Podcast
Questions and Answers
What is a scene graph in a 3D graphics framework?
What is a scene graph in a 3D graphics framework?
- A set of rules for rendering 3D scenes
- A data structure organizing the contents of a 3D scene hierarchically (correct)
- A single matrix representing all 3D objects in the scene
- A collection of 3D models without any hierarchical structure
How many parent nodes does each child node have in a scene graph?
How many parent nodes does each child node have in a scene graph?
- At least two
- Depends on the specific implementation
- None
- Exactly one (correct)
What is the topmost node in a scene graph called?
What is the topmost node in a scene graph called?
- Parent node
- Root node (correct)
- Successor node
- Child node
What does each node in a scene graph represent?
What does each node in a scene graph represent?
What is stored as the product of the accumulated transformations applied to a 3D object in a scene graph?
What is stored as the product of the accumulated transformations applied to a 3D object in a scene graph?