移动应用设计标准与工作流程
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Questions and Answers

图文结合的设计要求是什么?

  • 文字与图片无关
  • 图文内容要复杂多样
  • 文字必须是长篇大论
  • 文字要简洁,并与产品定位相关 (correct)

动态效果展示的主要目的是什么?

  • 增加对产品的关注度 (correct)
  • 保持页面的静态效果
  • 减少用户的使用兴趣
  • 让用户感到无聊

良好的空白页设计应具备哪些特点?

  • 文字信息模糊不清
  • 内容复杂且难以理解
  • 仅仅是错误提示,无任何引导
  • 简洁明了并引导用户操作 (correct)

情绪版的构建过程中,首先需要什么?

<p>分析目标用户的情感需求 (A)</p> Signup and view all the answers

原型图主要的功能是什么?

<p>模拟最终产品的外观和交互 (B)</p> Signup and view all the answers

何为错误提示型的空白页?

<p>指引用户解决问题的页面 (B)</p> Signup and view all the answers

在视觉设计的推导过程中,哪些元素需要被提炼?

<p>能够代表产品情感定位的设计元素 (D)</p> Signup and view all the answers

动态效果展示中通常不包括哪一种效果?

<p>单一静态效果 (D)</p> Signup and view all the answers

构建情绪版时,收集素材的主要渠道有哪些?

<p>社交媒体、多媒体和市场调研 (D)</p> Signup and view all the answers

设计原型图时应采用哪种绘制工具的顺序?

<p>先用铅笔绘制后使用墨笔描绘 (A)</p> Signup and view all the answers

图标设计统一性的哪一方面包括了所有图标的圆角大小需要保持一致?

<p>风格的统一 (C)</p> Signup and view all the answers

HEIF 格式相较于 JPEG 格式的主要优势是什么?

<p>提供更高的色深和色彩信息 (B)</p> Signup and view all the answers

闪屏页用于展示应用程序的品牌信息,其主要目标是什么?

<p>增强用户对产品的认知度 (B)</p> Signup and view all the answers

以下哪一项不是引导页的分类?

<p>文档说明型 (D)</p> Signup and view all the answers

当图标中包含多个元素时,需要确保哪些比例协调?

<p>细节比例 (C)</p> Signup and view all the answers

闪屏页的分类中,节假关怀型的主要目的是?

<p>营造节日氛围,体现人文关怀 (B)</p> Signup and view all the answers

在图标设计中,下列哪一项不属于角度的统一规范?

<p>图标的纵横比需要相同 (C)</p> Signup and view all the answers

关于 PNG 格式,以下哪一项是正确的?

<p>是一种无损压缩格式 (A)</p> Signup and view all the answers

功能介绍型引导页的设计中,应避免什么?

<p>过多的文字 (D)</p> Signup and view all the answers

IOS界面的中文字体中,哪一种字重是最纤细的?

<p>极细体 (A)</p> Signup and view all the answers

在Android系统中,dp单位的定义是什么?

<p>能够自动适应不同屏幕密度的单位 (C)</p> Signup and view all the answers

在常见的内容布局方式中,以下哪种布局的优点是层次清晰明了,便于浏览?

<p>列表式布局 (B)</p> Signup and view all the answers

在移动UI设计中,RGB色彩模型代表哪些颜色?

<p>红色、绿色、蓝色 (D)</p> Signup and view all the answers

在鸿蒙系统中,lpx单位的特点是什么?

<p>能够适配不同分辨率的设备 (C)</p> Signup and view all the answers

以下哪个选项是Adobe系列中常用的UI设计软件?

<p>Adobe Illustrator (D)</p> Signup and view all the answers

在iOS中,pt单位和px单位的区别是什么?

<p>pt是绝对长度单位,1pt=1/72英寸 (B)</p> Signup and view all the answers

以下哪种布局形式适合展示大量内容,但可能导致视觉杂乱?

<p>陈列馆式布局 (C)</p> Signup and view all the answers

哪种色彩模型主要用于印刷?

<p>CMYK (A)</p> Signup and view all the answers

频繁使用卡片式布局的缺点是什么?

<p>易导致界面杂乱 (A)</p> Signup and view all the answers

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Flashcards

网点密度

在印刷领域,网点密度指的是单位面积内网点的数量,它与图像的分辨率和清晰度密切相关。但在界面设计中,这一概念较少直接应用。

屏幕密度

屏幕密度是指每英寸长度内的像素数量,用于衡量屏幕的清晰度。像素密度越高,屏幕显示的图像就越清晰细腻。

物理分辨率

物理分辨率是指显示屏上实际发光的单个点(像素)的数量,即屏幕的宽和高分别有多少个物理像素。

逻辑分辨率

逻辑分辨率指的是在代码层面上定义的虚拟像素数量,它与实际的物理像素数量无关,可以根据不同的设备进行缩放。

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倍率

倍率是指物理像素与逻辑像素之间的比例。例如,如果一个设备的倍率为 2,那么意味着 1 个逻辑像素会由 4 个物理像素来显示(2x2 的物理像素块)。

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iOS 中的点(pt)

iOS 中的点(pt)是一种绝对长度单位,1pt=1/72英寸。

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Android 中的 dp(独立像素)

Android 中的 dp(独立像素)能够自动适应不同屏幕密度的单位。在 160dpi 的屏幕上,1dp=1px。

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Android 中的 sp(比例像素)

Android 中的 sp(比例像素)主要用于定义字体大小。sp 除了能够像 dp 一样适应屏幕密度的变化,还可以随着系统字体的大小设置改变而作出变化。

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鸿蒙系统中的 vp(视口单位)

鸿蒙系统中的 vp(视口单位)与设备屏幕分辨率相关的相对单位。鸿蒙系统会根据设备的屏幕密度(DPI)自动调整 vp 的大小,确保不同设备上元素的显示效果保持一致。

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鸿蒙系统中的 fp(字体像素)

鸿蒙系统中的 fp(字体像素)专门用于定义字体大小的单位。fp 可以根据不同设备的屏幕密度进行动态调整,确保字体在所有设备上保持一致的显示效果。

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图标大小一致

在同一组图标中,所有图标的大小必须一致,包括整体外形和内部细节。

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图标视觉大小一致

即使图标形状不同,也需要在视觉上保持平衡。例如,面性、线性、长形或短形图标,需要调整视觉大小以保持一致。

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图标配色一致

图标的颜色需要保持一致,以增强整体的视觉统一性。颜色使用不应妨碍形状清晰度,并确保对比鲜明,避免使用相似色。

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图标边角一致

所有图标的圆角大小需要保持一致,以保持整体风格的和谐。

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图标风格一致

图标的设计形式,如 MBE 风格、多色风格、线性风格等,需要保持一致。

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图标元素比例一致

如果图标中包含多个元素,那么这些元素的大小比例也必须协调,以免造成视觉上的不适。

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图标细节比例一致

例如,一个购物袋的细致线条以及内部小方块的大小,都需要相辅相成,以保持整体比例的统一。

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线性图标描边一致

线性图标的描边粗细需要统一,以增强整体的视觉一致性。

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断线图标开口一致

断线图标的开口大小需要保持一致,以确保图标的整体和谐。

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图标正负形比例一致

正负形(即图标中的填充部分和空白部分)的大小需要保持一致,以确保图标的视觉平衡。

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空白页

空白页是指由于网络问题造成的页面,或者没有内容的页面。例如显示“没有信息”、“列表为空”、“错误”和“无网络”等内容的页面。好的空白页面会引导用户进行实质性的操作,从而加强用户对产品的黏性。

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首次进入型空白页

首次进入型空白页是指在用户第一次打开应用的时候,App 会利用空白页的提示引导用户进行操作,指引用户找到需要的内容。

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错误提示型空白页

错误提示型空白页是指在App中常见的提示页面,例如显示”找不到页面“或者”网络中断“等,并提供解决问题的指引,例如点击”刷新页面“按钮。

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情绪版

情绪版是通过界面元素和交互方式引发用户在使用APP时产生的情绪体验,设计是以用户的情感需求为出发点。

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构建情绪版

构建情绪版是指利用收集到的素材,按照情感主题进行分类和布局,形成具有视觉冲击力的情绪版。

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提炼设计元素

提炼设计元素是指从情绪版中提取出能够代表APP情感定位的设计元素,如色彩、图标、图像和字体等。

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原型图

原型图代表了产品或服务的初步设计或概念的可视化展示,旨在模拟最终产品的外观、布局以及用户交互方式,但通常不包含完整的细节设计或功能实现。

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明确情感定位

明确情感定位是深入分析目标用户群体的情感需求,确定APP希望传达的主要情感。

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收集情绪素材

收集情绪素材是通过各种渠道收集与情感定位相符的图片、色彩、纹理等素材,形成情绪版的初步素材库。

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Study Notes

iOS and Android Design Standards

  • iOS Typography: 苹方字体 (Extra Light, Thin, Light, Regular, Medium, Bold)
  • iOS Typography: 英文San Francisco字体
  • Android Typography: 思源黑体 (ExtraLight, Light, Normal, Regular, Medium, Bold, Heavy)
  • Android Typography: 英文和数字Roboto
  • UI Design Tools: Adobe Photoshop, Adobe Illustrator

UI Design Workflow and Team Roles

  • Product Manager: Collects requirements, creates initial prototypes to show product flow and interactions.
  • Interaction Designer: Further optimizes prototypes, focusing on user flow and information architecture. Creates high-fidelity prototypes.
  • Visual Designer/UI Designer: Refines the prototype's aesthetics and interface, considering color schemes, icons, and advertising areas.
  • UX Designer: Ensures that aesthetic choices align with the user experience.
  • Developer: Designers provide specifications and assets (e.g. annotations, cutouts) and the developer builds the interface according to the instructions.
  • Quality Assurance (QA) Tester: Tests functionalities and catches bugs before releasing the app.
  • Marketing/Operations: Publishes the app and promotes it.

iOS/Android/HarmonyOS Units

  • iOS (px): Physical pixel on the screen — the base unit used by the display
  • iOS (pt): Absolute length, 1 pt = 1/72 inch.
  • Android (px): Represents a single pixel on the screen; clarity improves with increasing density.
  • Android (dp): Device-independent pixel that scales with screen density; 1dp=1px on a 160dpi screen.
  • Android (sp): Scales with screen density and system font size.
  • iOS/Android/HarmonyOS (in): Inch as physical measurement of the screen. 1 inch = 2.54cm
  • iOS/Android/HarmonyOS (pt): A point; 1 pt = 1/72 inch
  • iOS/Android/HarmonyOS (mm): Millimeter; less frequently used in Android development.

Color Models

  • RGB: Red, Green, Blue — typical for displays.
  • CMYK: Cyan, Magenta, Yellow, Black — typical for printing.
  • HSB: Hue, Saturation, Brightness — a color model for image color correction.

UI Layout Types

  • List Layout: Clear hierarchy, easy to browse, less flexibility
  • Gallery Layout: Fluid and visual, may become cluttered with too much content.
  • Grid Layout: Simple, clear display of entry points, good for quick lookup, return to start point after navigating.
  • Card Layout: Effective for displaying key information, maintaining a consistent structure, but too many cards can make it look cluttered.
  • Dual Card Layout: Often used for displaying information with many images/graphics.

UI Design Terminology

  • Dot Gain: Common in printing, relates to the way inks are applied
  • PPI (Pixels Per Inch): Represents the density of pixels in an image per inch of length
  • Physical Resolution: The actual number of pixels present in the display's width and height
  • Logical Resolution (DP, PT): Abstract unit for screen display, specific to each device's resolution.
  • Scaling Factor: Ratio between physical and logical pixels.

UI Design Considerations

  • Icon Consistency: Maintain uniformity in size, style, color, and proportions.
  • Layout Consistency: Maintain consistent visual parameters, including margins, spacing, and angles.
  • Screen Elements: Consistency in the sizes, styles and color of screen elements.

Image Formats

  • PNG: Lossless compression, supports transparency and alpha channels.
  • JPEG: Lossy compression, suitable for less-critical images.
  • HEIF/HEIC: Supports higher color depths and has better compression than JPEG.

Splash Screens and Intro Screens

  • Splash Screens: Displays application branding and information during initial launch, then redirects to the main interface.
  • Splash Screen Categories: Brand promotion, holiday-related, and promotional activities.
  • Intro Screens: Guides users through application's functions and features. Contains no more than 5 pages.
  • Intro Screen Categories: Functional overview, promotional overview, and problem-solving guidance.
  • Intro Screen Types: Fixed-frame, image-text, dynamic, and video.
  • Blank Screen: Displays when encountering network issues, displays error/no content messages.

UI Design Process

  • Emotional Boards: User emotion driven design, considering colors, icons, typography to enhance user experience.

Prototyping and User Flow

  • Prototypes: Initial visualizations of a product/service which show the layout and interactions. They are used to communicate design ideas.

Development Process

  • Describes a typical product development process, highlighting the roles and responsibilities of each team member. Prototypes are reviewed and refined. Screens are annotated by the designers for developers. Code is written to match this annotation. Testing is performed on the finished product. The product is launched and promoted by operations.

Software Tools

  • PS (Photoshop) and AI (Illustrator): Software for UI creation and graphic design, necessary for the project.

Testing and QA

  • Testing: The app is tested by QA teams to ensure no bugs before deployment.

Exam Preparation

  • Pencil and Eraser: Necessary for initial sketches.
  • Sharp Pen: For refining and drawing finalized prototypes.

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Description

本测验将考察您对iOS和Android的设计标准的理解,特别是在排版和UI设计工具方面。此外,将讨论UI设计的工作流程及团队角色,帮助您更好地理解各个职位在项目中的职责。通过本测验,您将深入掌握移动应用设计的核心要素。

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