadata about the bitmap image (color depth, image resolution, file type, compression, dimensions, size).

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Image Resolution

Total number of pixels in an image (pixels wide * pixels high).

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Bit Depth/Colour Depth

The number of bits used to represent each color; determines the number of representable colors.

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Vector Graphic

Stores instructions to draw shapes; doesn't pixelate; individual components editable; smaller file size; doesn't compress well.

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Drawing Object

A component of a vector graphic created using a formula/command.

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Drawing Property

Data describing shapes and appearance in a drawing object.

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Drawing List

List of shapes in an image, storing commands to draw each object.

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Vector Graphic Representation

Encoded geometric shapes, stored coordinates, and commands for each object/attribute.

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Sound Representation

Recording amplitude a set number of times a second, assigning binary values, and saving in sequence.

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Sampling

Taking measurements at regular intervals and storing the values.

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Sampling Rate

Number of samples taken per unit time (per second).

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Increasing Sampling Rate

Recording more often, reducing quantisation errors, improved digital wave, larger file size.

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Sampling Resolution

Number of bits used to store each sample.

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Increased Sampling Resolution

More bits per sample, wider amplitude range, increase file size, better wave, fewer errors.

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Analogue data

A variable or data value that is constantly changing.

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Compression Reasons

Reduces file size, faster download/upload, and less bandwidth for quicker transfers.

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Lossy Compression

Original data is lost/deleted, the file cannot be reconstructed, and it's not usable for text files.

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Lossless Compression

Original data is preserved, used when full restoration is needed and good for small files already.

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Compressing Sound

Reduces amplitude range, run-length encoding of consecutive sounds, and records only sound changes.

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Compressing Images (lossy)

Reduces bit depth, the number of colours, and resolution to reduce file size.

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Compressing Images (lossless)

RLE replaces repeating segments with color codes and counts.

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Run-length Encoding

It identifies repeated character sequences, replacing them to compress data.

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RLE Limitations

Storing color and repetition count, which is best for many same-color sequences.

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LAN Characteristics

Sharing resources, central management, covering physical areas, and private ownership.

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WAN Characteristics

Covers large areas, virtual, low data transfer, and possible public/private ownership.

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Client-Server Model

Servers hold web content, clients request, servers process, and clients receive results.

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Client-Server Examples

Email, file servers are examples of this model.

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Peer-to-peer Features

Equal status, shared access, and each computer takes responsibility for own security.

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Peer-to-peer Drawbacks

Reduced security, no central backup, hard file consistency to be there, slower response to clients.

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Thick-Client

Servers minimize processing, clients install locally, and resources do own processing independently.

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Thin-Client

Servers perform task processing, and then clients send requests and display the results.

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Star Topology

Connected router devices each connect to a server that switches to a scalable device for good performance.

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Study Notes

  • Concise notes from mark schemes for the 9618 exam
  • Paper 1

Information Representation

  • The section covers data representation, multimedia, and compression techniques.

Data Representation

  • Data representation focuses on different ways to represent data in computers.
  • The section covers BCD, hexadecimal, ASCII, and Unicode.

Benefits of BCD

  • BCD is more straightforward to convert between BCD and denary.
  • BCD is less complex to encode and decode, which simplifies programming tasks.
  • BCD makes it easier for digital equipment to display information in a human-readable format.
  • BCD can represent monetary values exactly.

Applications of BCD

  • Electronic displays, like calculators and digital clocks, use BCD to show individual digits.
  • BCD simplifies the conversion between denary and BCD.
  • BCD is used in the BIOS of PCs for storing date and time, as it is easier to convert with denary.

Applications of Hexadecimal

  • MAC addresses use hexadecimal.
  • HTML color codes are represented in hexadecimal.
  • Memory addresses in assembly language and machine code can be referred to using hexadecimal.

ASCII Representation

  • Each character is assigned a unique code in ASCII.
  • The character is replaced by its unique code for storage and processing.
  • Codes are stored in the same order as the characters in the word.

Character Set

  • A character set is a defined list of characters recognized by the computer (e.g., ASCII, UNICODE, Extended ASCII).
  • Each character that the computer can represent has a unique corresponding binary number.

Similarities (ASCII, UNICODE, Extended ASCII)

  • All can use 8 bits.
  • ASCII is a subset of Unicode.
  • Each represents characters using a unique code.

Differences (ASCII, UNICODE, Extended ASCII)

  • Unicode can represent multiple languages and a wider range of characters than ASCII.
  • ASCII uses 7 bits, Extended ASCII uses 8 bits, and UNICODE uses 16 bits.

Multimedia

  • The section covers bitmap graphics, vector graphics, and sound.

Bitmap Graphic

  • Bitmap graphics are made up of pixels, each assigned a single color with a unique binary value.
  • Bitmap graphics are stored as a binary number sequence, storing the binary value of each pixel.
  • Enlarging bitmap images can lead to pixelation.
  • Bitmap images tend to have larger file sizes due to the storage of data for each pixel.
  • Bitmap images can be significantly compressed.
  • Editing a bitmap image can be more difficult.

Pixel

  • A pixel is the smallest addressable element in an image.

File Header

  • A file header stores metadata about the bitmap image, such as color depth and image resolution.
  • The file header can specify file type, compression type, dimensions (width x height), and file size.

Image Resolution

  • Image resolution is the total number of pixels in an image, calculated as the number of pixels wide multiplied by the number of pixels high.
  • Increasing the resolution allows more pixels to be stored.
  • Higher resolution images are sharper and less pixelated.

Bit Depth/Colour Depth

  • Bit depth is the number of bits used to represent each color (number of bits per pixel).
  • The number of colors that can be represented in an image depends on the bit depth.
  • Increasing the bit depth allows a greater range of colors, resulting in an image closer to the original, but leads to increased file size.

Vector Graphic

  • Vector graphics store a set of instructions on how to draw the shape.
  • Vector graphics do not pixelate when scaled or enlarged.
  • Individual components of a vector image can be edited.
  • Vector graphics tend to have smaller file sizes as they contain instructions rather than pixel data.
  • Vector graphics do not compress well, resulting in little redundant data.

Drawing Object

  • Drawing objects are components of a vector graphic created using a formula/command.

Drawing Property

  • Drawing properties are data about the shapes and define the appearance of a drawing object.

Drawing List

  • A drawing list is a list of the shapes that make up an image, or a list of all drawing objects in an image.
  • Stored commands are required to draw each object.

Vector Graphic Representation

  • Vector graphics are encoded as a series of geometric shapes.
  • The coordinates of drawing objects are stored in an image.
  • A drawing list contains commands for creating each individual object and its attributes.

Sound Representation

  • Sound is represented by recording amplitude a set number of times in a second.
  • Each amplitude is given a corresponding unique binary value/number.
  • The binary number is saved/stored in sequence.

Sampling

  • Sampling involves taking measurements at regular intervals and storing the values.

Sampling Rate

  • Sampling rate is the number of samples taken per unit of time (per second).

Effect of Increasing Sampling Rate

  • Sound is recorded more often, resulting in smaller gaps in the sound wave and between samples.
  • Increasing sampling rate reduces quantization errors.
  • Increasing sampling rate improves accuracy because the digital waveform more closely resembles the analog waveform.
  • Increasing sampling rate increases the file size, because doing so increases the number of samples taken and therefore requires bits.

Sampling Resolution

  • Sampling resolution involves the number of bits used to store each sample.

Effect of Increasing Sampling Resolution

  • Increasing the number of bits used to store each sample allows more bits per sample.
  • Higher resolution allows a wider range of amplitudes to be stored.
  • Increasing resolution increases file size.
  • The digital waveform is closer to the original (improves accuracy).
  • Smaller quantization errors occur.

Analogue data

  • Analogue data is a variable or data value that is constantly changing.

Compression

  • Compression is the the process of reducing file sizes

Compression Reasons

  • Reduces file size, taking up less space in memory, allowing space for other files to be stored.
  • Enables faster download and upload rates, reducing transmission time from/to the web.
  • Reduces bandwidth used to download/transmit.
  • The original file might be too large to send through email, e.g., as an attachment.

Lossy Compression

  • Lossy compression results in original data being lost or deleted (cannot be done in a text file), and the file cannot be reconstructed.
  • If used on a text file, it would corrupt the contents, since all data is required.
  • Videos have a lower resolution, so buffering will be reduced when streamed.

Lossless Compression

  • In lossless compression, original data is preserved.
  • Lossless compression is used when all data is needed, such as when a file needs to be fully restored, a high quality video/image is needed, or the file is already relatively small.

Compressing Files - Sound

  • The amplitude range is reduced to only the range used, reducing the bits needed to store each sample.
  • Run-length encoding (RLE) groups consecutive sounds, providing the binary value of sound recorded along with the number of repeats.
  • Record only the changes in sound (not the actual sounds).
  • Consecutive sounds with the same binary value are grouped along with the number of repeats.

Compressing Files - Images (Lossy)

  • Reduce bit depth to reduce the number of bits used to store a color.
  • Reduce the number of colors to require fewer bits to store each color.
  • Reduce resolution to lower the number of pixels altogether.

Compressing Files - Images (Lossless)

  • RLE replaces sequences of the same color pixel with the color code and the number of identical pixels.

Run-length Encoding

  • Run-length encoding identifies groups/sequences of repeated characters, replacing them with a copy of the character and the number of times it occurred.

RLE Limitations

  • RLE works by storing a color and the number of times it occurs consecutively.

Communication

  • This section covers communication networks including the internet

Networks including the internet

  • Covers LAN, WAN, Client-Server Model, Topologies, Cloud Computing, Wired vs Wireless etc.

LAN - Local Area Network

  • A LAN allows communication and sharing of data between devices on the network.
  • Resources like hardware and software can be shared.
  • A LAN enables central management of security, backup, etc.
  • It covers a small geographical area, and the connection between devices is usually physical.
  • The infrastructure is privately owned and not controlled by external organizations.
  • LANs have high data transfer rates.
  • Protection is easier to implement, making LANs more secure than WANs.

WAN - Wide Area Network

  • A WAN covers a large geographical area, and the connection is often virtual.
  • WANs have a low data transfer rate.
  • WAN can have private or public ownership and is generally controlled by external organizations.

Client-Server Model

  • Web pages and data are saved on servers.
  • The client sends a request to the server.
  • Web servers process requests, perform tasks, and return results to the client.
  • The client displays the results to the user.
  • The user's computer is the client.
  • A server can host shared files.
  • Users can request a file from any client computer.
  • Files can be accessed simultaneously by several users.

Client-Server Model Examples

  • Sending and receiving an email.
  • Using a print or file server.
  • A company/school storing files centrally.

Peer-to-peer network Features

  • Computers are of equal status.
  • Each computer provides access to data and resources.
  • Computers can communicate and share resources.
  • Each computer is responsible for its own security.

Peer-to-peer network Drawbacks

  • Reduced security occurs because there is no central management of security, which leaves each computer at risk of viruses from other computers.
  • Lack of central management of back-up makes any computer that is not backed up at risk of total lost data.
  • There is no central management of files, making it hard to maintain consistency.
  • Computers have slower response times because they are accessed by other computers.
  • Files may not always be available, because not all computers will be switched on.

Thick-Client

  • Server performs minimal processing for client.
  • Most resources are installed locally, and clients do most of their processing independently.

Thin-Client

  • The server performs all processes required by task/data storage.
  • Clients only send requests to the server and display returned results.

Star Topology

  • Devices are only connected to central router (switch/hub).
  • Each computer is only connected to the server.
  • There are fewer collisions, resulting in high performance, as each device is only connected to the switch.
  • It's easily scalable.
  • It's more resilient because it is not reliant on one cable.

How Data Is Transmitted

  • Data from the sending device is transmitted to the router.
  • The data has the address of the recipient.
  • A router determines the recipient's destination address using a routing table.
  • The router transmits data directly and only to the recipient.

Mesh Topology

  • All computers are connected to at least one other device.
  • There are multiple routes between devices.
  • Computers can act as relays and forward packets to the final destination.

Advantages of Mesh Topology

  • If one line goes down, alternate routes are available.
  • The improved security is related to not using one main line.
  • Fewer collisions occur.
  • New nodes can be added without interfering with other nodes.

Cloud Computing

  • Cloud computing refers to accessing a file/service on a remote server.

Public Cloud

  • Consists of services offered by a third party over the public internet.
  • The services are available to anyone with appropriate software/equipment.

Private Cloud

  • Private cloud services consist of services offered by a private internal network.
  • The services are only available to the select users and the dedicated system is only accessible from the organisation.

Advantages of Cloud Computing

  • It's can be free.
  • Storage is saved on existing devices.
  • Data can be accessed from any device with internet access.
  • Data will likely be backed up and there is a higher chance for recovery.
  • Provides better security.
  • Scalable and easy to share.

Disadvantages of Cloud Computing

  • It's only accessible with internet access.
  • It can take a long time to upload/download the data.
  • It can be expensive.
  • There may be limited storage space for free.
  • There may not be backup/recovery or security options.
  • You are reliant on someone else/dependant on a third party for security or backup.
  • You can't access file if the server goes down.

Disadvantages of a Public Cloud

  • A loss of control occurs because data is stored on remote infrastructure, and the user relies on an external provider.
  • It requires a reliable internet connection to access data.
  • There are increased recurring costs because provides charger must be paid and LAN is one-time only.

Advantages of a Wired Network

  • Higher bandwidth, leading to less latency.
  • Stable connection makes it less vulnerable to external interference.
  • The network is more secure and confidential data can be transferred more securely.

Advantages of a Wireless Network

  • Wireless networks free the user from a single location, so devices can be potable.
  • Physical connection is not needed.
  • They are easily expandable and scalable if more devices want to join.
  • Wireless networks have low cabling needs and so are cheaper for setup.
  • They allow access in remote locations.

Disadvantages of a Wireless Network

  • Higher latency
  • Is is affected by weather
  • Slower transmission speed
  • Direct line of sight needed

Copper Cables

  • Data is transmitted through electrical signals.

  • Lower transmission rate

  • Chance of interference and interception

  • Fibre-optic cables and radio waves are another form of communication network

Fibre-optic Cables

  • Data is transmitted using light.
  • Has a greater bandwidth and faster transmission speed
  • Has a smaller risk of interference.
  • Can be used over long distances needing less signal boosting
  • more difficult to hack into

Wireless communication

  • carries data wirelessly in the form of electromagnetic waves

Satellite

  • a communication device in Earth's orbit
  • receives and transmits data

Switch

  • allows communication between devices
  • connects individual devices to each other
  • receives transmissions and forwards them to their destination

Server

  • manages access to a centralised resource (usually between devices on LAN)

WNIC - Wireless Network Interface Controller Functions

  • provides interface/allows connection to wireless network as an antenna
  • receives analogue waves and converts them to digital
  • encrypts and decrypts data to allow for secure data transmission.
  • provides MAC address to identify device on the network

Hardware

  • Hardware provides radio communication from central device to nodes on a network,
  • Allows the connection of devices using radio waves/signals/Wi-Fi.
  • Allows wireless enabled devices to connect to a wired network.

Bridge

  • Connects two LANs with the same protocol.
  • Data transmission is allowed between two networks using the same protocol.

Repeater

  • Restores a digital signal so it can be transmitted over greater distances.

Role of Router:

  • Receives packets from devices or the external network/internet.
  • Stores IP and MAC addresses of all devices attached to it.
  • Maintains a routing table.
  • Routes/forwards packets to destination.
  • Finds destination of a packet (using IP addresses).
  • Assigns private IP addresses to devices on a LAN.
  • Finds the most efficient path to the destination.
  • Can act as a firewall, gateway, and perform protocol conversion/changes packet format.

Ethernet

  • A protocol for data transmission over a wired network.
  • Uses CSMA/CD.
  • Data is transmitted in frames, each with a source and destination address and error checking data.

CSMA/CD (protocol)

  • Used to detect and prevent collisions
  • A device/node that listens to a communication channel (scans voltage).
  • Data is only sent when the channel is free/idle meaning the line is empty.

Bit streaming

  • Data is compressed before transmitting
  • Video is transmitted continuously as series of bits
  • On download, the server sends data to a buffer on the client computers
  • The recipient receives the bit stream from the buffer

Real-time vs On-demand bit streaming

  • Real-time: Used when watching a live stream, event is captured live, cannot be paused or rewound
  • On-demand: Video has already been recorded, can be watched at any users convienence, can be paused and rewound

The WWW vs The internet

  • WWW: Uses http/https protocol to transmit data, collection of web pages
  • Internet: Uses TCP or IP protocols, interconnected network of networks

Hardware Supporting the Internet (PSTN)

  • Hardware Supporting the Internet (PSTN): Consists of many different types of communication lines, allows for full duplex data transmission, communication passes through different switching centres Line remains active even during a power outage.

IPv4:

  • 4 groups each represented by 8 bits (32bit)
  • Either denary or hexadecimal with numbers between 0-255 (in each group)
  • Separated by full stops

IPv6

  • 8 groups each represented by 16 bits (128bit)
  • Hexadecimal numbers between 0 and FFFF
  • Groups only contains 0 can be replaced with ::
  • Separated using colons
  • Used when the number or IP addresses needed exceeds number available using IPv4

Subnetting benefits

  • Improves security
  • Allows extension of network/easier to expand
  • Reduces amount of traffic in a network
  • Easier maintenance and management

IP address in subnetwork

  • Made up of network ID and host ID
  • Each device on the subnetwork has the same network ID with different subnetwork
  • Every device in each subnetwork has a different host ID but the same network ID
  • Host ID uniquely identifies device within the same subnetwork

Public IP address

  • Is visible to any device on the internet, is assigned to allow direct access to the internet, allocated by ISP
  • Unique throughout internet

Private IP address

  • Only visible to devices within the LAN, user for internal LAN communication only, allocated by router, only unique within LAN

Static vs Dynamic IP adress

  • A static IPadress does not change each time a device connects to the internet
  • A dynamic IP address is reallocated each time a device rejoins a network

URL, WWW and DNS Use

  • URL is entered into web browser and parsed to obtain the Domain name
  • The Domain name is sent to DNS, the DNS has a database of domain names with their IP addresses
  • if found, the IP addresses is returned to web browser
  • If not found, the request is forwarded to a higher level DNS and the IP addresses returned is added to a database

Computers and their Components

  • Covers the need for storage, embedded systems, periperhals, processing

Need for Secondary Storage

  • To store files, data, and software long-term.

Need for Primary Storage

  • To store files needed to boot the system.
  • To store the OS, or software for the system.
  • To store intermediate data and current data being processed.

Embedded system

  • Microprocessor within a larger system that performs a specific task
  • The system has memory, input output abilities and a processor
  • Integrated into machine, not easily changed by the user
  • The system has a combination of hardware and software designed for a specific function
  • The system doesn't have an operating system and does not require much processing power

Disadvantages of an embedded system

  • Difficult to change/update the firmware or upgrade the device
  • Cannot be easily adapted for another task
  • Difficult to update or repair

Operation of Laser Printer

  • Contains a revolving drum that is given an electrical charge.
  • Contents of the page are drawn on the drum as an electrostatic charge by a laser beam that moves back and forth.
  • The drum is coated with oppositely charged toner, which only sticks to areas charged by the laser beam.
  • The drum then rolls over electrostatically charged paper, transferring the pattern onto the page.
  • Paper is passed through a fuser/is heated to seal image.
  • The electrical charge is removed from the drum, and excess toner is collected.

Operation of 3D Printer

  • Addative manufacturing is used
  • Digital CAD file is created
  • Builds up one layer at a time from bottom using xyz coordinate
  • Material is fused together layer by layer

Use of temperature sensor

  • Prevents overheating ensures material is hot enough
  • Identifies material of object/material being used

Microphone Operation

  • Has a diaphragm
  • Incomming Sound causes vibrations about the diaphragm
  • This cause coil to move past a magnet resulting in the electricity being produced

Speaker

  • A coil is sent to the speaker and passes through it
  • Current in coil creates an electromagnetic field
  • An electromagnet is repelled by or attracted based on direction of current
  • Movement of coil causes the diaphragm to vibrate, the vibrates causes sound waves

Harddrive vs Solid State Memory

  • Platter divisions makes the hard drive have greater unit storage over ssds
  • Solids State memory (SSD) have fast data access times and no moving parts over optical drives

Operation of Solid State Memory

  • Use a grid of columns and rows that has transistors at each intersection.
  • transistors stores voltage to represent the 1 or 0
  • Not possible to overwrite existing data (need to erase first then write data into location)

Visual Display

  • Virtual headsets can change the appearance and how the player experiences the gameplay

Purpose of a data Buffer

  • The data to device or external source, data is temporary stored here
  • Allows the device to operate indepently each other

Distinguish the ROM and RAM

  • ROM provides the the system with instruction and can stores the booting information
  • RAM stores the data currently being used by the system either static or dynamic

Advantages/Disadvantages of SRAM

  • Has faster access time but with low data density , has less power because does not need to be refreshed

Advantages/Disadvantages of DRAM

  • Has higher data/bit density and needs to be refreshed , has higher power consumption
  • Slower access speed and costs less

Control System in computer

  • Uses feedback and produces an action Role of an Actuator
  • Generates signal to energy which lead a action for a component

Importance of Feeback

  • Ensures the the criteria that as been set

Logic Gates and Logic Circuits

  • Boolean logic is the central point on the the functions of gates and circuits

CPU and it's components

  • Has several components that each have their own unique function to keep the computer running correctly

Stored Program Concept

  • Instructions and data are stored in the same memory space in memory

Components in Von Neumann Architecture

  • Buses, registers, CPU, CU, ALU, IAS, System clock

General Purpose Registers

  • Stores temporary data when performing operations, used for any purpose and can be used for instructions

Special Purpose Registers

  • Hold status of a program, Specialised for specific use, can only be used by certain programs

Program Function in CPU

  • Hold's the address of the next instruction to be loaded and is incremented once an instruction has been carried out

CPU functions

  • Sends/receives control signals along the control bus. Manages the execution of instructions

CPU Memory functions

  • Synchronises computer operations by creating time signals.
  • Allows operations to be processed in the correct order / sequence.

Performance on multi-cores and singular

  • Cores provides a one instruction and can be carries out simultaneously
  • software may not be designed for multiple cores

Bit manipulation

  • changing is the structure or binary in a regiter for various function in a computer.

Operating system

  • Provides an user system and memory managant during each operation and function

Memory Management

  • Controls movement of data between RAM and processor
  • Allocates memory to processes
  • Reclaims unuysed block of RAM

Utility software

  • Helps set-up/optimise/maintain the computer

Disk - Formatter

  • Prepares/initialises for storing files by partitioning it

Software to removes unnescary files

  • Used for optimization with files on the memory

Software and Program library

  • Program library can reduce lines of code and save a lot of time of the developer

benefits or Drawbacks of Using Compilers and Interpreters

  • Interpreters are used for real time edits during testing
  • Compilers produce executable, there are other benifits listed

Errors in Compilers and Interpreters

  • Both will highlight a specific list of error to help the developer

Language structure/ Software Security

  • Helps with various function such as adding comments , highlining key words.

System and Software

  • Keeping the software up to with certain standards

Data Security

  • is the protection of data against loss/corruption.

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