Podcast
Questions and Answers
What is the name of the instructor for the 3DS Max Hard Surface Modeling Basics course?
What is the name of the instructor for the 3DS Max Hard Surface Modeling Basics course?
- Joe Badler (correct)
- Surface Modeler
- Basic Joe
- Max Hardman
What is one of the first things that will be covered in the introductory chapter?
What is one of the first things that will be covered in the introductory chapter?
- Advanced Rendering Styles
- Simple Setup Tweaks (correct)
- Animation Principles
- Complex Modeling Techniques
In chapter one, what type of modeling will be explored using splines?
In chapter one, what type of modeling will be explored using splines?
- Flowing Shapes (correct)
- Character Modeling
- Organic Modeling
- Polygon Modeling
What is recommended when building a model?
What is recommended when building a model?
What is described as the oldest 3D modeling technique?
What is described as the oldest 3D modeling technique?
Which primitive object is mentioned as a feature in the course?
Which primitive object is mentioned as a feature in the course?
In Chapter 4, what is the focus regarding the component pieces of a model?
In Chapter 4, what is the focus regarding the component pieces of a model?
What modifier is worked with in Chapter 5?
What modifier is worked with in Chapter 5?
Hard surface modeling is described as:
Hard surface modeling is described as:
Which of the following is an example of a versatile and powerful modeling tool mentioned?
Which of the following is an example of a versatile and powerful modeling tool mentioned?
Flashcards
Setup Tweaks
Setup Tweaks
Adjustments to the 3DS Max to improve modeling speed and ease.
Spline Modeling
Spline Modeling
Modeling flowing shapes with complex surface properties using splines.
Component Modeling
Component Modeling
Building models piece by piece, focusing on topology and solving mesh problems.
Primitive Modeling
Primitive Modeling
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Mesh Refinement
Mesh Refinement
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Modifier Stack
Modifier Stack
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Tool Combination
Tool Combination
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Spontaneous Modeling
Spontaneous Modeling
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Study Notes
- This is a 3DS Max Hard Surface Modelling Basics course.
- Joe Badler looks forward to working through the modelling course.
- The course will use basic but powerful modelling tools in the 3DS Max application.
- The introductory chapter covers simple setup tweaks for a quicker and easier modelling experience.
- These tweaks are invaluable in a production environment.
- Chapter one looks at using splines to model flowing shapes with complex surface properties, which are difficult to create using polygon modelling.
- The course builds a model one piece or component at a time, fixing topology and solving mesh problems.
- The basics of an asset are built from primitive objects supplied with the modelling program.
- 3DS Max's cylinder primitive will feature heavily in creating a complex piece of kit.
- Chapter 4 will cover the usage of some component pieces needed for a model.
- Chapter 4 will cover cleaning up and refining the topology of a mesh.
- Chapter 5 will demonstrate the power and flexibility of using 3DS Max's modifier stack, specifically the Edit Poly modifier, in the modelling phase of a project.
- Hard surface modeling is spontaneous rather than separated into distinct techniques.
- Multiple tools and techniques are used to get the job done.
- Only a handful of 3DS Max's basic and versatile modelling tools such as cuts, connects, and welds are used.
- The course prepares you for a hard surface modelling adventure.
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