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Questions and Answers

Who laid the foundations of solid geometry that are still used today?

  • Ptolemy
  • Descartes
  • Gauss
  • Euclid (correct)
  • What coordinates are typically used to define a point in 3D space?

  • X, Y, Z (correct)
  • X, Y, W
  • X, Y, P
  • Y, Z, A
  • What does the third coordinate, Z, represent in world coordinates?

  • Volume
  • Width
  • Height
  • Depth (correct)
  • Why was it important for sailors and cartographers to develop a numerical coordinate system?

    <p>For more accurate calculations</p> Signup and view all the answers

    Which mathematician is credited with the development of coordinate geometry?

    <p>Descartes</p> Signup and view all the answers

    What disagreement exists regarding the definition of the vertical axis in 3D space across different software?

    <p>Whether Y or Z should represent the vertical axis</p> Signup and view all the answers

    What does the term 'Euclidean Space' refer to in the context of coordinates?

    <p>A mathematical framework for geometry</p> Signup and view all the answers

    Which of the following describes Cartesian Coordinates?

    <p>A system that uses height, width, and depth</p> Signup and view all the answers

    What is the primary purpose of a normal vector in 3D geometry?

    <p>To indicate the direction a face is pointing</p> Signup and view all the answers

    How does Lambertian reflectance describe light behavior?

    <p>It describes light reflection independent of viewing angle</p> Signup and view all the answers

    What is the main strategy behind Gouraud shading?

    <p>Using the average vertex normals to define shading</p> Signup and view all the answers

    What problem is commonly associated with Gouraud shading?

    <p>Visible edges from interpolated vertex shades</p> Signup and view all the answers

    How does Phong shading differ from Gouraud shading?

    <p>It interpolates face normals rather than vertex normals</p> Signup and view all the answers

    What happens when the angle between the light direction and the normal is small?

    <p>The surface appears brighter</p> Signup and view all the answers

    Why might increasing the polycount not always be the best solution for smoother geometry?

    <p>It makes rendering slower and more complex</p> Signup and view all the answers

    What technique evolved to refine the lighting calculations in 3D rendering?

    <p>Phong shading</p> Signup and view all the answers

    What is the primary reason triangles are used in 3D rendering?

    <p>They can be easily converted to 2D data.</p> Signup and view all the answers

    What are the three components necessary to render a triangle on screen?

    <p>World origin, vertices, and edges.</p> Signup and view all the answers

    Why is it important that a triangle is a planar shape in 3D rendering?

    <p>It simplifies the calculation of the normal vector.</p> Signup and view all the answers

    What mathematical concept is used to find the normal vector of a triangle?

    <p>Cross product of two edges of the triangle.</p> Signup and view all the answers

    What do perspective and orthographic projections have in common?

    <p>Both convert 3D data to 2D space.</p> Signup and view all the answers

    What does the near clip plane accomplish in 3D rendering?

    <p>It determines the closest point at which objects are rendered.</p> Signup and view all the answers

    Which historical figure conducted early experiments on 3D to 2D projection?

    <p>Albrecht Dürer</p> Signup and view all the answers

    What is a common workflow practice in 3D modeling concerning the types of meshes used?

    <p>Employing only quads for all animations.</p> Signup and view all the answers

    Study Notes

    3D Pipeline History

    • Euclid (300 BCE) laid the foundation for solid geometry, which is still used today.
    • Mathematicians built upon this foundation, meaning the mathematical framework for 3D computer graphics was already in place when computer graphics emerged.
    • The key challenge became visualizing this 3D information on a computer screen.

    Coordinates

    • Descartes introduced coordinate geometry, a system to define points in 3D space using coordinates.
    • Three coordinates (x, y, and z) are needed to specify a unique point in 3D space.
    • Coordinate systems were developed to map locations on the Earth(latitude and longitude) and generalized to any plane.

    Visualization

    • 3D information needs to be stored before being visualized.
    • The foundations for rendering 3D objects using triangles are explained.
    • Computer renders a 2D projection of 3D data.

    Triangle-Based Rendering

    • Triangles are fundamental elements in 3D graphics.
    • Triangles define shapes in 3D space, which are stored and rendered on a screen as 2D shapes.
    • The calculation of triangles to be displayed on a screen uses math.

    Projection Techniques

    • Perspective projection mimics how the human eye sees objects in real life: objects further away appear smaller.
    • Orthographic projection shows objects from a fixed viewpoint.

    Shading Techniques

    • Lambertian reflectance models light reflecting off a surface, independent of the viewer.
    • Gouraud shading blends the normal vectors of the vertices of a triangle to shade the entire polygon.
    • Phong shading interpolates the normal vectors of a polygon on a per-pixel basis, yielding smoother shading transitions.

    Normal Direction

    • Normal vectors are perpendicular to surfaces and used in shading calculations, allowing for a realistic look, including smooth shading.
    • The orientation/direction of the normal is critical to rendering calculations, as incorrect direction can lead to rendering errors.
    • The use of normal vectors is important for smooth and correct rendering.

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