Podcast
Questions and Answers
What is the name of the instructor for the 3DS Max Hard Surface Modelling Basics course?
What is the name of the instructor for the 3DS Max Hard Surface Modelling Basics course?
- Joe Badler (correct)
- Surface Modeler
- Max Hard
- Joe Modeler
The course will explore only advanced and complex modelling tools in 3DS Max.
The course will explore only advanced and complex modelling tools in 3DS Max.
False (B)
In the introductory chapter, what kind of tweaks are we going to take a look at?
In the introductory chapter, what kind of tweaks are we going to take a look at?
simple setup tweaks
In chapter one, the course takes a look at modeling with _______ to create flowing shapes.
In chapter one, the course takes a look at modeling with _______ to create flowing shapes.
What kind of shapes could be difficult to create using polygon modeling techniques alone?
What kind of shapes could be difficult to create using polygon modeling techniques alone?
The course encourages building a model all at once rather than component by component.
The course encourages building a model all at once rather than component by component.
What will feature heavily in the creation of complex pieces, according to the text?
What will feature heavily in the creation of complex pieces, according to the text?
Chapter 4 of the course deals with cleaning up and refining the ________ of a mesh.
Chapter 4 of the course deals with cleaning up and refining the ________ of a mesh.
What modifier is specifically referenced for working with in the modeling phase of a project?
What modifier is specifically referenced for working with in the modeling phase of a project?
Hard surface modeling is presented as something separated into distinct techniques.
Hard surface modeling is presented as something separated into distinct techniques.
Flashcards
3DS Max Hard Surface Modelling Tools
3DS Max Hard Surface Modelling Tools
Basic and powerful tools within 3DS Max for creating hard surface models.
3DS Max Setup Tweaks
3DS Max Setup Tweaks
Adjustments made to 3DS Max to improve modeling speed and ease.
Modeling with Splines in 3DS Max
Modeling with Splines in 3DS Max
Using splines in 3DS Max to create complex, flowing shapes and surface properties.
Component-Based Modeling
Component-Based Modeling
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Primitive Object Modeling
Primitive Object Modeling
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Mesh Topology Refinement
Mesh Topology Refinement
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Modifier Stack and Edit Poly
Modifier Stack and Edit Poly
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Hard Surface Modeling Technique
Hard Surface Modeling Technique
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Study Notes
- Joe Badler welcomes viewers to the 3DS Max Hard Surface Modelling Basics course.
- The course aims to utilize basic yet powerful modeling tools within the 3DS Max application.
- The introductory chapter will cover simple setup tweaks to make modeling quicker and easier.
- Chapter one will explore modeling with splines in Max to create flowing shapes with complex surface properties, which would be difficult to achieve using polygon modeling techniques alone.
- It suggests building models one piece or component at a time to fix topology and solve mesh problems as you go.
- Building basic assets with primitive objects is the oldest 3D modeling technique.
- 3DS Max's cylinder primitive will feature heavily in creating a complex piece of kit
- In Chapter 4, using only some of the component pieces that are needed for a model will be covered, including cleaning up and refining the topology of a mesh.
- Chapter 5 aims to demonstrate the power and flexibility of using 3DS Max's modifier stack in the modeling phase of a project, specifically working with the Edit Poly modifier.
- Hard surface modeling is not about separating distinct techniques but is more about being spontaneous.
- The thing you will come to realize is that hard surface modeling isn't separated into distinct techniques, but instead is more spontaneous.
- It encourages making use of multiple tools and techniques to get the job done.
- All of this is achieved using just a handful of 3DS Max's basic yet versatile modeling tools like cuts, connects, and welds.
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